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The Twitter Thread - "Casey Hudson says..."


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#8551
Unpleasant Implications

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Vertigo_1 wrote...

Err it will probably be something like you import and depending on your import lvl you will have X points to spend on talents at the beginning.

Could I trouble you to ask a dev just to be certain? I'd do it myself but I don't really feel like making a twitter account just to ask a single question.

#8552
Sharizah

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Unpleasant Implications wrote...

Robhuzz wrote...

CptBomBom00 wrote...

Vertigo_1 wrote...

twitter.com/#!/PWatamaniuk/status/130364223426535425
"When leveling up a ME3 character will you be able to see ALL possible upgrade paths for a power before putting points into it?"

"Yes all upgrade paths on powers are visible to allow for your own optimal character build."


Could you ask him what's the level cap's gonna be?:happy:


They've already commented on this. If I remember it right, the ME3 level cap is 60. I believe you'll start at the same level you were by the end of ME2 - level 30 for most people.

Is that so? Wouldn't that tone down how much we can edit our powers? I mean, if for each level up we get to add to an aspect of our powers(lower recharge time, increase duration, etc.) wouldn't it be better to start from the beginning to get the highest level of customized powers? Now I'm just a bit worried.


I was pretty sure they already confirmed 60 level and you start with level 1

#8553
darkchaosbunny

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Unpleasant Implications wrote...

Vertigo_1 wrote...

Err it will probably be something like you import and depending on your import lvl you will have X points to spend on talents at the beginning.

Could I trouble you to ask a dev just to be certain? I'd do it myself but I don't really feel like making a twitter account just to ask a single question.


They said they were still balancing it at the time, specifically the amount of points you have at agiven level. They said you get 178 points at level 60 but they are not sure if that is the final number and therefore they probably haven't determined how many points you receive for importing yet either. I doubt they will let new players go through level 28-30 without receiving any points at all like in ME2.

#8554
CptBomBom00

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Don't you think guys that if We will import our shep from Me1 to ME2 and then to ME3, and what I mean by this is that we gonna be over powered?

#8555
alex90c

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CptBomBom00 wrote...

Don't you think guys that if We will import our shep from Me1 to ME2 and then to ME3, and what I mean by this is that we gonna be over powered?


I'm pretty sure ME combat scales according to your level.

#8556
CptBomBom00

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I hope so, I mean I like to crush my enemies,with a "finger" , but I would like to see our ME skill put into a test.

#8557
jcraft

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Can someone ask devs when we gonna hear some actual ME3 music? Since short example of Mansell's work on last E3 we don't got anything new, just pieces of ME2 soundtrack in all ME3 related videos.

#8558
Guest_Arcian_*

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jcraft wrote...

Can someone ask devs when we gonna hear some actual ME3 music? Since short example of Mansell's work on last E3 we don't got anything new, just pieces of ME2 soundtrack in all ME3 related videos.

"Music makes the scene" as they say, so just listening to the soundtrack would be as much of a spoiler as watching the scene it's in.

#8559
Mr. Gogeta34

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Any word on split screen co-op (like why they didn't include it if it's not there?).

If anyone asks, note that the entire Gears/Halo/L4D series, Call of Duty MW2/BlackOps/MW3, Unreal Tournament 3, Rage, Uncharted 3, Killzone 3, and Portal 2 have split-screen co-op... basically the biggest shooters out there... so why not Mass Effect?

#8560
kidbd15

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Mr. Gogeta34 wrote...

Any word on split screen co-op (like why they didn't include it if it's not there?).

If anyone asks, note that the entire Gears/Halo/L4D series, Call of Duty MW2/BlackOps/MW3, Unreal Tournament 3, Rage, Uncharted 3, Killzone 3, and Portal 2 have split-screen co-op... basically the biggest shooters out there... so why not Mass Effect?


I think in the OXM magazine, it says there is no split screen

#8561
mineralica

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Arcian wrote...

jcraft wrote...

Can someone ask devs when we gonna hear some actual ME3 music? Since short example of Mansell's work on last E3 we don't got anything new, just pieces of ME2 soundtrack in all ME3 related videos.

"Music makes the scene" as they say, so just listening to the soundtrack would be as much of a spoiler as watching the scene it's in.

'roll eyes' okay, what's NOT a spoiler? Is there anything about game that can be shown?

#8562
Vertigo_1

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^That's up to Hudson and the PR team

Modifié par Vertigo_1, 30 octobre 2011 - 10:24 .


#8563
Guest_Arcian_*

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mineralica wrote...

Arcian wrote...

jcraft wrote...

Can someone ask devs when we gonna hear some actual ME3 music? Since short example of Mansell's work on last E3 we don't got anything new, just pieces of ME2 soundtrack in all ME3 related videos.

"Music makes the scene" as they say, so just listening to the soundtrack would be as much of a spoiler as watching the scene it's in.

'roll eyes' okay, what's NOT a spoiler? Is there anything about game that can be shown?

Multiplayer, combat, powers, weapons, really anything they can show in class videos.

In contrast to the spoilerfest that was ME2's marketing, this info drought is a bloody godsend.

#8564
Vertigo_1

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twitter.com/#!/PatrickWeekes/status/130779979670765568

"Just finished what miiiiiiight be the last journal entry in the game. Now back to the much-more-exciting world of dialog. :D"

Modifié par Vertigo_1, 30 octobre 2011 - 10:56 .


#8565
Someone With Mass

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Arcian wrote...
Multiplayer, combat, powers, weapons, really anything they can show in class videos.

In contrast to the spoilerfest that was ME2's marketing, this info drought is a bloody godsend.


This. I can live without the spoilers. Have other things to entertain me until March too.

#8566
mineralica

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Vertigo_1 wrote...

^That's up to Hudson and the PR team

Oh, I know. Just a bit disappointed how "spoiler!" claim is used as universal answer. "Won't show something from soundtrack because it's spoiler" is a bit too much, no?

And what's not spoiler that will be shown "soon" - as soon as Vanguard info of Vega's VA.

Ahem, I unusually strongly complain while this words definitely won't change anything. Guess it's too late here. Good night, everyone.

#8567
AngusJimiKeith

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Mr. Gogeta34 wrote...

Any word on split screen co-op (like why they didn't include it if it's not there?).

If anyone asks, note that the entire Gears/Halo/L4D series, Call of Duty MW2/BlackOps/MW3, Unreal Tournament 3, Rage, Uncharted 3, Killzone 3, and Portal 2 have split-screen co-op... basically the biggest shooters out there... so why not Mass Effect?


Battlefield 3, however, does not. Its co-op is online only. It is also an EA game, which, while not really proving anything, does make it theoretically closer to ME3 from development/logistical point of view than any of the games you listed. Heck, Bioware even had the DICE sound team show them a few tricks iirc.

...that does not bode well for splitscreen, unfortunately.

#8568
CptBomBom00

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I never liked the split screen thing, mainly because it makes graphics poorer.

#8569
didymos1120

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AngusJimiKeith wrote...
Heck, Bioware even had the DICE sound team show them a few tricks iirc.

...that does not bode well for splitscreen, unfortunately.


It doesn't bode anything.  So they're both owned by EA.  So what? They're completely different studios with completely different people.  Obviously, they don't develop things the same way.  If they did, then their games wouldn't be so different. Just to reinforce that:

Rob Blake wrote...

Just to clarify, DICE aren't working on ME3 audio. We had some chats with them about how they approach their weapon audio design and we've done some asset and knowledge sharing. They've been super helpful and are great guys, but it's inaccurate to state that they're working on the audio content in any way.

We make incredibl[y] different games and our discussions really highlighted those differences.
However, it's been really interesting speaking to different studios to see how they approach combat audio and we've already done considerable work to make the game sound much better :) I'm super excited about how the end result will sound!

Thanks!


Modifié par didymos1120, 30 octobre 2011 - 11:26 .


#8570
AngusJimiKeith

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didymos1120 wrote...

AngusJimiKeith wrote...
Heck, Bioware even had the DICE sound team show them a few tricks iirc.

...that does not bode well for splitscreen, unfortunately.


It doesn't bode anything.  So they're both owned by EA.  So what? They're completely different studios with completely different people.  Obviously, they don't develop things the same way.  If they did, then their games wouldn't be so different. Just to reinforce that:

Rob Blake wrote...

Just to clarify, DICE aren't working on ME3 audio. We had some chats with them about how they approach their weapon audio design and we've done some asset and knowledge sharing. They've been super helpful and are great guys, but it's inaccurate to state that they're working on the audio content in any way.

We make incredibl[y] different games and our discussions really highlighted those differences.
However, it's been really interesting speaking to different studios to see how they approach combat audio and we've already done considerable work to make the game sound much better :) I'm super excited about how the end result will sound!

Thanks!


I understand that, and let me amend my statement:

All games mentioned by the guy I quoted are unrelated to Mass Effect in almost every way. Therefore his assumption is not supported by anything. Mine, while still an assumption, at least provides a more likely scenario. My point was that while EA studios are independent, they are known to work closely with one another at times. Furthermore, we are specifically talking about multiplayer, which I firmly believe the publisher has far more interest (and thus sway) in than single player. I'm NOT saying splitscreen won't be there. But based on experience with other EA games, I have my doubts as to whether it will be.

...I'm fairly certain I could have made that entire point in way feweer words too...

#8571
don-mika

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can`t wait to hear examples of Clint Mansell music, but they right- that might be big spoiler

#8572
Vertigo_1

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twitter.com/#!/PatrickWeekes/status/130834780647460864

"A few precious meeting-free in-office hours today netted me some really good steps forward. Big branch-y conversation done!"

Modifié par Vertigo_1, 31 octobre 2011 - 02:35 .


#8573
Sgt Stryker

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Vertigo_1 wrote...

twitter.com/#!/PatrickWeekes/status/130834780647460864

"A few precious meeting-free in-office hours today netted me some really good steps forward. Big branch-y conversation done!"


Wait, they're still working on conversations? Man, I'm really glad it got pushed back to March now.

#8574
Esbatty

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*drools* I am also glad they pushed the game back to March. I just hope DA2 keeps putting out DLC until march so I can keep bathing in BW goodness.

#8575
Guest_Arcian_*

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Sgt Stryker wrote...

Vertigo_1 wrote...

twitter.com/#!/PatrickWeekes/status/130834780647460864

"A few precious meeting-free in-office hours today netted me some really good steps forward. Big branch-y conversation done!"


Wait, they're still working on conversations? Man, I'm really glad it got pushed back to March now.

Dialogue is one of the last things put in place in a game. This is the case for 95% of all games with voice acting.