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Xbox World Magazine ME3 info (***********ULTRA Spoilerific***********)


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#501
Shepard Lives

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TornadoADV wrote...

No stats and loot? I love how they think they can dictate what does and doesn't make an RPG.


And you can?

I think what makes an RPG are the story, characters, dialogue and character customization. I couldn't care less about prying stuff off of dead enemies or raising my Wisdom and Dexterity (unless they have an effect outside of combat...). Of course, these things are much nicer than straight-up shooter gameplay, but they're not essential to my enjoyment of an RPG.

/opinion

#502
Guest_Arcian_*

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TornadoADV wrote...

No stats and loot? I love how they think they can dictate what does and doesn't make an RPG. Other then that, everything looks awesome, specially Kaidan.

I love how you think you can dictate what does and doesn't make an RPG.

#503
SalsaDMA

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Varen Spectre wrote...

"I think Lair of the Shadow Broker is a good look at how we design levels now" says Hudson ... "It's all about sudden shifts in the action. There's a section on Earth where you're running a narrow walkway and there's a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of gameplay.  You have control thoughout and that's when you'll realise annything could happen at any time"

This is by far my favorite part of the text. Like I already said in "Environmental improvements thread", more and more games are going to have really impressive scripts with spectacular effects influencing and changing the environments. If Mass Effect 3 wants to keep up, it should try to follow the examples set by Uncharted 3 or Crisis 2.

Image IPB


The crashes of spaceships, the floors that crumble,... and not to mention superb earthquake in Battlefield 3. These modern games, oh my god. :o 


While I certainly apreciate more involving enviroments, I couldn't help do a facepalm at how it was presented in the infoleak.

No. Scripted events does not make people feel 'anything could happen at anytime', in fact scripted events is the exact opposite of inducing that feeling in people. Especially on subsequent playthroughs.

As I said, it nice that they at least try to involve some interaction with the enviroment, they just shouldn't try and package things as stuff it isn't <_<

#504
SalsaDMA

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hawat333 wrote...

Eight is a much more ideal number as you can develop deeper characters. Comparing ME1 to ME2, in the former we've had some interesting characters, in the latter we've had some interesting tropes.


I found the development of ME2 characters far more interesting and far more deeper than what we got in ME1.

#505
SalsaDMA

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mrsph wrote...

ExtremeOne wrote...

Oh don't worry at least Star Wars and its characters are iconic unlike Mass Effect which will never be on the same level as Star Wars. Oh My 2 Shepard's are hardcore pro Cerberus and has no interest in being a alliance b*tch at all 


So you are turning down help from much a bigger resource than Cerberus that has shown to be more stable and trustworthy than Cerberus? Aren't renegades supposed to be a results no matter what kind of person? 



You do realize that Hacket outtrigt tries to manipulate you at various points, right?

And as for your 'stable and trustworthy'.... Who exactly was it that told you to go suck a lollipop when you approached them in ME2? And who is it that wants to put you on trial for what happened in Arrival?

Don't kid yourself and ignore that alliance is just as 'backstabbing' as Cerberus is. Neither organization is roses and dandelions.

#506
javierabegazo

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This is not a thread for what you think is or is not an RPG, stay on topic, that is, the discussion of the Xbox World magazine article for ME3

#507
SalsaDMA

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Gatt9 wrote...

RPG! (not the weapon)
"We've taken a lot of feedback from the Mass Effect community," says Hudson. "more than anything, people want us to deepen the RPG aspect of the experience.  Now, that isn't necessarily something traditional; about stats and loot; we see it as being more about exploration and making a good character-driven story with intelligent decision-making in how you progress."

"I think specifically we wanted to do more with the sense of progression.  We had that sense in ME2, but only in a few areasregarding your armour choices, your weapon choices and the things you find.  That activity chain was too simple and it didn't allow you to make choices that could customise your experience.  You could choose different weapons and stuff like that but you couldn't invest in the weapons like you can in ME3.  You can see how modifications change different attributes, and start making choices about your value and which ones you would rather sell and which ones you think are rare.  That whole activity coain was a button we weren't really pushing in ME2 and something we're trying to hit throughout ME3"


So basically,  they spent an enourmous amount of time on the Shooter aspects,  and then,  apparently were unable to find anyone left at Bioware who knows what an RPG is?

Because everyone knows it's an RPG if you take Gears of War's gameplay,  and toss in a few of Dead Rising's workbenches.  Who needs stats,  loot,  or a defined character?  Those thing's aren't RPGs,  Dead Rising and GoW are!

At least they managed to avoid telling us about the awesome button.


I have to admit I thought of Deadspace when I heard about the workbenches. Same deal, though. I never considered deadspace a rpg, and when the only info give regarding rpg is 'you can tweak your weapons', then... well....

I have a hard time seeing it as rpg, tbh.

I agree with your candor here Gatt9.

#508
gorrillasnake

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yeah they are always brutally honest

JeffZero wrote...

gorrillasnake wrote...

 this thread was used on kotaku

http://kotaku.com/58...ht-want-to-hear


Right on. I love me some Kotaku.



#509
Apollo Starflare

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This thread was more fun when we were debating the Cerberus base decision, and that's saying something.

I think it's fair to say that ME3 will be more 'RPG-like' than ME2, and possible -as- 'RPG-like' as ME1. Neither of which put a huge emphasis on the RPG side of things, as they were and have always been hybrids that attempt to bring classic BioWare style gameplay into a shooter mold. If you can play through the ME series and not think it is an example of the BioWare RPG under those circumstances, then I find it hard to take your opinion seriously.

I find it kinda amusing how every site re-posting the Xbox World details are repeating the 50 foot mech mistake despite it being corrected in the OP.

Modifié par Apollo Starflare, 12 mai 2011 - 05:28 .


#510
Cainne Chapel

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I still dont get what RPG elements are so Great in ME1....but I digress.

I do look forward to having more RPG style customization and options in 3 however. and all the news so far has gotten me more excited than it should... Its bad enough when my wife has to thank god that it got delayed right? :)

#511
Vertigo_1

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"There's a section on Earth where you're running a narrow walkway and there's a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of game play.  You have control throughout and that's when you'll realize anything could happen at any time"


This is my favorite part of the article.
The fact that levels are less predictable is great!

Modifié par Vertigo_1, 12 mai 2011 - 10:52 .


#512
TornadoADV

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And you can?

I think what makes an RPG are the story, characters, dialogue and character customization. I couldn't care less about prying stuff off of dead enemies or raising my Wisdom and Dexterity (unless they have an effect outside of combat...). Of course, these things are much nicer than straight-up shooter gameplay, but they're not essential to my enjoyment of an RPG.

--------

I love how you think you can dictate what does and doesn't make an RPG.


I don't have to do anything, the established conventions of what makes an RPG by previous RPGs do that for me. Bethesda and Obisidan managed to make a great RPG in Fallout 3/ New Vegas with all the trappings that Bioware trumpets and still retaining a rock solid core of RPG convention of loot, exploration and player progression.

Edit : Hell, Starcraft 2 was more of an RPG then Mass Effect 2 was, and that's just plain sad. Seeing how Starcraft 2 is classified as a RTS and all.

Modifié par TornadoADV, 12 mai 2011 - 06:28 .


#513
Guest_Arcian_*

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TornadoADV wrote...

Edit : Hell, Starcraft 2 was more of an RPG then Mass Effect 2 was, and that's just plain sad. Seeing how Starcraft 2 is classified as a RTS and all.

Oh god, I laughed way, way harder than I should have.

#514
TornadoADV

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Arcian wrote...

TornadoADV wrote...

Edit : Hell, Starcraft 2 was more of an RPG then Mass Effect 2 was, and that's just plain sad. Seeing how Starcraft 2 is classified as a RTS and all.

Oh god, I laughed way, way harder than I should have.


I know right? You know, you could of added something useful instead of being a troll, but hey, what can you do? Image IPB  But it's a sad state when the Singleplayer of Starcraft 2 has more in common with an RPG then Mass Effect 2, a game that actually claims to be one.

Modifié par TornadoADV, 12 mai 2011 - 07:49 .


#515
JeffZero

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"RPG" means different things to different people. For me, ME2 is more of an RPG than Starcraft 2 because there's much more of a feeling that I'm associating myself with my character and his/her interactions with their surroundings feels like a role being played.

Oh, and Arcian, a troll? Naw.

#516
TornadoADV

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JeffZero wrote...

"RPG" means different things to different people. For me, ME2 is more of an RPG than Starcraft 2 because there's much more of a feeling that I'm associating myself with my character and his/her interactions with their surroundings feels like a role being played.

Oh, and Arcian, a troll? Naw.


You do exactly the same thing as Jim Raynor in Starcraft 2. I get to play the role of a down on his luck rebel leader who goes on to save the sector from the Zerg. And 90% of the story isn't recruitment/loyalty missions.

#517
JeffZero

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TornadoADV wrote...

JeffZero wrote...

"RPG" means different things to different people. For me, ME2 is more of an RPG than Starcraft 2 because there's much more of a feeling that I'm associating myself with my character and his/her interactions with their surroundings feels like a role being played.

Oh, and Arcian, a troll? Naw.


You do exactly the same thing as Jim Raynor in Starcraft 2. I get to play the role of a down on his luck rebel leader who goes on to save the sector from the Zerg. And 90% of the story isn't recruitment/loyalty missions.


Maybe I just didn't feel half as much of a connection to Raynor. And I'm not just talking as someone who doesn't get that plenty of RPGs feature set-in-stone protagonists, because I was raised on a healthy diet of both WRPGs and linear-but-well-written JRPGs from the 1990s.

Starcraft 2 didn't feel like an RPG to me in the least because not only was its gameplay RTS, as you said, but its story didn't have the kind of narrative-interactive strength that I associate with the term "RPG". I... didn't feel it.

And 90% of ME2's story being recruitment/loyalty missions works for me. It's the midway point in a trilogy and I love to get to know the universes of a trilogy's story at the midway point. For those who can't stand the fact that this is what they got to hold them over for another two years until ME3, then I'm truly sorry. It didn't bother me one bit.

#518
1136342t54_

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SalsaDMA wrote...

You do realize that Hacket outtrigt tries to manipulate you at various points, right?

And as for your 'stable and trustworthy'.... Who exactly was it that told you to go suck a lollipop when you approached them in ME2? And who is it that wants to put you on trial for what happened in Arrival?

Don't kid yourself and ignore that alliance is just as 'backstabbing' as Cerberus is. Neither organization is roses and dandelions.


Actually no the Alliance isn't as bad as Cerberus a terrorist organization that is responsible for the deaths of many innocent people involving torture, experimentation, Thresher Maw ambushes, Rachni, Thorian Creepers and Husks.

The Alliance sure manipulated Shepard because Shepard is technically still a part of the Alliance Military as well as a Citadel Spectre. Hackett sent you on missions that you saved lives and you didn't really have to do them at all. There was one time Hackett tricked Shepard and that was when he wanted a dangerous warlord killed.

Cerberus is actively trying to kill Shepard while the Council wants to put Shepard on Trial for Destroying one of the most valuable technological creations in the Galaxy and wiping out an entire system full of resources because a race of sentient Machines/Organics want to destroy all life in the galaxy and turn humans in to smoothies. I'm sure Shepard's story is very believable.

#519
Bad King

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1136342t54 wrote...

SalsaDMA wrote...

You do realize that Hacket outtrigt tries to manipulate you at various points, right?

And as for your 'stable and trustworthy'.... Who exactly was it that told you to go suck a lollipop when you approached them in ME2? And who is it that wants to put you on trial for what happened in Arrival?

Don't kid yourself and ignore that alliance is just as 'backstabbing' as Cerberus is. Neither organization is roses and dandelions.


Actually no the Alliance isn't as bad as Cerberus a terrorist organization that is responsible for the deaths of many innocent people involving torture, experimentation, Thresher Maw ambushes, Rachni, Thorian Creepers and Husks.

The Alliance sure manipulated Shepard because Shepard is technically still a part of the Alliance Military as well as a Citadel Spectre. Hackett sent you on missions that you saved lives and you didn't really have to do them at all. There was one time Hackett tricked Shepard and that was when he wanted a dangerous warlord killed.

Cerberus is actively trying to kill Shepard while the Council wants to put Shepard on Trial for Destroying one of the most valuable technological creations in the Galaxy and wiping out an entire system full of resources because a race of sentient Machines/Organics want to destroy all life in the galaxy and turn humans in to smoothies. I'm sure Shepard's story is very believable.




May I remind you that Cerberus was a part of the Alliance for years prior to ME1 and many of their most unethical and ruthless activities were conducted while they were under the wing of the Alliance.

#520
Hatikvah07

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Did the every really establish the nature of Cerberus? In ME1 they were simply a rogue Alliance intelligence agency, similar to Section 31 in Star Trek or the NSA in pretty much everything, but in ME2 they're an independently funded paramilitary group, and the Alliance connection is never brought up or mentioned.

#521
TornadoADV

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JeffZero wrote...

Maybe I just didn't feel half as much of a connection to Raynor. And I'm not just talking as someone who doesn't get that plenty of RPGs feature set-in-stone protagonists, because I was raised on a healthy diet of both WRPGs and linear-but-well-written JRPGs from the 1990s.

Starcraft 2 didn't feel like an RPG to me in the least because not only was its gameplay RTS, as you said, but its story didn't have the kind of narrative-interactive strength that I associate with the term "RPG". I... didn't feel it.

And 90% of ME2's story being recruitment/loyalty missions works for me. It's the midway point in a trilogy and I love to get to know the universes of a trilogy's story at the midway point. For those who can't stand the fact that this is what they got to hold them over for another two years until ME3, then I'm truly sorry. It didn't bother me one bit.


Then we'll have to agree to disagree then. I feel the how the actual combat of the missions flowed extremely well with the running storyline and developing it and characters even in the middle of a mission. When at home base, you could interact with other characters, upgrade your army, hire mercs and research new technologies that are all tied into how well you perform in your missions.

#522
1136342t54_

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Bad King wrote...

May I remind you that Cerberus was a part of the Alliance for years prior to ME1 and many of their most unethical and ruthless activities were conducted while they were under the wing of the Alliance.


Not sure about that. They never specifically said when they went rogue and if they were under the authority of the Alliance when many of their insidious experiments started it was obviously kept secret from the Alliance. The Illusive Man was responsible for breaking Cerberus away from the Alliance most likely since many of their experiments wasn't tolerated by the Alliance.

Miranda attempts to cover up for Cerberus experiments by saying it was necessary not because the Alliance ordered those Experiments specificallly. 

btw the Illusive Man was responsible for publishing the Manifesto in 2157 and he was the same man who made Cerberus go rogue. That was way before any of Cerberus's experiments.

#523
1136342t54_

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Hatikvah07 wrote...

Did the every really establish the nature of Cerberus? In ME1 they were simply a rogue Alliance intelligence agency, similar to Section 31 in Star Trek or the NSA in pretty much everything, but in ME2 they're an independently funded paramilitary group, and the Alliance connection is never brought up or mentioned.


TIM convinced Cerberus to go rogue from the Alliance. Not entirely sure how though maybe it says so in the comic. Soon after that Cerberus used dozens of front companies and backers for funding.

#524
Therefore_I_Am

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Anyone even stop to think that the Illusive may not even be the reason why Cerberus in it's entirety is after shepard? The illusive man may not even be after you himself, but is now powerless because his troops are indoctrinated or influenced by someone else. Well, we'll see.

#525
Biotic Budah

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If they can deliver on this then waiting till 2012 will be worth it. It sounds like they're bringing back the customization of weapons you had in ME1, I wonder if the same will hold true for armour upgrades? Damn it! Now I'm gonna go play ME1 and 2 again so I can make sure I get every thing straight! lol