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The Twitter Thread - "Casey Hudson says..."


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#11401
DarthSliver

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IsaacShep wrote...

Someone With Mass wrote...

lightsnow13 wrote...

I never noticed anything until people smiled. I don't think they ever got smiling right on ME games..


I can probably count the few smiles/smirks they did get right on one hand.

The smile Ash & Kaidan have after Eden Prime is great:
Posted Image

The rest, not so much lol Biggest problem is when they show teeth. There's something seriously wrong with the teeth of BioWare's characters


I need a 360 so I can play ME1 again lol, only played it once when it first came out. Wasnt big on replaying games that werent Star Wars back than lol.

#11402
JeffZero

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Those wall graphics are rather nice. I may end up buying one of the largest available size to spruce up one of my all-too-bare living room walls; I'm a stickler for these things.

At any rate, two images caught my eye. I don't recognize these and can only imagine that they're to be taken as earlier designs? Everything else seems rather ME2-influenced and a "Dead Reaper" was certainly an ME2 plotline, but not like this.

Posted Image

Here's the other one that seemed out-of-place for me, simply titled "Cerberus".

Posted Image

#11403
LGTX

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Icinix wrote...

LGTX wrote...

I don't think scripted deaths will downgrade ME3 to 'just another good story', seems like an excuse to not believe the unpleasant. Mass Effect wasn't about telling your own story through playing God, it was making decisions. You have absolute control over Shepard, but not over everything that surrounds him/her. And ME3 is the final act anyway. It's not like someone dies and then there's a whole lot of story left to experience without him/her. Everything that will happen in ME3 will be final. So I welcome some bitter deaths, that may trigger the emotional aspect a bit more.


As long as its handled like the VS or SM where the deaths are results of outcomes of being forced to make tough decisions, I'm fine with it.

Having a situation where Recurring Character Bob must die at this point here means that I know every single time I play ME3, he's going to die and when. After a few playthroughts, its just another part of the story and loses the impact from the first time. If its a situation where recurring character x, y or z must die, and decisions Shep make will be the cause / result - then it means everytime I play, my outcomes change and each time is a new experience and tugs on the heartstrings in new ways.


Why? Why should you always be in control? I mean yeah, understanding that you made a mistake somehwere down the road and because of that a valuable teammate has just died is a powerful achievement in emotional storytelling, but won't THAT get stale as well, after some time? If you're planning on multiple playthroughs, the scenario you suggest and the one where there's a recurring death bear the exact same emotional response, just different amounts of content. You're still metagaming it the second time. No way around it.

#11404
LGTX

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JeffZero wrote...

At any rate, two images caught my eye. I don't recognize these and can only imagine that they're to be taken as earlier designs? Everything else seems rather ME2-influenced and a "Dead Reaper" was certainly an ME2 plotline, but not like this.

*snip*


I believe it's an earlier concept draft for the Derelict Reaper mission from ME2. Development morphed actual in-game event, but good concept art stays. So they decided to release it. I say, why not?

Also, sorry for the double post. I'm from a tablet, and multiquoting through raw HTML is... cumbersome.

Modifié par LGTX, 23 décembre 2011 - 10:08 .


#11405
JeffZero

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Ah, that explains things just fine. Thanks.

#11406
DarthSliver

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LGTX wrote...

JeffZero wrote...

At any rate, two images caught my eye. I don't recognize these and can only imagine that they're to be taken as earlier designs? Everything else seems rather ME2-influenced and a "Dead Reaper" was certainly an ME2 plotline, but not like this.

*snip*


I believe it's an earlier concept draft for the Derelict Reaper mission from ME2. Development morphed actual in-game event, but good concept art stays. So they decided to release it. I say, why not?

Also, sorry for the double post. I'm from a tablet, and multiquoting through raw HTML is... cumbersome.


Well by the time Shepard is done with the Reapers there will be more Reapers laying dead like that on planets lol. I always imagine the ME Universe will be changing dramatically with all the dead Reaper bits laying all over the galaxy from the after math with everyone who owns a Starship free to do their own scavenging before the Officials get there to clean it up.

#11407
Dean_the_Young

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JeffZero wrote...

Those wall graphics are rather nice. I may end up buying one of the largest available size to spruce up one of my all-too-bare living room walls; I'm a stickler for these things.

At any rate, two images caught my eye. I don't recognize these and can only imagine that they're to be taken as earlier designs? Everything else seems rather ME2-influenced and a "Dead Reaper" was certainly an ME2 plotline, but not like this.

Posted Image

Man, that looks good. Probably dropped it because it'd be hard to justify why it wasn't discovered/re-discovered later.

Here's the other one that seemed out-of-place for me, simply titled "Cerberus".

Posted Image

That ship in the background.... possible early concept version of the Minuteman Station?

#11408
LGTX

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@DarthSliver Yes, but showing even a dead Reaper from Mass Effect 3 may somewhat spoil the cause of their final fate, in any number of ways. This one is definitely concept art from ME2. A lithograph version which is on sale in the Bioware Store indicates as much :)

Modifié par LGTX, 23 décembre 2011 - 10:36 .


#11409
Vertigo_1

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Some people are just too touchy...

twitter.com/#!/macwalterslives/status/149880383876505601
"When was the last time you were cruel to Liara? Or Garrus? Or Ashley? Seems to me you're mostly cruel to Kaidan."

"Every playthrough I chose someone to love and others to be cruel to. I'm not saying I enjoy it... #JustPartOfTheJob"

twitter.com/#!/macwalterslives/status/150245523914371072
"In last issue of Invasion I saw greenskins asari. It is not uncommon among their species?"

"It is not common at all."

Modifié par Vertigo_1, 23 décembre 2011 - 10:37 .


#11410
Icinix

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LGTX wrote...

Icinix wrote...

LGTX wrote...

I don't think scripted deaths will downgrade ME3 to 'just another good story', seems like an excuse to not believe the unpleasant. Mass Effect wasn't about telling your own story through playing God, it was making decisions. You have absolute control over Shepard, but not over everything that surrounds him/her. And ME3 is the final act anyway. It's not like someone dies and then there's a whole lot of story left to experience without him/her. Everything that will happen in ME3 will be final. So I welcome some bitter deaths, that may trigger the emotional aspect a bit more.


As long as its handled like the VS or SM where the deaths are results of outcomes of being forced to make tough decisions, I'm fine with it.

Having a situation where Recurring Character Bob must die at this point here means that I know every single time I play ME3, he's going to die and when. After a few playthroughts, its just another part of the story and loses the impact from the first time. If its a situation where recurring character x, y or z must die, and decisions Shep make will be the cause / result - then it means everytime I play, my outcomes change and each time is a new experience and tugs on the heartstrings in new ways.


Why? Why should you always be in control? I mean yeah, understanding that you made a mistake somehwere down the road and because of that a valuable teammate has just died is a powerful achievement in emotional storytelling, but won't THAT get stale as well, after some time? If you're planning on multiple playthroughs, the scenario you suggest and the one where there's a recurring death bear the exact same emotional response, just different amounts of content. You're still metagaming it the second time. No way around it.


Generally because its a game you should always have some kind of control, even limited, as often as possible.

Definitely the outcomes would get stale as well, but its the difference between becoming stale 5 playthroughs later or after the second.  You're not telling one story, you're able to tell as many as there are combinations.  Sure the premise is the same, but if you've built a style of character through a play through - then the outcome can be as meaningless or meaningfull as you want.

Sure, its metagaming, but I'm not one who thinks metagaming is a dirty word. I think metagaming is something very unique games and awesome. It means the player can tell their story, their way on their terms.  Thats what differentiates games from books and movies.  Shouldn't that be one of the reasons pushing games into being recognised as Art? Not just a good story - but a story that changes according to the story the player wants to tell.

The more power and choice you give a player, the greater the engagement and power of the story telling.

#11411
LGTX

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Vertigo_1 wrote...

Some people are just too touchy...

https://twitter.com/...880383876505601
"When was the last time you were cruel to Liara? Or Garrus? Or Ashley? Seems to me you're mostly cruel to Kaidan."

"Every playthrough I chose someone to love and others to be cruel to. I'm not saying I enjoy it... #JustPartOfTheJob"

https://twitter.com/...245523914371072
"In last issue of Invasion I saw greenskins asari. It is not uncommon among their species?"

"It is not common at all."


Because developers have no right to be fans of their own work and experience human emotions and act on them. It's our right only. >.<

Anyways... Very interesting tidbit about the green asari. Haven't read issues 2-3 of Invasion yet, so I have no idea in what capacitiy given asari was present. Could someone clarify, maybe shoot me a PM if it's too spoilery?

#11412
DarthSliver

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LGTX wrote...

@DarthSliver Yes, but showing even a dead Reaper from Mass Effect 3 may somewhat spoil the cause of their final fate, in any number of ways. This one is definitely concept art from ME2. A lithograph version which is on sale in the Bioware Store indicates as much :)


I wish I could buy it, looks completely awesome. Too bad thats not the lithograph coming with the N7 edition of ME3.  It would fit perfectly since we are killing Reapers in this one, well I assume we are since we have to fight for our survival this time around.

#11413
100k

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JeffZero wrote...
Posted Image


I hope this makes it into ME3. I actually had a dream about this, before I ever saw this pic. Shepard basically went into the Reaper, killed the core species, left, and watched as alliance ships blew the outter shell up. T'was glorious. 

And then I woke up.

#11414
Guest_AwesomeName_*

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Vertigo_1 wrote...

twitter.com/#!/SamHulick/status/150291478990692353
"Ok, time to hit the studio, and put the finishing touches on the romance theme. #ME3"


Really looking forward to hearing that...  I wonder if Clint Mansell has done any romance pieces himself too; he's, like, bloody amazing at that kind of thing...

#11415
Vertigo_1

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twitter.com/#!/RayleneRDeck/status/150351471467171840

"And that's it for me and #ME3 for 2011! Commence Baileys and egg nog in T-minus 10 mins..."

Modifié par Vertigo_1, 23 décembre 2011 - 11:08 .


#11416
Chewin

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AwesomeName wrote...

Vertigo_1 wrote...

twitter.com/#!/SamHulick/status/150291478990692353
"Ok, time to hit the studio, and put the finishing touches on the romance theme. #ME3"


Really looking forward to hearing that...  I wonder if Clint Mansell has done any romance pieces himself too; he's, like, bloody amazing at that kind of thing...


Looks like it.

https://twitter.com/...354108426100738

Sweeet. I injected some vintage synth into the romance theme and it didn't cheese it up at ALL. Works well with the muted strings! #ME3

Modifié par Chewin3, 23 décembre 2011 - 11:22 .


#11417
Vertigo_1

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Chewin3 wrote...

AwesomeName wrote...

Vertigo_1 wrote...

twitter.com/#!/SamHulick/status/150291478990692353
"Ok, time to hit the studio, and put the finishing touches on the romance theme. #ME3"


Really looking forward to hearing that...  I wonder if Clint Mansell has done any romance pieces himself too; he's, like, bloody amazing at that kind of thing...


Looks like it.

https://twitter.com/...354108426100738

Sweeet. I injected some vintage synth into the romance theme and it didn't cheese it up at ALL. Works well with the muted strings! #ME3


Err no...that is likely his work that he's tweaking, a previous tweet he said each works on their own piece for the game

#11418
Chewin

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Well I screwed up with Sam and Clint so...

#11419
axl99

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https://twitter.com/...358371780927488

"For the romance theme I wrote, I used a Braunschweig upright piano sound. It's got this really dark, intimate sound that works great! #ME3"

#11420
Cancer Puppet

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Vertigo_1 wrote...

twitter.com/#!/RayleneRDeck/status/150351471467171840

"And that's it for me and #ME3 for 2011! Commence Baileys and egg nog in T-minus 10 mins..."




Watch the whole thing...then you will understand.

...you'll also probably be scarred for life.

Modifié par Cancer Puppet, 24 décembre 2011 - 12:40 .


#11421
Kasai666

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Cancer Puppet wrote...

Vertigo_1 wrote...

twitter.com/#!/RayleneRDeck/status/150351471467171840

"And that's it for me and #ME3 for 2011! Commence Baileys and egg nog in T-minus 10 mins..."




Watch the whole thing...then you will understand.

...you'll also probably be scarred for life.

God, I loved the Mighty Boosh. 

#11422
Vertigo_1

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twitter.com/#!/EricFagnan/status/150474727088070656

"Wow the end of our game is hard on insanity. It looks simply amazing though and is super fun. Really happy with it."

Modifié par Vertigo_1, 24 décembre 2011 - 08:44 .


#11423
PnXMarcin1PL

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Vertigo_1 wrote...

twitter.com/#!/EricFagnan/status/150474727088070656

"Wow the end of our game is hard on insanity. It looks simply amazing though and is super fun. Really happy with it."


I can't wait to dismiss this staitment once I beat the game :devil::devil:

#11424
Candidate 88766

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PnXMarcin1PL wrote...

Vertigo_1 wrote...

twitter.com/#!/EricFagnan/status/150474727088070656

"Wow the end of our game is hard on insanity. It looks simply amazing though and is super fun. Really happy with it."


I can't wait to dismiss this staitment once I beat the game :devil::devil:

I'm tempted to start on insanity straight away. Give myself a challenge.

Modifié par Candidate 88766, 24 décembre 2011 - 12:33 .


#11425
PnXMarcin1PL

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Candidate 88766 wrote...

PnXMarcin1PL wrote...

Vertigo_1 wrote...

twitter.com/#!/EricFagnan/status/150474727088070656

"Wow the end of our game is hard on insanity. It looks simply amazing though and is super fun. Really happy with it."


I can't wait to dismiss this staitment once I beat the game :devil::devil:

I'm tempted to start on insanity straight away. Give myself a challenge.


That's what I will do when I start my first playthrough too.