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The Twitter Thread - "Casey Hudson says..."


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#6901
Guest_Rojahar_*

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AdmiralCheez wrote...

Are they? I'd say they are psychic/steel with levitate.


They do only "fly" because of Mass Effect fields they create, so levitation is probably more accurate.

#6902
AdmiralCheez

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I cannot believe we are discussing this.

For f*ck's sake, Bioware, give us a trailer before we lose our minds.

#6903
Tyrannosaurus Rex

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AdmiralCheez wrote...

I cannot believe we are discussing this.

For f*ck's sake, Bioware, give us a trailer before we lose our minds.


I think these forums have been biten by madness a long time ago. Even giving us a new trailer would not help us crave less.

Rojahar wrote...

AdmiralCheez wrote...

Are they? I'd say they are psychic/steel with levitate.


They do only "fly" because of Mass Effect fields they create, so levitation is probably more accurate.


Wouldn't they be a steel/psychic type pokemon, with levitation being their special?

"EDIT"

Can't believe I missed Cheez's post. Must be really be really tired.

Can't ... sleep ...must .... finish .... history .... report! :pinched:

Modifié par Lizardviking, 07 octobre 2011 - 02:58 .


#6904
JeffZero

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Haha, dammit Bioware, give us something.

#6905
who would know

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Posted Image

#6906
AdmiralCheez

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who would know wrote...

*snip*

Don't let the looks fool you; that thing is a heartless, soulless killer.

#6907
Guest_Rojahar_*

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Lizardviking wrote...

I think these forums have been biten by madness a long time ago. Even giving us a new trailer would not help us crave less.


I've been around long enough to actually be surprised that there ISN'T a "Pikachu for LI in ME3! " thread. Uh-oh, this is now going to spiral into "Which Pokemon would best be suited for an LI in Mass Effect 3?" which is ridiculous...

...because the answer is obvious!

Modifié par Rojahar, 07 octobre 2011 - 03:17 .


#6908
AdmiralCheez

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Rojahar wrote...

I've been around long enough to actually be surprised that there ISN'T a "Pikachu for LI in ME3! " thread. Uh-oh, this is now going to spiral into "Which Pokemon would best be suited for an LI in Mass Effect 3?"

Mewtwo.  Because we need more genetically altered, superpowered, psycho-emo purple things on our squad.

AND I KNOW PEOPLE THAT WOULD 'MANCE THAT.

Modifié par AdmiralCheez, 07 octobre 2011 - 03:14 .


#6909
Tyrannosaurus Rex

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So lets talk about Sovereign shall we?

Sovereign:
Hyper-beam
psychic (the attack move)
hypnotising
dream-eater?

#6910
JeffZero

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Lizardviking wrote...

So lets talk about Sovereign shall we?

Sovereign:
Hyper-beam
psychic (the attack move)
hypnotising
dream-eater?


Just so long as either Ashley or Kaidan get Self-Destruct, I'm happy.

#6911
lothvamp

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This conversation reminded me of:

Posted Image

#6912
JeffZero

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"Wrex."
"Blastoise."

Except they'd have to be saying their own names because Blastoise is incapable of saying Wrex's.

#6913
Dave of Canada

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yoshibb wrote...

I just played a game which showed how stupid and pointless deaths are such a weak plot tool.


Then don't make the death stupid and pointless, you've got an emotional scene which might "scar" the player and leaves a more lasting impact than the player simply "winning" the game.

What leaves a more lasting impact, everything going right or consequences of your choices? How many people were horrified when Alistair kissed their Warden before doing the Ultimate Sacrifice? That it traumatized them to forever do the Dark Ritual only serves to rub it in how effective of a death it was, some people I know still cry if they think about it.

Such a death being introduced into Mass Effect 3 or offering choices similar to Vimire (Friend is caught in heavy Reaper territory, do you let your emotions take over and risk your fleet to try and save them? Do the sacrifices of the fleet cost you more later on when you'd need them? Ect) creates more tension, emotion and lasting impact.

A weak plot tool (to me) is the protagonist capable of doing everything by virtue of being the protagonist, where the universe opens up to his/her whims and what they desire occurs without consequence or sacrifice.

That enough people remember Virmire fondly (or not so fondly) somewhat proves my point.

#6914
Mr.House

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Dave of Canada wrote...

yoshibb wrote...

I just played a game which showed how stupid and pointless deaths are such a weak plot tool.


Then don't make the death stupid and pointless, you've got an emotional scene which might "scar" the player and leaves a more lasting impact than the player simply "winning" the game.

What leaves a more lasting impact, everything going right or consequences of your choices? How many people were horrified when Alistair kissed their Warden before doing the Ultimate Sacrifice? That it traumatized them to forever do the Dark Ritual only serves to rub it in how effective of a death it was, some people I know still cry if they think about it.

Such a death being introduced into Mass Effect 3 or offering choices similar to Vimire (Friend is caught in heavy Reaper territory, do you let your emotions take over and risk your fleet to try and save them? Do the sacrifices of the fleet cost you more later on when you'd need them? Ect) creates more tension, emotion and lasting impact.

A weak plot tool (to me) is the protagonist capable of doing everything by virtue of being the protagonist, where the universe opens up to his/her whims and what they desire occurs without consequence or sacrifice.

That enough people remember Virmire fondly (or not so fondly) somewhat proves my point.

*claps*

#6915
KBomb

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Dave of Canada wrote...

*snip*





Scarring the player is the optimal goal? I’d rather not be scarred. I have to agree with Someone with Mass, seeing teammates die just for the sake of dying isn’t going to make me realize the destruction we’re stepping into. Having someone die just for the memorable impact is not so different than someone wanting their teammates to live for the same purpose. I want the option for an ending where my teammates live and I am willing to work for it. I don’t see how that option will lessen the game. After all, I think killing off people for the sake of despondency is just as unrealistic as the views some have about everyone living for the elation, yet I don’t care if that is an option.

Modifié par KBomb, 07 octobre 2011 - 04:56 .


#6916
AdmiralCheez

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@Dave: Say what you will, but some of us enjoy being the ultimate hero with the power to save everyone.

#6917
Fiery Phoenix

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Dave of Canada wrote...

yoshibb wrote...

I just played a game which showed how stupid and pointless deaths are such a weak plot tool.


Then don't make the death stupid and pointless, you've got an emotional scene which might "scar" the player and leaves a more lasting impact than the player simply "winning" the game.

What leaves a more lasting impact, everything going right or consequences of your choices? How many people were horrified when Alistair kissed their Warden before doing the Ultimate Sacrifice? That it traumatized them to forever do the Dark Ritual only serves to rub it in how effective of a death it was, some people I know still cry if they think about it.

Such a death being introduced into Mass Effect 3 or offering choices similar to Vimire (Friend is caught in heavy Reaper territory, do you let your emotions take over and risk your fleet to try and save them? Do the sacrifices of the fleet cost you more later on when you'd need them? Ect) creates more tension, emotion and lasting impact.

A weak plot tool (to me) is the protagonist capable of doing everything by virtue of being the protagonist, where the universe opens up to his/her whims and what they desire occurs without consequence or sacrifice.

That enough people remember Virmire fondly (or not so fondly) somewhat proves my point.

Because we're already friends on here, I sent you a friend request on Xbox LIVE instead.

#6918
lothvamp

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Dave of Canada wrote...

yoshibb wrote...

I just played a game which showed how stupid and pointless deaths are such a weak plot tool.


Then don't make the death stupid and pointless, you've got an emotional scene which might "scar" the player and leaves a more lasting impact than the player simply "winning" the game.

What leaves a more lasting impact, everything going right or consequences of your choices? How many people were horrified when Alistair kissed their Warden before doing the Ultimate Sacrifice? That it traumatized them to forever do the Dark Ritual only serves to rub it in how effective of a death it was, some people I know still cry if they think about it.

Such a death being introduced into Mass Effect 3 or offering choices similar to Vimire (Friend is caught in heavy Reaper territory, do you let your emotions take over and risk your fleet to try and save them? Do the sacrifices of the fleet cost you more later on when you'd need them? Ect) creates more tension, emotion and lasting impact.

A weak plot tool (to me) is the protagonist capable of doing everything by virtue of being the protagonist, where the universe opens up to his/her whims and what they desire occurs without consequence or sacrifice.

That enough people remember Virmire fondly (or not so fondly) somewhat proves my point.


I don't really have a big opinion one way or the other, but I just have to point out this:
Consequences don't necessarily have to be negative.  There are such a thing as positive consequences.

#6919
Nashiktal

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I have stopped playing games, and stopped watching shows when my favorite character dies. Part of the reason I continue watching or playing is to enjoy those characters as I play. When they are gone my motivation disappears. I invested many hours into watching Legend of the galactic heroes, but when one certain character died I still havn't watched past that episode and its been years since that day.

If tali and or garrus dies I might just stop playing altogether. The reason I didn't stop playing after the VS choice in ME1 was because I didn't really feel attached to one of the characters. I'm not trying to be a whiner or anything, but thats just the truth, and since bioware has consistently been making a mockery of deaths anyways I don't see why they would go around killing squadmates without ways to save them.

#6920
AntiChri5

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Mass Effects characters are much better then it's narrative, especially in Mass Effect 2. Sacrificing those characters to enhance the narrative is, frankly, not worth it. Especially since it is only enhancing it for some players, and degrading it for others.

#6921
Vertigo_1

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twitter.com/#!/JMcVinnie/status/122175504135634945
"Another long day working on #ME3. Making good progress now."

twitter.com/#!/CaseyDHudson/status/122190282358923264
The Kotobukiya Liara statue is nice but not my cup of tea. Will you be making any of her in a realistic style?”

"Yes!"

RE Kinect:

twitter.com/#!/CaseyDHudson/status/122191309606887424
"The best is that you can "help" a friend who's playing by yelling commands to his squadmates!"

twitter.com/#!/GambleMike/status/122193350211276800
"So much #me3 stuff going on, it's tough to keep track of it all! Really excited about what @PatrickWeekes and us are working on this week!"

Modifié par Vertigo_1, 07 octobre 2011 - 06:18 .


#6922
Vertigo_1

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twitter.com/#!/GambleMike/status/122194136802668545

"...Got some great advice from @CaseyDHudson today about some exciting future plans, and trying to jam pack as much into #ME3 as possible!"


twitter.com/#!/GambleMike/status/122194352628961280
"... Haven't been tweeting as much because it's so busy! Onto my second playthrough tonight though!"

Modifié par Vertigo_1, 07 octobre 2011 - 06:22 .


#6923
StephanieBengal

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Nashiktal wrote...

I have stopped playing games, and stopped watching shows when my favorite character dies. Part of the reason I continue watching or playing is to enjoy those characters as I play. When they are gone my motivation disappears. I invested many hours into watching Legend of the galactic heroes, but when one certain character died I still havn't watched past that episode and its been years since that day.

If tali and or garrus dies I might just stop playing altogether. The reason I didn't stop playing after the VS choice in ME1 was because I didn't really feel attached to one of the characters. I'm not trying to be a whiner or anything, but thats just the truth, and since bioware has consistently been making a mockery of deaths anyways I don't see why they would go around killing squadmates without ways to save them.


I can understand where you're coming from on it, especially in regard to TV shows. That being said, I've always liked the idea (or at least welcomed the idea) of things evolving. Be it characters dying or leaving, and new characters coming about. Sometimes it works, sometimes it doesn't. 

Anyway sorry to get off topic. 

#6924
neenee77

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AdmiralCheez wrote...

@Dave: Say what you will, but some of us enjoy being the ultimate hero with the power to save everyone.



I second that!!

#6925
Biotic Sage

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Sorry, double post.

Modifié par Biotic Sage, 07 octobre 2011 - 08:47 .