Would you be willing to give up those N7-style side missions for ME3 if it meant more content involving squadmates?
#26
Guest_Saphra Deden_*
Posté 11 mai 2011 - 03:12
Guest_Saphra Deden_*
#27
Posté 11 mai 2011 - 04:06
#28
Posté 11 mai 2011 - 04:41
Darkstar Aurora wrote...
So..WHY exactly would this have to be an "EITHER / OR" option?!
The people who design the maps and input groups of enemies are not going to be the same people who write dialog, perform voice acting, or program cinematic cutscenes.
I remember in the "making of" documentaries for the first Mass Effect they had completely different teams for the main story and for designing the UNC world missions.
This is the correct answer.
UNC/N7 missions are good for new level designers/devs/etc. to get their feet wet. They're also useful for prototyping different types of combat and design to see what works.
#29
Posté 11 mai 2011 - 04:51
That said, I wouldn't mind doing more missions that pertained to my crew if they tied in to the story. Also, I wouldn't mind them focusing on party banter like they had in ME1. I did miss that.
edit: spelling
Modifié par Saberchic, 11 mai 2011 - 06:02 .
#30
Posté 11 mai 2011 - 06:21
#31
Posté 11 mai 2011 - 06:39
KotOREffecT wrote...
In ME3 they said the story will be a similar structure like ME1. And I think maybe alot of the side content could take place on the race loyalty quest worlds/hubs. Not to mention they might throw in some additional side quests like maybe 8-10 good ones that are like a combo of ME1/2's UNCs and N7 Missions. The combo could be short to the point but with more dialogue.
For me, ME1 UNC missions maps were tedious and dull... or maybe just Mako, not sure which one of those two was the actual reason for my occasional frustrations. Yes I am for mix of ME1/ME2 side-quests, but with better set-up, better vehicle and better story (always liked Hade's Dogs type of story from ME1, while Eletania or Geth Incursions type of missions was meh for me... only Prothean artefact and the trinket made it worth my shananigans with Mako and ofc, killing pyjacks on Tuchanka... for the each I killed there was my happy - this is for Eletania boredom and searching for that damn probe).
#32
Posté 11 mai 2011 - 12:55
#33
Posté 11 mai 2011 - 12:56
But why should I when BioWare is providing all of them?
#34
Posté 11 mai 2011 - 12:59
#35
Posté 11 mai 2011 - 01:04
#36
Posté 11 mai 2011 - 01:05
#37
Posté 11 mai 2011 - 01:09
Most of all, I pray that they do not do the same thing with ME3 that they did with Dragon Age II and that is fix what wasn't broken and butcher all of the things that made the first game so amazing in an attempt to make the investers happy as quickly as possible.
Modifié par Stonetwister, 11 mai 2011 - 01:12 .
#38
Posté 11 mai 2011 - 01:15
I'm bloody saving the galaxy. I ain't got no time to handle your damn mercs, shut down your damn AIs, rescue your damn search teams and whatever other idiotic tasks you can think of.
My crew, on the other hand, is very much worthy of my time.
#39
Posté 11 mai 2011 - 01:17
However the biggest thing lost I think would be the sense of exploration, discovering a new planet that could be landed on and such. If they could make the things you find on said planets more interesting (and ME2 was a step forward certainly) then I have no problem with the N7 missions for what they are. As it is though they don't even really add much background lore half the time.
#40
Posté 11 mai 2011 - 02:00
Let's be honest here, the vast majority of those missions were little more than:
"Walk into this building, kill everyone, pick up magguffin or press button and then exit. Having never travelled more than about three hundred meters in distance."
They felt kind of pointless really, something to do when the game was over and there was no new DLC and you were just kind of wandering around bored.
I'd rather see depth added to characters and long missions that relate to the plot that are well fleshed out.
Also for the record, no personal loyalty missions unless they are directly related to the main plot. By this point in the story it makes no sense whatsoever for Shepard to go have to sort out James Vega's daddy issues when there are giant robot cuttlefish on the prowl.
#41
Posté 11 mai 2011 - 02:07
Yeah I'll take some extra squadmate time.
#42
Posté 11 mai 2011 - 02:15
This.Dean_the_Young wrote...
To an extent.
I'd prefer to give up most of the ME2 loyalty missions for more non-loyalty mission character content in general: if cutting every character's loyalty mission by half actually allowed some insightful/personality-reflecting dialogue for the other loyalty missions (say that ever character voices an opinion for every choice), that would have been a net positive in many respects.ME1 had it right, in regards to letting characters give a personal-perspective on the Big Choices.
In a sense, side-quests have always been a part of the Mass Effect exploration factor, and losing them would lose some of that charm. Extensive character-specific missions were a good concept but a flawed execution, and I'd rather see those resources put towards N7 missions and dialogue than see either one of those two cut for the sake of keeping loyalty missions.
Though seeing what ME3 is about, I don't mind balance going more "plot missions" way.
#43
Posté 11 mai 2011 - 02:18
#44
Posté 11 mai 2011 - 02:33
#45
Posté 11 mai 2011 - 03:54
#46
Posté 11 mai 2011 - 05:33
Nashiktal wrote...
Indeed. Especially since there is even LESS interaction with the ME2 missions then there was with ME1. In a good chunk of ME1 missions, you would either talk to someone that altered the original purpose of doing the side missions (Like say with toombs and cerberus) or at least had some connection with a character outside of the missions itself. (Like recurring Admiral Hackette or one shots like Nasana Dantius.)
If they are not going to increase interaction with the side missions, then I would gladly be rid of them if that meant even more interactive story content for our squad.
This.
I find it amusing that devs said they took out UNC Missions because they were just cheap thrills. And what did they replace it with? Some mute action set pieces. I don't see much difference.
Sure, most ME1 UNC missions contained senseless shooting, but there were gems like Corporal Toombs, Old Alliance nuke and modestly good exploration stuff like double sun vistas or Eletania trinket.
Common factor of good ME1 side stuff was it either involved dialogue or exploration. N7 missions are just another shooting sequences we get lots of in main story.
Only ME2 "side missions" with dialogue are those on hub worlds.
And please Bioware, don't make me solve someone's personal issues in ME3.
Modifié par celuloid, 11 mai 2011 - 05:36 .
#47
Posté 11 mai 2011 - 06:42
#48
Posté 11 mai 2011 - 07:20
UNCs were quite different, though... maybe because Hackett actually gave you a briefing to get Shep motivated in to going out of his way instead of just doing it for the lulz because a planetscan found some mooks.
If they were going to bring back briefings to get you in to it and put some story behind each mission, then I'm not so sure about sacrificing them.
If it's gonna just stay as 'oh lol look mooks on my scanner let's go shoot them' then get rid of them for the sake of the rest of the game.
#49
Posté 11 mai 2011 - 07:21
Modifié par CajNatalie, 11 mai 2011 - 07:22 .
#50
Guest_thurmanator692_*
Posté 11 mai 2011 - 07:53
Guest_thurmanator692_*
"Oh no! Reapers!"
"Hold on! i have to fight some mercenaries!"





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