AdmiralCheez wrote...
And we did nerd things. Like anime and SSB: Brawl.
no, NO TALKING ABOUT BRAWL. every god damn day round my mates house he would insist we play that game. EVERY DAY, stop ittt, STOPPPPPPPP ITTT!!!
AdmiralCheez wrote...
And we did nerd things. Like anime and SSB: Brawl.
Modifié par Chris Priestly, 20 septembre 2011 - 04:52 .
AdmiralCheez wrote...
Voice actor bingo is always good for gits and shiggles.

Modifié par AkodoRyu, 20 septembre 2011 - 12:00 .
Mesina2 wrote...
spiros9110 wrote...
Has anyone/can anyone ask if we're able to use powers while rolling, for example: Shepard rolls and uses pull at the same time (like Thane in the ME2 Cinematic trailer, but not as flashy).
Got the answer.
http://twitter.com/#...055571907608576@BrenonHolmes Can we use some power while rolling? Like for example, like Thane did in CGI ME2 Cinematic trailer, but not as flashy.
Brenon Holmes
@CroGamer002 No, rolling is a separate action... though there are some abilities that kind of blur the line.
You know, he actually sort of does look like Grunt.AkodoRyu wrote...
Oh, I just HAVE to play this one.
*Bulletstorm snip*
Hello Shep&Grunt.


SynheKatze wrote...
Talking about smooth animations, don't you think some of them are still recycled ME2's animations but that are slightly speeded up? This is very noticeable when Shepard reloads a heavy pistol.
lazuli wrote...
SynheKatze wrote...
Talking about smooth animations, don't you think some of them are still recycled ME2's animations but that are slightly speeded up? This is very noticeable when Shepard reloads a heavy pistol.
Is anyone requesting that they scrap every old animation? There's no reason to throw the baby out with the bath water. They kept plenty of animations from ME1 in ME2, especially conversation animations.
Modifié par Vertigo_1, 20 septembre 2011 - 05:01 .
Guest_lightsnow13_*
Vertigo_1 wrote...
Some folks wanted this answered?
twitter.com/#!/BrenonHolmes/status/116054712431804416
"Will any creature enemies from #ME2 be returning to #ME3? Like the Praetorian, Scion or even the Abomination Husk?"
"Nope, though we've definitely taken some inspiration from the things that we think worked well for those types of enemies"
--------------------------------------------------------------------------
twitter.com/#!/Sjosz/status/116149242187354114
"Back in the saddle again, yesterday must've been an anomaly of some kind. Today I'll be doing lots of AI pathing and collision."
lightsnow13 wrote...
Vertigo_1 wrote...
Some folks wanted this answered?
twitter.com/#!/BrenonHolmes/status/116054712431804416
"Will any creature enemies from #ME2 be returning to #ME3? Like the Praetorian, Scion or even the Abomination Husk?"
"Nope, though we've definitely taken some inspiration from the things that we think worked well for those types of enemies"
--------------------------------------------------------------------------
twitter.com/#!/Sjosz/status/116149242187354114
"Back in the saddle again, yesterday must've been an anomaly of some kind. Today I'll be doing lots of AI pathing and collision."
Yay! No more scions! They were just annoying. I didn't feel they were needed at all. They would seriously **** over your team mates..they almost always died when fighting them. Praetorian was just easy when you knew the pattern. You actually only fight them twice...which is weird.
What is AI pathing and collision? Either way...if it improves squad (and I suppose enemy AI) then I'm down for it.
lightsnow13 wrote...
Yay! No more scions! They were just annoying.
Modifié par ZenJestr, 20 septembre 2011 - 05:57 .
AdmiralCheez wrote...
You know, he actually sort of does look like Grunt.AkodoRyu wrote...
Oh, I just HAVE to play this one.
*Bulletstorm snip*
Hello Shep&Grunt.
Saren.
Garrus: Secret revolving wall. Dude, you're a genius.

lazuli wrote...
SynheKatze wrote...
Talking about smooth animations, don't you think some of them are still recycled ME2's animations but that are slightly speeded up? This is very noticeable when Shepard reloads a heavy pistol.
Is anyone requesting that they scrap every old animation? There's no reason to throw the baby out with the bath water. They kept plenty of animations from ME1 in ME2, especially conversation animations.
The basket that's holding the kittens? Now made of pure gold.JeffZero wrote...
A basket of kittens that would no doubt have been under siege by endless strings of Abominations were it not for their removal as well.