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The Twitter Thread - "Casey Hudson says..."


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#1126
shnizzler93

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Pepper4 wrote...


1) The citadel confirmed?
2)The Kodiak confirmed?
3)Map navigation using Kinect confirmed????


1) The citadel has been confirmed for a while. It's a giant space station, definitely have not seen all of it. 
     P.S. The location in the screenshot is Sur'Kesh, the Salarian homeworld
2) Yes, that has also been confirmed for at least a few days now.
3) No.

#1127
Phaedon

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Jesse Houston wrote...
Montreal also has some amazing programmers, level designers, Manveer, and Project Managers.  For example 3 of the GUI team's programmers are in Montreal!

Manveer Heir is a new job title by himself? Not bad.

#1128
Fiery Phoenix

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Phaedon wrote...

Jesse Houston wrote...
Montreal also has some amazing programmers, level designers, Manveer, and Project Managers.  For example 3 of the GUI team's programmers are in Montreal!

Manveer Heir is a new job title by himself? Not bad.

Hell yeah! That's how awesome Manveer is for ya! :lol:

#1129
SergeySW

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As promised. Here's a concept image from our ME3 logo reveal that we're currently working on. Thoughts?
http://twitter.com/#...483827727470593

Posted Image

Modifié par SergeySW, 03 juin 2011 - 09:32 .


#1130
marshalleck

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Thoughts: I can barely read it; how is it going to attract noobs to the franchise?

Modifié par marshalleck, 03 juin 2011 - 09:34 .


#1131
CaptainZaysh

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It's pretty. It's going to be animated, right, so it will be clearer at the end of the sequence?

I like it. It suitably communicates the apocalyptic tone of the third chapter. It says to me, hey, in this game, things are going to get BLOWN THE F**K UP.

#1132
marshalleck

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All it needs is some close up shots of Miranda and Ashley's cleavage and butts and we'll see what ME3 is all about. Big ****** and bigger explosions. Anyone hoping for a more intellectually stimulating sci-fi experience can just ****** off. :huh:

Modifié par marshalleck, 03 juin 2011 - 09:50 .


#1133
CannotCompute

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The trailer will probably end with the ME3 logo we are all familiar with. That pic above is just part of the animation leading up to the logo.

#1134
Homebound

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SergeySW wrote...

As promised. Here's a concept image from our ME3 logo reveal that we're currently working on. Thoughts?
http://twitter.com/#...483827727470593

Posted Image


www.youtube.com/watch

#1135
Wynne

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Should be epic and bombastic, but the logo also has to be legible. I think gold/red/black would be nice colors for a crisper logo.

Modifié par Wynne, 03 juin 2011 - 11:33 .


#1136
Mikey146

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Just spotted this one, can't wait :D

i52.tinypic.com/ru4sc8.png

Modifié par Mikey146, 03 juin 2011 - 12:54 .


#1137
Jebel Krong

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Phaedon wrote...

Jesse Houston wrote...
Montreal also has some amazing programmers, level designers, Manveer, and Project Managers.  For example 3 of the GUI team's programmers are in Montreal!

Manveer Heir is a new job title by himself? Not bad.


i am only surprised he's not an entire dept.

#1138
CaptainZaysh

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marshalleck wrote...

All it needs is some close up shots of Miranda and Ashley's cleavage and butts and we'll see what ME3 is all about. Big ****** and bigger explosions. Anyone hoping for a more intellectually stimulating sci-fi experience can just ****** off. :huh:


Elitist.  :P 

It's an invasion story.  Can't have an invasion without explosions.

#1139
Guest_laecraft_*

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Cheesy Blue wrote...

laecraft wrote...

"Why, TIM, WHY?"


Shepard ate his cupcake.


I shudder to imagine what would've happened if Shepard ate two of his cupcakes. Two galaxies destroyed?

#1140
AlexRmF

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Da Mecca wrote...

Someone With Mass wrote...

PurebredCorn wrote...
I'm with you on that, but I'm afraid it means they're still abilities instead of mods. :(


Good riddance. Waste of space, anyway.

ME3 has weapon mods instead. Real weapon mods.


Explosive rounds are never a waste of space.

What is a waste of space is so called ammo "powers".


I agree... that news kind of lowered my enthusiasm, along with the confirmed ammo limit :unsure:

#1141
AlexRmF

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marshalleck wrote...

All it needs is some close up shots of Miranda and Ashley's cleavage and butts and we'll see what ME3 is all about. Big ****** and bigger explosions. Anyone hoping for a more intellectually stimulating sci-fi experience can just ****** off. :huh:


:o:lol::lol::lol:

#1142
Guest_PurebredCorn_*

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Krogan princess is a must have for ME3! She's just lovely.

#1143
Dannyboy9876

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Hellbound555 wrote...
www.youtube.com/watch



You have no idea how much the image on that video made me laugh.


The Logo thing is awesome. H8ers gunna h8.

#1144
Itkovian

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Jesse Houston wrote...

Montreal also has some amazing programmers, level designers, Manveer, and Project Managers.  For example 3 of the GUI team's programmers are in Montreal!


I remember walking around Place Ville-Marie a couple of years back, and seeing the EA offices. The Mass Effect Feng-Shui was palpable. :)

It is always nice to hear how many good studios are setup in my old hometown these days. :)

Itkovian

#1145
ScepticMatt

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I don't like the concept image. It's too overloaded with Bay-style "OMGZ!!! AMAZING !!111!!!"
(IMO)

Modifié par ScepticMatt, 03 juin 2011 - 10:17 .


#1146
Sbri

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ScepticMatt wrote...

I don't like the concept image. It's too overloaded with Bay-style "OMGZ!!! AMAZING !!111!!!"
(IMO)


+1
I can see where you guys are going, but it did seem a bit too busy.  "Trying too hard" was the first thought that came to my mind.

#1147
LadyJaneGrey

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Sbri wrote...

ScepticMatt wrote...

I don't like the concept image. It's too overloaded with Bay-style "OMGZ!!! AMAZING !!111!!!"
(IMO)


+1
I can see where you guys are going, but it did seem a bit too busy.  "Trying too hard" was the first thought that came to my mind.


+2

#1148
Pax of Doom

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SergeySW wrote...

As promised. Here's a concept image from our ME3 logo reveal that we're currently working on. Thoughts?
http://twitter.com/#...483827727470593


It is a bit...loud. 

It reminds me of the openings of 80s era action shows like MacGyver or A-Team.  Now that's not necessarily a bad thing, but the tone set would be much different from the stark openings of the first 2 games.  It loses the gravitas.  For example, the opening reveal of ME2 always takes my breath away, and for ME1 the opening showcases the majesty of this new game.

Perhaps that's what you're going for, and if so rock on.  :)

#1149
Vertigo_1

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http://twitter.com/#...790122154172417

"Patrick, any info you can share about how Intimidate/Charm will work in relation to the Paragon/Renegade meters?"

"We're starting from the same system used in ME2, but we're working on some interesting improvements. :)"

Modifié par Vertigo_1, 04 juin 2011 - 02:17 .


#1150
Da Mecca

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Vertigo_1 wrote...

http://twitter.com/#...790122154172417

"Patrick, any info you can share about how Intimidate/Charm will work in relation to the Paragon/Renegade meters?"

"We're starting from the same system used in ME2, but we're working on some interesting improvements. :)"


:?