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toolset tutorial archive


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#1
soulsensei

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 I'm currently  busy on  starting to make  my first own mod. 
I"m  still a rooky  with the toolset, a real  beginner.  and atm  looking into  starting  information  to learn as much as possible. 


If I look on this forum  I find  several starting stuff to learn from. varriering from  wiki to you tube video's explaining stuff.  and also  ofcourse  stuff on this  forum. the only thing that  bothers me  in that it's so  spread over the internet. . there is  no  real site atm that has  all the learning  stuff  packed  together.  a good  archive or  enceclopedia to say. 

a place  where  you can find some movies  with  more  detailed text  next to it ,to enhance it all. 
because  one time text is  great but  with a  movie  gives  more detail and the other way around and also the other way around.  movies just sometime goe to fast over something and you need to  go back and forward  in  it to  get.

some stuff like  learning how to let  water in you're mod  appear in the game  are on this forum  but sometimes if not  pinned you'll need  to search the topics  to find answers..

if there a site that has everything packed to gather i think many like  me  like to know it. 
if not can't it  be made on the net . I think it will def.  benifit all the builders to have one place for stuff to learn  the  look after. 

for now  i go on  and start making some  area sketches before I start try  to build. them i hope to post  some first  results soon. :):)

#2
Proleric

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The tutorial section of the wiki includes links to some (but not all) of the external material.

It's an open community resource that everyone can edit, so it would be very helpful if you could add further useful material as you come across it.

Traditionally, tutorial and reference material was given to us by a handful of authors, to be consumed passively. Today, via the wiki, we all have the opportunity to give something back, potentially creating a far more powerful, accurate and comprehensive knowledge base.

That only works when we recognise that if the wiki falls short of our expectations, we have to address it ourselves.

A few of us have developed the habit of updating the wiki briefly whenever we make a significant technical discovery or find room for improvement in a tutorial.

It would be great to see more people doing that.

#3
soulsensei

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 interesting yes. 

I agree that a base like wiki were  add the  stuff on them own is  great,  and I think that is  possible the way to go. 
i checked  the wiki today  and so with most looking on forums  latelty  during  searches  and with  googles.
i missed  some  of the changes it undergoo.  still like you see  there only a few  people that update it. 
some stuff of the wiki  nowadays  really  looks  good. but  i think still within  wiki  you need to go from  one pages to another. 


what  I really miss somewhere is a good  tutorial how to build an area from  scratch. 
an tutorial that  tells in writing and  pictures  that if  you got  an sketch of the  area ready for you're adventure  
how you gonna make it:

so how to create  area layout.
how  to form the  landscape the  best possible way and to add texture( what  goes first  texture or  forming?)
how to add sunlight on outdoor area . or  other  lightning  in area and when to do it.
how to add visseble water to the  area, ( i know  that the answer to that is here on the forum but not on wiki.)
and so on.  step by step

a stepp for  step tutorial really. one for  indoor(room) one for outdoor. 

I've seen  you tube  movies  that  show  it  from scratch but they go to fast over the  subjects, it is  told  ones in  it and  you got no place  where you can read about it on you tube if  you missed it.  also some of them are  so low on graphics that it is hard to see what they are explaining . especially  for  me  when i'm using a  32  inch  HD television as   pc monitor. 

some  of this  stuff is  already on wiki but spread over pages.

that's the  thing  i'm looking  for




 

#4
DarthParametric

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Exhaustive step-by-step tutorials, especially written ones, are extremely time consuming to produce, hence why you don't see many of them. They also tend to be very focused on a specific task or goal, or doing things in a very specific way. That's great if it's exactly the thing you are after, but less useful for others that may only need a few small bits and pieces of that information buried within. Breaking things up into chunks, which is essentially what you see on the Wiki, is more manageable for authors to produce and easier for most end users to digest and/or find what they need.

A basic overview of pretty much everything you have listed is already there on the Wiki, but it's more aimed at pointing end-users in the right direction than holding their hand the entire way. Certainly there are many elements of the Wiki that could be improved, but I doubt you are going to see something of the specific nature that you seem to be after.

#5
-Semper-

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soulsensei wrote...

especially  for  me  when i'm using a  32  inch  HD television as   pc monitor


hopefully not at the same distance like a normal monitor... else it would describe why you can't see a damn thing while watching those vids :D

btw mike created very good videos for beginners about developing levels. get them here.

#6
soulsensei

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 wel  you can relex , i'm sitting  like  3 meters of my  32 inch television wich i use as a  monitor. 
it has some  benefits  for me i find.  first of all ofcourse   gaming in full HD graphics(1920x1080) and my like 2 and a half year old machine of a pc seem to have no problems what so ever on the high graphics on most  new games. 
it even seems that  using a television  as monitor even improves  performance seen the  high graphic setting now  doesn't slowdown gaming. 

only  backdraw that with Hd settings  also  changes  the size of  text on the screen.   on several intenet sites i need to zoom i to read the  stuff  prob.  from where i'm sitting .  some of the movies on  you tube  with concerning  toolset text is  hard to see, others  the  dark background  of the building area makes  it hard to see  what they are making  because  low textures on the  movies makes everything in that part of the  screen  blend in mostly  with the rest of the black.  that also  prob gonna use  my laptop  when i start  building.  just hope  he is  storng enough to   calculate lightning and stuff. 

as far the other matter that  wiki exist of chuncks to make it  easier and direct  to find i understand. I also understand that  it consumes up  time to make a  proper tutorial from scratch how to make an area .

I think that  i'll check the  wiki better  out and  learn as much as i can by experimenting.

 

#7
-Semper-

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soulsensei wrote...

 wel  you can relex , i'm sitting  like  3 meters of my  32 inch television wich i use as a  monitor. 
it has some  benefits  for me i find.  first of all ofcourse   gaming in full HD graphics(1920x1080) and my like 2 and a half year old machine of a pc seem to have no problems what so ever on the high graphics on most  new games. 
it even seems that  using a television  as monitor even improves  performance seen the  high graphic setting now  doesn't slowdown gaming.


personally i don't like tv as a monitor, especially while modding or constructing. a 24" hd monitor is far much sharper than a tv and i need to be in close distance to feel comfortable while working. btw a screen never pushes performance or has any effect at all. you're simply experiencing multiplatform engines which are built with the weakest competitor in mind, in this case consoles. that's why your "old" pc works well, even nowadays ;)

#8
soulsensei

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wel i can agree on the modding bit for that yes . that's why prob gonna use my laptop or else get my old "19" monitor back. for playing the games a tv is great. for watching movies on pc also, for some programma's it just doesn't work. well