The Twitter Thread - "Casey Hudson says..."
#9951
Posté 30 novembre 2011 - 08:31
Bioware needs to open their doors so some media can try out the latest build.
#9952
Posté 30 novembre 2011 - 08:32
Mesina2 wrote...
Lizardviking wrote...
Mesina2 wrote...
^Windows XP FTW!
Though I use Windows 7, unfortunately.
Windows 7 is not that bad.
Well it is faster and is not Vista.
Though I can't play old games on it.<_<
Old games like what? I can even play stuff like Pharaoh and Zeus which came out like a decade ago.
#9953
Posté 30 novembre 2011 - 08:32
I think I'll go to a nice tranquil place... Like Tuchanka... Or Akuze... Or a Thresher Maw's belly...
#9954
Posté 30 novembre 2011 - 08:35
Pride Demon wrote...
I'm not sure I want to see this so-called "Atrium"...
I think I'll go to a nice tranquil place... Like Tuchanka... Or Akuze... Or a Thresher Maw's belly...
I'm pretty sure it's tranquil and has a calming atmosphere. At least it is before the fighting begins. Almost like Virmire.
Modifié par Someone With Mass, 30 novembre 2011 - 08:35 .
#9955
Posté 30 novembre 2011 - 08:38
lightsnow13 wrote...
Yeah, I just hope this game will be...possible. ME2 had it's challenging moments on insanity - but they weren't like.."I need skill to do this!" more like "what the crap, they just throw out tons of enemies and I have to be aware of where each one is?"
One thing that's worrying me.. ME3 is suppose to use cover less - if that's the case...then I don't know how I'm going to play the game on insanity if they're doing the same amount of damage as they did in ME2. One shot and your shields were down. Get too careless, stand up and run towards them, and you die.
Don't forget how the enemy had perfect aim while your allies were derps who were most useful off screen so you could use the extra half second of casting.
The AI needs balancing on both sides of the fence. Less scripted enemy combat, better and more survivable squadmates.
#9956
Posté 30 novembre 2011 - 08:40
#9957
Posté 30 novembre 2011 - 08:44
#9958
Posté 30 novembre 2011 - 08:46
Nashiktal wrote...
lightsnow13 wrote...
Yeah, I just hope this game will be...possible. ME2 had it's challenging moments on insanity - but they weren't like.."I need skill to do this!" more like "what the crap, they just throw out tons of enemies and I have to be aware of where each one is?"
One thing that's worrying me.. ME3 is suppose to use cover less - if that's the case...then I don't know how I'm going to play the game on insanity if they're doing the same amount of damage as they did in ME2. One shot and your shields were down. Get too careless, stand up and run towards them, and you die.
Don't forget how the enemy had perfect aim while your allies were derps who were most useful off screen so you could use the extra half second of casting.
The AI needs balancing on both sides of the fence. Less scripted enemy combat, better and more survivable squadmates.
Was there any AI in ME2 at all besides "if in range, shoot at Shepard"?
I mean, enemies were scripted to go to certain points and the only enemies that really moved were ones that needed to get to close range (e.g. vanguards), everyone else kinda just ... sat behind cover and shot at you.
#9959
Guest_lightsnow13_*
Posté 30 novembre 2011 - 09:03
Guest_lightsnow13_*
alex90c wrote...
Nashiktal wrote...
lightsnow13 wrote...
Yeah, I just hope this game will be...possible. ME2 had it's challenging moments on insanity - but they weren't like.."I need skill to do this!" more like "what the crap, they just throw out tons of enemies and I have to be aware of where each one is?"
One thing that's worrying me.. ME3 is suppose to use cover less - if that's the case...then I don't know how I'm going to play the game on insanity if they're doing the same amount of damage as they did in ME2. One shot and your shields were down. Get too careless, stand up and run towards them, and you die.
Don't forget how the enemy had perfect aim while your allies were derps who were most useful off screen so you could use the extra half second of casting.
The AI needs balancing on both sides of the fence. Less scripted enemy combat, better and more survivable squadmates.
Was there any AI in ME2 at all besides "if in range, shoot at Shepard"?
I mean, enemies were scripted to go to certain points and the only enemies that really moved were ones that needed to get to close range (e.g. vanguards), everyone else kinda just ... sat behind cover and shot at you.
I don't know if the AI (this includes allies) need to be less scripted but scripted better.
Also, I think it was just that there were a lot of enemies in certain locations that did not make things easier. Horizon (2 scions and @ss load of husks), collector ship - wasn't hard..but it was certainly annoying. The scion on the moving platform, the other scion in the back. All the collectors and the periodical harbinger.
Those fights were just annoying. I don't mind playing a game that's possible but when you have sh*t AI (especially allies..3 shot and cover..really? You don't want to get back some health and shields?) the game starts to become not so much of a fun challenge but more of an irritation. Having to get through this part just to continue the game.
Also, if we can't take cover - the enemies shouldn't be as strong. We will die. It's just going to happen. I think what they're doing is creating enemies who work together. Singular none of them are strong - but together they're beasts. At least...this is my hope. If each of them is as strong as one collector in ME2 on insanity then crap.
#9960
Posté 30 novembre 2011 - 09:05
"A lot of fans think stopping the Collectors was pointless compared to the bigger picture. Will ME3 say otherwise?"
"If Shepard had failed, humanity would now be a reaper. Seems fairly critical, no?"
Modifié par Vertigo_1, 30 novembre 2011 - 09:05 .
#9961
Posté 30 novembre 2011 - 09:07
#9962
Posté 30 novembre 2011 - 09:08
His job is to basically write the story arcs as in how they should progress rather than their content in an initial stage. He should have cited the traditional trilogy arc.
#9963
Posté 30 novembre 2011 - 09:09
rallyfan wrote...
No offense to the devs, but I'm kinda sick of just hearing how awesome the game is from them. I want to hear it from critics too!
Bioware needs to open their doors so some media can try out the latest build.
Game reviewers are the leakiest part of the games industry.
Sure, if you tell them not to put something in their article they won't, but you can bet they will be stopping every random stranger on the street to tell them about it.
#9964
Posté 30 novembre 2011 - 09:09
Vertigo_1 wrote...
twitter.com/#!/macwalterslives/status/141985776400470016
"A lot of fans think stopping the Collectors was pointless compared to the bigger picture. Will ME3 say otherwise?"
"If Shepard had failed, humanity would now be a reaper. Seems fairly critical, no?"
Are their enough humans in the terminous systems to even make a whole reaper?
#9965
Posté 30 novembre 2011 - 09:11
Vertigo_1 wrote...
twitter.com/#!/macwalterslives/status/141985776400470016
"A lot of fans think stopping the Collectors was pointless compared to the bigger picture. Will ME3 say otherwise?"
"If Shepard had failed, humanity would now be a reaper. Seems fairly critical, no?"
I doubt they'd have taken all of humanity in the span of a few months considering how far along they were with their Reaper creation after more than two years.
#9966
Posté 30 novembre 2011 - 09:25
Pretty sure that Squee913 found the statistics of the abducted colonies somewhere on the Codex, and pointed out that it would be possible to just keep abducting colonists.Nashiktal wrote...
Vertigo_1 wrote...
twitter.com/#!/macwalterslives/status/141985776400470016
"A lot of fans think stopping the Collectors was pointless compared to the bigger picture. Will ME3 say otherwise?"
"If Shepard had failed, humanity would now be a reaper. Seems fairly critical, no?"
Are their enough humans in the terminous systems to even make a whole reaper?
#9967
Posté 30 novembre 2011 - 09:28
Nashiktal wrote...
Thats great. Hope squadmates know to run from the atlus if it gets close. The squadleader trailer made me cringe.

Looks like it.
#9968
Posté 30 novembre 2011 - 09:29
Phaedon wrote...
Pretty sure that Squee913 found the statistics of the abducted colonies somewhere on the Codex, and pointed out that it would be possible to just keep abducting colonists.
Wait, what?
Huh. I didn't know such a thing existed.
#9969
Posté 30 novembre 2011 - 09:30
#9970
Posté 30 novembre 2011 - 09:31
Nashiktal wrote...
Vertigo_1 wrote...
twitter.com/#!/macwalterslives/status/141985776400470016
"A lot of fans think stopping the Collectors was pointless compared to the bigger picture. Will ME3 say otherwise?"
"If Shepard had failed, humanity would now be a reaper. Seems fairly critical, no?"
Are their enough humans in the terminous systems to even make a whole reaper?
No, but thanks to Arrival and goings on within the Geth fleet as of ME3, it was likely they planned to step up operations sharply after depleting the terminus systems of human targets.
Modifié par DiebytheSword, 30 novembre 2011 - 09:32 .
#9971
Posté 30 novembre 2011 - 09:33
Nashiktal wrote...
Hah thank goodness! And although hard to judge from a few seconds, it looks they their retreat is much smoother too. I still remember how jerky squadmates were in movement trying to manuever around objects in ME2.
Don't take anything I show for granted, though.
It is beta footage, after all.
#9972
Posté 30 novembre 2011 - 09:38
Vertigo_1 wrote...
twitter.com/#!/macwalterslives/status/141985776400470016
"A lot of fans think stopping the Collectors was pointless compared to the bigger picture. Will ME3 say otherwise?"
"If Shepard had failed, humanity would now be a reaper. Seems fairly critical, no?"
Poor Mac, trying to cover up his Writing faults by using his Autority as a writer, But let's facen, Given the current give amount of story material and exposition on the Collectors, we can't deny that their plan is as Watertight as some people like think is.
#9973
Posté 30 novembre 2011 - 09:40
Fixers0 wrote...
Poor Mac, trying to cover up his Writing faults by using his Autority as a writer, But let's facen, Given the current give amount of story material and exposition on the Collectors, we can't deny that their plan is as Watertight as some people like think is.
Then again, it's not his fault that some people refuse to think about it for longer than five seconds before yelling "RETCON" and "POINTLESS"
#9974
Posté 30 novembre 2011 - 09:43
Codex or Planet Descriptions, not sure. It's in his videos, somewhere.Someone With Mass wrote...
Phaedon wrote...
Pretty sure that Squee913 found the statistics of the abducted colonies somewhere on the Codex, and pointed out that it would be possible to just keep abducting colonists.
Wait, what?
Huh. I didn't know such a thing existed.
#9975
Posté 30 novembre 2011 - 09:45
Phaedon wrote...
Codex or Planet Descriptions, not sure. It's in his videos, somewhere.
Hm...sounds like that's something worth looking for later when I'm playing my canon character.




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