AdmiralCheez wrote...
Are they? I'd say they are psychic/steel with levitate.
They do only "fly" because of Mass Effect fields they create, so levitation is probably more accurate.
Guest_Rojahar_*
AdmiralCheez wrote...
Are they? I'd say they are psychic/steel with levitate.
AdmiralCheez wrote...
I cannot believe we are discussing this.
For f*ck's sake, Bioware, give us a trailer before we lose our minds.
Rojahar wrote...
AdmiralCheez wrote...
Are they? I'd say they are psychic/steel with levitate.
They do only "fly" because of Mass Effect fields they create, so levitation is probably more accurate.
Modifié par Lizardviking, 07 octobre 2011 - 02:58 .
Don't let the looks fool you; that thing is a heartless, soulless killer.who would know wrote...
*snip*
Guest_Rojahar_*
Lizardviking wrote...
I think these forums have been biten by madness a long time ago. Even giving us a new trailer would not help us crave less.
Modifié par Rojahar, 07 octobre 2011 - 03:17 .
Mewtwo. Because we need more genetically altered, superpowered, psycho-emo purple things on our squad.Rojahar wrote...
I've been around long enough to actually be surprised that there ISN'T a "Pikachu for LI in ME3! " thread. Uh-oh, this is now going to spiral into "Which Pokemon would best be suited for an LI in Mass Effect 3?"
Modifié par AdmiralCheez, 07 octobre 2011 - 03:14 .
Lizardviking wrote...
So lets talk about Sovereign shall we?
Sovereign:
Hyper-beam
psychic (the attack move)
hypnotising
dream-eater?
yoshibb wrote...
I just played a game which showed how stupid and pointless deaths are such a weak plot tool.
*claps*Dave of Canada wrote...
yoshibb wrote...
I just played a game which showed how stupid and pointless deaths are such a weak plot tool.
Then don't make the death stupid and pointless, you've got an emotional scene which might "scar" the player and leaves a more lasting impact than the player simply "winning" the game.
What leaves a more lasting impact, everything going right or consequences of your choices? How many people were horrified when Alistair kissed their Warden before doing the Ultimate Sacrifice? That it traumatized them to forever do the Dark Ritual only serves to rub it in how effective of a death it was, some people I know still cry if they think about it.
Such a death being introduced into Mass Effect 3 or offering choices similar to Vimire (Friend is caught in heavy Reaper territory, do you let your emotions take over and risk your fleet to try and save them? Do the sacrifices of the fleet cost you more later on when you'd need them? Ect) creates more tension, emotion and lasting impact.
A weak plot tool (to me) is the protagonist capable of doing everything by virtue of being the protagonist, where the universe opens up to his/her whims and what they desire occurs without consequence or sacrifice.
That enough people remember Virmire fondly (or not so fondly) somewhat proves my point.
Dave of Canada wrote...
*snip*
Modifié par KBomb, 07 octobre 2011 - 04:56 .
Because we're already friends on here, I sent you a friend request on Xbox LIVE instead.Dave of Canada wrote...
yoshibb wrote...
I just played a game which showed how stupid and pointless deaths are such a weak plot tool.
Then don't make the death stupid and pointless, you've got an emotional scene which might "scar" the player and leaves a more lasting impact than the player simply "winning" the game.
What leaves a more lasting impact, everything going right or consequences of your choices? How many people were horrified when Alistair kissed their Warden before doing the Ultimate Sacrifice? That it traumatized them to forever do the Dark Ritual only serves to rub it in how effective of a death it was, some people I know still cry if they think about it.
Such a death being introduced into Mass Effect 3 or offering choices similar to Vimire (Friend is caught in heavy Reaper territory, do you let your emotions take over and risk your fleet to try and save them? Do the sacrifices of the fleet cost you more later on when you'd need them? Ect) creates more tension, emotion and lasting impact.
A weak plot tool (to me) is the protagonist capable of doing everything by virtue of being the protagonist, where the universe opens up to his/her whims and what they desire occurs without consequence or sacrifice.
That enough people remember Virmire fondly (or not so fondly) somewhat proves my point.
Dave of Canada wrote...
yoshibb wrote...
I just played a game which showed how stupid and pointless deaths are such a weak plot tool.
Then don't make the death stupid and pointless, you've got an emotional scene which might "scar" the player and leaves a more lasting impact than the player simply "winning" the game.
What leaves a more lasting impact, everything going right or consequences of your choices? How many people were horrified when Alistair kissed their Warden before doing the Ultimate Sacrifice? That it traumatized them to forever do the Dark Ritual only serves to rub it in how effective of a death it was, some people I know still cry if they think about it.
Such a death being introduced into Mass Effect 3 or offering choices similar to Vimire (Friend is caught in heavy Reaper territory, do you let your emotions take over and risk your fleet to try and save them? Do the sacrifices of the fleet cost you more later on when you'd need them? Ect) creates more tension, emotion and lasting impact.
A weak plot tool (to me) is the protagonist capable of doing everything by virtue of being the protagonist, where the universe opens up to his/her whims and what they desire occurs without consequence or sacrifice.
That enough people remember Virmire fondly (or not so fondly) somewhat proves my point.
Modifié par Vertigo_1, 07 octobre 2011 - 06:18 .
Modifié par Vertigo_1, 07 octobre 2011 - 06:22 .
Nashiktal wrote...
I have stopped playing games, and stopped watching shows when my favorite character dies. Part of the reason I continue watching or playing is to enjoy those characters as I play. When they are gone my motivation disappears. I invested many hours into watching Legend of the galactic heroes, but when one certain character died I still havn't watched past that episode and its been years since that day.
If tali and or garrus dies I might just stop playing altogether. The reason I didn't stop playing after the VS choice in ME1 was because I didn't really feel attached to one of the characters. I'm not trying to be a whiner or anything, but thats just the truth, and since bioware has consistently been making a mockery of deaths anyways I don't see why they would go around killing squadmates without ways to save them.
AdmiralCheez wrote...
@Dave: Say what you will, but some of us enjoy being the ultimate hero with the power to save everyone.
Modifié par Biotic Sage, 07 octobre 2011 - 08:47 .