The Twitter Thread - "Casey Hudson says..."
#7626
Posté 16 octobre 2011 - 10:29
But this really isn't the thread for that, so...enjoy playing your list of games that can only be played by yourself.
#7627
Guest_lightsnow13_*
Posté 16 octobre 2011 - 10:29
Guest_lightsnow13_*
Gleym wrote...
Please tell me what these 'more RPG elements' are, since as I recall it they've been talking about ditching 'all the useless stats-based gameplay', and instead have been making this game more like Gears of War than ever before. Mods? Are those what you're talking about? So they've added one feature and removed everything else? That's not adding, that's still subtracting. And it's hilarious that the Biodrone population is all 'hey, Multiplayer will be awesome!' despite plenty people already making it perfectly clear - Multiplayer isn't WANTED by the players.
And no, nobody's worried about Mass Effect 'selling out to EA'. That's because we've all learned to just accept that 'Bioware' doesn't exist. It has the name, but in truth all that there is now is 'EA's RPG division'. This company has gone down the drain with its last three announced titles, and believe it or not, some of us just don't give a crap anymore. I will not be purchasing this game - instead I'll keep an eye out for games that deserve my money.
Please tell me what RPG elements there were before then? If anything ME3 has added, not just more customization, but meaningful customization.
Sure you could decide upon the stats of equipment in ME1..but really...why would you choose something that isn't as good. Colossus IX vs X? I think I'll go with X. When you're able to buy spectre gear level X...well, that's just the ultimate equipment - equipment you can get right away. So..what's the point of wasting time getting crap gear? The add-ons for equipment? They don't change much. Really, the only meaningful add-on for equipment would be the health regen. They make a small smidge of difference - hardly noticable. But if that is the RPG elements you're wanting...they've already done better from what we've seen. Abilities in ME1 were just given to you. You couldn't alter them, when you level them up it's just going to be a slightly better ability of what you were previously using. It didn't add some sort of challenge or variant. Squadmates had the same abilities as you. Ultimately it didn't matter who you brought on your mission..they're basically rubbing elbows with each other.
ME3 will allow for customization, not just for weapons but for abilities. Far more customization than ME1 ever had. All this talk about ME1 being so RPG geared is just bull. ME3 will allow for different kinds of addons. Scopes, grip, increase in damage, more ammo capacity (yet another strategy implemented, unlike the horrible "shoot infitely and be uber strong!" that is ME1). ME3's abilities will not just be altered once, but you will be able to choose between 2 options 3 times thus creating 9+ different combinations - increasing the role-playing aspect of your shepard. You will create a shepard that YOU want. That has far more depth and difference than ME1's aspects ever had.
I'm sick of the excuse of "ME1 HAD MORE RPG!" Well, prove it? Nobody ever really states what it is exactly that ME1 has. So far, I'm impressed with ME3 far more than I ever have been playing ME1.
Modifié par lightsnow13, 16 octobre 2011 - 10:40 .
#7628
Posté 16 octobre 2011 - 10:33
lightsnow13 wrote...
I'm sick of the excuse of "ME1 HAD MORE RPG!" Well, prove it? Nobody ever really states what it is exactly that ME1 has. So far, I'm impressed with ME3 far more than I ever have been playing ME1.
ME1 had more stat-whoring and cluttered inventory, and the gunplay was shoddy at best. That is apparently what it takes to make an RPG now. Though, I'm not sure where a weapon-stat spreadsheat sits in the whole "Role Playing" part of a "Role Playing Game".
#7629
Posté 16 octobre 2011 - 10:49
clopin wrote...
lightsnow13 wrote...
I'm sick of the excuse of "ME1 HAD MORE RPG!" Well, prove it? Nobody ever really states what it is exactly that ME1 has. So far, I'm impressed with ME3 far more than I ever have been playing ME1.
ME1 had more stat-whoring and cluttered inventory, and the gunplay was shoddy at best. That is apparently what it takes to make an RPG now. Though, I'm not sure where a weapon-stat spreadsheat sits in the whole "Role Playing" part of a "Role Playing Game".
I would say it sits far more comfortably in the Halls of the Esteemed ahR'Pea'Gee (HotERPG) than the relative mess that was ME1 gameplay. But yeah, a lot of folks around here really do prefer that mess. That's their choice and obviously they don't consider it... a mess. Heh.
ME3 definitely looks like "true RPG and pew pew" at the same time to me, to borrow another internet term and blend it together smoothly. I like that... I like that a lot.
And anyone who has played MGS4 on PS3 might agree with me that weapon modding is awesome. BioWare looks like they're bringing it back from that game (and others, I'm sure... I'm not the most well-rounded player out there) in a big, beautiful way.
MGS4 was definitely a shooter first and foremost (well, third-person stealth-focused shooter, hence why I actually enjoy it) but ME3 is giving the player much more dominion over character progression. Way more than ME2 had and I daresay way more than ME1 had for that matter.
#7630
Posté 16 octobre 2011 - 11:38
Warlock Adam wrote...
enjoy playing your list of games that can only be played by yourself.
Will do! 'Specially since one of the things I hate about Multiplayer primarily is because it has people like you cluttering it up and making the whole thing an abysmal experience. Really now, I love how not interacting with the 'quality' individuals online somehow makes a game bad. I'd rather have nothing but single-player games if it meant for one moment that I didn't have to deal with the moronic presence of people who think everything EAware spews out was solid gold and worthy of defending.
Modifié par Gleym, 16 octobre 2011 - 11:39 .
#7631
Posté 17 octobre 2011 - 12:13
All I can find is Q&A's.
#7632
Posté 17 octobre 2011 - 12:41
The only thing that is maybe new is regarding a dead Shepard import having something (I haven't seen them hint anything like this yet):
“rashawn_live: what happens in ME3 if your Shep died in ME2?”
MW: *laughs* Well that would be a bit of a spoiler wouldn’t it? But we do have…
JM: Wait! Is there really something that you guys have prepared??
MW: Perhaps. There might be a moment for those who import a game where Shepard doesn’t survive. But ultimately, you’ll have to have a surviving Shepard to play through the third game.
That's pretty thin though.
Modifié par Digifi, 17 octobre 2011 - 12:43 .
#7633
Posté 17 octobre 2011 - 02:22
#7634
Posté 17 octobre 2011 - 02:22
The only thing I hope, and people won't agree with this but so what, is that the pacing of the story is more ME1-ish and less ME2-ish. I understand that they were different stories and two was about collecting a team and whatnot, but the reason I liked the first installment so much more than the second (story-wise, def. not gameplay-wise) was because it seemed like the story was constantly in motion. I felt the urge to move the epic story along to see what happens. With the second game, the "collecting a team" felt so disjointed to me with all the downtime inbetween gathering people that I was less excited about the story. Thank God the gameplay was at least more fun. So for me, ME1>ME2 because I liked the flow of the story better. Here's hoping ME3 can find the "true RPG and pew pew" balance from both their prequels.
#7635
Posté 17 octobre 2011 - 02:49
Gleym wrote...
Please tell me what these 'more RPG elements' are, since as I recall it they've been talking about ditching 'all the useless stats-based gameplay', and instead have been making this game more like Gears of War than ever before. Mods? Are those what you're talking about? So they've added one feature and removed everything else? That's not adding, that's still subtracting. And it's hilarious that the Biodrone population is all 'hey, Multiplayer will be awesome!' despite plenty people already making it perfectly clear - Multiplayer isn't WANTED by the players.
And no, nobody's worried about Mass Effect 'selling out to EA'. That's because we've all learned to just accept that 'Bioware' doesn't exist. It has the name, but in truth all that there is now is 'EA's RPG division'. This company has gone down the drain with its last three announced titles, and believe it or not, some of us just don't give a crap anymore. I will not be purchasing this game - instead I'll keep an eye out for games that deserve my money.
I agree with almost all of this. I know you get gang tackled by a lot of people, but I share many of your exact viewpoints.
#7636
Posté 17 octobre 2011 - 03:07
Most likely but still, it makes it a legitimate alternate path of the story, even if the continuation of that story will be only 1 minute long (to watch how Reapers take over). If there was nothing and you couldn't import dead Shep at all, then there would be no difference between Shep's death during SM and any other game over screen in ME2.ZenJestr wrote...
meh it's probably a cutscene or something...I'll just YouTube it...
Modifié par IsaacShep, 17 octobre 2011 - 03:08 .
#7637
Posté 17 octobre 2011 - 03:14
#7638
Posté 17 octobre 2011 - 03:16
#7639
Posté 17 octobre 2011 - 03:19
#7640
Posté 17 octobre 2011 - 03:23
Made Nightwing wrote...
Hey, could somebody ask Mac Walters which version of General Williams was meant to be canon? The compassionate commander who deliberately surrendered to save lives because he was cut off (as confirmed by Ashley and the ME1 codex), or the comic version which was written by guys who apparently didn't play ME1 at all.
I'd be interested in what Mac has to say about that but I think it'd be a mixture of both. He wouldn't ditch the comic version since his name is on that.
#7641
Posté 17 octobre 2011 - 03:24
I'd rather not ask so pointed a question, Made, but personally, the former.
#7642
Posté 17 octobre 2011 - 03:28
#7643
Posté 17 octobre 2011 - 03:30
Digifi wrote...
Made Nightwing wrote...
Hey, could somebody ask Mac Walters which version of General Williams was meant to be canon? The compassionate commander who deliberately surrendered to save lives because he was cut off (as confirmed by Ashley and the ME1 codex), or the comic version which was written by guys who apparently didn't play ME1 at all.
I'd be interested in what Mac has to say about that but I think it'd be a mixture of both. He wouldn't ditch the comic version since his name is on that.
The smart move would be to strike a compromise. He did give TIM the order to use whatever means necessary to beat the turians, but decided to surrender because his men were dying. I don't think many people are interested in ditching one of the best backstories in ME1 for a comic that wasn't very good.
#7644
Posté 17 octobre 2011 - 03:39
Bah.
#7645
Posté 17 octobre 2011 - 03:40
JeffZero wrote...
They actually have hinted at a bit of a treat for people attempting to import a dead Shepard before, although the precise location of which I can't recall.
I'd rather not ask so pointed a question, Made, but personally, the former.
I didn't think the "dead Shepard" ending made an importable save...
#7646
Posté 17 octobre 2011 - 03:45
Digifi wrote...
Hmmm, Jeffzero, how about just asking if we'll learn more about Gen Williams in ME3 or the events of the surrender? More neutral question and would cover some specific ME3 info.
That works. I'll send it at once.
#7647
Posté 17 octobre 2011 - 03:46
Gleym wrote...
Please tell me what these 'more RPG elements' are, since as I recall it they've been talking about ditching 'all the useless stats-based gameplay', and instead have been making this game more like Gears of War than ever before. Mods? Are those what you're talking about? So they've added one feature and removed everything else? That's not adding, that's still subtracting. And it's hilarious that the Biodrone population is all 'hey, Multiplayer will be awesome!' despite plenty people already making it perfectly clear - Multiplayer isn't WANTED by the players.
And no, nobody's worried about Mass Effect 'selling out to EA'. That's because we've all learned to just accept that 'Bioware' doesn't exist. It has the name, but in truth all that there is now is 'EA's RPG division'. This company has gone down the drain with its last three announced titles, and believe it or not, some of us just don't give a crap anymore. I will not be purchasing this game - instead I'll keep an eye out for games that deserve my money.
not sure if serious.....
if you have followed any of the ME3 news it should be quite clear that there is WAY more RPG elements then ME2, and honestly, more meaningful ones then ME1.
Its almost like as the quality of gameplay has skyrocketed with the series, players are screaming and shouting its becoming less of an RPG. I guess clunky unresponsive gameplay is necessary to appease this very small (yet very very vocal) minority.
As for the multiplayer, good grief get over yourself. Are people unaware that you dont HAVE TO play it if you dont want to??? This whole entire series was founded on giving players choices and options. Well, here is another option the players have, i fail to see the problem here.
Modifié par XavierHollywood, 17 octobre 2011 - 03:58 .
#7648
Posté 17 octobre 2011 - 04:56
I get it if you cancelled your pre-order and want to see if the reviews match what Bioware's been saying lately... but to not finish the trilogy because of an ADDED and essentially SEPARATE feature? Come on now...
Modifié par Mr. Gogeta34, 17 octobre 2011 - 04:57 .
#7649
Posté 17 octobre 2011 - 05:39
AdmiralCheez wrote...
No new goodies?
Bah.
Hehheh "Goodi-"... no no I said I was gonna be a gentleman tonight.
*clears throat*
*takes Jeff's coat and covers puddle with it*
You may cross safely now, madame. *tips cane*
#7650
Posté 17 octobre 2011 - 06:38
XavierHollywood wrote...
not sure if serious.....
if you have followed any of the ME3 news it should be quite clear that there is WAY more RPG elements then ME2, and honestly, more meaningful ones then ME1.
To be honest I can't really be bothered by the multiplayer discussion. I don't expect too much of it, but I like Bioware's approach: it allows them to squeeze in a multiplayer component and still develop ME3 along the lines most fans expect them to. For me the longevity and replayability of ME games is about reliving it's story and characters.
But I mainly feel the need to respond here because the imbalance of the argument here. Here's this guy arguing his beloved ME franchise got sold out to EA-lzebub and lost it's RPG elements, etc. There's a plethora of posts to counter his allegedly void arguments with in my opinion equally empty claims.
Agreed, there's a lot of marketing talk about rpg elements here and there and everywhere, but to be honest I haven't seen any of them yet. And I've been following the hype pretty close.
So yeah, go ahead and feel about multiplayer in ME3 any way you like, but until we've seen those end game credits I don't think we should be assuming too much about the nature and extent of the RPG in it.
Modifié par oOmpie, 17 octobre 2011 - 06:39 .




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