leonia42 wrote...
That makes a lot of sense, didymos, but I was more curious about what "roleplaying" meant it that context 
Something where player choice is involved, be it just dialogue or decisions, allowing us to define our characters. From that livejournal by Patrick Weekes I linked:
We needed to fill up some space on the Citadel with a ton of little quests. The Citadel is beautiful and marvelous and epic in its proportions, and also really flipping huge and empty. This meant that fairly late in development, the writing team hunkered down to fill up an area the size of one of the major story worlds with a ton of small roleplaying encounters.
and:
As a result, our plot designs for the roleplaying plots had to include not a whole lot of combat and limits to the number of characters and the size of their dialog files. (Note that combat that does take place on the Citadel as part of the critpath tends to happen in small hallway areas with doors nearby as level-load areas.)
Or this
Casey Hudson tweet:
@Zaseka Shepard had no choice but to work with Cerberus in #ME2. But both #ME2 and #ME3 let you roleplay whether you agreed with that.
Modifié par didymos1120, 17 septembre 2011 - 05:13 .