LGTX wrote...
I don't think scripted deaths will downgrade ME3 to 'just another good story', seems like an excuse to not believe the unpleasant. Mass Effect wasn't about telling your own story through playing God, it was making decisions. You have absolute control over Shepard, but not over everything that surrounds him/her. And ME3 is the final act anyway. It's not like someone dies and then there's a whole lot of story left to experience without him/her. Everything that will happen in ME3 will be final. So I welcome some bitter deaths, that may trigger the emotional aspect a bit more.
As long as its handled like the VS or SM where the deaths are results of outcomes of being forced to make tough decisions, I'm fine with it.
Having a situation where Recurring Character Bob must die at this point here means that I know every single time I play ME3, he's going to die and when. After a few playthroughts, its just another part of the story and loses the impact from the first time. If its a situation where recurring character x, y or z must die, and decisions Shep make will be the cause / result - then it means everytime I play, my outcomes change and each time is a new experience and tugs on the heartstrings in new ways.