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The Twitter Thread - "Casey Hudson says..."


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#726
k8ee

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Come on, pre-E3 trailer!

They could just slap together some screen shots, some game play and some random music and that would be enough for me.

#727
Vertigo_1

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http://twitter.com/#...952964944179200
"Yes, we design all of our cross-media stories so they don't trample on whatever choices you might have made in the games."

Meh

twitter.com/#!/CaseyDHudson/status/70953228140949504
"But where's the fun in that? And this way, we get to see how good my demo team is at #ME3 :)"

Not so meh

Modifié par Vertigo_1, 18 mai 2011 - 08:49 .


#728
Uhh.. Jonah

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What I want to know is if FemShep will get different walking/running animations then Male Shep

#729
SilentNukee

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Uhh.. Jonah wrote...

What I want to know is if FemShep will get different walking/running animations then Male Shep

I like the way she walks/runs...It suits her and her personality. She's not really a girly girl, even if she wears that dress from Kasumi's DLC. :P

#730
ThatDancingTurian

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SilentNukee wrote...

Uhh.. Jonah wrote...

What I want to know is if FemShep will get different walking/running animations then Male Shep

I like the way she walks/runs...It suits her and her personality. She's not really a girly girl, even if she wears that dress from Kasumi's DLC. :P

IAWTC. I keep seeing people complain about her run, but I never even noticed it as something strange. I thought she was walking that way because A, she's a soldier, and B, she's wearing thick armor.

#731
JeffZero

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SilentNukee wrote...

Uhh.. Jonah wrote...

What I want to know is if FemShep will get different walking/running animations then Male Shep

I like the way she walks/runs...It suits her and her personality. She's not really a girly girl, even if she wears that dress from Kasumi's DLC. :P


I agree with your assessment of her general character, but I think what Jonah was referring to was what many fans have viewed as an awkward run in ME2 compared to the first game. It's taken directly from MaleShep's animation and the smaller frame makes it suffer for that if you look closely.

MaleShep's running animation in ME2 is kind of weird, too, so that doesn't help.

#732
JeffZero

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Aris Ravenstar wrote...

SilentNukee wrote...

Uhh.. Jonah wrote...

What I want to know is if FemShep will get different walking/running animations then Male Shep

I like the way she walks/runs...It suits her and her personality. She's not really a girly girl, even if she wears that dress from Kasumi's DLC. :P

IAWTC. I keep seeing people complain about her run, but I never even noticed it as something strange. I thought she was walking that way because A, she's a soldier, and B, she's wearing thick armor.


What does "IAWTC" stand for? I think I'm new to that one.

#733
ThatDancingTurian

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JeffZero wrote...

What does "IAWTC" stand for? I think I'm new to that one.

"I agree with this comment".

#734
JeffZero

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Aris Ravenstar wrote...
"I agree with this comment".


Thanks.

#735
Xeranx

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SilentNukee wrote...

Uhh.. Jonah wrote...

What I want to know is if FemShep will get different walking/running animations then Male Shep

I like the way she walks/runs...It suits her and her personality. She's not really a girly girl, even if she wears that dress from Kasumi's DLC. :P


Being a girly-girl has very little (I want to say nothing) to do with how a woman walks.  Much like various women have different shapes, various women have different ways to move.  I've seen tomboys whose natural walk would make me want to stare even though it's impolite.  Like-wise I've seen girly-girls who walk like men.

I would love a return to female Shepard's original walk animation.  Everything about the movement was subtle.  Anytime I play the base game I'm amazed at how well-done that animation was because up until then every single female walk animation I'd seen exaggerated the movement.  I mean look at DA2.

#736
Seven_Two_One

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I'm loving the info drip from these tweets. CH has a knack for answering fan questions in a meaningful way without any clumsy spoilers. My anxiety level about ME3 has dwindled down to zero since the GI article and this Twitter feed - and believe me, DA2 put it *way* up there. The game's obviously in good hands; the decisions being made are spot-on; CH and crew are listening to the fans and coming up with surprises of their own.

Waiting is a whole lot easier when worrying isn't involved. Guess that's what I'm getting at. :)

Much thanks to Mr. Hudson for taking time out of his life to personally do a Q&A with us rabid, needy fans. We appreciate it like you wouldn't believe!

#737
Seven_Two_One

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Xeranx wrote...

SilentNukee wrote...

Uhh.. Jonah wrote...

What I want to know is if FemShep will get different walking/running animations then Male Shep

I like the way she walks/runs...It suits her and her personality. She's not really a girly girl, even if she wears that dress from Kasumi's DLC. :P


Being a girly-girl has very little (I want to say nothing) to do with how a woman walks.  Much like various women have different shapes, various women have different ways to move.  I've seen tomboys whose natural walk would make me want to stare even though it's impolite.  Like-wise I've seen girly-girls who walk like men.

I would love a return to female Shepard's original walk animation.  Everything about the movement was subtle.  Anytime I play the base game I'm amazed at how well-done that animation was because up until then every single female walk animation I'd seen exaggerated the movement.  I mean look at DA2.


It's more than just her walk though, innit? Personally, I feel that when you play as FemShep you're constantly shown animations that were clearly "imported" from the male character rather than BW going through the effort of making new ones. They're not that subtle, either - think of the way FemShep sits in chairs sometimes (like in the club in Omega): either leaning forward, elbows on her knees, or lounging upright, legs crossed with one ankle on the opposite knee. I mean, with no equipment to get in the way women don't even have a physical need to do the latter posture. And these animations are present even in casual clothing so the combat armour isn't an issue.

I agree with you that the animations should be *subtly* feminine - as opposed to the exaggerated stripper-sashay of Lady Hawke in DA2 - but the devs need to make that effort, because when you're staring at the same character for 50-60 hours of gameplay, you NOTICE the tiny nuances, don't you? And stuff like this gets under your skin after a while.

#738
Xeranx

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Seven_Two_One wrote...

Xeranx wrote...

SilentNukee wrote...

Uhh.. Jonah wrote...

What I want to know is if FemShep will get different walking/running animations then Male Shep

I like the way she walks/runs...It suits her and her personality. She's not really a girly girl, even if she wears that dress from Kasumi's DLC. :P


Being a girly-girl has very little (I want to say nothing) to do with how a woman walks.  Much like various women have different shapes, various women have different ways to move.  I've seen tomboys whose natural walk would make me want to stare even though it's impolite.  Like-wise I've seen girly-girls who walk like men.

I would love a return to female Shepard's original walk animation.  Everything about the movement was subtle.  Anytime I play the base game I'm amazed at how well-done that animation was because up until then every single female walk animation I'd seen exaggerated the movement.  I mean look at DA2.


It's more than just her walk though, innit? Personally, I feel that when you play as FemShep you're constantly shown animations that were clearly "imported" from the male character rather than BW going through the effort of making new ones. They're not that subtle, either - think of the way FemShep sits in chairs sometimes (like in the club in Omega): either leaning forward, elbows on her knees, or lounging upright, legs crossed with one ankle on the opposite knee. I mean, with no equipment to get in the way women don't even have a physical need to do the latter posture. And these animations are present even in casual clothing so the combat armour isn't an issue.

I agree with you that the animations should be *subtly* feminine - as opposed to the exaggerated stripper-sashay of Lady Hawke in DA2 - but the devs need to make that effort, because when you're staring at the same character for 50-60 hours of gameplay, you NOTICE the tiny nuances, don't you? And stuff like this gets under your skin after a while.


I agree.  The animation in ME2 for female Shepard is just horrible.  Not that it isn't bad for male Shepard as well, but it pretty much smacks you in the face each and every time you move.  Then the cut scenes being somewhat smoother don't help as they show you what you're missing.  I remember asking if there were an in-game reason for why Shepard walked the way they did, but got nothing.  I guess knowing the cutscene animations worked right they couldn't try to get away with it.  I don't know if you've noticed, but in ME1 if you look at Shepard's profile as she's walking you can see how different her walk is from male Shepard.  Just the detail in the slight movement of her hips is incredible. I think it's more pronounced on her right than on her left however.

As for the sitting animation, they were the same as male Shepard's in ME1, but since you were in armor or the Alliance uniform all the time and there was no need for that kind of decorum I could overlook it.  Then again, many women take advantage of sitting with splayed legs when wearing pants/trousers/slacks (well maybe, but jeans often gives people the excuse to be a bit more casual).

#739
Adhin

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Yeah Shepard walks... really awkwardly in ME2. I feel like they tried to go for a saggy-pant 'gangster' walk and ended up with a semi-cripple trying to prove him self. Ultimately either one looks stupid and has little to do with the military. He doesn't look military bread in that he just looks like a dip.

I mean theres a difference between military/swat/police type standing tall thing, and the fake 'tryin to be tough' limp... just sayin.

#740
Fiery Phoenix

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It has nothing to do with being military; it's laziness. They took the same walking animation from when you walk up to Joker in the prologue and used it for everything, when it was only suitable for that scene alone.

#741
Murmillos

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he was re-built / put back together you know.

give his walk a break in context of what happened.

#742
Xeranx

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Murmillos wrote...

he was re-built / put back together you know.

give his walk a break in context of what happened.


As I mentioned in an above post, it doesn't make sense if Shepard moves normally in every...single...cutscene.

#743
Fiery Phoenix

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^ Also that.

#744
Phaedon

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Vertigo_1 wrote...
twitter.com/#!/CaseyDHudson/status/70953228140949504
"But where's the fun in that? And this way, we get to see how good my demo team is at #ME3 :)"

Not so meh

He kind of missed my point there. If he wants to show how the cover system works while trying all of the surfaces, he can make the AI stop shooting for a few moments, for example.

#745
SilentNukee

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...I have no problem with the way FemShep walks and I'm a female, rather tomboyish though... Am I the only one who doesn't have a problem with it? The only problem I had was when she was wearing that dress from Kasumi's DLC and the way she sat down, you could see up her skirt. In that case, yeah, that was silly.

#746
Blooddrunk1004

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Nah, FemShep walks to manly in ME2, if she will walk and run like she did in ME1 i will be more then enough satisfied.
P.S Can someone ask Casey if they will do any changes with her movements?

Modifié par Blooddrunk1004, 19 mai 2011 - 08:14 .


#747
Phaedon

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SilentNukee wrote...

...I have no problem with the way FemShep walks and I'm a female, rather tomboyish though... Am I the only one who doesn't have a problem with it? The only problem I had was when she was wearing that dress from Kasumi's DLC and the way she sat down, you could see up her skirt. In that case, yeah, that was silly.

The skeletons looked weird for both genders, imo.

#748
SilentNukee

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I'd rather they focus more on the s/s romances, toggling helm on/off and gameplay if they decide to "fix" it...Least of my priorities, for me anyway.

#749
AlphaJarmel

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Vertigo_1 wrote...

http://twitter.com/#...945859549925376

"Tough to show off each of the new features in #ME3 in a consistent way when you're being shot at. Good thing @gtez is driving tomorrow."


What on earth does that mean?  Is there actually a vehicle you drive(you pilot mechs)?

#750
Fiery Phoenix

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I'd like to know what Casey means by that Tweet as well. Pretty vague. It sounds like he's referring to gameplay, but then what does that have to do with Jesse driving?