Vertigo_1 wrote...
twitter.com/#!/VectorWarrior/status/157637696175616000
"Day four of mixing down... and there's a lot more to go. This game is too big :("
Hang in there Rob!
twitter.com/#!/GambleMike/status/157725064849141760
"I walk past that little room youre in this week every so often to make sure youre still alive. nearly there, rob!"
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twitter.com/#!/GambleMike/status/157726176025116672
"Yes, the bonus character and mission DLC will be sold separately for people who didn't get the CE."
"We should probably chat about when we can start providing some interesting details on this
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twitter.com/#!/GambleMike/status/157729714692292608
"Best feeling is to have a bug sniped from you and fixed by a good samaritan coworker."
twitter.com/#!/macwalterslives/status/157644807299280896
"About the new Pulse: Isn't @PWatamaniuk also involved in breaking the high-level story, not just you and @CaseyDHudson?"
"Yes... I think that part got edited out;) Derek Watts, our Art Director, often has input as well.
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twitter.com/#!/macwalterslives/status/157645224548642818
"Hey, just watching your clip in @BioWarePulse and I wanted to ask what do you mean by high level story?"
"High level is a detailed story synopsis. The emotional and narrative backbone of the game."
Modifié par Vertigo_1, 13 janvier 2012 - 04:04 .




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