Skilled Seeker wrote...
Whatever, it's clear you lack an open mind. Role playing with humans is much more fun and exciting than predictable pre-written characters.Sylvius the Mad wrote...
Their characters aren't as consistent as pre-written characters, so that makes roleplaying harder. And they break character from time to time. And they're not always available. If my character has some sort of on-going relationship with their characters, what happens when they're not online?Skilled Seeker wrote...
Are you trying to say its not possible to role play online? Because that is a blatant lie. If anything the role play is much better when you have other people role playing with you.
No, single player is better in every respect. And the gap will only get bigger.
In a pre-determined world with a pre-determined story and characters, there are very significant limits to what a player can interject into the game. They can't create quests for their character for instance. When I think of some of the things I enjoy about the DA games, one of them is party banter and the like. Yes, you CAN have banter between players, but it tends not to be the same. It tends to be a lot less polished and have lots of OOC moments. And while I do enjoy it (and do tabletop RPing every week), I also like to play a nice software RPG that handles a lot of the environmental and character details for me.
Of course, this isn't to say software RPGs don't have their flaws. They certainly do. A good half of them or more can't be fixed by making the game multi-player. It wouldn't matter how many other people were playing in the party in the confrontation between Branka and Caridan...the game still wouldn't let you say "hey, I have an example of a golem with free will that can't be controlled (Shale), so how about you figure out how to make all future golems made like that!" And, like I say making a game MP adds its own problems.
As such, I'm ok with DA3 if it has multi-player, but only as long as it preserves the RP elements I like about the previous games. That means companions with opinions, stories, quests, and banter. If playing with other people removes or significant limits those elements, then I think the game is better off without MP. Better to have a game with a coherent vision of how the content is presented to the player (who can then choose how to react), then to have conflict between MP-related content and SP/RP-related content.





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