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The Twitter Thread - "Casey Hudson says..."


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#3901
NotSoIllusiveMan

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MalcolmM wrote...

NotSoIllusiveMan wrote...

So let's say the adept has 3 slots: can we choose Pistols, Assault Rifles and Shotguns instead of pistols, smg's and heavy weapons?


I think the 3 slots are independant of the Heavy weapon. It reads to me that your class has x slots + heavy weapon

So there's going to be a Disable/Enable heavy weapons Button? 

#3902
krzimmer

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NotSoIllusiveMan wrote...

krzimmer wrote...

Vertigo_1 wrote...

Here is confirmation/clarification:

twitter.com/#!/manveerheir/status/104276664300748800

"You don't have to bring heavy weapons with you if you don't want"

WOOT!

And then you get surprise attacked by an Atlas and you're like "No problem, let me just bull out my M920 Cain- aaaaaaaawwwwwww."

Watched gamescom gameplay footage with Atlas fight? He was defeated ridiculous easily. Though the difficulty the devs are showing us is "Ultra Easy"... Atlas just turns his back to you while shooting Liara...

Yeah I watched it, and I'm not being serious.;)

#3903
Savber100

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Vertigo_1 wrote...

NotSoIllusiveMan wrote...

So let's say the adept has 3 slots: can we choose Pistols, Assault Rifles and Shotguns instead of pistols, smg's and heavy weapons?


It's up to 3 weapon types plus Heavy weapon.
So yeah any three types you want and you have the option of NOT bringing in a heavy weapon


Then, what's the point of the SMG? I honestly can't think of any reason not to just use the AR over the SMG if we get the option to choose seeing how the SMG was just a poor man's AR (except the Locust). 

Modifié par Savber100, 18 août 2011 - 08:16 .


#3904
RenegadeXV

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I wonder if there are any bonuses for not carrying weapons? For example, abandoning heavy weapons could give you +10% storm speed.

Modifié par COGNiTiON 1, 18 août 2011 - 08:25 .


#3905
Vertigo_1

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NotSoIllusiveMan wrote...
So there's going to be a Disable/Enable heavy weapons Button?


Yes as was confirmed by a developer. I posted it before.

#3906
Mims

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Yesss. Finally my adept can stop looking like an overparanoid lunatic. Two weapons is all I need.

#3907
Benchpress610

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krzimmer wrote...

Vertigo_1 wrote...

Here is confirmation/clarification:

twitter.com/#!/manveerheir/status/104276664300748800

"You don't have to bring heavy weapons with you if you don't want"

WOOT!

And then you get surprise attacked by an Atlas and you're like "No problem, let me just pull out my M920 Cain- aaaaaaaawwwwwww."

Hehe, just what I was just saying....

#3908
sp0ck 06

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Savber100 wrote...

Vertigo_1 wrote...

NotSoIllusiveMan wrote...

So let's say the adept has 3 slots: can we choose Pistols, Assault Rifles and Shotguns instead of pistols, smg's and heavy weapons?


It's up to 3 weapon types plus Heavy weapon.
So yeah any three types you want and you have the option of NOT bringing in a heavy weapon


Then, what's the point of the SMG? I honestly can't think of any reason not to just use the AR over the SMG if we get the option to choose seeing how the SMG was just a poor man's AR (except the Locust). 


Actually I would say the Locust is the ONLY SMG that fits the "poor man's AR" category.

The Tempest was great for taking down big, tough enemies at medium to close range because it could put such a huge volume of fire down range, something that no AR could do as effectively.

Although I do hope they make more of a distinction overall between SMGs and ARs

#3909
100k

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Vertigo_1 wrote...

Mac Walters gets another question he can't answer and tries to redirect to Preston Watamaniuk

twitter.com/#!/macwalterslives/status/104245295549911041
"@PWatamaniuk? "@NikoB_IV: In ME3 I can choose which weapon I want, right?! So, if I have 3 slots, I can choose to only carry a pistol ?"

And gets this response from Manveer:

twitter.com/#!/manveerheir/status/104246907349647360
"Yes you can choose to only carry a pistol if you want"


There's so going to be pistol only runs in ME3 for me :D


*after hearing the depressing news about pre-set armor options...*


AAAAAAWWWW YEEEEEEEEEEAAAAAAAAAAAAAAA!!!!

#3910
Vertigo_1

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twitter.com/#!/PWatamaniuk/status/104297895704014848

"You need to have at least one gun. Very expensive to have no guns at all on the animation side."

Modifié par Vertigo_1, 18 août 2011 - 09:29 .


#3911
Cancer Puppet

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sp0ck 06 wrote...

Savber100 wrote...

Vertigo_1 wrote...

NotSoIllusiveMan wrote...

So let's say the adept has 3 slots: can we choose Pistols, Assault Rifles and Shotguns instead of pistols, smg's and heavy weapons?


It's up to 3 weapon types plus Heavy weapon.
So yeah any three types you want and you have the option of NOT bringing in a heavy weapon


Then, what's the point of the SMG? I honestly can't think of any reason not to just use the AR over the SMG if we get the option to choose seeing how the SMG was just a poor man's AR (except the Locust). 


Actually I would say the Locust is the ONLY SMG that fits the "poor man's AR" category.

The Tempest was great for taking down big, tough enemies at medium to close range because it could put such a huge volume of fire down range, something that no AR could do as effectively.

Although I do hope they make more of a distinction overall between SMGs and ARs


Aren't the primary differences between the two the calibur of ammunition used and effective range? I just googled the skorpion SMG and the M-16 assault rifle, and the rate of fire for both weapons is comparable so that's not really a defining factor for either class of weapon.

In short, both weapons function similarly, but fill different roles. An SMG's compact size makes it ideal for close quarters fighting (especially indoors), while the assault rifle (a misnomer imo) is better suited to taking on opponents down range with clearer lines of sight.

The more I think about it, the sillier it seems to me for Commander Shepard to be toting around an assault rifle in the first place. In so far as ME2's style of combat is concerned, at any rate. ME1 makes more sense, but even in that game an SMG (if they had been in that game) and a Sniper rifle would have probably been more than sufficient.

SMG's are common in small units, and Shepard leads a small unit. That said, you'll have to pry my revenant from my cold, dead hands!

#3912
Stardusk78

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Savber100 wrote...

Vertigo_1 wrote...

NotSoIllusiveMan wrote...

So let's say the adept has 3 slots: can we choose Pistols, Assault Rifles and Shotguns instead of pistols, smg's and heavy weapons?


It's up to 3 weapon types plus Heavy weapon.
So yeah any three types you want and you have the option of NOT bringing in a heavy weapon


Then, what's the point of the SMG? I honestly can't think of any reason not to just use the AR over the SMG if we get the option to choose seeing how the SMG was just a poor man's AR (except the Locust). 


SMG is a much better shield stripper than any AR.

#3913
Guest_lightsnow13_*

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Stardusk78 wrote...

Savber100 wrote...

Vertigo_1 wrote...

NotSoIllusiveMan wrote...

So let's say the adept has 3 slots: can we choose Pistols, Assault Rifles and Shotguns instead of pistols, smg's and heavy weapons?


It's up to 3 weapon types plus Heavy weapon.
So yeah any three types you want and you have the option of NOT bringing in a heavy weapon


Then, what's the point of the SMG? I honestly can't think of any reason not to just use the AR over the SMG if we get the option to choose seeing how the SMG was just a poor man's AR (except the Locust). 


SMG is a much better shield stripper than any AR.


Sounds sexy.

#3914
100k

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Vertigo_1 wrote...

twitter.com/#!/PWatamaniuk/status/104297895704014848

"You need to have at least one gun. Very expensive to have no guns at all on the animation side."


Hey, I expected nothing less (pun intended).

:happy::happy::happy:

#3915
Jayce

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Tempest and Mattock FTW!!!

Now if only Infiltrators can pack the Widow and a grenade launcher too, I'm all set.

#3916
Thrombin

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NotSoIllusiveMan wrote...
Watched gamescom gameplay footage with Atlas fight? He was defeated ridiculous easily. Though the difficulty the devs are showing us is "Ultra Easy"... Atlas just turns his back to you while shooting Liara...


That's how I used to take out the Ymir Mechs in ME2 as an Engineer. Send a drone at them and they turn to fight it while you can shoot at their backs from behind.

Admittedly, the Atlas is supposedly smarter than a mech but, to be fair, Liara was the one in his field of vision shooting at him and it's not like the operator can feel the bullets in the unit's back as he's just in the driver's seat.

Still, it did seem a bit easy.

#3917
Benchpress610

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sp0ck 06 wrote...
Actually I would say the Locust is the ONLY SMG that fits the "poor man's AR" category.

The Tempest was great for taking down big, tough enemies at medium to close range because it could put such a huge volume of fire down range, something that no AR could do as effectively.

Although I do hope they make more of a distinction overall between SMGs and ARs

I desagree. The Revenant has a higher ratge of fire with sismilar ammo capacity, and being an AR has higher damage per round

#3918
G0ldmember

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---edit---

Ugh, doublepost. Please delete. :huh:

Modifié par G0ldmember, 18 août 2011 - 11:13 .


#3919
G0ldmember

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Vertigo, could you please ask if its possible to change class when you import a save file from me2?

I did my ultimate run with the soldier type, but I want to go back being a vanguard in me3.

Thanks on beforehand. =]

#3920
Vertigo_1

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G0ldmember wrote...

Vertigo, could you please ask if its possible to change class when you import a save file from me2?

I did my ultimate run with the soldier type, but I want to go back being a vanguard in me3.

Thanks on beforehand. =]


I asked though I think it was mentioned that you could.

-------------------------------------
twitter.com/#!/macwalterslives/status/104332861024382976

"Hey Mac, my LI died during the Suicide Mission. Will Shepard remember this in #ME3?"

"#ME3 It'd be very cold if they didn't!"

Modifié par Vertigo_1, 18 août 2011 - 11:27 .


#3921
Benchpress610

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G0ldmember wrote...

Vertigo, could you please ask if its possible to change class when you import a save file from me2?

I did my ultimate run with the soldier type, but I want to go back being a vanguard in me3.

Thanks on beforehand. =]

You can change the class when importing a saved file from ME1 into ME2. I don't see a reason why they'd change that in ME3

#3922
Benchpress610

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Cancer Puppet wrote...

Aren't the primary differences between the two the calibur of ammunition used and effective range? I just googled the skorpion SMG and the M-16 assault rifle, and the rate of fire for both weapons is comparable so that's not really a defining factor for either class of weapon.

In short, both weapons function similarly, but fill different roles. An SMG's compact size makes it ideal for close quarters fighting (especially indoors), while the assault rifle (a misnomer imo) is better suited to taking on opponents down range with clearer lines of sight.

The more I think about it, the sillier it seems to me for Commander Shepard to be toting around an assault rifle in the first place. In so far as ME2's style of combat is concerned, at any rate. ME1 makes more sense, but even in that game an SMG (if they had been in that game) and a Sniper rifle would have probably been more than sufficient.

SMG's are common in small units, and Shepard leads a small unit. That said, you'll have to pry my revenant from my cold, dead hands!



In real life the difference between a SMG and an AR is the power behind the round. SMG’s have shorter barrels fire pistol rounds which carries smaller amounts of gunpowder in the casing, while AR have longer barrels and fire, what else?. Rifle rounds with larger amount of gunpowder. This makes for significantly higher muzzle velocity for the AR than the SMG. Higher muzzle velocity translates into higher damage to the target. Although most SMG’s fire higher caliber rounds (usually 9mm) than AR’s (usually 7.62 or 5.35 NATO), the higher muzzle velocity of the AR round trumps the bullet size advantage for the SMG.
 
Special ops branches while preferring the shorter and more maneuverable SMG for close combat, always have wanted the power and more controllable characteristics of the AR.
Weapons manufacturers have resolved the assault rifle’s size disadvantage compared to the SMG by introducing collapsible stocks and bringing the bridge of the weapon closer to the firing mechanism thus reducing the overall length of the rifle without reducing the length of the barrel. So most Special ops today carry AR’s although at first sight they look like SMG’s

#3923
G0ldmember

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Benchpress610 wrote...

You can change the class when importing a saved file from ME1 into ME2. I don't see a reason why they'd change that in ME3


Well, that was because "you died" and were rebuild, which would make sense that you could chose whatever you want to be/look. That excuse isnt the case this time...so.....

Vertigo_1 wrote...

I asked though I think it was mentioned that you could.


If you happen to run across where that was said, could you give me the link? It would mean so much to me knowing that I dont have to do a 4th playthrough. :)

#3924
Someone With Mass

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Vertigo_1 wrote...
twitter.com/#!/macwalterslives/status/104332861024382976

"Hey Mac, my LI died during the Suicide Mission. Will Shepard remember this in #ME3?"

"#ME3 It'd be very cold if they didn't!"


I'll just add that to the list of stuff I won't see and to look it up on YouTube some time after release. ^_^

#3925
Vertigo_1

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G0ldmember wrote...
If you happen to run across where that was said, could you give me the link? It would mean so much to me knowing that I dont have to do a 4th playthrough. :)


twitter.com/#!/CaseyDHudson/status/79739773488603136

"Yes, in #ME3 you can revisit your character's facial features and hair etc, as well as re-spec your class and skills."

And what Bench said

Modifié par Vertigo_1, 18 août 2011 - 11:48 .