If you want everyone to survive you'll still need the loyalty of jack/samara/morinthxxSgt_Reed_24xx wrote...
So, then I could RP that no one but Garrus and Tali are loyal to Shepard until AFTER the SM and have the decisions on those loyalty missions still transer? That sounds fantastic....
The Twitter Thread - "Casey Hudson says..."
#3101
Posté 31 juillet 2011 - 01:31
#3102
Posté 31 juillet 2011 - 01:44
thatguy212 wrote...
If you want everyone to survive you'll still need the loyalty of jack/samara/morinthxxSgt_Reed_24xx wrote...
So, then I could RP that no one but Garrus and Tali are loyal to Shepard until AFTER the SM and have the decisions on those loyalty missions still transer? That sounds fantastic....
Not a problem... I don't mind people dying... makes the SM feel like an actual almost impossible mission. If it was soooo bad, people would die. I don't care how amazing shepard is at leading.
Course, I almost always recruit Morinth so... if I needed to save everyone... there we go. lol
#3103
Posté 31 juillet 2011 - 06:11
For instance based off history we know Miranda led a small mission but has primarily made her living at doing desk type paper pushing jobs, So sending her to lead 2nd team could work be we also know she overestimates herself she thinks she's uber perfect so say that confidence proves wrong she sends a few of her team to their deaths and dies at the door.
I really don't want to have to be the most incapable leader to walk the earth in order to fail 3. In Silent Hill it was easy to get the bad ending in order to get the good ending you need to do more work you needed to save the cop and get a special item hidden a cross the town neither of these tasks had road maps to them or hints given about them you either had to stumble on them during your travel and not decide to drop them or you needed to use a walkthrough to obtain them. The items were also very nondescript they didn't say I could use this strange vile of liquid later or anything.
Maybe to win 3 right we need to find hidden beacons throughout 3 and use them and with that we gain new wheel options that allow us to employ tactics the protheans used that worked to defeat the reaper armies but you can only find these beacons truly exploring and going off the beaten path on both planet side on uncharted worlds and level wise in side missions. Also the matriarch writings, finding all those prothean data caches in ME could all factor into making a 100% perfect ending game scenario.
Say you got all those disks in ME, and you found all the hidden prothean beacons in ME3, but you didn't do the writings, combo that with you helped the geth/Quarians turn up positive, you goth the genophage cured, and you allied all the council and friendly non council races together but you still get a bittersweet ending because you didn't get the writings from ME done.
Modifié par Destroy Raiden , 31 juillet 2011 - 06:12 .
#3104
Posté 31 juillet 2011 - 07:08
"Seeing how the Citadel Presidium is going to look in #ME3 makes me wish I lived there. Where would you live as a citizen of the ME universe?"
#3105
Posté 31 juillet 2011 - 07:34
ramdog7 wrote...
Quote from Casey Hudson twitter
"Seeing how the Citadel Presidium is going to look in #ME3 makes me wish I lived there. Where would you live as a citizen of the ME universe?"
Hopefully that means it's explorable this time around.
#3106
Posté 31 juillet 2011 - 07:36
NO ****LGTX wrote...
ramdog7 wrote...
Quote from Casey Hudson twitter
"Seeing how the Citadel Presidium is going to look in #ME3 makes me wish I lived there. Where would you live as a citizen of the ME universe?"
Hopefully that means it's explorable this time around.
#3107
Posté 31 juillet 2011 - 09:00
LGTX wrote...
ramdog7 wrote...
Quote from Casey Hudson twitter
"Seeing how the Citadel Presidium is going to look in #ME3 makes me wish I lived there. Where would you live as a citizen of the ME universe?"
Hopefully that means it's explorable this time around.
I hope so. That would be awesome.
#3108
Posté 31 juillet 2011 - 10:36
I want pictures!!!...ramdog7 wrote...
Quote from Casey Hudson twitter
"Seeing how the Citadel Presidium is going to look in #ME3 makes me wish I lived there. Where would you live as a citizen of the ME universe?"
#3109
Posté 31 juillet 2011 - 11:25
#3110
Posté 31 juillet 2011 - 11:47
Destroy Raiden wrote...
What they could've done during the sm instead of making it dependent on their loyalty they could've done a random dice roll or else they could've done it based off how many times you took so and so into battle and made them do their jobs so once you send so and so to do their task they fail on the job because it's their fault not shep having to be commander idiot.
Leaving your squadmates' lives to chance might seem like a compelling gameplay mechanic, but all it would do is lead to constant reloading (of saves) until the desired outcome is achieved. No thanks.
#3111
Posté 01 août 2011 - 01:37
#3112
Posté 01 août 2011 - 05:16
Destroy Raiden wrote...
What they could've done during the sm instead of making it dependent on their loyalty they could've done a random dice roll or else they could've done it based off how many times you took so and so into battle and made them do their jobs so once you send so and so to do their task they fail on the job because it's their fault not shep having to be commander idiot.
For instance based off history we know Miranda led a small mission but has primarily made her living at doing desk type paper pushing jobs, So sending her to lead 2nd team could work be we also know she overestimates herself she thinks she's uber perfect so say that confidence proves wrong she sends a few of her team to their deaths and dies at the door.
I really don't want to have to be the most incapable leader to walk the earth in order to fail 3. In Silent Hill it was easy to get the bad ending in order to get the good ending you need to do more work you needed to save the cop and get a special item hidden a cross the town neither of these tasks had road maps to them or hints given about them you either had to stumble on them during your travel and not decide to drop them or you needed to use a walkthrough to obtain them. The items were also very nondescript they didn't say I could use this strange vile of liquid later or anything.
Maybe to win 3 right we need to find hidden beacons throughout 3 and use them and with that we gain new wheel options that allow us to employ tactics the protheans used that worked to defeat the reaper armies but you can only find these beacons truly exploring and going off the beaten path on both planet side on uncharted worlds and level wise in side missions. Also the matriarch writings, finding all those prothean data caches in ME could all factor into making a 100% perfect ending game scenario.
Say you got all those disks in ME, and you found all the hidden prothean beacons in ME3, but you didn't do the writings, combo that with you helped the geth/Quarians turn up positive, you goth the genophage cured, and you allied all the council and friendly non council races together but you still get a bittersweet ending because you didn't get the writings from ME done.
So we should only be able to get "the good ending" if we have collected all the matriarch writings or discs from ME1? Don't see that happening, is that a joke? I mean just think about that for a sec.
#3113
Posté 01 août 2011 - 07:37
"Excited to get back to work tomorrow, see all the new stuff done, and start wrapping up all the player classes so we can start balancing"
So it seem's that all they wanted to add to player classes is pretty much finished
------------------------------
Some randomness:
twitter.com/#!/CaseyDHudson/status/97906675377385472
"And for some similar #MassEffect trivia: the initial ME story had batarians instead of geth, and the batarians were small bat-like people."
Bats...
Modifié par Vertigo_1, 01 août 2011 - 07:43 .
#3114
Posté 01 août 2011 - 08:46
Vertigo_1 wrote...
Some randomness:
twitter.com/#!/CaseyDHudson/status/97906675377385472
"And for some similar #MassEffect trivia: the initial ME story had batarians instead of geth, and the batarians were small bat-like people."
Bats...
http://t1.gstatic.co...gGcMNs1nKgtrPWA
#3116
Posté 01 août 2011 - 01:26
#3117
Posté 01 août 2011 - 02:40
So.... then they were the Vorcha?Vertigo_1 wrote...
Some randomness:
twitter.com/#!/CaseyDHudson/status/97906675377385472
"And for some similar #MassEffect trivia: the initial ME story had batarians instead of geth, and the batarians were small bat-like people."
Bats...
#3118
Posté 01 août 2011 - 03:49
#3119
Posté 01 août 2011 - 04:27
Destroy Raiden wrote...
What they could've done during the sm instead of making it dependent on their loyalty they could've done a random dice roll
I brought that up a while back. Make loyalty increase odds of survival, not guarantee it.
Most people just said they liked being able to secure the outcome they wanted without constantly reloading a save, thank you very much.
#3120
Posté 01 août 2011 - 09:58
http://twitter.com/#!/dsilvermanea
He is releasing two more at the end of (his) day. Its the same prop as the ME3 CE buyers will be getting, so its nice to either get it really early or even get the prop if you dont intend to get CE.
Modifié par Captain Crash, 01 août 2011 - 09:59 .
#3121
Posté 01 août 2011 - 10:37
I don't agree with this because I did the extra work to make sure the majority of my team got over their personal issues so they could live to see ME3. If they still died after that I would not be a happy space camper.The Interloper wrote...
Destroy Raiden wrote...
What they could've done during the sm instead of making it dependent on their loyalty they could've done a random dice roll
I brought that up a while back. Make loyalty increase odds of survival, not guarantee it.
Most people just said they liked being able to secure the outcome they wanted without constantly reloading a save, thank you very much.
#3122
Posté 02 août 2011 - 02:13
"No more #Normandy avatar codes today. Sorry. In my mad dash to make my flight, the flier with the code flew away. Someone at #SFO is lucky"
LOL...
twitter.com/#!/dsilvermanea/status/98216239129829376
"I'll see if i can get more tomorrow. Follow @masseffect. Will send codes through there"
Modifié par Vertigo_1, 02 août 2011 - 04:55 .
#3123
Posté 02 août 2011 - 02:55
#3124
Posté 02 août 2011 - 07:13
"Like #masseffect #dragonage at comic con via #biowarepulse ? What do you want to see at #gamescon in Germany? Planning content now!"
Modifié par Vertigo_1, 02 août 2011 - 07:13 .
#3125
Posté 02 août 2011 - 07:36
Hellbound555 wrote...
so..batarians were quarian slaves? implications of parallel multiverses unpleasant.
Um, no. Or at least, not necessarily. Casey's not saying the original enemies (batarians) were called "geth" and/or had the same general backstory. He's saying that in the initial story drafts they filled the same role: they were Saren's army and what players would get to shoot the most. Now, it's entirely possible the batarians really did have a backstory as a slave race of the quarians, but Casey's statement just doesn't address that one way or the other.




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