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Xbox World Magazine ME3 info (***********ULTRA Spoilerific***********)


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#451
LPPrince

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People try way too hard to look for tropes. Just enjoy things for what they are, or don't enjoy them for that same reason.

But throwing around "trope this, trope that" just leads to disappointment.

#452
ExtremeOne

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didymos1120 wrote...

Bad King wrote...
I do remember in a conversation with Miranda, the player has the option to say that s/he wished s/he had joined Cerberus sooner, not to mention the countless times where you could say to people (such as the VS and Tali) that Cerberus were doing the right thing.


Yeah, Garrus says that too:

"And now Cerberus rebuilds the Normandy with a few upgrades to boot. I wish we'd joined up with them sooner."

In any case, you can't just pluck out one line from one conversation in isolation and say "See! Shep does too love Cerberus!"  And as I already said, when you're saying the "doing the right thing" stuff, it's hedged with stuff like "because no one else is" or the like, and it is always within the context of the Collector attacks, not Cerberus operations in general. There's never a case where it's just "CEBERUS ROOLZ TALI! YOU SHUT YOUR STOOPID ALIEN HELMET!" or whatever. You have to take the "pro-Cerberus" Renegade dialogue as a whole and in the context of the game as a whole, and if you do, you do not get an unabashedly, pro-Cerberus Shepard.  Such a character was simply not an option in ME2, no matter how much some might have wished it were so.

    


Oh now so we are all suppose to be pro alliance give me a f**king break .  Why the hell couldn't Shepard had said f**k yeah I will join Cerberus in 2 . Oh thats right Bioware wants My Shepard to be viewed as some dam hero .  

#453
AntiChri5

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didymos1120 wrote...

Bad King wrote...
I do remember in a conversation with Miranda, the player has the option to say that s/he wished s/he had joined Cerberus sooner, not to mention the countless times where you could say to people (such as the VS and Tali) that Cerberus were doing the right thing.


Yeah, Garrus says that too:

"And now Cerberus rebuilds the Normandy with a few upgrades to boot. I wish we'd joined up with them sooner."

In any case, you can't just pluck out one line from one conversation in isolation and say "See! Shep does too love Cerberus!"  And as I already said, when you're saying the "doing the right thing" stuff, it's hedged with stuff like "because no one else is" or the like, and it is always within the context of the Collector attacks, not Cerberus operations in general. There's never a case where it's just "CEBERUS ROOLZ TALI! YOU SHUT YOUR STOOPID ALIEN HELMET!" or whatever. You have to take the "pro-Cerberus" Renegade dialogue as a whole and in the context of the game as a whole, and if you do, you do not get an unabashedly, pro-Cerberus Shepard.  Such a character was simply not an option in ME2, no matter how much some might have wished it were so.

I was very disappointed that i couldn't have my "human power" Shepard singing Cerberus' praises. After his ME1 characterisation, it seemed like it would be a perfect fit for him.

#454
ExtremeOne

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LPPrince wrote...

People try way too hard to look for tropes. Just enjoy things for what they are, or don't enjoy them for that same reason.

But throwing around "trope this, trope that" just leads to disappointment.

   


If the game did not have player choice and stupid ass story plot problems then yeah that can be done but its not like that 

#455
Bad King

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didymos1120 wrote...

Bad King wrote...
I do remember in a conversation with Miranda, the player has the option to say that s/he wished s/he had joined Cerberus sooner, not to mention the countless times where you could say to people (such as the VS and Tali) that Cerberus were doing the right thing.


Yeah, Garrus says that too:

"And now Cerberus rebuilds the Normandy with a few upgrades to boot. I wish we'd joined up with them sooner."

In any case, you can't just pluck out one line from one conversation in isolation and say "See! Shep does too love Cerberus!"  And as I already said, when you're saying the "doing the right thing" stuff, it's hedged with stuff like "because no one else is" or the like, and it is always within the context of the Collector attacks, not Cerberus operations in general. There's never a case where it's just "CEBERUS ROOLZ TALI! YOU SHUT YOUR STOOPID ALIEN HELMET!" or whatever. You have to take the "pro-Cerberus" Renegade dialogue as a whole and in the context of the game as a whole, and if you do, you do not get an unabashedly, pro-Cerberus Shepard.  Such a character was simply not an option in ME2, no matter how much some might have wished it were so.


Just because there isn't an "I <3 Cerberus" option in the game doesn't mean you're working for Cerberus begrudgingly. There is almost always the option to justify Cerberus's actions throughout the game (for example you can justify TIM's strategy of sending Shepard into a trap during a conversation with Miranda, Jacob, and Mordin). With the right combination of renegade and neutral conversation options, your Shepard can be a willing servant of Cerberus, and certainly not a begrudging follower.

Modifié par Bad King, 11 mai 2011 - 09:36 .


#456
WeWant

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Hm, now having player choice is considered a bad thing, only because this choice is limited ?

#457
ExtremeOne

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WeWant wrote...

Hm, now having player choice is considered a bad thing, only because this choice is limited ?

  


you dam right it  is a bad thing when a player is robbed of a alignment choice . While in Star Wars games there is always a Dark Side / Light Side alignment choice . 

#458
Tassigny

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Hi,
The game seems absolutly epic. I can't find anything to dislike !
As for the plot concerning the Ilusive man, MASS EFFECT ..errr.. comic... SPOILER : yes, it was obvious he would get as indoctrinated as the Turians in the long run.

#459
WeWant

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But this its not Star Wars dude. ME character developement is way less manichean than SW.
You may end up beeing a little pro-cerberus, but not an Hitler.

#460
UBER GEEKZILLA

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OMG THIS IS GONNA BE THE BEST GAME EVER, LONG LIVE BIOWARE, LONG LIVE SHEPARD, LONG LIVE VIDEO GAMES, LONG LIVE EVERYTHING AWSOME!!!!!!!!!!!!!

#461
Guest_mrsph_*

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ExtremeOne wrote...

you dam right it  is a bad thing when a player is robbed of a alignment choice . While in Star Wars games there is always a Dark Side / Light Side alignment choice . 


Yes. Bioware is going to force you to work with the Alliance and be a paragon.

Just like Mass Effect 2 forced you to be a renegade and work with Cerberus.

#462
KotOREffecT

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UBER GEEKZILLA wrote...

OMG THIS IS GONNA BE THE BEST GAME EVER, LONG LIVE BIOWARE, LONG LIVE SHEPARD, LONG LIVE VIDEO GAMES, LONG LIVE EVERYTHING AWSOME!!!!!!!!!!!!!


This. Image IPB

#463
zoompooky

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PLEASE PLEASE PLEASE...

Don't make the guns have the little ammo power cartoons sticking out of them - or at the very least give us an option to turn them off.

I didn't use a single ammo power throughout the whole of ME2 because it annoyed me.

#464
gorrillasnake

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 this thread was used on kotaku

http://kotaku.com/58...ht-want-to-hear

Modifié par gorrillasnake, 11 mai 2011 - 11:03 .


#465
ExtremeOne

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zoompooky wrote...

PLEASE PLEASE PLEASE...

Don't make the guns have the little ammo power cartoons sticking out of them - or at the very least give us an option to turn them off.

I didn't use a single ammo power throughout the whole of ME2 because it annoyed me.

   


I agree with that  

#466
Gatt9

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RPG! (not the weapon)
"We've taken a lot of feedback from the Mass Effect community," says Hudson. "more than anything, people want us to deepen the RPG aspect of the experience.  Now, that isn't necessarily something traditional; about stats and loot; we see it as being more about exploration and making a good character-driven story with intelligent decision-making in how you progress."

"I think specifically we wanted to do more with the sense of progression.  We had that sense in ME2, but only in a few areasregarding your armour choices, your weapon choices and the things you find.  That activity chain was too simple and it didn't allow you to make choices that could customise your experience.  You could choose different weapons and stuff like that but you couldn't invest in the weapons like you can in ME3.  You can see how modifications change different attributes, and start making choices about your value and which ones you would rather sell and which ones you think are rare.  That whole activity coain was a button we weren't really pushing in ME2 and something we're trying to hit throughout ME3"


So basically,  they spent an enourmous amount of time on the Shooter aspects,  and then,  apparently were unable to find anyone left at Bioware who knows what an RPG is?

Because everyone knows it's an RPG if you take Gears of War's gameplay,  and toss in a few of Dead Rising's workbenches.  Who needs stats,  loot,  or a defined character?  Those thing's aren't RPGs,  Dead Rising and GoW are!

At least they managed to avoid telling us about the awesome button.

#467
Wonderllama4

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I only hope Liara is welcome to Kelly's love and lets her embrace eternity with us

#468
Guest_Arcian_*

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ExtremeOne wrote...

WeWant wrote...

Hm, now having player choice is considered a bad thing, only because this choice is limited ?

  


you dam right it  is a bad thing when a player is robbed of a alignment choice . While in Star Wars games there is always a Dark Side / Light Side alignment choice . 

Image IPB

#469
Burneye Is God

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Vertigo_1 wrote...

From the July 2011 edition of Xbox World (UK)

NOTE: MOST OF THIS IS QUOTED FROM THE DEVs...unlike the speculation in PC Gamer...

ALSO NEW: Quotes in BLUE are from Developers (easier to differentiate between what a developer said and magazine said). And yes lots of quotes from developers this time around...


EDIT: Or they should be blue if the forum didn't bug out and destroy half the formatting... *sigh* mods can you help please?


"Right now we're in the middle of production" says Mass Effect 3's Executive Producer Casey Hudson. "We're not really at the point where we can show you a ten minute cross-section of what the final game is going to look like.  But what we can do is show you  is all the stuff that's gonna form Mass Effect 3"

In the order the magazine goes through:

SQUADMATES:
"Twelve was a big number in Mass Effect 2 - almost too big", Hudson concedes.  "We're focused on a smaller squad with deeper relationships and more interesting interplay in Mass Effect 3' he explains.  "We're not going to have twelve again but we are going to do more with the characters on  your squad including Liara, and Kaidan or Ashley. And we're bringing everyone back - every main character is in Mass Effect 3 somewhere"

"Zaeed is in, plus Thane, Mordin and the rest, all knocking about somewhere in the galaxy, doing something
appropriate for their character and with the same lavish redesigns given to every core character in the game."

Garrus is back along with Jack:
"She's matured," admits Art Director Derek Watts, "maybe she's softened up a bit.  You can only stay punk rock for so long, you know.  Even Johnny Rotten eventually goes, 'I've got to do something different'.  She'd get tired of walking around completely naked and she'd probably grow her hair out, but she's still Jack and still kinda punk - shaved at the sides with a ponytail at the back"

ON CHARACTER RE-DESIGN:
"We have to update the look," Watts continues, referring to Jack, Ashley and Kaidan's refesigns "And the people who redesign the characters are the same people who did the original characters; and they know best how these things are supposed to mature.  Stuff changes. Garrus' armour is going to change.  Even Shepard has changed quite a bit.  His armour has changed a lot since the first Mass Effect"


NORMANDY SR2
"Formerly a Cerberus vessel, Shepard's return to the Alliance has seen the ship repainted with the Alliance colour scheme and several new sections of the shop reopened up to exploration"

"The Normandy drops yellow, white, and black in favour of red, white and blue following its Alliance refit."
"...the SR2 will be filled with Alliance engineers dissecting the advanced Cerberus technology"

CERBERUS
"Regardless of how you finished ME2, Cerberus are now your enemy and are throwing their black and yellow-clad commandos at Shepard for reasons he'll discover later in the game when, as Bioware confirm then Illusive Man
returns"

"You were begrudgingly working for Cerberus in ME2" Explains Casey Hudson, "but they've gone a bit further and Shepard has returned to the Alliance so Cerberus troops are a major threat" 

"Cerberus heavy troopers wear enormous armour, Assassins use the same Biotics as Shepard and Phantoms use blades."


WEAPONS (Customization and Sounds)
"Every weapoin is modular and can be customised with up to five modifcations; scopes increase a rifle's zoom factor, new barrels increase accuracy or damage.  Sling your gun on a workbench and it can be customised for a job at hand. Guns sound better too..." [Goes on to say that they swapped notes from DICE on gun sounds and how environments affect the sounds and how every weapon "fires with a hard-edged crack"]


SHEPARD IS MORE AGILE
"As Shepard you're more agile than ever before" Hudson continues. "You're falling, climbing, jumping, rolling between cover, SWAT turning, you can melee and grab enemies over cover objects... there's a new heavy melee attack for every class.  You just feel way more mobile..."


COMBAT
"Cerberus Troopers can do everything that Shepard can do now" says Designer Corey Gaspur. "So your fighting a force that's a lot more punishing"

"We wanted to make it so that when the player's fighting in the moment they feel like they have more options than aiming shooting and using powers says Lead Gameplay Designer Christina Norman.  "We really want to make mobility a factor that plays into combat.  You'll always ask yourself, 'am I in the right position on the battlefield? Where are my enemies? How am I going to get from point A to point B?' Players should never be walking tino these safe places with great cover and stay there for the whole fight.  It's about how you're going to move through the
battlefield as the enemies through the battefield move through the battlefield and how they're reacting to one another and to you"

Example with husks
"The new combat system makes for a bloodier and more violent game, as Casey Hudson explains: "The husks are faster and more aggressive versions of the ones you've seen before, but whether they're robots or they're organic you can shoot parts off and they will all have multiple stages of damage"

AI Enemies now work as a unit each with unique roles
"Some will provide covering fire for snipers, some will deploy smoke tohide advancing comrades, others will coordinate subordinate units, and one will stomp around consuming its fallen friends to fuel itself"

NOTE: The examples provided ^above^ are not exclusive too each other...the "one will stomp around consuming its fallen friends to fuel itself" is likely the Reaper Cannibal we have been hearing about..

RPG! (not the weapon)
"We've taken a lot of feedback from the Mass Effect community," says Hudson. "more than anything, people want us to deepen the RPG aspect of the experience.  Now, that isn't necessarily something traditional; about stats and loot; we see it as being more about exploration and making a good character-driven story with intelligent decision-making in how you progress."

"I think specifically we wanted to do more with the sense of progression.  We had that sense in ME2, but only in a few areasregarding your armour choices, your weapon choices and the things you find.  That activity chain was too simple and it didn't allow you to make choices that could customise your experience.  You could choose different weapons and stuff like that but you couldn't invest in the weapons like you can in ME3.  You can see how modifications change different attributes, and start making choices about your value and which ones you would rather sell and which ones you think are rare.  That whole activity coain was a button we weren't really pushing in ME2 and something we're trying to hit throughout ME3"

LOCATIONS (we obviously know more than article mentions)
-"Turian homeworld Palaven and theQuarian homeworld Rannoch are early new destinations."
-Returning to Tuchanka
-Mining base on the edge of a Martian crater
-BUT "it's Earth cities which form the game's showpiece locations"...                                                             
"The Seatle/Vancouver megacity on the west coast of North America is a truly gigantic space which Shepard will visit before and after the Reapers take it apart."

"If you Google Map Vancouver the layout is pretty much the exact same as our map" says Level Artist Don Arceta. "Geographically it's very true to the real world"

[magazine goes on about the "new found focus on realism and utility giving spaces a history and a reason for being"]

"You play a game like Gears or War and they just have sandbags everywhere, and we really don't want to do that. We really want to get away from arbitrary things placed just for the people workingthere, and we're just trying to really make sense of these spaces. We try to design the arhitecture first before we blow it up" says Arceta.  "Like, really thinking about how did they actually design this building, and does it function well?"

BIG LEVELS:
"These spaces large enough to accommodate a six hundred foot Reaper bossfight, and a fifty foot Cerberus Atlas mech Shepard himself pilots later in the game."

"Overand over Bioware's team mention the scale of ME3 - every fight every enemy and every space is bigger than anything you've ever seen rendered in Mass Effect - or by the Unreal Engine - before"

LEVEL VARIETY

-More varied and unpredictable:
"You could always tell when a fight was coming" says Hudson about ME2 "You would walk iunto a room filled with low cover and before we could get dramatic about it you already knew a fight was coming.  So now we're building environments that don't have crates and sandbags and that kind of cover; we have environments that have natural opportunities to take cover.  And it helps that Shepard can climb and fall and SWAT turn and leaps across gaps and stuff like that.  It allows you to look around your environment and solve problems in that space and makes combat less predictable"

"I think Lair of the Shadow Broker is a good look at how we design levels now" says Hudson ... "It's all about sudden shifts in the action. There's a section on Earth where you're running a narrow walkway and there's a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of gameplay.  You have control thoughout and that's when you'll realise annything could happen at any time"

ENEMIES
"We definitely want you to feel that the enemies you're fighting are more complex, that they have multiple behaviors and that they're reacting to whats going on" says Lead Gameplay Designer, Christina Norman. "With ME2 we made each enemy as anindividual. Now we look at enemies as a force, with each of them having rols and capabilities.  Its giving our level designers and combat designers a lot more opportunity to create really interesting combat, not with heavy scripting, but by combining these pieces that work together in really new and interesting ways"


Asari and Rachni Husks...
"The Husks in the first and second game were humans that had been converted by Reaper technology" Hudson explains. " Now you're gonna see all the different races in the galaxy converted by that technology - the Asari, the Rachni - all mashed together by the Reapers"


IMPORTS
They have a big spreadsheet...                                                                                                                   

"Whether you killed or saved Wrex...the Rachni Queen decision...the council...If you have the opportunity to
import a saved game then there is a lot of texture to the way that shapes your story.  Players have made a lot of choices along the way.  We have a big spreadsheet"


FOR NEW PLAYERS
Similar to what PS3 owners got for ME2...BUT:                                                                                                
"It might not be comic style, but we'll do something in the same style to recap the story", says Hudson. "It's essentially a really fancy save game generator

REWARD FOR LOYAL FANS?
"Absolutely," he says. "Definitely.  The challenge is to make the game better than ever before, to make it a great entry point for new players, and to make it the ending fans deserve.  It's about making sure it starts the way a
great story should start versus just being a continuation. And thats tough becaus there is no canon except for what the player has chosen. In the end, its their game".

UPDATE 5/11
The confirmed ME3 squad so far according to the article:

ASHLEY WILLIAMS
KAIDAN ALENKO
LIARA T'SONI
GARRUS VAKARIAN
JAMES SANDERS (now James Vega)


END.




wow this sounds like an awesome issue, is the issue out to buy now?

#470
ExtremeOne

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WeWant wrote...

But this its not Star Wars dude. ME character developement is way less manichean than SW.
You may end up beeing a little pro-cerberus, but not an Hitler.

    



Oh don't worry at least Star Wars and its characters are iconic unlike Mass Effect which will never be on the same level as Star Wars. Oh My 2 Shepard's are hardcore pro Cerberus and has no interest in being a alliance b*tch at all 

#471
naledgeborn

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ExtremeOne wrote...
Oh don't worry at least Star Wars and its characters are iconic unlike Mass Effect which will never be on the same level as Star Wars. Oh My 2 Shepard's are hardcore pro Cerberus and has no interest in being a alliance b*tch at all 


So you're saying your 2 Shepards are interested in being a Cerberus b*tch?

#472
Guest_mrsph_*

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ExtremeOne wrote...

Oh don't worry at least Star Wars and its characters are iconic unlike Mass Effect which will never be on the same level as Star Wars. Oh My 2 Shepard's are hardcore pro Cerberus and has no interest in being a alliance b*tch at all 


So you are turning down help from much a bigger resource than Cerberus that has shown to be more stable and trustworthy than Cerberus? Aren't renegades supposed to be a results no matter what kind of person? 

#473
Guest_Arcian_*

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ExtremeOne wrote...

WeWant wrote...

But this its not Star Wars dude. ME character developement is way less manichean than SW.
You may end up beeing a little pro-cerberus, but not an Hitler.

    



Oh don't worry at least Star Wars and its characters are iconic unlike Mass Effect which will never be on the same level as Star Wars. Oh My 2 Shepard's are hardcore pro Cerberus and has no interest in being a alliance b*tch at all 

Image IPB

#474
Digifi

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Casey does say that you can role play against the Alliance.

#475
RunicDragons

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Why did they change James' name to James Vega? I actually kinda like 'Sanders' better...IMO