Modifié par omgodzilla, 11 mai 2011 - 12:42 .
Would you be willing to give up those N7-style side missions for ME3 if it meant more content involving squadmates?
Débuté par
omgodzilla
, mai 11 2011 12:38
#1
Posté 11 mai 2011 - 12:38
Like more/longer loyalty missions, conversations, more voice acting, squad banter etc...
#2
Posté 11 mai 2011 - 12:42
I'm not sure about more loyalty missions but yes for squad banter, aconversations and/or more main plot.
#3
Posté 11 mai 2011 - 12:46
yeah, more main content at the sacrifice of side content? sure i can dig that.
#4
Posté 11 mai 2011 - 12:49
Absolutely.
#5
Posté 11 mai 2011 - 12:50
Yes. I disliked 90% of the side missions in ME2.
#6
Posté 11 mai 2011 - 12:50
yes
#7
Posté 11 mai 2011 - 12:53
Indeed. Especially since there is even LESS interaction with the ME2 missions then there was with ME1. In a good chunk of ME1 missions, you would either talk to someone that altered the original purpose of doing the side missions (Like say with toombs and cerberus) or at least had some connection with a character outside of the missions itself. (Like recurring Admiral Hackette or one shots like Nasana Dantius.)
If they are not going to increase interaction with the side missions, then I would gladly be rid of them if that meant even more interactive story content for our squad.
If they are not going to increase interaction with the side missions, then I would gladly be rid of them if that meant even more interactive story content for our squad.
#8
Posté 11 mai 2011 - 12:56
loyalty quests = side quest.
perfect.
perfect.
#9
Posté 11 mai 2011 - 12:56
Yes.
And with the setup of Me3 it feels like character development/interaction would be better to work in than side missions that won't be brought up again.
And with the setup of Me3 it feels like character development/interaction would be better to work in than side missions that won't be brought up again.
#10
Posté 11 mai 2011 - 01:01
Considering that you are going to have to convince at least a half dozen alien races to send forces to help you, and several of those are adversarial to each other, I'm pretty sure Shepard is going to have to do plenty of "loyalty" missions to bring them on board.
#11
Posté 11 mai 2011 - 01:07
So..WHY exactly would this have to be an "EITHER / OR" option?!
The people who design the maps and input groups of enemies are not going to be the same people who write dialog, perform voice acting, or program cinematic cutscenes.
I remember in the "making of" documentaries for the first Mass Effect they had completely different teams for the main story and for designing the UNC world missions.
If it is a matter of disc space then they can simply break up the story into multiple acts with different missions and different parts of the galaxy accessed at different times (which kind of makes since when you are fighting full scale invasions in each of the territories of different species).
For the record, I liked the N7 missions in ME2. Specifically since you can save them for last, after you have beaten the main game (and after you have a complete and elite team to utilize). The fact that they had very little dialog or motion-capture cinematics means that they would be easier to produce and easier to store on the disc.
The people who design the maps and input groups of enemies are not going to be the same people who write dialog, perform voice acting, or program cinematic cutscenes.
I remember in the "making of" documentaries for the first Mass Effect they had completely different teams for the main story and for designing the UNC world missions.
If it is a matter of disc space then they can simply break up the story into multiple acts with different missions and different parts of the galaxy accessed at different times (which kind of makes since when you are fighting full scale invasions in each of the territories of different species).
For the record, I liked the N7 missions in ME2. Specifically since you can save them for last, after you have beaten the main game (and after you have a complete and elite team to utilize). The fact that they had very little dialog or motion-capture cinematics means that they would be easier to produce and easier to store on the disc.
Modifié par Darkstar Aurora, 11 mai 2011 - 01:09 .
#12
Posté 11 mai 2011 - 01:16
Darkstar Aurora wrote...
For the record, I liked the N7 missions in ME2. Specifically since you can save them for last, after you have beaten the main game (and after you have a complete and elite team to utilize). The fact that they had very little dialog or motion-capture cinematics means that they would be easier to produce and easier to store on the disc.
Unfortunately it also meant less interaction with the world at large. The focus of the game were the loyalty missions, if you complete those and the three story missions the entire galaxy becomes mute.
Whats that Tali and legion? Nothing to say about strange and new geth terraforming methods, or about the crashed Quarian ship that was involved in the cerberus attack on the flotilla? Whats that Miranda? Nothing to say about the dead cerberus agent? Whats that Jacob? Nothing to say about the batarian attack on alliance colonies?
Since squad banter was non-existant, it made the loss of any interaction during the N7 missions even worse.
I chalk it up to the updating to ME2 format, but it is still a big loss.
#13
Posté 11 mai 2011 - 01:38
I would definitely sacrifice the N7 missions for that, as they were largely uninspired, tedious, and, well, a waste of time and resources. For me, at least.
#14
Posté 11 mai 2011 - 01:43
Ideally, I'd want less totally unrelated side quests, and more side quests that involve either your squadmates, or have some direct relevance to the rest of the game.
There needs to be squadmate banter regardless, though.
There needs to be squadmate banter regardless, though.
#15
Posté 11 mai 2011 - 01:45
Maybe, but I really don't think it works that way.
#16
Posté 11 mai 2011 - 01:45
But...I like shooting things.
#17
Posté 11 mai 2011 - 01:49
Upsettingshorts wrote...
Maybe, but I really don't think it works that way.
Modifié par ishmaeltheforsaken, 11 mai 2011 - 01:49 .
#18
Posté 11 mai 2011 - 01:56
They were largely filler. Some were entertaining filler. maybe half the usual amount, but more entertaining.
#19
Posté 11 mai 2011 - 02:01
Absolutely.
#20
Posté 11 mai 2011 - 02:07
YES
#21
Posté 11 mai 2011 - 02:13
In a heartbeat. Or faster, if possible.
#22
Posté 11 mai 2011 - 02:25
Yes. I enjoyed doing the N7 missions but character-specific development > random side quests.
Because resources. All games have a budget. When it comes down to it, the producers may have to choose whether to have more voice acting (VAs tend to be paid by line) versus a new level design. You may have to abandon a particularly cool character action because you have to choose between spending extra money to prevent it from clipping, or dump the sequence and use the money towards marketing. Do you spend that cash on the updated Havok physics system (or whatever ME used) or does it go to flesh out some tangled coding?
It's not just a one lump sum deal. There's limited money, and in some cases (I don't know if this is true for Bioware) teams may regularly be broken up or sent to work on different games, leading to specific deadlines.
As a better example, I believe it was David Gaider on the DA2 forums who mentioned that there was supposed to be a shirtless Fenris at some point, but the department responsible said they'd have to cut content in order to include it. There's limitations to everything.
Darkstar Aurora wrote...
So..WHY exactly would this have to be an "EITHER / OR" option?!
Because resources. All games have a budget. When it comes down to it, the producers may have to choose whether to have more voice acting (VAs tend to be paid by line) versus a new level design. You may have to abandon a particularly cool character action because you have to choose between spending extra money to prevent it from clipping, or dump the sequence and use the money towards marketing. Do you spend that cash on the updated Havok physics system (or whatever ME used) or does it go to flesh out some tangled coding?
It's not just a one lump sum deal. There's limited money, and in some cases (I don't know if this is true for Bioware) teams may regularly be broken up or sent to work on different games, leading to specific deadlines.
As a better example, I believe it was David Gaider on the DA2 forums who mentioned that there was supposed to be a shirtless Fenris at some point, but the department responsible said they'd have to cut content in order to include it. There's limitations to everything.
#23
Posté 11 mai 2011 - 02:26
N7 missions in ME2 sucked hard. I'd gladly trade them for more squaddie interaction and content.
#24
Posté 11 mai 2011 - 02:49
In a heartbeat. If the loyalty quests were the true side missions (preferably with more like them - that played off each other - maybe even with actual consequences!,) and the storyline was as engrossing or more than ME1's, and ESPECIALLY if you threw in actual squad banter a la DA:O - you'd have game of the infinity for me. That game would rule.
#25
Posté 11 mai 2011 - 02:59
To an extent.
I'd prefer to give up most of the ME2 loyalty missions for more non-loyalty mission character content in general: if cutting every character's loyalty mission by half actually allowed some insightful/personality-reflecting dialogue for the other loyalty missions (say that ever character voices an opinion for every choice), that would have been a net positive in many respects.ME1 had it right, in regards to letting characters give a personal-perspective on the Big Choices.
In a sense, side-quests have always been a part of the Mass Effect exploration factor, and losing them would lose some of that charm. Extensive character-specific missions were a good concept but a flawed execution, and I'd rather see those resources put towards N7 missions and dialogue than see either one of those two cut for the sake of keeping loyalty missions.
I'd prefer to give up most of the ME2 loyalty missions for more non-loyalty mission character content in general: if cutting every character's loyalty mission by half actually allowed some insightful/personality-reflecting dialogue for the other loyalty missions (say that ever character voices an opinion for every choice), that would have been a net positive in many respects.ME1 had it right, in regards to letting characters give a personal-perspective on the Big Choices.
In a sense, side-quests have always been a part of the Mass Effect exploration factor, and losing them would lose some of that charm. Extensive character-specific missions were a good concept but a flawed execution, and I'd rather see those resources put towards N7 missions and dialogue than see either one of those two cut for the sake of keeping loyalty missions.





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