Aller au contenu

Photo

The Twitter Thread - "Casey Hudson says..."


17599 réponses à ce sujet

#5501
didymos1120

didymos1120
  • Members
  • 14 580 messages

Mesina2 wrote...

Also we only had 3 missions in night time and all are DLC's( Firewalker last mission, LotSB before chasing Vasir in car and Arrival until escaping that prison).


Thane's recruitment takes place at night.

#5502
CroGamer002

CroGamer002
  • Members
  • 20 674 messages
^Oh forgot about that.

Oh and I just get remember that Miranda loyalty was in night time as well.

#5503
Guest_Submachiner_*

Guest_Submachiner_*
  • Guests
Samara's recruitment as well. And Jack's loyalty mission. 

Modifié par Submachiner, 14 septembre 2011 - 08:57 .


#5504
CroGamer002

CroGamer002
  • Members
  • 20 674 messages
^Samara recruitment is in daylight, while Jack's recruitment is in space station so it doesn't really count.

#5505
Saber Wolf

Saber Wolf
  • Members
  • 542 messages
Wait, wasn't Garrus mission done at night?

#5506
didymos1120

didymos1120
  • Members
  • 14 580 messages

Datas_12 wrote...

Wait, wasn't Garrus mission done at night?


"Night" doesn't really mean much on Omega.  Nor on the Citadel.  On either, it's just an arbitrary label they apply to some span of time.

#5507
Saber Wolf

Saber Wolf
  • Members
  • 542 messages
Ah yes, forgot about that.

#5508
FeralEwok

FeralEwok
  • Members
  • 1 031 messages
Freedom's Progress was also a night mission

#5509
Kabanya101

Kabanya101
  • Members
  • 473 messages
I want more weather condition missions, like Jack's loyalty with the rain, or the side quests that had sandstorms, smog, and fog.

Fighting in the elements is way cooler than going down a corridor and smashing everything into the walls.

#5510
Raizo

Raizo
  • Members
  • 2 526 messages

Kabanya101 wrote...

I want more weather condition missions, like Jack's loyalty with the rain, or the side quests that had sandstorms, smog, and fog.

Fighting in the elements is way cooler than going down a corridor and smashing everything into the walls.


I like the idea of more missions taking place during different weather conditions.

#5511
Leonia

Leonia
  • Members
  • 9 496 messages
Is it really night-time/weather conditions we want or just more visually interesting scenarios that are slightly more challenging than navigating straight-forward corridors full of the same objects we've seen all game?

#5512
CroGamer002

CroGamer002
  • Members
  • 20 674 messages
^That.

#5513
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

leonia42 wrote...

Is it really night-time/weather conditions we want or just more visually interesting scenarios that are slightly more challenging than navigating straight-forward corridors full of the same objects we've seen all game?


I just think fighting in the night should be done a little more in ME3.

#5514
Guest_Submachiner_*

Guest_Submachiner_*
  • Guests

Mesina2 wrote...

Jack's recruitment is in space station so it doesn't really count.


I said loyalty, not recruitment.

#5515
Soul Cool

Soul Cool
  • Members
  • 1 152 messages

leonia42 wrote...

Is it really night-time/weather conditions we want or just more visually interesting scenarios that are slightly more challenging than navigating straight-forward corridors full of the same objects we've seen all game?

That one level with the rain on ME 2 was fantastic.

Too bad we didn't even get to fight in it. Just got shuttled into more corridors with chest-high walls/containers.

#5516
Leonia

Leonia
  • Members
  • 9 496 messages
The rain in Arrival was a nice change of pace but I don't think you get to fight in that either (unless you don't care about the stealth bit).

#5517
Soul Cool

Soul Cool
  • Members
  • 1 152 messages

leonia42 wrote...

The rain in Arrival was a nice change of pace but I don't think you get to fight in that either (unless you don't care about the stealth bit).

Not sure if consoles would choke on it, though. Probably uses up lots of resources.

I'd still love to get into a fight on a desert planet and have a dust storm kick up and obscure the fight. Or rain/snow on a tropical/snow planet. Just for the sake of variety and to remove the amount of chest-high walls.

#5518
JeffZero

JeffZero
  • Members
  • 14 400 messages

Soul Cool wrote...
I'd still love to get into a fight on a desert planet and have a dust storm kick up and obscure the fight. Or rain/snow on a tropical/snow planet. Just for the sake of variety and to remove the amount of chest-high walls.


I'm watching my girlfriend play KOTOR (haven't played it yet myself) and I think that's one area where the game seems to excel as far as BioWare titles go. It feels like there's a bit more diversity in the battlegrounds.

#5519
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages

20thCenturyGhost wrote...

Vertigo_1 wrote...

twitter.com/#!/VectorWarrior/status/113481911447461888
"I am a fan and just wanted to let you know that in my opinion shepards voice was a slightly quiet in some bits of the game"

"We do our best to keep consistency but it's tough with 40,000 lines! We've got new techniques on ME3 that improve it tho!"


40,000!!!

Best news in a long time!:wizard:

Thanks to Vertigo_1 for keeping us updated in this, and so many other threads!:)


40,000? But that's...it's...IT"S OVER 9,000!

#5520
Vertigo_1

Vertigo_1
  • Members
  • 5 934 messages
40,000 lines for ME3 NOT TRUE:

twitter.com/#!/VectorWarrior/status/113990461261225984
"Arg, not sure how many lines there are. There was around 40k in ME2 with DLC."

Also:

twitter.com/#!/bendotc/status/114006838193815552
"While testing, I picked up one of the new weapons. 20 minutes later I realize I'm no longer testing, I'm just playing. Our designers ROCK!"

twitter.com/#!/bendotc/status/114007486150873090
"Mass Effect is about a lot more than shooting things, but it is really nice when the combat feels this good."

twitter.com/#!/BioEvilChris/status/114007903983251456
"Just watched excellent Sept animation reel from our amazing BioWare animators. New ME, DA and SWTOR stuff for upcoming content. @Bioware"

Modifié par Vertigo_1, 14 septembre 2011 - 04:13 .


#5521
CroGamer002

CroGamer002
  • Members
  • 20 674 messages
Wait.

ME2 had over 25k lines, but with DLC's it hits almost 40k?
That's not possible.
ME2 DLC's didn't had that much content.

#5522
111987

111987
  • Members
  • 3 758 messages

Mesina2 wrote...

Wait.

ME2 had over 25k lines, but with DLC's it hits almost 40k?
That's not possible.
ME2 DLC's didn't had that much content.


Zaeed, Kasumi, Overlord, Lair of the Shadow Broker, Arrival, heck even Firewalker had some. If you think about it there actually was quite a bit of dialogue if you add all the DLC's together.

#5523
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 755 messages
Not really. Overlord didn't have a lot of dialogue, and neither did Kasumi or Zaeed's loyalty missions. LoTSB had slightly more than those, but not a lot either. I can tell you that the story DLC content did not add an additional 15k lines of dialogue. A lot of the lines in the DLC's were automated responses, thus reducing the amount of optional dialogue which most likely accounts for the majority of the dialogue in the game. (optional responses and different outcomes based on that response). So in short, the DLC's didn't have that much dialogue. There wasn't much said, except for LoTSB.

-Polite

#5524
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 971 messages
I'm also fairly positive that some lines from the main game were reused/recycled for DLC.

#5525
Chewin

Chewin
  • Members
  • 8 478 messages

111987 wrote...

Mesina2 wrote...

Wait.

ME2 had over 25k lines, but with DLC's it hits almost 40k?
That's not possible.
ME2 DLC's didn't had that much content.


Zaeed, Kasumi, Overlord, Lair of the Shadow Broker, Arrival, heck even Firewalker had some. If you think about it there actually was quite a bit of dialogue if you add all the DLC's together.


I still can't see that the DLCs covers over 15k  of ME2 dialogs.

Modifié par Chewin3, 14 septembre 2011 - 04:49 .