Mykel54 wrote...
Vertigo_1 wrote...
twitter.com/#!/CaseyDHudson/status/123465882281320449
"Yes, co-op MP missions for #ME3: they're real, and they're spectacular. Rest assured it's nothing of what you've feared. More soon..."
How does Casey know what people "fear" about multiplayer? It´s like he´s saying "don´t worry it won´t require a monthly fee", well what a relief. Some people simply don´t want multiplayer at all, because they are not going to use it. Resources dedicated to multiplayer means resources dedicated to content they´re not gonnna use. I don´t like this sudden turn of events, i started buying the mass effect games as a single player rpg trilogy, if i wanted to play multiplayer i would have bought a game about that in the first place!
Bioware could have made a new game after ME3, based on the engine they just did, all about multiplayer so every player can choose what they want to play. I am quite disappointed and if Origin proves to me mandatory too, it may as well be the last game i buy from bioware.
This argument that resources were wasted on MP when they could have been used on SP is not entirely accurate. At some point, you have the people, money, processes and materials to finish your SP experience. Adding more people to that may make it happen sooner, but would increase complexity to a point where mistakes could be made. For instance, the writing staff being increased puts more hands in the pot, more chances to mistakenly change the story or create plotholes. Done faster, perhaps, but not neccesarily better.
When additional resources are made available to create another experience, it isn't at the sacrifice of the stuff that's already done? Will the writing staff be terribly taxed by a multiplayer component after they've written the game? I work closely with a Half Life modification's Dev Team. Several members of the team are done, such as the Sound and music crew. Their contributions could be shifted to another mode without affecting anything. The animators and coders have at least a year worth of work to hit their next development milestone. If additional modellers were hired it would help, but additional coders would cause more problems than it would fix.
The bottom line is, you don't know how work is distributed within Mass Effect's dev team, and there are diminishing returns for throwing sheer numbers at a problem. If you want another analogy, look at the Battle of Thermoplae where the Spartans made the Persian numbers not count for three days.