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The Twitter Thread - "Casey Hudson says..."


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#2551
pablodurando

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-Skorpious- wrote...

http://twitter.com/#...244563829342208
"Garrus, and James with Revenants is devastating. You need to manage them but they make bad guys go away with vigor."

:blink:


Well I know my new squad for ME3.

Modifié par pablodurando, 16 juillet 2011 - 09:58 .


#2552
Vertigo_1

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http://twitter.com/#...390749064282113

"Someone suggested we add a Commentary Track to our game like a DVD. I kind of love this idea."

DO IT!

Modifié par Vertigo_1, 17 juillet 2011 - 02:34 .


#2553
Lenimph

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Vertigo_1 wrote...

http://twitter.com/#...390749064282113

"Someone suggested we add a Commentary Track to our game like a DVD. I kind of love this idea."

DO IT!


Tomb Raider Anniversary had this and I loved it.  They really should do this. 

#2554
Vertigo_1

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http://twitter.com/#...406529600401408

"My goodness. Commentary track popular. Maybe impossible. More luck with Let's Play vids on BioSite, maybe. Will ask!"

Modifié par Vertigo_1, 17 juillet 2011 - 02:44 .


#2555
Mr. Gogeta34

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Commentary track would rock...

#2556
Leonia

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Vertigo_1 wrote...

http://twitter.com/#...390749064282113

"Someone suggested we add a Commentary Track to our game like a DVD. I kind of love this idea."

DO IT!


I'd so pay extra for something like that.

#2557
upsettingshorts

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It would be best if they dont take themselves seriously 100% of the time, all commentary tracks are improved with levity.

#2558
Vnnk

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Make it dlc or integrate it in a patch!

#2559
Vertigo_1

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Upsettingshorts wrote...

It would be best if they dont take themselves seriously 100% of the time, all commentary tracks are improved with levity.


twitter.com/#!/patsquinade/status/92390828823162880
"Admittedly, most of my comments would be, "I really wanted something to explode here," but still."

twitter.com/#!/patsquinade/status/92408744134184960
"If ME2 had commentary track, would've cackled during Tali Loyalty's "Mommy loves you very much!" Bad for mood."

:lol:

#2560
Malanek

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DiegoProgMetal wrote...

PnXMarcin1PL wrote...

I can't understand why people hate everything so much in this sociopathy network. You haters should hate yourselves. Bioware informed public (before E3) that J. Vega will be muscle type guy. No one moaned back then, right now everyone is moaning. Look in the mirror first and reconsider your moaning.


It's not about moaning. I don't like him as much as I don't like Kaidan or Jacob. They are human males that could become the main character, "step on Shepard toes".


You don't know this and in fact I think you are making a bad assumption. It's entirely possible that Vega is crucial to the story in a way that wouldn't have made sense for Jacob or Kaidan. The writers will have few new characters to work with, I would expect those that are there to be interesting and likely very important to the plot.

#2561
Esbatty

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The commentary track would be cool for particular mission moments or scenes in the game. That way there is some kinda pop up where you can trigger the commentary. This way they don't record 1000 hours of commentary for a 40 hour playthrough. Although I' sure someone will play 50 times to hear it all lol

Jacob: Heavy risk... but the priiiiiiiize.
Dev: *giggle*

#2562
Hydrosphere

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Tbh I'd much rather have a making of DVD or feature.

#2563
Praetor Knight

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Hydrosphere wrote...

Tbh I'd much rather have a making of DVD or feature.


Yeah me too, I'm not a fan of commentary.

#2564
Adhin

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I love commentary stuff but it doesn't fit well into a huge voiced game like this. Just tons more audio space. Also only really good as a second play through... works better in a slower paced puzzle/platformer where you don't have tons of side stuff people can ignore. Portal, for instance, worked great in.

#2565
Hydrosphere

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I think maybe they could do a few youtube special videos where they go behind the scenes a bit.

#2566
TheCrakFox

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Commentary would be neat. I didn't use it much in The Orange Box but it was still a cool feature. I'd definately do a full
Playthrough with it on in ME3.

#2567
Kenzie1100

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Vertigo_1 wrote...

http://twitter.com/#...390749064282113

"Someone suggested we add a Commentary Track to our game like a DVD. I kind of love this idea."

DO IT!


I love this idea. Listening to Portal's commentary was great.

#2568
Jobasha

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PnXMarcin1PL wrote...

Jobasha wrote...

Great, now we carry apes around space, too. I wonder what good ol' Pressly would have had to say about that.


He'd say people demand and moan too much.


I don't really demand anything. He just doesn't look very promising as an interesting character, but I hope to be surprised. After all, it's just a picture, maybe his looks will be cliched, but his personality won't.

#2569
BickDutt

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Dev commentary is always welcome in a game. It gives great insight into game development and the logic behind their decisions, it gives a voice to the actual developpers (and not the damn marketers) and an opportunity to explain how they made their game the way it is. Usually I find it much easier to relate to the game and give fair criticism of it.

They should do it.

#2570
mattylee10

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If i remember the tomb raider commentary right whenever you entered a new area there was an icon you could click on to trigger the commentary. A similar system could work here providing it doesn't clash with party banter/cutscenes etc.

#2571
lazuli

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mattylee10 wrote...

If i remember the tomb raider commentary right whenever you entered a new area there was an icon you could click on to trigger the commentary. A similar system could work here providing it doesn't clash with party banter/cutscenes etc.


Balancing dialogue has never been Bioware's strong point.  Squadmate environmental dialogue is often interrupted by random NPC's recycling the same lines repeatedly in ME2.  I don't have much faith in the developer commentary suggestion.  There are about a million things I'd rather see (or hear) in the game first.

#2572
BickDutt

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lazuli wrote...

mattylee10 wrote...

If i remember the tomb raider commentary right whenever you entered a new area there was an icon you could click on to trigger the commentary. A similar system could work here providing it doesn't clash with party banter/cutscenes etc.


Balancing dialogue has never been Bioware's strong point.  Squadmate environmental dialogue is often interrupted by random NPC's recycling the same lines repeatedly in ME2.  I don't have much faith in the developer commentary suggestion.  There are about a million things I'd rather see (or hear) in the game first.


Commentary wouldn't be part of the environment and such would logically supercede any environmental or "in-game" audio.

I imagine a Valve-like approach to commentary, as in an option that you check in the option menus that enables triggerable icons in the game's world, would work well in this case. If commentary is triggerable by the player's whim, it should mean that the player wants to hear it, and thus would always be on top of the audio hierarchy until it ends or is manually stopped by the player. Valve's approach is especially efficient in that: (1) the icons are only visible once enabled in the option menus (2) They can only be triggered (or not) by a willing player at any time they wish.

As such immersion can be conserved, and the game's content can be fully accessed without fear of interference. The player is free to hear the commentary whenever he pleases, and when he does, he is assured to fully hear it.

Modifié par BickDutt, 17 juillet 2011 - 04:11 .


#2573
100k

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I think Chronicles of Riddick had a similar feature, with audio files in the form of icons scattered throughout the game.

#2574
Vertigo_1

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http://twitter.com/#...608709888458753
"On my way sunny #LA with the oh so talented @cablivingstone... #bioware's VO director and her lovely assistant @myownfairytale."


http://twitter.com/#...613690523783168
"You should have hannah sheperd show up and possiably be a party member"

"I bet Shepard's mom would kick ass! Thoughts?"

-----------------------------------------------------

http://twitter.com/#...622322695012352
"Hey @patsquinade just one quick question, are you writing the romance (or most of it) for Liara or are you leading for all romances? Thnx"

"Neither? @macwalterslives is our lead. Another writer, who worked on Liara in LotSB, doing her relationship."

Modifié par Vertigo_1, 17 juillet 2011 - 05:05 .


#2575
Beerfish

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Vertigo_1 wrote...


"Neither? @macwalterslives is our lead. Another writer, who worked on Liara in LotSB, doing her relationship."


I wonder if that other writer is Jay Watamaniuk, formerly one of their lead community guys who changed over to writing and was in on LofTSB, quite a funny guy, some of his write ups in past years for past games were really good.