Awesome. Happy about this.Vertigo_1 wrote...
https://twitter.com/...156013835001857
"How many mods are there in total? I know there are about 57 powers according to @manveerheir"
"#ME3 has 25 weapon mods, 5 per weapon type. Each of these have multiple power levels to collect."
The Twitter Thread - "Casey Hudson says..."
#4976
Posté 04 septembre 2011 - 01:07
#4977
Posté 04 septembre 2011 - 01:12
#4978
Posté 04 septembre 2011 - 01:41
Vertigo_1 wrote...
Hudson wants to know...
twitter.com/#!/CaseyDHudson/status/110106002673778690
"What #MassEffect collectible would you most want to have?"
Blasto.
Also, a reaper would be cool.
#4979
Posté 04 septembre 2011 - 01:47
Vertigo_1 wrote...
twitter.com/#!/PWatamaniuk/status/110156013835001857
"How many mods are there in total? I know there are about 57 powers according to @manveerheir"
"#ME3 has 25 weapon mods, 5 per weapon type. Each of these have multiple power levels to collect."
Well we knew how many powers/points we would get in ME3 so I asked how many mods are in. The answer is more surprising than I thought (the multiple power levels part)
"OMG, THATS NOT ENOUGH, OMG NOT AN RPG ANYMORE!!!!!"
I kid, I kid. Great news, thanks Vertigo!
#4980
Posté 04 septembre 2011 - 02:07
twitter.com/#!/CaseyDHudson/status/110164134934487040
"Spent today working out a different type of map: the emotional arc of the #ME3 story as shaped by specific tracks in the score."
----------------------------------------------------------------------
twitter.com/#!/PWatamaniuk/status/110157457451520000
"I recently made an excel sheet that generates all of the GUI image asset names for art. Upwards of a 1000."
Modifié par Vertigo_1, 04 septembre 2011 - 02:07 .
#4981
Posté 04 septembre 2011 - 02:23
Im sorry, but what is a GUI?Vertigo_1 wrote...
My favorite of the day:
twitter.com/#!/CaseyDHudson/status/110164134934487040
"Spent today working out a different type of map: the emotional arc of the #ME3 story as shaped by specific tracks in the score."
----------------------------------------------------------------------
twitter.com/#!/PWatamaniuk/status/110157457451520000
"I recently made an excel sheet that generates all of the GUI image asset names for art. Upwards of a 1000."
#4982
Posté 04 septembre 2011 - 02:24
#4983
Posté 04 septembre 2011 - 02:32
Thanks a bundle.Vertigo_1 wrote...
GUI= Graphical User Interface = HUD, Talents, Menu, Codex, Journal, etc
#4984
Posté 04 septembre 2011 - 02:55
Vertigo_1 wrote...
My favorite of the day:
twitter.com/#!/CaseyDHudson/status/110164134934487040
"Spent today working out a different type of map: the emotional arc of the #ME3 story as shaped by specific tracks in the score."
Funny thing, the most thing I'm excited to hear/see is the score and how it'll effect the atmosphere of whatever scenario playing out. Maybe it's because I'm a musican, noooooooo, but great news.
#4985
Guest_lightsnow13_*
Posté 04 septembre 2011 - 03:07
Guest_lightsnow13_*
Vertigo_1 wrote...
twitter.com/#!/PWatamaniuk/status/110156013835001857
"How many mods are there in total? I know there are about 57 powers according to @manveerheir"
"#ME3 has 25 weapon mods, 5 per weapon type. Each of these have multiple power levels to collect."
Well we knew how many powers/points we would get in ME3 so I asked how many mods are in. The answer is more surprising than I thought (the multiple power levels part)
Wait...whats a power level? Will you be able to level up the mod into different ways? Similar to the abilities?
#4986
Posté 04 septembre 2011 - 03:13
Vertigo_1 wrote...
Hudson wants to know...
twitter.com/#!/CaseyDHudson/status/110106002673778690
"What #MassEffect collectible would you most want to have?"
I'm still waiting on those Garrus figures.
#4987
Posté 04 septembre 2011 - 03:46
A power level is usually asigned a number. Some power levels are rumored to be over nine thousand, but are quickly dismissed as being impossible.lightsnow13 wrote...
Vertigo_1 wrote...
twitter.com/#!/PWatamaniuk/status/110156013835001857
"How many mods are there in total? I know there are about 57 powers according to @manveerheir"
"#ME3 has 25 weapon mods, 5 per weapon type. Each of these have multiple power levels to collect."
Well we knew how many powers/points we would get in ME3 so I asked how many mods are in. The answer is more surprising than I thought (the multiple power levels part)
Wait...whats a power level? Will you be able to level up the mod into different ways? Similar to the abilities?
#4988
Posté 04 septembre 2011 - 03:54
Kasai666 wrote...
A power level is usually asigned a number. Some power levels are rumored to be over nine thousand, but are quickly dismissed as being impossible.lightsnow13 wrote...
Vertigo_1 wrote...
twitter.com/#!/PWatamaniuk/status/110156013835001857
"How many mods are there in total? I know there are about 57 powers according to @manveerheir"
"#ME3 has 25 weapon mods, 5 per weapon type. Each of these have multiple power levels to collect."
Well we knew how many powers/points we would get in ME3 so I asked how many mods are in. The answer is more surprising than I thought (the multiple power levels part)
Wait...whats a power level? Will you be able to level up the mod into different ways? Similar to the abilities?
I'm such a nerd that I understand the reference...I need to think about toning it down a bit.
(I lol'ed by the way)
#4989
Posté 04 septembre 2011 - 04:12
Vertigo_1 wrote...
twitter.com/#!/EricFagnan/status/109768639602896896
"A properly spec'ed Vanguard will be able to charge A LOT. And with his new power that synergizes with charge, the class is awesome."
That coupled with this from the Lite Q&A with Brenon Holmes thread...
Brenon Holmes wrote...
SuperNova42 wrote...
Hi,
Brenon. Is there any chance that Charge will work like Tela Vasir's did
in LotSB, in that you can use it to navigate the battlefield in
addition to using it as an offensive maneuver?
Mmm, sadly
no... too many targetting / pathing issues. However, we do have fixes
to make Charge more reliable... I will say that the new heavy melee for
them is a lot of fun though... a Trooper was lifted, and then his head
was literally spiked into the ground... [smilie]../../../../images/forum/emoticons/w00t.png[/smilie]
makes Erin Shepard one very happy vanguard. I normally don't take her through on my first run since she's my canon, but I don't think I'll have the patience to wait.
#4990
Posté 04 septembre 2011 - 04:24
Thanks. I tried to make it sound actually imformitive, but also tried not to do the standard "OVER 9000!" that would have been a lot of people's answer's.Biotic Sage wrote...
I'm such a nerd that I understand the reference...I need to think about toning it down a bit.
(I lol'ed by the way)
#4991
Posté 04 septembre 2011 - 04:29
Vertigo_1 wrote...
twitter.com/#!/PWatamaniuk/status/110157457451520000
"I recently made an excel sheet that generates all of the GUI image asset names for art. Upwards of a 1000."
twitter.com/#!/gtez/status/110188330901188609
"It's pretty wicked. Noel built an awesome one for feature Z too!"
-----------------------------------------------------------------------------------------------
Don't like the Liara statue?
twitter.com/#!/CaseyDHudson/status/110197429965570048
"The Koto statue is very stylized but lots of items planned for different tastes."
Modifié par Vertigo_1, 04 septembre 2011 - 04:31 .
#4992
Posté 04 septembre 2011 - 04:55
lightsnow13 wrote...
Vertigo_1 wrote...
twitter.com/#!/PWatamaniuk/status/110156013835001857
"How many mods are there in total? I know there are about 57 powers according to @manveerheir"
"#ME3 has 25 weapon mods, 5 per weapon type. Each of these have multiple power levels to collect."
Well we knew how many powers/points we would get in ME3 so I asked how many mods are in. The answer is more surprising than I thought (the multiple power levels part)
Wait...whats a power level? Will you be able to level up the mod into different ways? Similar to the abilities?
It means (I assume) that upgrades have more powerful versions available. Bit like the original ME weapon upgrades, ie; III < VII < X, but probably handled differently.
#4993
Posté 04 septembre 2011 - 06:40
"Can you change class and appearance at the start of ME3?”
"Yes."
twitter.com/#!/CaseyDHudson/status/110239548818210816
"Just to clarify. You can change class from a loaded save from ME2 at the start of ME3?"
"Correct."
Modifié par Vertigo_1, 04 septembre 2011 - 06:42 .
#4994
Guest_lightsnow13_*
Posté 04 septembre 2011 - 07:02
Guest_lightsnow13_*
Kasai666 wrote...
A power level is usually asigned a number. Some power levels are rumored to be over nine thousand, but are quickly dismissed as being impossible.lightsnow13 wrote...
Vertigo_1 wrote...
twitter.com/#!/PWatamaniuk/status/110156013835001857
"How many mods are there in total? I know there are about 57 powers according to @manveerheir"
"#ME3 has 25 weapon mods, 5 per weapon type. Each of these have multiple power levels to collect."
Well we knew how many powers/points we would get in ME3 so I asked how many mods are in. The answer is more surprising than I thought (the multiple power levels part)
Wait...whats a power level? Will you be able to level up the mod into different ways? Similar to the abilities?
Wait, is that a DBZ reference? Lol...it use to be so good.
#4995
Posté 04 septembre 2011 - 07:07
"How is the length of the game/story compared to ME2?”
"We think #ME3 is about the same, but more replayable."
---------------------------------------------------------------------------------------------
twitter.com/#!/CaseyDHudson/status/110245525076451328
"Do our credits and resources from ME2 get transferred to ME3 when we import or do we lose them & start over again"
"Haven't finalized details but some stuff will transfer, others wouldn't make sense with how #ME3 story and systems work."
Modifié par Vertigo_1, 04 septembre 2011 - 07:09 .
#4996
Posté 04 septembre 2011 - 07:10
Vertigo_1 wrote...
twitter.com/#!/CaseyDHudson/status/110239548818210816
"Just to clarify. You can change class from a loaded save from ME2 at the start of ME3?"
"Correct."
Didn't they say that the import bonus will be removed if you change class?
Because that's something I don't want.
#4997
Posté 04 septembre 2011 - 07:14
Vertigo_1 wrote...
twitter.com/#!/CaseyDHudson/status/110245525076451328
"Do our credits and resources from ME2 get transferred to ME3 when we import or do we lose them & start over again"
"Haven't finalized details but some stuff will transfer, others wouldn't make sense with how #ME3 story and systems work."
SCENE - Retrofitted Normandy SR-2 - Medbay - NIGHT
*Dr. Chakwas is sitting behind her desk, slumped in her chair, a large pile of platinum is heaped before her*
#4998
Posté 04 septembre 2011 - 07:41
"What's your favorite gameplay change so far for #ME3?”
"class-specific heavy melee attacks."
Modifié par Vertigo_1, 04 septembre 2011 - 07:42 .
#4999
Posté 04 septembre 2011 - 07:44
Someone With Mass wrote...
Didn't they say that the import bonus will be removed if you change class?
Because that's something I don't want.
You lose your ME2 bonus power in ME3 (no matter what) but:
twitter.com/#!/PWatamaniuk/status/104006498442690561
"You do not keep your bonus power from ME2. However #ME3 squad mates will offer a whole new set to discover and play with."
Modifié par Vertigo_1, 04 septembre 2011 - 07:44 .
#5000
Posté 04 septembre 2011 - 08:09




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