Aller au contenu

Photo

Solo Rogue Nightmare playthrough project [YOUTUBE]


  • Veuillez vous connecter pour répondre
38 réponses à ce sujet

#1
Newti

Newti
  • Members
  • 22 messages
After having completed the game twice on nightmare with a normal party I was looking for another challenge. Vhatever set the idea of a solo rogue in my mind (props to him for this!) and i was wondering if it really is possible to win the game with a single rogue on nightmare.

I also decided to fraps my attempts at this since I think it can be quite entertaining or even helpful for players learning the game / trying to improve their play.

So here i go with a dwarven noble archery rogue trying to go through the game without ever bringing a party member along except if the game forces me to do so. I will of course not fraps the whole thing as this would be 90% boring stuff and 10% that actually is interesting. I will however fraps all the boss fights (including the optional ones) and other hard fights like large groups of enemies with archers/mages/overwhelmers.

I put the videos up in 720p so the quality is pretty good and you can acutally see what's going on :).
So far I am just past lothering and put up 3 videos showing the most challenging fights up to this point.

Chapter 1: Beacon Tower - Ogre (this fight is pretty boring since kiting is the only viable strategy, just for completness)
                 

Chapter 2: Lothering - Large Bandit and Animal groups. Good use of traps/grenades and scattershot along with rank 2 stealth. Pretty challenging and interesting fights imo.
  Part 1/2:
  Part 2/2: http://www.youtube.com/watch?v=qRJBTsP0OMk&fmt=22

I will continue uploading videos on my youtube account as I progress through the game.

I would really appreciate comments or general feedback on the videos and also my playstyle. (like should i add music, speed up some scenes, include infos on my build/stats,...?)

Thanks & Enjoy!

Modifié par Newti, 19 novembre 2009 - 05:55 .


#2
hOnOr

hOnOr
  • Members
  • 208 messages
That's great stuff ... I look forward to more. I love how dirty fighting held just enough time to get the leg trap in place at the end. :)  oh and for feedback, keep it pure.  The technique is the key, so I like the real-time (no speedups) and hearing the game (no music).

Modifié par hOnOr, 19 novembre 2009 - 06:20 .


#3
Timortis

Timortis
  • Members
  • 526 messages
How did you get high enough level to get a pet by the time you got to the ogre?

#4
jbann311

jbann311
  • Members
  • 23 messages
Probably used the Ostagar exp cheat.

#5
Sheylan

Sheylan
  • Members
  • 345 messages

jbann311 wrote...

Probably used the Ostagar exp cheat.


Not nessacarily... depending on your origin it is just Barely possible to hit level 7 by the end of Ostagar.

#6
Timortis

Timortis
  • Members
  • 526 messages
With human noble, I barely made it to 6 and I did all the quests.

#7
Dwazgull

Dwazgull
  • Members
  • 21 messages
I liked your approach on the bandits :) It would be easier just to pull them one by one at range.



Great job, will certainly follow this thread.

#8
Newti

Newti
  • Members
  • 22 messages
Yes, i did a couple more darkspawn blood turn-ins. You can't really start soloing before getting a pet and I wanted to be able to try these fights once i get there. So I bumped him by a bit more than 1 full level so I would hit 7 right before the ogre fight (i didnt pick the spec/talents until right before that fight).



I guess that is acceptable since by the time you arrive in lothering and did the non-fighting quests you would be at level 7 anyways.

#9
Hatem

Hatem
  • Members
  • 479 messages
When are they gonna fix this Ostagar glitch?

#10
Haasth

Haasth
  • Members
  • 4 412 messages

Yes we do in fact. Here is how it how it works:
Whenever you are
located in within 60 degrees (120 with combat movement) of a
character's back, you receives a Flanking Bonus (shown as the dark
part of the circle around the feet of your enemies). The magnitude of
the bonus is directly related to the relative position of the target.
Directly behind the target will net you +15 Attack rating. The flanking
bonus is proportionally reduced the more the attacker moves towards the
side of their target.


Wait. Really? And here is me thinking backstabbing should've worked for Archers. At any rate, this is nice to watch as I am currently working on my own Archer / Ranger / Something (Currently in the Wilds at Ostagar). Not that I plan on solo-ing. I love the party part of the game.

Good job.

Modifié par Haasth, 20 novembre 2009 - 12:44 .


#11
Newti

Newti
  • Members
  • 22 messages

Haasth wrote...

Yes we do in fact. Here is how it how it works:
Whenever you are
located in within 60 degrees (120 with combat movement) of a
character's back, you receives a Flanking Bonus (shown as the dark
part of the circle around the feet of your enemies). The magnitude of
the bonus is directly related to the relative position of the target.
Directly behind the target will net you +15 Attack rating. The flanking
bonus is proportionally reduced the more the attacker moves towards the
side of their target.


Wait. Really? And here is me thinking backstabbing should've worked for Archers. At any rate, this is nice to watch as I am currently working on my own Archer / Ranger / Something (Currently in the Wilds at Ostagar). Not that I plan on solo-ing. I love the party part of the game.

Good job.


Thanks, however some corrections on my quote there, i got a couple things wrong:
The flaking angle is 120 degrees without combat movement and 180 with combat movement.
And i didn't mention it, but backstab doesn't work with ranged (which makes sense in terms of "realism" i guess).

#12
Haasth

Haasth
  • Members
  • 4 412 messages

Newti wrote...

Haasth wrote...

Yes we do in fact. Here is how it how it works:
Whenever you are
located in within 60 degrees (120 with combat movement) of a
character's back, you receives a Flanking Bonus (shown as the dark
part of the circle around the feet of your enemies). The magnitude of
the bonus is directly related to the relative position of the target.
Directly behind the target will net you +15 Attack rating. The flanking
bonus is proportionally reduced the more the attacker moves towards the
side of their target.


Wait. Really? And here is me thinking backstabbing should've worked for Archers. At any rate, this is nice to watch as I am currently working on my own Archer / Ranger / Something (Currently in the Wilds at Ostagar). Not that I plan on solo-ing. I love the party part of the game.

Good job.


Thanks, however some corrections on my quote there, i got a couple things wrong:
The flaking angle is 120 degrees without combat movement and 180 with combat movement.
And i didn't mention it, but backstab doesn't work with ranged (which makes sense in terms of "realism" i guess).


Alright. So does this increase from +backstab damage items? I suppose not?
And does this significantly increase damage later on? 

#13
Clegan

Clegan
  • Members
  • 12 messages
Pet = not solo.

#14
Wissenschaft

Wissenschaft
  • Members
  • 1 607 messages

Clegan wrote...

Pet = not solo.


Its not much of a cheat and its fun to watch consider the skill needed. Having the pet certainly doesn't make it all of a sudden easy.

#15
Newti

Newti
  • Members
  • 22 messages
@Haasth
The way attackrating works it scales pretty well (you get 3 attribute points every level up, and so do the monsters).
A full flanking bonus of +15 (with combate movement its even +20) to attack negates the equivalent of 15 points of Dexterify spent by the target to increase defense - that's equal to 5 levels.
So it feels like you are fighting a monster 5 levels below its actual level in terms of hitting it. As far as i know defense does NOT modifiy the damage, just the chance to be hit.

Archers can't backstab and with Rapid Shot on they also can't crit. So +crit/backstab damage bonusses are useless since there is no reason not to have rapid shot on all the time (Rapid Shot @30 dex doubles attack speed if i am right and this is damage-wise similar to 100% crit).

Modifié par Newti, 20 novembre 2009 - 01:04 .


#16
dan107

dan107
  • Members
  • 850 messages
Pretty impressive. What's up with the god mode Leliana in the last vid though?

#17
Haasth

Haasth
  • Members
  • 4 412 messages

Newti wrote...

@Haasth
The way attackrating works it scales pretty well (you get 3 attribute points every level up, and so do the monsters).
A full flanking bonus of +15 (with combate movement its even +20) to attack negates the equivalent of 15 points of Dexterify spent by the target to increase defense - that's equal to 5 levels.
So it feels like you are fighting a monster 5 levels below its actual level in terms of hitting it. As far as i know defense does NOT modifiy the damage, just the chance to be hit.

Archers can't backstab and with Rapid Shot on they also can't crit. So +crit/backstab damage bonusses are useless since there is no reason not to have rapid shot on all the time (Rapid Shot @30 dex doubles attack speed if i am right and this is damage-wise similar to 100% crit).


Ah. Alright, thanks a lot.

#18
Newti

Newti
  • Members
  • 22 messages

dan107 wrote...

Pretty impressive. What's up with the god mode Leliana in the last vid though?


I described that in the youtube comments section and call spoiler alert here:

When you first meet Leliana in the bar turn her down and she will leave
saying something along the line "we will see us again..". She will
then be waiting at the exit of lothering. Dont walk too close to her as
this will trigger a conversation and either send her away again or send
her to the camp. Just fight the wolves at this spot and she will
engage.


I guess her being a very important char to the game and the story she is not allowed to die by game mechanics. Usually you expect her to get unconscious and stand up after the fight is over but i guess this is sloppy coding or a way to prevent bugs when the char won't stand up after combat and you won't be able to finish a required quest or something like that...
There are btw, a couple more characters in the game that will help you the same way witout dying.

Modifié par Newti, 20 novembre 2009 - 01:18 .


#19
Timortis

Timortis
  • Members
  • 526 messages
I just killed the ogre in the tower with a solo level 5 melee Rogue on NM.



http://i110.photobuc...19180225968.jpg

#20
Newti

Newti
  • Members
  • 22 messages
Nice! How did you deal with his grab?

#21
Timortis

Timortis
  • Members
  • 526 messages
I bought all the grenades in the camp and saved every single one I found up to that point, I ran and hit him with grenades, used Dirty Fighting whenever it was off cd to stun and get a couple of hits in before running away. The kill was epic, because I was out of grenades, and he was about to die, so I chained my specials and he dropped. :D

#22
Relshar

Relshar
  • Members
  • 682 messages
Epic fail sorry but its impossible to get to the level your at with normal game play. You either used an exploit or console commands for the exp.




#23
Timortis

Timortis
  • Members
  • 526 messages
Hey, where did you choose to go after Lothering? I'm done there, and did the Stone Prisoner afterwards to get the helm there, and I'm not sure where to go next. I'm still only level 7 and don't have Combat Stealth. I know a lot of people go straight to the Circle Tower to get the attribute bonuses when they play the game normally, but I'm hesitant, because for whatever reason during my full party run on Nightmare, the two boss fights there were the toughest for me in the game. I think I was level 10-11 when I did them.

#24
Newti

Newti
  • Members
  • 22 messages
I went to Brecilian forest. You get some nice dalish leather and a tier 4 longbow with rapid aim and a belt with -10% Aggro there thats -20% with the necklace from lothering). You also get access to healing pots and other nice reagents. Plus the Ironbark chest from that quest is nice!



Combat stealth is good, but you will be fine witout as long as you bring traps/grenades.

#25
coreywaslegend

coreywaslegend
  • Members
  • 40 messages
True "Soloing" comes into play once you reach Flemmeth's Hut, where you can drop your party and quest alone. Some encounters/puzzles in the game require you to have multiple members in your party but letting them die off (like you did) is the only option for a true "solo" attempt. Imho using the Ostagar bugged quest doesnt really cut it.



There are going to be different viewpoints on whether a pet helping you fight things is considered "Solo". It definetly does make things A LOT easier than going toe to toe with a Boss. Im sure once your get into some random encounters and have 8 archers and 4 melee on you and your pet you're going to have your butthole pushed through your face. /shrug