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The Twitter Thread - "Casey Hudson says..."


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#5776
sponge56

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AdmiralCheez wrote...


And we did nerd things.  Like anime and SSB: Brawl.



no, NO TALKING ABOUT BRAWL.  every god damn day round my mates house he would insist we play that game.  EVERY DAY, stop ittt, STOPPPPPPPP ITTT!!!

#5777
ZenJestr

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Edit: Image removed as per Site Rule #2 :devil:

Modifié par Chris Priestly, 20 septembre 2011 - 04:52 .


#5778
AkodoRyu

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AdmiralCheez wrote...

Voice actor bingo is always good for gits and shiggles.


Oh, I just HAVE to play this one.

Posted Image

Hello Shep&Grunt.

Modifié par AkodoRyu, 20 septembre 2011 - 12:00 .


#5779
Someone With Mass

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Mesina2 wrote...

spiros9110 wrote...

Has anyone/can anyone ask if we're able to use powers while rolling, for example: Shepard rolls and uses pull at the same time (like Thane in the ME2 Cinematic trailer, but not as flashy).


Got the answer.


http://twitter.com/#...055571907608576


@BrenonHolmes Can we use some power while rolling? Like for example, like Thane did in CGI ME2 Cinematic trailer, but not as flashy.

Brenon Holmes
@CroGamer002 No, rolling is a separate action... though there are some abilities that kind of blur the line. ^_^



Sounds good enough to me, as long as I can do this:

Posted Image

#5780
Leonia

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^

That gif just made the 6 month wait harder.. look at those smooth animations and how much one can do without having to wait to duck and hide behind cover before doing anything.. want to play it already!

#5781
Fiery Phoenix

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Game is looking amazingly better, runs smoother, and just all round great. I noticed this the second they revealed the gameplay.

#5782
SynheKatze

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Talking about smooth animations, don't you think some of them are still recycled ME2's animations but that are slightly speeded up? This is very noticeable when Shepard reloads a heavy pistol.

#5783
AdmiralCheez

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AkodoRyu wrote...

Oh, I just HAVE to play this one.

*Bulletstorm snip*

Hello Shep&Grunt.

You know, he actually sort of does look like Grunt.

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Saren.

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Garrus: Secret revolving wall.  Dude, you're a genius.

#5784
lazuli

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SynheKatze wrote...

Talking about smooth animations, don't you think some of them are still recycled ME2's animations but that are slightly speeded up? This is very noticeable when Shepard reloads a heavy pistol.


Is anyone requesting that they scrap every old animation?  There's no reason to throw the baby out with the bath water.  They kept plenty of animations from ME1 in ME2, especially conversation animations.

#5785
Cancer Puppet

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Wait...you can throw the baby out with the bath water? Now all I need is a baby...

#5786
SynheKatze

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lazuli wrote...

SynheKatze wrote...

Talking about smooth animations, don't you think some of them are still recycled ME2's animations but that are slightly speeded up? This is very noticeable when Shepard reloads a heavy pistol.


Is anyone requesting that they scrap every old animation?  There's no reason to throw the baby out with the bath water.  They kept plenty of animations from ME1 in ME2, especially conversation animations.


I'm not asking them to scrap the mentioned animations, but they just seem weird to me, specially when compared to the new ones. Just wanted to share something that caught my attention, you know.

#5787
Vertigo_1

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Some folks wanted this answered?

twitter.com/#!/BrenonHolmes/status/116054712431804416
"Will any creature enemies from #ME2 be returning to #ME3? Like the Praetorian, Scion or even the Abomination Husk?"

"Nope, though we've definitely taken some inspiration from the things that we think worked well for those types of enemies"

--------------------------------------------------------------------------

twitter.com/#!/Sjosz/status/116149242187354114
"Back in the saddle again, yesterday must've been an anomaly of some kind. Today I'll be doing lots of AI pathing and collision."

Modifié par Vertigo_1, 20 septembre 2011 - 05:01 .


#5788
Guest_lightsnow13_*

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Vertigo_1 wrote...

Some folks wanted this answered?

twitter.com/#!/BrenonHolmes/status/116054712431804416
"Will any creature enemies from #ME2 be returning to #ME3? Like the Praetorian, Scion or even the Abomination Husk?"

"Nope, though we've definitely taken some inspiration from the things that we think worked well for those types of enemies"

--------------------------------------------------------------------------

twitter.com/#!/Sjosz/status/116149242187354114
"Back in the saddle again, yesterday must've been an anomaly of some kind. Today I'll be doing lots of AI pathing and collision."


Yay! No more scions! They were just annoying. I didn't feel they were needed at all. They would seriously **** over your team mates..they almost always died when fighting them. Praetorian was just easy when you knew the pattern. You actually only fight them twice...which is weird.

What is AI pathing and collision? Either way...if it improves squad (and I suppose enemy AI) then I'm down for it.

#5789
SynheKatze

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lightsnow13 wrote...

Vertigo_1 wrote...

Some folks wanted this answered?

twitter.com/#!/BrenonHolmes/status/116054712431804416
"Will any creature enemies from #ME2 be returning to #ME3? Like the Praetorian, Scion or even the Abomination Husk?"

"Nope, though we've definitely taken some inspiration from the things that we think worked well for those types of enemies"

--------------------------------------------------------------------------

twitter.com/#!/Sjosz/status/116149242187354114
"Back in the saddle again, yesterday must've been an anomaly of some kind. Today I'll be doing lots of AI pathing and collision."


Yay! No more scions! They were just annoying. I didn't feel they were needed at all. They would seriously **** over your team mates..they almost always died when fighting them. Praetorian was just easy when you knew the pattern. You actually only fight them twice...which is weird.

What is AI pathing and collision? Either way...if it improves squad (and I suppose enemy AI) then I'm down for it.


Routes and recognition of the enviroment, I guess. For example, making different movement patterns (flanking, charging, surrounding the oponents) and allowing them to be aware of where cover is, what's the closest piece of cover, where to run to when attacked.

#5790
Maike91

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lightsnow13 wrote...
Yay! No more scions! They were just annoying.


This! :D

#5791
MegaBadExample

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The scions always ****** me off. And when I'm pissed off I lower the difficulty.

#5792
ZenJestr

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after playing this game for so long, Scions no longer give me trouble, even without Stasis abuse...Engineers have the most fun with Scions IMO...

Modifié par ZenJestr, 20 septembre 2011 - 05:57 .


#5793
Nero Narmeril

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Scions were not that bad... Praetorians were muuuuuch more annoying.

#5794
El Mito

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AdmiralCheez wrote...

AkodoRyu wrote...

Oh, I just HAVE to play this one.

*Bulletstorm snip*

Hello Shep&Grunt.

You know, he actually sort of does look like Grunt.

Posted Image
Saren.

Posted Image
Garrus: Secret revolving wall.  Dude, you're a genius.


Posted Image
Also Saren.

#5795
alex90c

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lazuli wrote...

SynheKatze wrote...

Talking about smooth animations, don't you think some of them are still recycled ME2's animations but that are slightly speeded up? This is very noticeable when Shepard reloads a heavy pistol.


Is anyone requesting that they scrap every old animation?  There's no reason to throw the baby out with the bath water.  They kept plenty of animations from ME1 in ME2, especially conversation animations.


If there's no need to change certain animations/sounds then I don't see any reason to do so.

I'm just worried they'll change the sound of the mattock, because I absolutely loved it in ME2 :P

#5796
Ihatebadgames

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Scions the ones that throw the blue snot?If so I hate those.Especially IFF.

#5797
AdmiralCheez

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No more Praetorians?

Guys I am so happy inside there is like a basket of kittens in my soul.

#5798
CroGamer002

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No more Preatorians?

NOOOOOOOOOOOOOOO!!!

We only had to fight it twice!

#5799
JeffZero

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A basket of kittens that would no doubt have been under siege by endless strings of Abominations were it not for their removal as well.

#5800
AdmiralCheez

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JeffZero wrote...

A basket of kittens that would no doubt have been under siege by endless strings of Abominations were it not for their removal as well.

The basket that's holding the kittens?  Now made of pure gold.

No scions either, the basket is full of Extreme Science Kittens.