"All the Reaper stuff comes clear in #ME3. This is the main event!" NOOOO!!!
#101
Posté 11 mai 2011 - 08:28
To me, finding out bits and pieces but nothing that was coherently whole would have been interesting. And I think having people wonder about it long after the fact is a better effect than tying it all up and moving on to the next plot/game/whatever.
#102
Posté 11 mai 2011 - 08:34
Modifié par D4rth Man7iz, 11 mai 2011 - 08:35 .
#103
Posté 11 mai 2011 - 09:23
#104
Posté 11 mai 2011 - 11:29
Fiery Phoenix wrote...
Either way, if BioWare plans to completely end the Reaper subplot in ME3, you can bet they will reveal everything about the Reapers -- otherwise not; they might leave part of the mystery for a spinoff, which I personally don't see happening.
The point is, that they would be leaving "part of the mystery" open to interpretation.
Not for explanation in a spin-off, nor anywhere else.
#105
Posté 11 mai 2011 - 11:35
I don't want to be left on a cliffhanger, dangling a carrot in my face. I want to know what the hell the Reapers are all about.
FINALLY. THANK YOU CASEY.
#106
Posté 11 mai 2011 - 11:49
#107
Posté 12 mai 2011 - 03:12
#108
Posté 12 mai 2011 - 06:41
#109
Posté 12 mai 2011 - 06:55
FireEye wrote...
I agree with the "less reveal is more." But then, I liked the idea of Reapers being genuinely beyond human comprehension rather than just another species of smacktalkers to kill.
I wonder if that's the real divide here. I don't think anything is beyond human comprehension. There are things we can't get all the facts on, but that's not the same thing
#110
Posté 12 mai 2011 - 07:38
Yes, I want to learn more about them. But the way they've been built up so far, I can't think of anything that doesn't seem trite compared to the mystery. And I've read a lot of sci-fi.
Case in point: the Flood in Halo. Their goals are hazy at best, but they are a compelling enemy to fight. They're apparent defeat was satisfying without answering all the questions about them. Another one: the Combine in Half-Life.
I think, in the end, all that matters is beating them. Anything that takes time and effort away from creating a way of fighting them without a deus ex machina, should probably stay on the back burner.
Modifié par Vengeful Nature, 12 mai 2011 - 07:42 .
#111
Posté 12 mai 2011 - 07:43
Then, BW will release a new IP with no relation to ME with a random alien race experimenting with technology in their own body so much that in the end they will have turned themselvs into giant machines and we'll find out that is where the Reapers came from.
You heard it first here.
#112
Posté 12 mai 2011 - 09:05
theSteeeeeels wrote...
ok what would you actually like to happen? let us hear it
do you want us to kill the reaper threat, then game over? would that satisfy you thinking, "wow, i still know nothing about the reapers, mystery rocks!"
what would you like?
I'm not sure, all I want is that we don't get to know everything about their origin and goals. I mean, what would knowing everything about them brings? How can you possibly come with something not underwhelming considering how they were introduced and talked about? It would reduce them greatly. Sure you can reveal bits, but the whole thing? You're crazy. And it was never made as an important point throughout the series. First, the Reapers are only talked about in the end of Mass Effect 2, the only important things being stopping them and wondering why they made a human reaper. In ME1, it was always about proving their existence and defeating them. There is ONE part where Shepard asks Sovereign about their goal and origin, but that's it. At the end of ME1, Shepard wasn't thinking about their origin, but hey we have to gather forces to defeat the Repears. Defeating the reapers surely doesn't imply learning anything from them. As when they still learn the Reapers are coming at the end of ME2. Sure I want to know more about them, but please, I still want the Reapers to be this galactic Nemesis, not robots made up in a lab somewhere and gathers people to eat them or something. That's where the mystery will keep the Reapers from being mere robots, that's what will give a particular atmosphere to the game or particularly to the reaper bits of the game.
Death is beyond our comprehension, non-existence. There's plenty of things our human existance can give us, thus makes us unable to comprehend or imagine it. Like being "God''. Who can understand what being omnipotent and omniscient is? Life is something we'll never truly comprehend, we'll never find a reason for it yet we'd need one to not get headaches.AlanC9 wrote...
I wonder if that's the real divide here. I don't think anything is beyond human comprehension. There are things we can't get all the facts on, but that's not the same thing
Exactly.Vengeful Nature wrote...
It doesn't have to be a cliffhanger to keep a little mystery, peeps.
Yes, I want to learn more about them. But the way they've been built up so far, I can't think of anything that doesn't seem trite compared to the mystery. And I've read a lot of sci-fi. [smilie]http://social.bioware.com/images/forum/emoticons/policeman.png[/smilie]
Case in point: the Flood in Halo. Their goals are hazy at best, but they are a compelling enemy to fight. They're apparent defeat was satisfying without answering all the questions about them. Another one: the Combine in Half-Life.
I think, in the end, all that matters is beating them. Anything that takes time and effort away from creating a way of fighting them without a deus ex machina, should probably stay on the back burner.
Modifié par Evil Johnny 666, 12 mai 2011 - 09:10 .
#113
Posté 12 mai 2011 - 09:21
Evil Johnny 666 wrote...
Death is beyond our comprehension, non-existence.
What's hard to comprehend? Same universe as it was a minute ago, just no you in it.
#114
Posté 13 mai 2011 - 06:42
AlanC9 wrote...
Evil Johnny 666 wrote...
Death is beyond our comprehension, non-existence.
What's hard to comprehend? Same universe as it was a minute ago, just no you in it.
Do you know how it feels to not exist? Please, you surely can't claim to be able to comprehend everything in the universe, that science is the only barrier. Tell me how it feels like to be omniscient. Science is but a tool we made to understand the world better, to understand the world fro OUR perspective, with OUR tools life and evolution gave us. There's things that will always be out of reach because our existence doesn't allow us to experience particular things. It's like, try to explain what's sight to someone who never saw anything. You won't succeed. Even some of the brighest minds admit there's things we'll never know, that's because we are a product of luck and evolution, a specific assembly of atoms that allows us specific things. Some animals know how to react to ultrasounds, others can see in colour. Our understanding is limited by our physical boundaries.
#115
Posté 13 mai 2011 - 06:51
#116
Posté 13 mai 2011 - 07:07
Autoclave wrote...
Reaper mystery is already a big FAIL after the events of ME2. You cannot do greater damage in ME3 now. Let the plot writers throw everything they have left at us and end this trilogy.
amen
#117
Posté 13 mai 2011 - 07:45
learn2overreachingplotquestionTerror_K wrote...
That's what Case Hudson said on his Twitter, and my instant reaction was "NOOOOO!!!"
Seriously, this is stupid, IMO. It's one thing to think we know what The Reapers are all about, but their true motivation should remain a mystery. According to Sovereign it was all supposed to be "beyond our comprehension and understanding" after all. If we just find out what their true motives are and it's easy for us to understand, then that's just clearly not the case at all, and it just rapes The Reapers of all mystery and menace, IMO. Like the best horror movies tend to be ones that don't show the monster/horror/evil/whatever, The Reapers are best left with something largely still unknown about them.
I understand wanting to tie up all the major plotlines in the final chapter, but there's such a thing as tying up too many loose ends, and revealing too much. Also, if too much is explained and revealed, where will the ME universe go after this? If every question has been answered, even the stuff that doesn't tie directly into the main plot, what is there left?
Seriously, not expecting an answer to the overreaching plot, come on. The whole point of the trilogy is to find an answer to that. Otherwise, ME1 is pointless in terms of a trilogy. You would only have ME2 that ianalyzes the other themes that would be dominant in ME3, Geth/Quarian conflict, Cerberus, Genophage etc.
I am going to be optimistic and say that you have a proper/valid justification for this? No?Autoclave wrote...
Reaper mystery is already a big FAIL after the events of ME2. You cannot do greater damage in ME3 now. Let the plot writers throw everything they have left at us and end this trilogy.
Modifié par Phaedon, 13 mai 2011 - 07:47 .
#118
Posté 13 mai 2011 - 08:14
****ing Space TerminatorPhaedon wrote...
I am going to be optimistic and say that you have a proper/valid justification for this? No?
#119
Posté 13 mai 2011 - 08:25
Which ruins it somehow?marshalleck wrote...
****ing Space TerminatorPhaedon wrote...
I am going to be optimistic and say that you have a proper/valid justification for this? No?
Oh okay, so you don't want the Reaper plot in ME3, because you didn't like the visual appearance of a 100m component of the Reapers.
#120
Posté 13 mai 2011 - 08:28
It was one of those rare painful moments that make me feel embarassed to be a gamer just because the spectacle of it all was so utterly retarded
Modifié par marshalleck, 13 mai 2011 - 08:29 .
#121
Posté 13 mai 2011 - 08:30
Not saying the human reaper was brilliant, but it had it's place. I get fed up of the endless "yeah well ME2 sucked because SPACE TERMINATOR."
#122
Posté 13 mai 2011 - 08:30
Just because it didn't look 'right'?marshalleck wrote...
Yes, the Space Terminator was dumb as hell and you know it
It was one of those rare painful moments that make me feel embarassed to be a gamer just because the spectacle of it all was so utterly retarded
Kay.
Wee bit of an exaggeration there.
Modifié par Phaedon, 13 mai 2011 - 08:32 .
#123
Posté 13 mai 2011 - 08:31
Because it looks incredibly derivative of a fairly recognizable and iconic design? There's a reason so many people have that reactiondarknoon5 wrote...
How come a metallic human skeleton automatically = terminator?
Modifié par marshalleck, 13 mai 2011 - 08:31 .
#124
Posté 13 mai 2011 - 08:32
Modifié par InvaderErl, 13 mai 2011 - 08:33 .
#125
Posté 13 mai 2011 - 08:33
marshalleck wrote...
Because it looks incredibly derivative of a fairly recognizable and iconic design? There's a reason so many people have that reactiondarknoon5 wrote...
How come a metallic human skeleton automatically = terminator?
Please tell me.
I really want to see any connection between those 2 but metal human skeleton.





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