Xbox World Magazine ME3 info (***********ULTRA Spoilerific***********)
#51
Posté 11 mai 2011 - 12:33
#52
Posté 11 mai 2011 - 12:35
InvaderErl wrote...
88mphSlayer wrote...
InvaderErl wrote...
88mphSlayer wrote...
it's kind of surreal for them to put into plain words that your choice at the end of ME2 doesn't mean anything - no more pretention after ME2 made the council decision irrelevant
oh well
the rest of the list looks really promising
They didn't say that at all. If at some point (let's say after beating them) you get access to all of the tech that Cerberus was developing from the Collector base then the choice is validated. They're being an enemy at the start doesn't preclude that.
i was hoping for something bigger than "if you kept the base you get an extra pistol"
More like, "We can use this tech to help against the Reapers"
we'll see, while they seem to have spoiled the beginning of ME3 they haven't spoiled any of the latter half which is when everybody hopes our big choices start to matter once the Cerberus sub-plot/red herring goes away
Modifié par 88mphSlayer, 11 mai 2011 - 12:36 .
#53
Posté 11 mai 2011 - 12:36
"These spaces large enough to accommodate a six hundred foot Reaper bossfight, and a fifty foot Cerberus Atlas mech Shepard himself pilots later in the game."
#54
Posté 11 mai 2011 - 12:38
bobobo878 wrote...
The part about piloting an Atlas Mech sounds fun
reminds me of MGS4/Gears of War 2
#55
Posté 11 mai 2011 - 12:40
AdmiralCheez wrote...
"These spaces large enough to accommodate a six hundred foot Reaper bossfight, and a fifty foot Cerberus Atlas mech Shepard himself pilots later in the game."
My thoughts exactly.
You know half jokingly I said if tthis game added mech combat it would be the best game ever.
Needless to say my body is ready.
#56
Posté 11 mai 2011 - 12:50
#57
Posté 11 mai 2011 - 12:51
Or what Jack will look like!?
Or the new Normandy rooms!?
OR Vancouver.
Unnnff.
*deep breath*
#58
Posté 11 mai 2011 - 12:52

Vertigo_1 wrote...
SQUADMATES:
"Twelve was a big number in Mass Effect 2 - almost too big", Hudson concedes. "We're focused on a smaller squad with deeper relationships and more interesting interplay in Mass Effect 3' he explains. "We're not going to have twelve again but we are going to do more with the characters on your squad including Liara, and Kaidan or Ashley. And we're bringing everyone back - every main character is in Mass Effect 3 somewhere."
"Zaeed is in, plus Thane, Mordin and the rest, all knocking about somewhere in the galaxy, doing something
appropriate for their character and with the same lavish redesigns given to every core character in the game."
Garrus is back along with Jack:
"She's matured," admits Art Director Derek Watts, "maybe she's softened up a bit. You can only stay punk rock for so long, you know. Even Johnny Rotten eventually goes, 'I've got to do something different'. She'd get tired of walking around completely naked and she'd probably grow her hair out, but she's still Jack and still kinda punk - shaved at the sides with a ponytail at the back"
Hmm okay so we now know for sure there are goig to be less sqaud members in ME3. Which means only some ME2 folks are coming back. Careful Bioware...
I'm pleased to hear Zaeed and such are making cameos anyways. I was really hoping they would but I wasn't sure they would bother. As Zaeed would say, "YEAH!"
Vertigo_1 wrote...
ON CHARACTER RE-DESIGN:
"We have to update the look," Watts continues, referring to Jack, Ashley and Kaidan's refesigns "And the people who redesign the characters are the same people who did the original characters; and they know best how these things are supposed to mature. Stuff changes. Garrus' armour is going to change. Even Shepard has changed quite a bit. His armour has changed a lot since the first Mass Effect"
I'm cool with this. Just make sure they all wear some kind of actual armor for battle.
Vertigo_1 wrote...
NORMANDY SR2
"Formerly a Cerberus vessel, Shepard's return to the Alliance has seen the ship repainted with the Alliance colour scheme and several new sections of the shop reopened up to exploration"
"The Normandy drops yellow, white, and black in favour of red, white and blue following its Alliance refit."
"...the SR2 will be filled with Alliance engineers dissecting the advanced Cerberus technology"
Team Ameri-I mean Team Shepard **** yeah!
Vertigo_1 wrote...
CERBERUS
"You were begrudgingly working for Cerberus in ME2" Explains Casey Hudson, "but they've gone a bit further and Shepard has returned to the Alliance so Cerberus troops are a major threat"
"Cerberus heavy troopers wear enormous armour, Assassins use the same Biotics as Shepard and Phantoms use blades."
Cerberus fan rage imminent... (I dunno why some people failed to grasp the Cerberus relationship properly.)
Anyways Assassins using Biotics sounds good. And I look forward to tango'ing with Phantoms. Say hello to my little friend!
Vertigo_1 wrote...
WEAPONS (Customization and Sounds)
"Every weapoin is modular and can be customised with up to five modifcations; scopes increase a rifle's zoom factor, new barrels increase accuracy or damage. Sling your gun on a workbench and it can be customised for a job at hand. Guns sound better too..." [Goes on to say that they swapped notes from DICE on gun sounds and how environments affect the sounds and how every weapon "fires with a hard-edged crack"]
Excellent.
Vertigo_1 wrote...
SHEPARD IS MORE AGILE
"As Shepard you're more agile than ever before" Hudson continues. "You're falling, climbing, jumping, rolling between cover, SWAT turning, you can melee and grab enemies over cover objects... there's a new heavy melee
attack for every class. You just feel way more mobile..."
Sounds good to me.
Vertigo_1 wrote...
COMBAT
"Cerberus Troopers can do everything that Shepard can do now" says Designer Corey Gaspur. "So your fighting a force that's a lot more punishing"
AI Enemies now work as a unit each with unique roles
"Some will provide covering fire for snipers, some will deploy smoke tohide advancing comrades, others will coordinate subordinate units, and one will stomp around consuming its fallen friends to fuel itself"
Good. Glad to see they are improving those things. Should make the game a lot more interesting.
Vertigo_1 wrote...
BIG LEVELS:
"These spaces large enough to accommodate a six hundred foot Reaper bossfight, and a fifty foot Cerberus Atlas mech Shepard himself pilots later in the game."
"Overand over Bioware's team mention the scale of ME3 - every fight every enemy and every space is bigger than anything you've ever seen rendered in Mass Effect - or by the Unreal Engine - before"
Joker:"What the ****!"
Ooo and I like bigger levels.
Vertigo_1 wrote...
LEVEL VARIETY
-More varied and unpredictable:
"You could always tell when a fight was coming" says Hudson about ME2 "You would walk iunto a room filled with low cover and before we could get dramatic about it you already knew a fight was coming. So now we're
building environments that don't have crates and sandbags and that kind of cover; we have environments that have natural opportunities to take cover. And it helps that Shepard can climb and fall and SWAT turn and leaps across gaps and stuff like that. It allows you to look around your environment and solve problems in that space and makes combat less predictable"
"I think Lair of the Shadow Broker is a good look at how we design levels now" says Hudson [...] "It's all about sudden shifts in the action. There's a section on Earth where you're running a narrow walkway and there's a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of gameplay. You have control thoughout and that's when you'll realise annything could happen at any time"
Ah so cover won't be so painstakely obvious and more natural within the environment? Glad to see you guys are getting things right. Still have to see for myself though. And taking cues from LotSB. Yes very good, probably one of the better designed mission(s) in ME2.
Vertigo_1 wrote...
FOR NEW PLAYERS
Similar to what PS3 owners got for ME2...BUT:
"It might not be comic style, but we'll do something in the same style to recap the story", says Hudson. "It's essentially a really fancy save game generator
*Phew* Here I was afraid we'd all get stuck with another tacky comic. A straight-up in-game save editor is great though.
#59
Posté 11 mai 2011 - 12:55
Giving us so exciting announcements, months before the game is released!
#60
Posté 11 mai 2011 - 12:56
AdmiralCheez wrote...
BTW, do you think this is sufficient evidence to add Jack to the "ah yes, variables" banner?
Only thing the article said about Jack was that she is getting a redesign (every character is)
Nothing about her status (cameo/temp/permanent) I'm afraid.
#61
Posté 11 mai 2011 - 12:56
Okeydokes.Vertigo_1 wrote...
Only thing the article said about Jack was that she is getting a redesign (every character is)
Nothing about her status (cameo/temp/permanent) I'm afraid.
E3, y u month away?
ANYWAY, ME3 is really shaping up to be a dream come true:
1. Reaper fights a thresher maw.
2. Garrus is back.
3. More weapons, power evolutions, customization.
4. Better level design.
5. We gonna trash some homeworlds, y'all.
6. Giant mech combat.
7. SHEPARD CAN JUMP.
8. There will be sex.
9. The outlook is bleak and victory will be hard to achieve.
10. Multiple endings up in here.
Seriously, I am prepared to pre-order the collector's edition right now. All I need is confirmed female turians, and my life is complete.
Modifié par AdmiralCheez, 11 mai 2011 - 01:01 .
#62
Posté 11 mai 2011 - 01:01
#63
Guest_mrsph_*
Posté 11 mai 2011 - 01:02
Guest_mrsph_*
AdmiralCheez wrote...
Okeydokes.
E3, y u month away?
ANYWAY, ME3 is really shaping up to be a dream come true:
1. Reaper fights a thresher maw.
2. Garrus is back.
3. More weapons, power evolutions, customization.
4. Better level design.
5. We gonna trash some homeworlds, y'all.
6. Giant mech combat.
7. SHEPARD CAN JUMP.
8. There will be sex.
9. The outlook is bleak and victory will be hard to achieve.
10. Multiple endings up in here.
Seriously, I am prepared to pre-order the collector's edition right now. All I need is confirmed female turians, and my life is complete.
Garrus ruins Mass Effect.
#64
Posté 11 mai 2011 - 01:08
You have a point there.mrsph wrote...
Garrus ruins Mass Effect.
Now every time I play it, I can only think of deviant sexual relations with angry space chickens.
#65
Posté 11 mai 2011 - 01:09
#66
Posté 11 mai 2011 - 01:11
AdmiralCheez wrote...
You have a point there.mrsph wrote...
Garrus ruins Mass Effect.
Now every time I play it, I can only think of deviant sexual relations with angry space chickens.
You, too?
#67
Posté 11 mai 2011 - 01:11
Modifié par AdmiralCheez, 11 mai 2011 - 01:11 .
#68
Posté 11 mai 2011 - 01:11
Obvious troll is obvious! Shunshunshunshunmrsph wrote...
AdmiralCheez wrote...
Okeydokes.
E3, y u month away?
ANYWAY, ME3 is really shaping up to be a dream come true:
1. Reaper fights a thresher maw.
2. Garrus is back.
3. More weapons, power evolutions, customization.
4. Better level design.
5. We gonna trash some homeworlds, y'all.
6. Giant mech combat.
7. SHEPARD CAN JUMP.
8. There will be sex.
9. The outlook is bleak and victory will be hard to achieve.
10. Multiple endings up in here.
Seriously, I am prepared to pre-order the collector's edition right now. All I need is confirmed female turians, and my life is complete.
Garrus ruins Mass Effect.
#69
Guest_mrsph_*
Posté 11 mai 2011 - 01:11
Guest_mrsph_*
AdmiralCheez wrote...
You have a point there.mrsph wrote...
Garrus ruins Mass Effect.
Now every time I play it, I can only think of deviant sexual relations with angry space chickens.
No, no, no. Tali is the space chicken. Garrus is the space dinosaur
#70
Posté 11 mai 2011 - 01:11
#71
Posté 11 mai 2011 - 01:12
If every character is getting a redesign, does that mean the LotSB Liara seen in the screenshots was a placeholder?Vertigo_1 wrote...
AdmiralCheez wrote...
BTW, do you think this is sufficient evidence to add Jack to the "ah yes, variables" banner?
Only thing the article said about Jack was that she is getting a redesign (every character is)
Nothing about her status (cameo/temp/permanent) I'm afraid.
#72
Posté 11 mai 2011 - 01:12
But if Garrus is the dinosaur, what is Wrex?mrsph wrote...
No, no, no. Tali is the space chicken. Garrus is the space dinosaur
#73
Posté 11 mai 2011 - 01:13
Good, maybe finally I can play Mass Effect without her ass polluting my screen everytime I need to talk to her?MASSEFFECTfanforlife101 wrote...
Still no info regarding Miri.
#74
Posté 11 mai 2011 - 01:13
At least I hope not.
Modifié par Da Mecca, 11 mai 2011 - 01:15 .
#75
Posté 11 mai 2011 - 01:13
I think LotSB was her redesign. Kinda like how I think Hackett's gonna be using his model from Arrival.bobobo878 wrote...
If every character is getting a redesign, does that mean the LotSB Liara seen in the screenshots was a placeholder?





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