luk4s3d wrote...
Sorry but i couldnt finish that garbage, the bloke has no idea what he's talking 'bout!
What do you mean, ME2s plot was broken?
Well, in my opinion, the main objective and motivating purpose of ME2 (stopping the collectors), is totally pointless in so far as advancing the main story of the mass effect series as a whole (stopping the reapers). The way I see it, the whole collector threat can be filed under "longest side-mission ever".
Let me break it down as I see it:
ME1: Commander Shepard uncovers the secret to the prothean extinction (reapers), and sets off to prevent them from launching a surprise invasion of the galaxy. He succeeds, thus saving the day.
ME2: Shepard is KIA for two years, and when he wakes up he goes off to fight the collectors; evil minions of the reapers who are building a new reaper using humans as the primary "component". The other reapers, out in dark space, begin traveling to the galaxy immediately after the events of ME1, and
can, depending on the order you choose (if you have the arrival DLC) actually make it into the galaxy
before you even finish with the collectors. Otherwise, it's pretty much right after.
This means the reaper being constructed by the collectors will play absolutely no part in the invasion, as it will not even be complete when it's buddies arrive. The collectors are just really proactive and like to get a jump on their work, I guess.
ME3: The reapers invade, and Shepard must rally the races of the galaxy for the obvious goal of self-preservation.
So, cut out Mass Effect 2 and tell me what we're missing from the main story progression. Nothing, right? We've got great characters, and a few things are set up that can potentially pay-off in ME3, sure. However, the collector plot is pointless in relation to the reaper invasion. That's why I say ME2's story is broken.
polite
Modifié par Cancer Puppet, 26 août 2011 - 05:41 .