Orkboy wrote...
Vertigo_1 wrote...
https://twitter.com/...156013835001857
"How many mods are there in total? I know there are about 57 powers according to @manveerheir"
"#ME3 has 25 weapon mods, 5 per weapon type. Each of these have multiple power levels to collect."
This needs more clarification because I read this as that we only get -1 barrel, 1 sight, 1 magazine...etc... That only have different levels of strength?
If this is the case then what's the point in having mods if all they are is different strength versions of the same thing?
Just seems like it's the same system as ME2 but with a different interface.
I think you mean "same system as ME1". It had five weapon mods with different levels:
Sensors, sights, heat reducers, barrel extensions, and stabilizers.
And the sights were really just the low level version of the stabilizers. However, I expect the mods in ME3 will have a much more noticeable impact on weapon function. For instance, the scopes will actually be usable as scopes and not just increment accuracy by some tiny amount.
Modifié par didymos1120, 04 septembre 2011 - 02:26 .