Hello everyone,
We are having a strange issue on our Server lately. We recenly added an overland map to the game and every now and then NWNX4 seems to be loading one of the OC modules. IT happens after the server has been running and I can't figure out why it would be doing this.
Here is the log section from that last time it happend:
.................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................Connection Attempt made by Korthag (YPQL9JCC)
[Tue May 10 14:24:29] Korthag (YPQL9JCC) Joined as Player 1
...................[Tue May 10 14:27:34] Korthag Left as a Player (0 players left)
Connection Attempt made by Korthag (YPQL9JCC)
[Tue May 10 14:27:37] Korthag (YPQL9JCC) Joined as Player 1
..........[Tue May 10 14:29:19] Korthag Left as a Player (0 players left)
Connection Attempt made by Korthag (YPQL9JCC)
[Tue May 10 14:29:19] Korthag (YPQL9JCC) Joined as Player 1
....................................................................................................................................................................................................................................................................................................................................................................................................................................................................................Connection Attempt made by TROLLROLL (KCUJGT6T)
[Tue May 10 15:47:21]Server Beginning Module Transition, log entries marked TRANS.
TRANS: [Tue May 10 15:47:21]Storing player characters.
TRANS: [Tue May 10 15:47:21]Player characters stored.
[Tue May 10 15:47:21] Loading Module: X_X2
TRANS: [Tue May 10 15:47:21]Saving Current Module start.
TRANS: [Tue May 10 15:47:21]Save Module start.
TRANS: [Tue May 10 15:47:30]Save Areas start.
TRANS: [Tue May 10 15:47:31]Save Areas finished.
TRANS: [Tue May 10 15:47:31]Save Module finished, entering compression section.
TRANS: [Tue May 10 15:47:33]Module Compression finished.
TRANS: [Tue May 10 15:47:33]Saving Current Module finished.
TRANS: [Tue May 10 15:47:33]Unloading Current Module start.
TRANS: [Tue May 10 15:47:40]Unloading Current Module finish.
TRANS: [Tue May 10 15:47:40]Not decompressing as not loading from a previously visited module.
TRANS: [Tue May 10 15:47:40]Setting up Stall Event now.
.[Tue May 10 15:47:40] Korthag Left as a Player (0 players left)
ERROR: file moduledownloaderresources.xml cannot be loaded.
ERROR: could not load server info file servers.xml
.[Tue May 10 15:47:53] TROLLROLL (KCUJGT6T) Joined as Player 1
Connection Attempt made by Korthag (YPQL9JCC)
[Tue May 10 15:48:01] Korthag (YPQL9JCC) Joined as Player 2
.[Tue May 10 15:48:11] TROLLROLL Left as a Player (1 players left)
Connection Attempt made by TROLLROLL (KCUJGT6T)
[Tue May 10 15:48:11] TROLLROLL (KCUJGT6T) Joined as Player 2
.........[Tue May 10 15:49:36] TROLLROLL Left as a Player (1 players left)
Connection Attempt made by TROLLROLL (KCUJGT6T)
[Tue May 10 15:49:37] TROLLROLL (KCUJGT6T) Joined as Player 2
......[Tue May 10 15:50:36] Korthag Left as a Player (1 players left)
-------------
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Any Ideas?
PW Module problem
Débuté par
niapet
, mai 11 2011 01:57
#1
Posté 11 mai 2011 - 01:57
#2
Posté 11 mai 2011 - 04:53
Don't know much about PW's, so these are just shots in the dark:
The module name has to be coming from somewhere. So maybe there is a script with X_X2 in it. Search through your scripts to find it. Maybe one of the scripts used by the OM.
Maybe the campaign cam file includes a reference to X_X2. Use the campaign editor to see if it does and if so remove it. Maybe the campaign starting module is set to X_X2.
That's all I got. Hope it helps.
The module name has to be coming from somewhere. So maybe there is a script with X_X2 in it. Search through your scripts to find it. Maybe one of the scripts used by the OM.
Maybe the campaign cam file includes a reference to X_X2. Use the campaign editor to see if it does and if so remove it. Maybe the campaign starting module is set to X_X2.
That's all I got. Hope it helps.
#3
Posté 12 mai 2011 - 01:03
Ok I found what is directing the server to load that module. It is in the Overland map UI. There is a button called "Retire" and apparently this is causing the change of module.
Here is the problem, I have never modified menus before, they are xml files i believe but I cant find any menu xmls in the campaign folder... Does anyone know where the file is located for the overland map UI?
Also help in modifying it would be great but if even just finding it would help a lot!
Here is the problem, I have never modified menus before, they are xml files i believe but I cant find any menu xmls in the campaign folder... Does anyone know where the file is located for the overland map UI?
Also help in modifying it would be great but if even just finding it would help a lot!
#4
Posté 12 mai 2011 - 03:17
OK Found the files and the scripts. I was looking in the server side folder but the staging must change things because I found them fine on the build PC. I just commented out the retire buttons from the XML files and removed the scripts that they pointed to for good measure (in case a player uses a custom UI for instance).
In case any one finds this topic in the future and is looking for the files they are in your campaign folder in the UI directory. Just go to the last button block entry and comment it out to remove the buttons. Then find the script it executes in your campaign folder (all the scripts with "Retire" in the name) and delete them. Then just re-stage and reload the module and viola! No more module switching.
In case any one finds this topic in the future and is looking for the files they are in your campaign folder in the UI directory. Just go to the last button block entry and comment it out to remove the buttons. Then find the script it executes in your campaign folder (all the scripts with "Retire" in the name) and delete them. Then just re-stage and reload the module and viola! No more module switching.





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