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Living world please and nice combat like in KOTOR.


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#76
Relshar

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Haexpane wrote...

TheStrand221 wrote...

Haexpane wrote...

Listen, the Witcher 1 is a decent game, but people talk about it like it's some savior of the RPG genre. I don't even remember there being a party in the Witcher, I believe it was just that One Character... that you cant even customize!

I certainly don't want every RPG to be a non party based, no customization game.




Too bad.  All fans of The Witcher wish to destroy party based RPGs, and make Geralt the only playable character in all games including the upcoming "Dragon Age 3: The Order of the Flaming Rose Dictates" and "Homefront: Temeria".

Or this thread might actually be about the relative amounts of effort and quality development put into immersive environments in The Witcher series (hopefully including the sequel) as compared to DA2, and not that every game needs to be like The Witcher, Assassin's Creed, or anything else.

One of those two.


Actually NEITHER, the topic of the thread is "LIKE IN KOTOR"

But as per usual, Witcher 2 fan bois will write hundreds of paragraphs about a game that isn't even the same Genre as Dragon Age and wasn't even released at the time.


DA:2 is very much like the Witcher. You cant change the characters armour or clothing. You can upgrade weapons and armour though. Like DA:2, as for the party you may as well be on your own in DA:2 cause they dont speak to you and events happen reguardless how you go about the quests.

DA:2 has failed its not even in the top 10 anymore where as DA:O was in the top 10 for months. Why ? Simple DA:2 is not as good as DA:O and yet BioWare refuses to acknowledge this fact.
DA:2 combat is unrealistic in the fact that enemies explode when hit with daggers and swords. You got mobs parachuting in from the sky in each and every fight.
You cant talk to your companions anymore unless its story driven.
No content within the game world and the dungeons are laughable, that even a blind man can do them.

KOTOR is a far supperiour game in many ways same as DA:O is. DA:3 will sell even less copies than DA:2 because now the public knows how BioWare wants the game to carry on in the same vien as DA:2.

I am waiting for my copy of Witcher 2 to be delivered, and I already have Deus Ex Human revolution on pre-order, and Skyrim. I wont be buying DA:3 because I like to buy quality RP games.

#77
Khayness

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Why do people act like that open world and quality narrative is exclusive?

The industry needs more ambition, stop discouraging them.

#78
Icinix

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Since when did KOTOR have living breathing worlds? ^.-

Since when did any BioWare game have living breathing worlds?

But yes....I support this...for too long we have suffered through games (although fantastic) that fail to have a living breathing environment.

In so many BioWare games the people of the city and locales never move. They just stand in the same FREAKING spot, even if I shoot at them, draw my sword and fend off dozens of para-troopring dog squad members!

DAMMIT! REACT PEOPLE! DO SOMETHING! Even if its just flee for your lives!

#79
Khayness

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Icinix wrote...

Since when did KOTOR have living breathing worlds? ^.-


Taris upper level was pretty convincing in that age.

#80
Icinix

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Khayness wrote...

Icinix wrote...

Since when did KOTOR have living breathing worlds? ^.-


Taris upper level was pretty convincing in that age.


Oh yeah...forgot about that. Shame it didn't carry on to the rest of the game...in fact..

..the razing of Taris ended up being quite symbolic to the razing of heavily populated areas with people actually walking around...we haven't seen one since.

#81
Tommy6860

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Relshar wrote...

Haexpane wrote...

TheStrand221 wrote...

Haexpane wrote...

Listen, the Witcher 1 is a decent game, but people talk about it like it's some savior of the RPG genre. I don't even remember there being a party in the Witcher, I believe it was just that One Character... that you cant even customize!

I certainly don't want every RPG to be a non party based, no customization game.




Too bad.  All fans of The Witcher wish to destroy party based RPGs, and make Geralt the only playable character in all games including the upcoming "Dragon Age 3: The Order of the Flaming Rose Dictates" and "Homefront: Temeria".

Or this thread might actually be about the relative amounts of effort and quality development put into immersive environments in The Witcher series (hopefully including the sequel) as compared to DA2, and not that every game needs to be like The Witcher, Assassin's Creed, or anything else.

One of those two.


Actually NEITHER, the topic of the thread is "LIKE IN KOTOR"

But as per usual, Witcher 2 fan bois will write hundreds of paragraphs about a game that isn't even the same Genre as Dragon Age and wasn't even released at the time.


DA:2 has failed its not even in the top 10 anymore where as DA:O was in the top 10 for months. Why ? Simple DA:2 is not as good as DA:O and yet BioWare refuses to acknowledge this fact.


Why should should Bioware acknowledge this? This makes no sense at all and most comments like these types of demands are only by those who purchased, played and didn't like the game. Bioware is not the end user, they made the game in the way they thought would be best for the gaming crowd *outside* of Bioware. Bioware isn't the end customer unto itself, they made game, they have to live on how well it sells or not. It is up to you to like, or not like it.

I don't likke the game at all, I thought it was pretty weak for my own reasons, but if Bioware were to apologize just to sate a few deamnds of a few people, how does that reflect on those who liked the game? If you wore a set of clothes you put together yourself and really liked, and I thought it looked terrible, should you apologize to me for offending my eyes? (silly, isn't it?).

As far as the constant DA2 to TW2 comparison, I wish it would really stop, they are two totally different games made by two totally different developers and they will appeal to the crowds accordingly. I personally am not too interested in a game that limits my PC to a white human male character, despite the fact that TW1 was a great story and well thought-out, but having that one PC only made the game worth only one complete play-through for me. For now, TW2 is a pass even though I am dry on gaming choices right now. If I reflect back on TW1, I could just as easily say that had they used NWN style of character creation and race selection, the game would be much better. Since it didn't, the game had little meaning outside of a great story.

#82
oldmansavage

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Hard to disagree with you.  A living world is a better world and coupled with Bioware's story telling it would be awesome indeed.  One of the aspects I enjoyed about KOTOR combat was the dueling nature of the melee battles. 

I like to see melee combat that has actual passive dodging, parrying, feignting in it not just awesome button hacking and enemies wincing. 

#83
Black-Xero

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A living world is something I would love to see.It wouldn't work out well if it doesn't have any "big" cities in the game world.

#84
Haexpane

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oldmansavage wrote...

Hard to disagree with you.  A living world is a better world and coupled with Bioware's story telling it would be awesome indeed.  One of the aspects I enjoyed about KOTOR combat was the dueling nature of the melee battles. 

I like to see melee combat that has actual passive dodging, parrying, feignting in it not just awesome button hacking and enemies wincing. 


+1

the combat and animations of KOTOR just seemed better all around for some reason, even on older tech.

#85
Tommy6860

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Haexpane wrote...

oldmansavage wrote...

Hard to disagree with you.  A living world is a better world and coupled with Bioware's story telling it would be awesome indeed.  One of the aspects I enjoyed about KOTOR combat was the dueling nature of the melee battles. 

I like to see melee combat that has actual passive dodging, parrying, feignting in it not just awesome button hacking and enemies wincing. 


+1

the combat and animations of KOTOR just seemed better all around for some reason, even on older tech.


DA:O had the parrying, dodging, etc, as well and it looked more realistic. While KoTOR was great in its time, the animations are not better than what I would see in Origins or most newer games on the newer engines. KoTOR was one of the first games to be ported from console to PC as well, starting a new era of development..

#86
Atakuma

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KOTOR has terrible combat, but a less static world would be welcome.

#87
oldmansavage

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Tommy6860 wrote...

Haexpane wrote...

oldmansavage wrote...

Hard to disagree with you.  A living world is a better world and coupled with Bioware's story telling it would be awesome indeed.  One of the aspects I enjoyed about KOTOR combat was the dueling nature of the melee battles. 

I like to see melee combat that has actual passive dodging, parrying, feignting in it not just awesome button hacking and enemies wincing. 


+1

the combat and animations of KOTOR just seemed better all around for some reason, even on older tech.


DA:O had the parrying, dodging, etc, as well and it looked more realistic. While KoTOR was great in its time, the animations are not better than what I would see in Origins or most newer games on the newer engines. KoTOR was one of the first games to be ported from console to PC as well, starting a new era of development..


Actually it wasn't quite as realistic.  The visuals of KOTOR combat are more in line with real combat, while the combat mechanics are unrealistic.  In DA origins there is parrying and dodging but not a whole hell of a lot of it.  More often than not you are just trading blows with the enemy, which is unrealistic.  Game mechanics aside I'm going strictly on the visual representation of combat.  The best thing about DA O combat was the finishing moves which added a little spice.  I'd comment on DA2 combat but there was nothing good about that techno ninja abomination.

#88
barenas

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Never was a fan of the combat in KOTOR.

If you want to have a game as an example of a living world then look at the Assassin Creed series. Now those cities felt alive.

#89
MonkeyLungs

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oldmansavage wrote...

Tommy6860 wrote...

Haexpane wrote...

oldmansavage wrote...

Hard to disagree with you.  A living world is a better world and coupled with Bioware's story telling it would be awesome indeed.  One of the aspects I enjoyed about KOTOR combat was the dueling nature of the melee battles. 

I like to see melee combat that has actual passive dodging, parrying, feignting in it not just awesome button hacking and enemies wincing. 


+1

the combat and animations of KOTOR just seemed better all around for some reason, even on older tech.


DA:O had the parrying, dodging, etc, as well and it looked more realistic. While KoTOR was great in its time, the animations are not better than what I would see in Origins or most newer games on the newer engines. KoTOR was one of the first games to be ported from console to PC as well, starting a new era of development..


Actually it wasn't quite as realistic.  The visuals of KOTOR combat are more in line with real combat, while the combat mechanics are unrealistic.  In DA origins there is parrying and dodging but not a whole hell of a lot of it.  More often than not you are just trading blows with the enemy, which is unrealistic.  Game mechanics aside I'm going strictly on the visual representation of combat.  The best thing about DA O combat was the finishing moves which added a little spice.  I'd comment on DA2 combat but there was nothing good about that techno ninja abomination.




High dex rogues parry quite a bit. There are several completely different styles of parrying maneuvers as well. Two weapon parries, single weapon parries, parry and dodge ... finishing moves, thrusting attacks that look like thrusting attacks. DA:O >>> DA2.

In fact even with auto attack being implemented for consoles I still find the new combat 'style' drastically inferior to Origins.

Oh yeah and KoTOR was better than DA2 also.

I really think that if Bioware wants to make the combat fast and spastic then they need to ditch the party based approach and just make the combat like ninja gaiden and let the companions control themselves. Image IPBImage IPB

#90
Tommy6860

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oldmansavage wrote...

Tommy6860 wrote...

Haexpane wrote...

oldmansavage wrote...

Hard to disagree with you.  A living world is a better world and coupled with Bioware's story telling it would be awesome indeed.  One of the aspects I enjoyed about KOTOR combat was the dueling nature of the melee battles. 

I like to see melee combat that has actual passive dodging, parrying, feignting in it not just awesome button hacking and enemies wincing. 


+1

the combat and animations of KOTOR just seemed better all around for some reason, even on older tech.


DA:O had the parrying, dodging, etc, as well and it looked more realistic. While KoTOR was great in its time, the animations are not better than what I would see in Origins or most newer games on the newer engines. KoTOR was one of the first games to be ported from console to PC as well, starting a new era of development..


Actually it wasn't quite as realistic.  The visuals of KOTOR combat are more in line with real combat, while the combat mechanics are unrealistic.  In DA origins there is parrying and dodging but not a whole hell of a lot of it.  More often than not you are just trading blows with the enemy, which is unrealistic.  Game mechanics aside I'm going strictly on the visual representation of combat.  The best thing about DA O combat was the finishing moves which added a little spice.  I'd comment on DA2 combat but there was nothing good about that techno ninja abomination.




IMO, we are comparing graphics technologies from 8 years ago to what Origins offers, and in every aspect, Origins is more realistic. KoTOR may be the buggiest game I ever played as well, some of it game breaking. But there are nice mods and editors out there, so it's fun to play it. I love KoTOR, it's in my top 5 fav games of all-time. In fact, I reloaded it the other day and am playing for it for the first time in over 5 years on my PC. It's funny as hell to hear HK-47 refer to me and other squishies as "meatbags" again.

Modifié par Tommy6860, 25 mai 2011 - 10:02 .


#91
Haexpane

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Since the camera is terrible on the console versions of DAO and DA2, if there was lots of rogue parrying, I didn't see it because it was not on screen :(

I just played KOTOR I and KOTOR II a few months ago again on my 360, 2 of my top 10 games of all time. Loved DA0, but I feel like the focus was on "flashy God of War finishing moves and blood" and that distracted heavily from any actual combat look and feel.

Watching those Lightsabres clash and parry in KOTOR is just very satisfying.