lazuli wrote...
mattylee10 wrote...
If i remember the tomb raider commentary right whenever you entered a new area there was an icon you could click on to trigger the commentary. A similar system could work here providing it doesn't clash with party banter/cutscenes etc.
Balancing dialogue has never been Bioware's strong point. Squadmate environmental dialogue is often interrupted by random NPC's recycling the same lines repeatedly in ME2. I don't have much faith in the developer commentary suggestion. There are about a million things I'd rather see (or hear) in the game first.
Commentary wouldn't be part of the environment and such would logically supercede any environmental or "in-game" audio.
I imagine a Valve-like approach to commentary, as in an option that you check in the option menus that enables triggerable icons in the game's world, would work well in this case. If commentary is triggerable by the player's whim, it should mean that the player
wants to hear it, and thus would always be on top of the audio hierarchy until it ends or is manually stopped by the player. Valve's approach is especially efficient in that: (1) the icons are only visible once enabled in the option menus (2) They can only be triggered (or not) by a willing player at any time they wish.
As such immersion can be conserved, and the game's content can be fully accessed without fear of interference. The player is free to hear the commentary whenever he pleases, and when he does, he is assured to fully hear it.
Modifié par BickDutt, 17 juillet 2011 - 04:11 .