Aller au contenu

Photo

The Twitter Thread - "Casey Hudson says..."


17599 réponses à ce sujet

#13801
Welsh Inferno

Welsh Inferno
  • Members
  • 3 295 messages

JakePT wrote...

squee365 wrote...

https://twitter.com/...546345012498434
"Does "galaxy at war" effect galactic readiness on all saves or just the current one that is being played?"

"It impacts all saves. We found the other way was too confusing, and required a more complicated interface."

That's very bad news. Unless we can tell our SP game to ignore Galaxy at War I'll be avoiding MP entirely until finishing all my SP games.

This also has the potential to ruin replays if MP is played in between. That makes it almost unfathomable that there wouldn't be an option to turn it off.


Agreed. Surely it can't be that hard to implement. They must be able to have an "import GaW character" on Shep's computer or something...

#13802
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

squee365 wrote...

https://twitter.com/...546345012498434
"Does "galaxy at war" effect galactic readiness on all saves or just the current one that is being played?"

"It impacts all saves. We found the other way was too confusing, and required a more complicated interface."


That's odd. I didn't find it confusing at all.

#13803
Guest_AwesomeName_*

Guest_AwesomeName_*
  • Guests

JakePT wrote...

https://twitter.com/...545846028734464
"Is Charm/Intimidate still tied to Paragon/Renegade? Really hope not, since it discourages a more nuanced approach to morality."

"We revamped the P/R system. The new system is much better at allowing you to go back and forth as you would see fit."


I wonder what this means exactly... Are we allowed to pick ANY paragon/renegade dialogue we want?

#13804
JakePT

JakePT
  • Members
  • 477 messages
Well I'd think there would just be an 'Ignore Galaxy at War Progress' option when starting a new game. Hopefully something like this exists, otherwise Multiplayer will be contaminating SP games.

#13805
Welsh Inferno

Welsh Inferno
  • Members
  • 3 295 messages
Yeah I will really hate it if there is no option to ignore it. Sure I won't mind it on some of my playthrough's, but I don't want every single one of my sheps to get the rainbows and sunshine happy ending..

#13806
pmac_tk421

pmac_tk421
  • Members
  • 1 465 messages

AwesomeName wrote...

JakePT wrote...

https://twitter.com/...545846028734464
"Is Charm/Intimidate still tied to Paragon/Renegade? Really hope not, since it discourages a more nuanced approach to morality."

"We revamped the P/R system. The new system is much better at allowing you to go back and forth as you would see fit."


I wonder what this means exactly... Are we allowed to pick ANY paragon/renegade dialogue we want?

In some of screenshots I've seen, it lists some choices as giving influence increases, so I'm assuming that that stat will be the new way of doing things.

#13807
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages

TK EL wrote...

As the time till release date winds down, I think it deserves to be said that this avenue of interaction with the devs has been fantastic and mutually beneficial. The wins are a lot to count, but I'll attempt:

- Kept us up to date as far as progress and achievements

- Has helped to communicate expected improvements, preferences, swings ans misses

- Has helped greatly to manage expectation but still keep a high level of anticipation

- Has aided in damage control after unfortunate incidents

- I think we've been able to give a few of the devs that little boost or smile that we all need to get through the day (as we know a few of them read this thread)

- Given us a lot of inside perspective to their work

- Quite a bit of fan service (even from the voice actors)

- Given a new found respect, appreciation and a chance to empathize about how challenging their jobs are

- Has helped us differentiate their vision and actions (e.g. Casey says they've always wanted to integrate multiplayer) from their 'evil overlord' EA

So all in all, well done everyone. Its been a great ride


I agree with the above, but to fully represent the truth I feel I should point out that Bioware has a tendency (with their website especially) to over-promise and under-deliver. The N7 OPS section of the ME3 site will likely never be completed, just as the character videos on the ME2 site never were. Then there's the matter of ME1 dlc, which was supposed to be comprised of high quality content with the purpose of bridging ME's 1 & 2. Most recently are some of ME3's powers that have been cut. I'm not saying it was wrong to try developing them, but showing them off to the public as though they were representative of the final product, albeit with the caveat that everything is subject to change, is another example of putting the cart before the horse. 

Now don't misunderstand me, I'm not lambasting them. They're extremely ambitious, I appreciate that they have all these great ideas, and that they intend to deliver on what they say. However, the tendency for biting off more than they can chew is definitely evident. 

I love bioware games (DA2 not-withstanding), and I want them to remain an ambitious developer, but I think that everyone would benefit if they kept in mind that not making announcements about things they're unsure of is prefferable to getting people excited over something that ultimately turns out to be not feasable. 

And yes, I'm aware that to a certain degree these things can't be helped. Maybe I'm wrong. Maybe my perception is off, but it feels to me that this is something that happens more frequently with bioware than other developers.

#13808
Lanteyah

Lanteyah
  • Members
  • 20 messages

JakePT wrote...

https://twitter.com/...545846028734464
"Is Charm/Intimidate still tied to Paragon/Renegade? Really hope not, since it discourages a more nuanced approach to morality."

"We revamped the P/R system. The new system is much better at allowing you to go back and forth as you would see fit."


Quite glad they got rid of the ME2 system. Let me be Paragon or Renegade when I wish to be!

#13809
Adhin

Adhin
  • Members
  • 2 997 messages
Now I'm curious exactly how Galaxy at War works. I was under the impression it was a single thing any Shepard SP thing could dip into (like a central thing). That way it doesn't forcibly up your galactic readiness just for playing some MP on the side.

So... yeah, curious how that handles. If it's not something the SP has to 'grab' from then it'll eventually just be maxed for everything all the time regardless of what your doing. That just seems really bizar. That and other single player characters would ultimately effect 'other' single player characters.

So yeah that's... I dunno. Hope it's something you buy from and isn't a universal forced thing.

#13810
Adragalus

Adragalus
  • Members
  • 958 messages

AwesomeName wrote...

JakePT wrote...

https://twitter.com/...545846028734464
"Is Charm/Intimidate still tied to Paragon/Renegade? Really hope not, since it discourages a more nuanced approach to morality."

"We revamped the P/R system. The new system is much better at allowing you to go back and forth as you would see fit."


I wonder what this means exactly... Are we allowed to pick ANY paragon/renegade dialogue we want?

I hope so I hope so I hope so! I recall one of my biggest griefs with ME2s dialogue system (before Gibbed, that is :devil:) was that, if you wanted to make different sorts of choices, such as going Renegade on random fools and in pragmatic situations, but then say go Paragon on another decision, or for an important persuasion, you were boned.

Personally, I think that this sort of all-or-nothing requirement, that shoehorns the player into being either a goody-little-two-shoes choir boy, or an unneccesarily violent and capricious motherfrakker, is part of the reason why Paragon and Renegades are at each other's throats so often. In any debate, it's easy to portray the other side as "straw men," oversimplified and stereotyped caractitures. It only gets worse when, you know, the other side technically IS that extreme because of how you had to milk the dialogue system. 

I loom forward to being able to more freely roleplay in ME3, as opposed to having to lurk around for every morality bonus possible.

Modifié par Adragalus, 26 janvier 2012 - 04:15 .


#13811
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages

Someone With Mass wrote...

squee365 wrote...

https://twitter.com/...546345012498434
"Does "galaxy at war" effect galactic readiness on all saves or just the current one that is being played?"

"It impacts all saves. We found the other way was too confusing, and required a more complicated interface."


That's odd. I didn't find it confusing at all.


Huh? So now anything in MP I do affects the ending of every single player file? Why the bleeping bleep would I want to play MP then?

What's confusing about having each save associated with a multiplayer file? Load save. Access MP for that save. Simple.

#13812
Adragalus

Adragalus
  • Members
  • 958 messages

Cancer Puppet wrote...

Someone With Mass wrote...

squee365 wrote...

https://twitter.com/...546345012498434
"Does "galaxy at war" effect galactic readiness on all saves or just the current one that is being played?"

"It impacts all saves. We found the other way was too confusing, and required a more complicated interface."


That's odd. I didn't find it confusing at all.


Huh? So now anything in MP I do affects the ending of every single player file? Why the bleeping bleep would I want to play MP then?

What's confusing about having each save associated with a multiplayer file? Load save. Access MP for that save. Simple.

I figure that, the way I imagine Galactic Readiness to work, you can choose whether or not to use the assets you've gained from MP.

Trying to get the golden ending? You're good to go, here are a bunch of guys to help out.
Wanna screw it up just for the evulz? Don't use these things MP got you, and you'll die and stuff.

Modifié par Adragalus, 26 janvier 2012 - 04:27 .


#13813
MELTOR13

MELTOR13
  • Members
  • 413 messages
Can someone ask Preston to clarify that statement then? For instance, can we toggle the Galactic Readiness on or off? I want to play multiplayer, but I don't want it to affect my SP ALL the time.

#13814
JeffZero

JeffZero
  • Members
  • 14 400 messages
I doubt it's quite that black-and-white, but if perchance it is, I'm not touching multiplayer.

#13815
fatalfeline

fatalfeline
  • Members
  • 424 messages
Perhaps all you have to do is start a new game and just don't play multiplayer in order to not have it affect your save. Maybe MP only affects your CURRENT save files.

#13816
JeffZero

JeffZero
  • Members
  • 14 400 messages
That's sort of what I'm hoping for. That it's just career-based.

#13817
trackboy186

trackboy186
  • Members
  • 84 messages
Haven't they already mentioned having to import your MP character as an "asset"? That makes it sound like the decision is on us to impact our SP saves.

#13818
JeffZero

JeffZero
  • Members
  • 14 400 messages
I just reached out to Preston for clarification.

#13819
Worried Mitch

Worried Mitch
  • Members
  • 61 messages
Why do people keep saying that they think reave will be based on a weapon ability like overkill or marksman, that doesn't make any sense. Whats the point in calling it reave. If it's based on a Mass Effect 1 power than the only reasonable assumption is damping. Due to its damage, stun and effect on enemy powers.

Edit: and the fact that it's pretty much the only unique power that hasn't been adapted from ME1.

Modifié par Worried Mitch, 26 janvier 2012 - 04:50 .


#13820
shepskisaac

shepskisaac
  • Members
  • 16 374 messages
It was also mentioned in one of the magazines that there's "grey" option and the entire Paragon/Renegade system is a bit different

#13821
Jade Elf

Jade Elf
  • Members
  • 1 141 messages

JeffZero wrote...

I doubt it's quite that black-and-white, but if perchance it is, I'm not touching multiplayer.


Same here. At least not for most of my playthroughs/imports (I have a lot of ME1+ME2 profiles) Oh well... <_<

#13822
DarthSliver

DarthSliver
  • Members
  • 3 335 messages

Lanteyah wrote...

JakePT wrote...

https://twitter.com/...545846028734464
"Is Charm/Intimidate still tied to Paragon/Renegade? Really hope not, since it discourages a more nuanced approach to morality."

"We revamped the P/R system. The new system is much better at allowing you to go back and forth as you would see fit."


Quite glad they got rid of the ME2 system. Let me be Paragon or Renegade when I wish to be!


I hear you, I am one that enjoys keeping all my characters loyal and alive so I felt always going paragon was the best over picking whatever felt best to me. I really didnt like renegade because it made shepard to be a jerk and not in the fun way to me like going dark side in kotor lol

#13823
augmented shephard

augmented shephard
  • Members
  • 816 messages

MELTOR13 wrote...

Can someone ask Preston to clarify that statement then? For instance, can we toggle the Galactic Readiness on or off? I want to play multiplayer, but I don't want it to affect my SP ALL the time.

i have done it now

Modifié par augmented shephard, 26 janvier 2012 - 05:38 .


#13824
Vapaa

Vapaa
  • Members
  • 5 028 messages

Worried Mitch wrote...

Why do people keep saying that they think reave will be based on a weapon ability like overkill or marksman, that doesn't make any sense. Whats the point in calling it reave. If it's based on a Mass Effect 1 power than the only reasonable assumption is damping. Due to its damage, stun and effect on enemy powers.

Edit: and the fact that it's pretty much the only unique power that hasn't been adapted from ME1.


Reave and the ME1 power are two different powers.
And no, Damping won't return.

#13825
DarthSliver

DarthSliver
  • Members
  • 3 335 messages

Cancer Puppet wrote...

Someone With Mass wrote...

squee365 wrote...

https://twitter.com/...546345012498434
"Does "galaxy at war" effect galactic readiness on all saves or just the current one that is being played?"

"It impacts all saves. We found the other way was too confusing, and required a more complicated interface."


That's odd. I didn't find it confusing at all.


Huh? So now anything in MP I do affects the ending of every single player file? Why the bleeping bleep would I want to play MP then?

What's confusing about having each save associated with a multiplayer file? Load save. Access MP for that save. Simple.


I am one that likes the best endings but I agree with this I was planning to make a Shepard that rushs into the final battle as soon as he can and get alot of people killed lol. Probably would be a shepard I make through ME3 too so I wouldnt have that personal attachment to the file :devil:    But I want to see if there is a Reaper winning ending without giving up and getting critical mission failure, I mean if Shepard rushes it you gotta imagine that gives the Reapers the advantage over the galaxy.