I completely disagree. Party-based RPGs have traditionally given the player control over more than one character. Only in the last decade or so has that disappeared.lobi wrote...
Controlling 2 Player chars? bad for immersion.
The Road to E3: Multiplayer: The future of the games industry.
#226
Posté 16 mai 2011 - 06:01
#227
Posté 16 mai 2011 - 06:06
#228
Posté 16 mai 2011 - 06:14
Sylvius the Mad wrote...
If other players can talk to me, then eventually they will talk to me, and as soon as they do talk to me the game is no longer playable..
Odd way to be but I guess you take your "role playing" very seriously in games?
#229
Posté 16 mai 2011 - 06:20
Modifié par Skilled Seeker, 16 mai 2011 - 06:22 .
#230
Posté 16 mai 2011 - 06:27
Skilled Seeker wrote...
For all the people moaning about playing with jackasses, this is not an inherent fault of online games. If you play with good people, you will have tons of fun.
Where are those good ppl? Im sorry but i played enough online gaming to know that majority of ppl are ****ing tools and that w/e good ppl there is on the internet dont always have the same life schedules or priorities as me. Same for IRL friend.
If you can find good people to play exactly when you want to play, as long as you want to play and play what you likes, then good for you. Ill keep my singleplayer game that i can enjoy when i want and as much as i want.
#231
Posté 16 mai 2011 - 07:16
If the other players are also seriuosly role playing their characters, I cannot see how their interactions with you could be a bad thing.Sylvius the Mad wrote...
If other players can talk to me, then eventually they will talk to me, and as soon as they do talk to me the game is no longer playable..
#232
Posté 16 mai 2011 - 07:31
Sylvius the Mad wrote...
I completely disagree. Party-based RPGs have traditionally given the player control over more than one character. Only in the last decade or so has that disappeared.lobi wrote...
Controlling 2 Player chars? bad for immersion.
Personal preference notwithstanding, that doesn't really speak to the question of immersion, though, does it?
#233
Posté 16 mai 2011 - 07:32
the_one_54321 wrote...
If the other players are also seriuosly role playing their characters, I cannot see how their interactions with you could be a bad thing.Sylvius the Mad wrote...
If other players can talk to me, then eventually they will talk to me, and as soon as they do talk to me the game is no longer playable..
Because he doeasn't like MP games and prefer to play SP ? Seems that some of you guys here just cant get it.
I too had my share of MP (from simple MP over LAN to big MMO games) and i know now that it is not my cup of tea. Nothing you will say is going to really change that.
#234
Posté 16 mai 2011 - 07:55
You don't need to inform me of that. I'd wager I'm much more familiar with Sylvius than you are. I was asking because I was curious about how it relates to his other preferences.xkg wrote...
Because he doeasn't like MP games and prefer to play SP ? Seems that some of you guys here just cant get it.
I too had my share of MP (from simple MP over LAN to big MMO games) and i know now that it is not my cup of tea. Nothing you will say is going to really change that.
#235
Posté 16 mai 2011 - 08:01
Mostly I think it unlikely that they will always do that.the_one_54321 wrote...
If the other players are also seriuosly role playing their characters, I cannot see how their interactions with you could be a bad thing.
But also, even if they do they're not always there. Characters with whom my characters have a relationship shouldn't wink in and out of existence from my character's perspective without some sort of in-game explanation for what's happening.
edit: Oh, and people make me nervous. I can't relax and roleplay with people watching me.
Modifié par Sylvius the Mad, 16 mai 2011 - 08:03 .
#236
Posté 16 mai 2011 - 08:02
Unless the presupposition was that the older games that allowed full party control were necessarily less immersive, yes it does.Tantum Dic Verbo wrote...
Personal preference notwithstanding, that doesn't really speak to the question of immersion, though, does it?
#237
Posté 16 mai 2011 - 09:15
#238
Posté 16 mai 2011 - 09:15
Depending on the setting, like in NWN player servers, you can work around this. And also having actual people behind the characters makes the interactions much more believable. That is to say that the interactions are actually real and dynamic.Sylvius the Mad wrote...
But also, even if they do they're not always there. Characters with whom my characters have a relationship shouldn't wink in and out of existence from my character's perspective without some sort of in-game explanation for what's happening.
And that's an entirely different problem with the situation.Sylvius the Mad wrote...
edit: Oh, and people make me nervous. I can't relax and roleplay with people watching me.
Then go away.Skilled Seeker wrote...
So many antisocial nerds here. I feel embarrassed to be interacting with you all
Modifié par the_one_54321, 16 mai 2011 - 09:16 .
#239
Posté 16 mai 2011 - 09:18
#240
Posté 16 mai 2011 - 09:25
So yes - "what their fans want" - is a SP game.
And if that doesn't convince you we can always make a poll about that matter.
#241
Posté 16 mai 2011 - 09:29
Assuming interaction is a thing, sure.the_one_54321 wrote...
Depending on the setting, like in NWN player servers, you can work around this. And also having actual people behind the characters makes the interactions much more believable. That is to say that the interactions are actually real and dynamic.
It's the actions and reactions that matter, I think, and for my characters those are real regardless of who is behind the curtain controlling the other characters.
I don't really understand what you mean by dynamic, except perhaps if you're talking about the ability of a human player to behave in more ways than a pre-scripted character is. From an in-character perspective, I don't really see how that matters. My character behaves as I choose, and then he need to react to whatever the NPCs do in response. He can't know whether other options were available to them.
But it's a reason having other people in the game inevitably makes it unplayable. That was the question asked.And that's an entirely different problem with the situation.
#242
Posté 16 mai 2011 - 09:30
And while I applaud that sentiment, you can't well lament the presence of those who disagree with you if their presence is the very reason why you need to stay.Skilled Seeker wrote...
I can't or else Bioware may get the wrong idea of what their fans want. Gotta provide the pro multiplayer view unless you're willing to do it for me
Modifié par Sylvius the Mad, 16 mai 2011 - 09:31 .
#243
Posté 16 mai 2011 - 09:42
#244
Posté 16 mai 2011 - 09:47
Skilled Seeker - looking at this thread it seems that you are in minority about MP.
So yes - "what their fans want" - is a SP game.
And if that doesn't convince you we can always make a poll about that matter.[/quote]
Just like the majority hate DA2... even tho that majority comes from the same 10 people spamming the forums, up and down, every day, all day, and in as many threads as they can.
Lol @ Internet poll. Thats as bad as an internet petition.Just on the polls I have seen about DA2 (its not my only experiance with this sort of blatent bias confirmation) that you can see the majority are just spam acconts to push their own personal agenda. There is nothing objective about them.
quote]Sylvius the Mad wrote...
[quote]Skilled Seeker wrote...
I can't or else Bioware may get the wrong idea of what their fans want. Gotta provide the pro multiplayer view unless you're willing to do it for me
And while I applaud that sentiment, you can't well lament the presence of those who disagree with you if their presence is the very reason why you need to stay.[/quote]
I see it as providing the left hands view to the right,.
As much can be said about you Sylvius. You each provide arguments of different mindsets. Neither is wrong... but neirth is right in the whole.
What are your reasons for being here?To just speak your mind or is part of it to show the other side? You have made clear that BioWare has steadily moved away from what you want/enjoy since BG2 so why is it you stay?
#245
Guest_simfamUP_*
Posté 16 mai 2011 - 09:48
Guest_simfamUP_*
#246
Posté 16 mai 2011 - 09:51
It can almost be guaranteed to have an effect. Division of resources and such. How large the effect will be is a different matter.simfamSP wrote...
I do not see the problem if it's an optional choice. Do you think multi-player can effect the single player if it's a choice?
#247
Guest_simfamUP_*
Posté 16 mai 2011 - 09:52
Guest_simfamUP_*
the_one_54321 wrote...
It can almost be guaranteed to have an effect. Division of resources and such. How large the effect will be is a different matter.simfamSP wrote...
I do not see the problem if it's an optional choice. Do you think multi-player can effect the single player if it's a choice?
It didn't seem to effect the BG series. But that's an unfair example on my part, since the technology was simpler then.
#248
Posté 16 mai 2011 - 09:55
simfamSP wrote...
I do not see the problem if it's an optional choice. Do you think multi-player can effect the single player if it's a choice?
It is dependent on how it is handled.
And even then there will be those that like it and those that hate it.
#249
Posté 16 mai 2011 - 09:58
It will ruin the series however (or change it into something else at least)
There is NO WAY my friends would wait for me during a cutscene and all the other putzing around I do in ME.
Basically, it would be Borderlands, run and shoot til the end. No stopping (or minimal), just run run run shoot shoot shoot. skip cutscene, repeat.
Modifié par haberman13, 16 mai 2011 - 09:59 .
#250
Posté 16 mai 2011 - 09:59
Skilled Seeker wrote...
So many antisocial nerds here. I feel embarrassed to be interacting with you all
Allow me immunity to griefers and the ability to Gibbs' slap others, I might be more willing to wander into bigger communities.
Currently, I am anti-social, and see Facebook as a Pandora's Box of personal privacy, cellphones as electronic collars, and House and JD's Walter as avengers of elder justice.





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