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The Twitter Thread - "Casey Hudson says..."


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#276
Thargorichiban

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Looks like the Turian Councilor won't be in denial:

@CaseyDHudson Will the Turian Councilor attempt to "dismiss the claims" of the Reapers in ME3? Will we have a new renegade interrupt for it?
17 minutes ago via web Favorite Reply Delete
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Casey Hudson
CaseyDHudson Casey Hudson
@
.@RichErrington It will be hard to "dismiss the claim" of Reapers in #ME3 when you can see them out your window...
--------------

And I got a shout out for my lithograph collection :D

#277
Vertigo_1

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"We'll probably talk about specific #ME3 VO casting at or after #E3"

twitter.com/#!/CaseyDHudson/status/69423331018932225

----------------------

"Can you say anything about Jack? AKA my favorite squaddie????"

"I can say that you'll see most key chars return in some form in #ME3 - and Jack was a key char. But is she alive?"

twitter.com/#!/CaseyDHudson/status/69424648487579649

Modifié par Vertigo_1, 14 mai 2011 - 03:41 .


#278
Gatt9

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Someone With Mass wrote...

If people are really expecting Mass Effect to be like one of those classic RPGs, they're barking up the wrong tree.

Me? I can't care less.

I play the game for the character developments and the story, not for pointless stats and inventory systems.


You've got alot of problem in your statements here...

1.  There's no such thing as a "classic RPG".  An RPG is an RPG,  there's no "New and improved!" version.  ME2 isn't an RPG,  it's a Shooter.  It fails all of the fundamental basics of an RPG,  the character is completely undefined,  the character has no inherent skill.  Oblivion is an adventure game.  Slapping the acronym on a box and screaming "We're the new RPG!" doesn't make it so,  if it plays like a Shooter or an Adventure game then that's what it is.

2.  If the "Stats and inventory are pointless",  then your designer has failed.  Your designer was unable to develop a balanced functional system.  If a stat or inventory item goes in,  then it should serve some defined purpose within the game.  Bethseda is the poster child for designers who can't design,  they include all kinds of stats and then make the entire game player skill dependent making the stats irrelevant.  They include a ton of completely useless inventory items,  like forks and spoons.  Yet they can't manage to even make their "Radiant AI!" remember you just saved the town 30 seconds ago.

I *really* don't understand why people try to make RPG = story,  Adventure games are about story,  RPG's are a great deal more complicated.  Adventure games are centered around telling you a story and letting you use your skills,  RPGs are about your character's skills,  and his progression as he pursues some goal.

#279
The-Person

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Anyone know when Casey is on usually?

Modifié par The-Person, 14 mai 2011 - 04:45 .


#280
Bolboreta

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New interesting characters? Yay! They're working too hard. Ouch, now I'm imagining Cathka >.<

Modifié par Bolboreta, 14 mai 2011 - 05:45 .


#281
Bad King

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Bolboreta wrote...

New interesting characters? Yay! They're working too hard. Ouch, now I'm imagining Cathka >.<


:o:wizard:       <-- Shepard and Cathka represented by smileys.

#282
IndigoWolfe

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Bad King wrote...

Bolboreta wrote...

New interesting characters? Yay! They're working too hard. Ouch, now I'm imagining Cathka >.<


:o:wizard:       <-- Shepard and Cathka represented by smileys.


This made me smile.

#283
Evil Johnny 666

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Gatt9 wrote...

You've got alot of problem in your statements here...

1.  There's no such thing as a "classic RPG".  An RPG is an RPG,  there's no "New and improved!" version.  ME2 isn't an RPG,  it's a Shooter.  It fails all of the fundamental basics of an RPG,  the character is completely undefined,  the character has no inherent skill.  Oblivion is an adventure game.  Slapping the acronym on a box and screaming "We're the new RPG!" doesn't make it so,  if it plays like a Shooter or an Adventure game then that's what it is.

2.  If the "Stats and inventory are pointless",  then your designer has failed.  Your designer was unable to develop a balanced functional system.  If a stat or inventory item goes in,  then it should serve some defined purpose within the game.  Bethseda is the poster child for designers who can't design,  they include all kinds of stats and then make the entire game player skill dependent making the stats irrelevant.  They include a ton of completely useless inventory items,  like forks and spoons.  Yet they can't manage to even make their "Radiant AI!" remember you just saved the town 30 seconds ago.

I *really* don't understand why people try to make RPG = story,  Adventure games are about story,  RPG's are a great deal more complicated.  Adventure games are centered around telling you a story and letting you use your skills,  RPGs are about your character's skills,  and his progression as he pursues some goal.


I kinda agree. ME2 still has a couple of RPG elements, but they're quite limited indeed. People here seem to mistake what an RPG actually is, often for something quite similar to the adventure game. Although even if I think Oblivion has loads of problems, I'd still consider it an RPG. 

#284
antique_nova

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Nothing has beaten KOTOR1 or ME1 in terms of an RPG game for me. ME2 felt far too much of a shooty game and a heck of a lot less RPG than i would have liked.

But the best thing with ME1 & KOTOR1 is the seamless loading almost all the time! :P. Good times.

Modifié par antique_nova, 14 mai 2011 - 09:15 .


#285
antique_nova

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Can someone ask Casey if the any of your LI's family, friends, contacts or anyone else for that matter like media/ crew mates/ squad members will react to your relationship with your LI in ME3?

The reason for this is because i want to see auntie Raan's reaction to me...i mean Shepard and Tali being together if they ever tell her.

Also it would be funny to see Jack's reaction if a certain news reporter expressed disgust at a jack/shep relationship :P - not that i would choose Jack over Tali.

#286
aimlessgun

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Vertigo_1 wrote...

http://twitter.com/#...417310347202560

When asked about no new LIs Casey responds:

"Don't believe everything you read in print (or online for that matter)."


Good advice. I wonder what they think of some of the less professional ME3 articles out there.

Evil Johnny 666 wrote...

Gatt9 wrote...

You've got alot of problem in your statements here...

1.  There's no such thing as a "classic RPG".  An RPG is an RPG,  there's no "New and improved!" version.  ME2 isn't an RPG,  it's a Shooter.  It fails all of the fundamental basics of an RPG,  the character is completely undefined,  the character has no inherent skill.  Oblivion is an adventure game.  Slapping the acronym on a box and screaming "We're the new RPG!" doesn't make it so,  if it plays like a Shooter or an Adventure game then that's what it is.

2.  If the "Stats and inventory are pointless",  then your designer has failed.  Your designer was unable to develop a balanced functional system.  If a stat or inventory item goes in,  then it should serve some defined purpose within the game.  Bethseda is the poster child for designers who can't design,  they include all kinds of stats and then make the entire game player skill dependent making the stats irrelevant.  They include a ton of completely useless inventory items,  like forks and spoons.  Yet they can't manage to even make their "Radiant AI!" remember you just saved the town 30 seconds ago.

I *really* don't understand why people try to make RPG = story,  Adventure games are about story,  RPG's are a great deal more complicated.  Adventure games are centered around telling you a story and letting you use your skills,  RPGs are about your character's skills,  and his progression as he pursues some goal.


I kinda agree. ME2 still has a couple of RPG elements, but they're quite limited indeed. People here seem to mistake what an RPG actually is, often for something quite similar to the adventure game. Although even if I think Oblivion has loads of problems, I'd still consider it an RPG. 


Nothing against you guys personally, but this is the twitter thread, and Javier already posted saying to knock it off with this rpg stuff.

#287
shep82

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Vertigo_1 wrote...

http://twitter.com/#...417310347202560

When asked about no new LIs Casey responds:

"Don't believe everything you read in print (or online for that matter)."

Oh goodie. More good info.

#288
Vertigo_1

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This is interesting.

http://twitter.com/#...526341707513856

"Why can fShep identify as gay and pursue a relationship appropriate to that orientation when mShep can't? A double standard?"

Casey Hudson
"Valid questions, and ones that we're discussing internally. Much yet to be revealed regarding #ME3"

Thanks to catabuca for asking :wizard:

Modifié par Vertigo_1, 14 mai 2011 - 10:26 .


#289
shep82

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Vertigo_1 wrote...

This is interesting.

http://twitter.com/#...526341707513856

"Why can fShep identify as gay and pursue a relationship appropriate to that orientation when mShep can't? A double standard?"

Casey Hudson
"Valid questions, and ones that we're discussing internally. Much yet to be revealed regarding #ME3"

Oh god please no gay male shep romances. Wait I like being able to romance as Fshep Liara sooooo nvm.B)

#290
Vez04

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CH: We're trying to sort out plans for special editions of #ME3 so that we can announce soon. Will share it here as soon as I can.

Modifié par Vez04, 14 mai 2011 - 10:50 .


#291
Vertigo_1

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Vez04 wrote...

CH: We're trying to sort out plans for special editions of #ME3 so that we can announce soon. Will share it here as soon as I can.


I won't preorder ME3 till he does...I really don't want to go the EADM route for ME3 (like I did for ME1 & ME2)  so hopefully this will be good.

#292
antique_nova

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Wandering if someone can ask my question for me as i am having trouble registering with Twitter:

Will any of your LI's family, friends, contacts or anyone else for that matter like media/ crew mates/ squad members react to your relationship with your LI in ME3?

#293
Vertigo_1

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twitter.com/#!/CaseyDHudson/status/69539252534390784

"Gameplay was smooth..but did u guys find an alterative to slide then vault over cover? kinda broke the flow of combat.."

"Fixed. Climbing over vs. taking cover are on seperate buttons in #ME3 . Lots of other tweaks will be shown at #E3"

Modifié par Vertigo_1, 14 mai 2011 - 11:08 .


#294
Vez04

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I asked him a Q about LI's (not the one you mentioned through) but he havent answered it and i don't expect him to do it aswell.

#295
antique_nova

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Mine is less spoilorific i think though.

#296
antique_nova

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Another question is, have they been made aware of the fact that sometimes when you choose a new weapon in the middle of a firefight you pop out of cover? Because i found that super annoying.

#297
javierabegazo

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@Evil Johnny 666

This is NOT a thread to debate what is or is not an RPG. Please refrain from such discussion.

#298
Vertigo_1

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twitter.com/#!/CaseyDHudson/status/69545966440693760

"Putting some final touches on the presentation outline for #ME3 at #E3 while @gtez and the team pack final content into the build."

Modifié par Vertigo_1, 14 mai 2011 - 11:47 .


#299
camcon2100

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antique_nova wrote...

Another question is, have they been made aware of the fact that sometimes when you choose a new weapon in the middle of a firefight you pop out of cover? Because i found that super annoying.


The game doesnt to that. Mine only did that when the controller stick was not centering itself properly

#300
antique_nova

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camcon2100 wrote...

antique_nova wrote...

Another question is, have they been made aware of the fact that sometimes when you choose a new weapon in the middle of a firefight you pop out of cover? Because i found that super annoying.


The game doesnt to that. Mine only did that when the controller stick was not centering itself properly


Tell that to my many failed attempts :)