The Twitter Thread - "Casey Hudson says..."
#351
Posté 15 mai 2011 - 07:13
Especially when I've already been saddled with two characters I barely tolerate (Tali and Liara)
#352
Posté 15 mai 2011 - 07:45
That would increase replay value and could be described as an 'interesting new thing'.
@Godwood, agreed I'm no fan of Tali or Liara either if they add to that Grunt, Jacob and Miranda while missing out Thane... I might just cry!
Modifié par wildannie, 15 mai 2011 - 07:52 .
#353
Posté 15 mai 2011 - 08:10
#354
Posté 15 mai 2011 - 08:13
*scratches chin*
#355
Guest_elektrego_*
Posté 15 mai 2011 - 08:20
Guest_elektrego_*
Vertigo_1 wrote...
------------------------------------------------------------
http://twitter.com/#...607879346356224
"Love interests won't all necessarily be permanent squad members in #ME3 . Interesting new things happening in that area."
Good. This squad inbreeding finally stops.
Gianna? Here I come! (Fingers crossed!)
-
More replay value? I am already on run number 14 in ME2 and far from done. Looks like I'll be playing ME3 for the rest of my life ;-)
Modifié par elektrego, 15 mai 2011 - 08:20 .
#356
Posté 15 mai 2011 - 08:25
Vertigo_1 wrote...
http://twitter.com/#...607213483823104
"Still doing interrupts, but as with most things, the team has figured out some better ways to do them in #ME3"
This is somehow really great news...
I approve. I understand they needed a way for interrupts to be more understandable to the player, but I could have done without the silly sound effect, and the voiced line fading away (as opposed to stopping suddenly).
#357
Posté 15 mai 2011 - 08:27
atheelogos wrote...
I wouldn't mind if Thane was left out. He's near death anyway. I wouldn't be surprised if he's killed off in this game.
I guess I'm just hoping that the games being designed to appeal to all the fans... share the love
#358
Posté 15 mai 2011 - 08:32
I think this would serve to make a more reasonable, closely-knit number of squadmates per story playthrough while satisfying the maximum number of fans and it would even make perfect sense story-wise. If this is 'World War II', as Hudson's stated, then there are going to be battles on many fronts. Not all of these battles will involve Shepard.
Jacob might rejoin the Corsairs and lead them to glory halfway across the galaxy while the Normandy does her part. Conversely, Jack could stave off a Cerberus assault without getting your hands dirty.
#359
Posté 15 mai 2011 - 08:44
JeffZero wrote...
The 'more replay value' statement is lending further support to my little theory (that has been mentioned in this thread recently, go figure!) that some of the LIs will be chosen from a pool of several potential full-time squadmates, meaning there will be lots of options but limited availability.
I think this would serve to make a more reasonable, closely-knit number of squadmates per story playthrough while satisfying the maximum number of fans and it would even make perfect sense story-wise. If this is 'World War II', as Hudson's stated, then there are going to be battles on many fronts. Not all of these battles will involve Shepard.
Jacob might rejoin the Corsairs and lead them to glory halfway across the galaxy while the Normandy does her part. Conversely, Jack could stave off a Cerberus assault without getting your hands dirty.
I concur.
Maybe its just rampany fanboyism in me, but reading between the lines of everything thats been delivered from BioWare, ME3 is sounding like there is going to be a lot going on behind the play, so to speak.
#360
Posté 15 mai 2011 - 10:20
GodWood wrote...
Not keen on the whole "Not all LIs will necessarily be perma squaddies" thing.
Especially when I've already been saddled with two characters I barely tolerate (Tali and Liara)
Agreed. I'm not keen on Tali being a full squadmate (instead of say Jack/Miranda) having been stuck with her for 2 games. Liara I havent really got a problem with, and neither does my Fem-Shep
#361
Posté 15 mai 2011 - 10:52
#362
Posté 15 mai 2011 - 11:24
Waltzingbear wrote...
Well, devs will always describe their games with mind-blowing statements.antique_nova wrote...
As for mission variations and non linear combat, ME devies will want to look at the new game Brink. I have only seen the trailers and dev videos for it and it's something to in awe at.
That games looks to be the new game to dominate after ME3 in story variation and how your choices can affect the story.
From what I;ve seen it's nothing but an objective based multiplayer game with a few Assassin's Creed's moves in the mix. Reviews are also not very complimenting.
That's not the topic here however... {smilie}
I wasn't complementing the game as a whole, i was complementing that the variety of ways that you could complete a mission.
Replays? He means that they're working more on different ways of playing
ME3 instead of increasing game length? Personally, i can't remember
which game was longer, but i think ME2 might be longer if you add up all
the DLCs as well.
Modifié par antique_nova, 15 mai 2011 - 11:25 .
#363
Posté 15 mai 2011 - 01:51
I agree 100%.atheelogos wrote...
I wouldn't mind if Thane was left out. He's near death anyway. I wouldn't be surprised if he's killed off in this game.
[remembers the fact that Thane is a full-fledged love interest]
I disagree 100%.
#364
Posté 15 mai 2011 - 01:53
#365
Posté 15 mai 2011 - 02:00
JeffZero wrote...
The 'more replay value' statement is lending further support to my little theory (that has been mentioned in this thread recently, go figure!) that some of the LIs will be chosen from a pool of several potential full-time squadmates, meaning there will be lots of options but limited availability.
Do you mind elaborating on this theory JeffZero? I looked back in this thread but i cant seem to find it.
#366
Posté 15 mai 2011 - 02:12
noisecode wrote...
JeffZero wrote...
The 'more replay value' statement is lending further support to my little theory (that has been mentioned in this thread recently, go figure!) that some of the LIs will be chosen from a pool of several potential full-time squadmates, meaning there will be lots of options but limited availability.
Do you mind elaborating on this theory JeffZero? I looked back in this thread but i cant seem to find it.
I think people are hoping that all their favourite characters would return as full-squadmates and be on the Normandy to talk to and that, and therefore I think out of all the possible returning squadmates there's 15-16 of them max.
And having 15 squadmates all at once on a ship would be a little silly when we could only take 2 with Shep on each mission. What I think JeffZero is getting to is that there is like a 'roster spot' of lets say for 8-9 full time squadmates that player's can choose themselves or at least get to choose 4 slots or something and means there's a potential of different combination of characters for each seperate playthrough that won't always be the same thanks to your choices throughout the game.
One example could be choosing let's say Samara and Thane for the final 2 squadmate slots on the Normandy, in another playthrough you might decide to take Mordin and Legion instead. Of course another thing it is very likely that some of these squadmates would be on their respective worlds and recruiting them would depend on the order of when to travel to each homeworld, so anyone desperate to get Legion on their team early would possibly have to travel to Rannoch and resolve the geth/quarian conflict first.
Modifié par Sparroww, 15 mai 2011 - 02:16 .
#367
Posté 15 mai 2011 - 03:16
Sparroww wrote...
noisecode wrote...
JeffZero wrote...
The 'more replay value' statement is lending further support to my little theory (that has been mentioned in this thread recently, go figure!) that some of the LIs will be chosen from a pool of several potential full-time squadmates, meaning there will be lots of options but limited availability.
Do you mind elaborating on this theory JeffZero? I looked back in this thread but i cant seem to find it.
I think people are hoping that all their favourite characters would return as full-squadmates and be on the Normandy to talk to and that, and therefore I think out of all the possible returning squadmates there's 15-16 of them max.
And having 15 squadmates all at once on a ship would be a little silly when we could only take 2 with Shep on each mission. What I think JeffZero is getting to is that there is like a 'roster spot' of lets say for 8-9 full time squadmates that player's can choose themselves or at least get to choose 4 slots or something and means there's a potential of different combination of characters for each seperate playthrough that won't always be the same thanks to your choices throughout the game.
One example could be choosing let's say Samara and Thane for the final 2 squadmate slots on the Normandy, in another playthrough you might decide to take Mordin and Legion instead. Of course another thing it is very likely that some of these squadmates would be on their respective worlds and recruiting them would depend on the order of when to travel to each homeworld, so anyone desperate to get Legion on their team early would possibly have to travel to Rannoch and resolve the geth/quarian conflict first.
That is an interesting idea, and almost certaintly would work well. Lending further credence to this theory is the fact that, Jame "Sanders" Vega, Liara, and the VS are the only three "Definite" squad mates. Assuming your Shepard got everyone but two squad mates killed (imports of dead shepard dont work) this gives you a pool of five. Still plenty of people to chose from (one less than mass effect 1). If everyone survived, and assuming bioware is implenting this system) than i reckon you could choose between 5 and six additional squad mates.
This i think would make everyone happy, while at the same time stopping the squad from balooning.
plus did'nt hudson say everyone is making an appearance in some capacity?
Lets hope you're right.
Modifié par noisecode, 15 mai 2011 - 03:17 .
#368
Posté 15 mai 2011 - 04:02
This doesn't make sense to me. One of the factors in deciding on companion numbers is resource allocation. From a resource standpoint it seems silly to write and execute fully functioning, permanent squadmates and then limit access to them. To me it makes more sense to have a smaller pool of permanent squadmates and then make some available temporarily than have a large number of full squadmates not being utilized. Especially considering how each permanent squaddie added take some of the resources from the others. We'd be lucky to get any conversations with them at all if they had too many options.JeffZero wrote...
The 'more replay value' statement is lending further support to my little theory (that has been mentioned in this thread recently, go figure!) that some of the LIs will be chosen from a pool of several potential full-time squadmates, meaning there will be lots of options but limited availability.
+1! Someone ask about the dancing turian while they're still in the stage to add in minor cameos! I love that guy.cbutz wrote...
Please ask about the Techno Turian, he has grown on me these past few months!
#369
Posté 15 mai 2011 - 04:24
Right so just read the whole 'not all LI will be full squadmates' and interesting things and all that. That aside I doubt they'll be doing the squadmate pot. It goes against what they've been saying and also would require far to much. 10 squadies in ME2 was straining them enough for dialog resources, I don't want to see a game based off 15 or more. I hope they keep it to a smaller number current known is 5(6), adding 1-2 more would be about right.
Modifié par Adhin, 15 mai 2011 - 04:29 .
#370
Posté 15 mai 2011 - 04:31
Casey Hudson
@
.@LiquidMathew We have some new (and unannounced) characters that will be cool and quite different from what we've done before."
Seems as if there are going to be at least 2 more newbies, given this tweet. Not sure how many more spots there will be up for grabs then. E3 is my last hope for some decent squad news.
#371
Posté 15 mai 2011 - 04:50
Apollo Starflare wrote...
So far he is doing a great job of answering the sort of questions that arise after events like E3 that never get asked in interviews etc. yet aren't secret enough to be kept from the fanbase. I love twitter (and Casey obv) for making this possible.
@Gatt9: I think that is quite a one sided way of looking at some of those characters. And Tali didn't seem to really hate Miranda and Jacob - her main beef was with Legion. Also just because one character hates another one doesn't mean they won't sign up with Shepard? Most of them respect Shepard so much they would do almost anything for him/her, especially with the Galaxy at stake.
Tali walked onto the boat telling them "Not to make nice", and took every chance to remind shephard she did not like Cerberus for trying to kill her people. Miranda and Jacob are very unlikely to be her friends.
Regardless, you're assuming respect to the level of fanaticism, to the point of ignoring all other responsibility. It's unlikely they're all going to sign up because they've joined the Shepherd Cult.
Jack for example put her feelings aside once already, and who knows maybe the decision of whether you recruit her or not comes at the expense of the ability to recruit Miranda?
You're assigning events that didn't occur here. Jack got on the boat because it was either that or go back to her cell. She then spent most of her time in the basement not talking to anyone at all, talking about how much she'd like to steal the boat. She didn't have an epiphany, getting on the boat was her only real option at the time.
Further, Jack is a hardened criminal, she's a murderer, she's a pirate, odds are very good she gets within sight of an Alliance vessel and they'll have orders to kill on sight.
Miranda seems disenchanted with Cerberus by the end of the game, she is a professional and would have no reason not to volunteer to be on the crew this time around.
The Alliance isn't going to let a high ranking Terrorist official onto one of their finest ships without a doomsday event. Especially an Alliance official who was part of the Terrorist organization's effort to steal the design for their finest ship and duplicate it. Miranda was very gone after the end of ME2 if Shepherd is back in the Alliance.
Grunt considers Shepard his Battlemaster and is already a part of Clan Urdnot.
He's a Krogan, he'd get *really* bored sitting on an Alliance Cruiser not fighting anything for months or years before the invasion takes place. Plus, why would the Alliance allow an untrained alien operative crew their ship?
Jacob has no reason not to come back (although I kinda doubt he'll be back for other reasons).
He's an operative for a terrorist organization that stole the design for one of their strongest ships and secretly rebuilt it, putting him back is possible, but he'd undoubtably not be put on anything that even remotely resembled sensitive tech or missions for a very long time.
Samara grows to respect Shepard immensely and says she would work with them again if it came to it.
She's also Justicar, and her code and the Alliance's are two different things. I doubt the Alliance would've allowed her to stay on the ship when Shepherd returned, mainly because she follows her code and not the Alliance's rules. She's another one that would've been right out as soon as the ship docked.
Zaeed was certainly in it for the money primarily, but his respect for Shepard would mean there is no reason why he wouldn't sign on again in a heartbeat.
What respect? I had to drop a building on him and threaten to leave him in order to get him to quit trying to chase his old friend. I didn't get his respect, I got a strong reason to order EDI to actively monitor the door to my room while I was sleeping, and maybe even considering asking Grunt to stand guard too. He's there because he was paid, nothing more.
Legion, again, has respect for Shepard and strong desire to see the Reapers lose.
Legion's an enigma, there's something going on there, but ME2 didn't give us nearly enough info.
Underlining all that is the fact that the ME2 crew DID want to be there. Certainly as much as most of the ME1 crew. They signed on to complete the mission, for varying reasons sure, but all chose to do so. Doesn't matter if some were paid or not, and they all grew to respect Shepard as a commander. They have just as much reason to sign up in ME3 as any of the ME1 team do.
You're again assigning things that were never expressed. There was never any Shepherd worshipping, they signed on to do a job, for their own reasons, and they did it. There's no indication anywhere that he obtained their undying love and adoration.
Some of them are more likely to be imprisoned than allowed within a mile of the Normandy, some of them were on the boat because of a lack of options. A couple of them were on that boat only because of the dire circumstances of the situation that was at hand, and pretty much none of them would've been allowed to crew her for even an hour after the ship was turned over to the Alliance as the bulk of them are either criminals, completely untrained in military roles, or hold strongly to philosophies completely incompatible with Alliance policy.
Modifié par Gatt9, 15 mai 2011 - 04:51 .
#372
Posté 15 mai 2011 - 04:58
I mean really, if anyone at all died, it is because of either the lack of mission or upgrgrade completion, or choosing the wrong people for the Suicide mission roles. With the exception of Mordin I suppose, since he seems to randomly die despite loyalty mission, etc.
To bring my rambling to a conclusion here, I think that Bioware deciding who the permanent squad mates will be based on who can possibly be dead sucks. I mean, Shepard can technically die at the end.. In which case the story ends there. If you are upset that you killed Garrus, Tali and Miranda(Not confirmed, but an example) at the end and ME3 is breaking from that specific canon of yours, maybe you should play another playthru and try to keep your squad alive like a good commander.
Either all of that, or I'm just worried that my favorite lunatic Jack will be relegated to a Shadow Broker style one mission appearance and romance conclusion. That is probably it.
#373
Posté 15 mai 2011 - 05:14
While it's true that few people probably ended with the majority of their squad dead, it's very possible that the majority ended with at least one person dead. And the one(s) that died could be almost anyone, depending on choices. By that logic, a particular squadmate might be dead in over half the plays by virtue of a common poor decision or unpopularity.sirgippy wrote...
I understand that theoretically, almost all team members can die in the final mission. But realistically, who wants to import a save where almost everyone dies? I can see doing so as an experiment but if you did not do the characters' loyalty missions or upgrades, is this not a sign that you did something wrong and should maybe retry your game with a more thorough play thru?
I mean really, if anyone at all died, it is because of either the lack of mission or upgrgrade completion, or choosing the wrong people for the Suicide mission roles. With the exception of Mordin I suppose, since he seems to randomly die despite loyalty mission, etc.
To bring my rambling to a conclusion here, I think that Bioware deciding who the permanent squad mates will be based on who can possibly be dead sucks. I mean, Shepard can technically die at the end.. In which case the story ends there. If you are upset that you killed Garrus, Tali and Miranda(Not confirmed, but an example) at the end and ME3 is breaking from that specific canon of yours, maybe you should play another playthru and try to keep your squad alive like a good commander.
Either all of that, or I'm just worried that my favorite lunatic Jack will be relegated to a Shadow Broker style one mission appearance and romance conclusion. That is probably it.
I don't think they're just going to write off all of the ME2 squadmates because they can die, but they have been looking at the statistics from the data they get back, so I do think that data regarding character deaths may play a part in who makes it onto the team. Which worries me for some of my favorites like Jack (who was somewhat unpopular) and Mordin (who was popular but, as you said, was also at high risk to die because of people who didn't understand the Hold the Line part of the final mission).
#374
Posté 15 mai 2011 - 05:27
#375
Posté 15 mai 2011 - 05:29




Ce sujet est fermé
Retour en haut





