TK EL wrote...
As the time till release date winds down, I think it deserves to be said that this avenue of interaction with the devs has been fantastic and mutually beneficial. The wins are a lot to count, but I'll attempt:
- Kept us up to date as far as progress and achievements
- Has helped to communicate expected improvements, preferences, swings ans misses
- Has helped greatly to manage expectation but still keep a high level of anticipation
- Has aided in damage control after unfortunate incidents
- I think we've been able to give a few of the devs that little boost or smile that we all need to get through the day (as we know a few of them read this thread)
- Given us a lot of inside perspective to their work
- Quite a bit of fan service (even from the voice actors)
- Given a new found respect, appreciation and a chance to empathize about how challenging their jobs are
- Has helped us differentiate their vision and actions (e.g. Casey says they've always wanted to integrate multiplayer) from their 'evil overlord' EA
So all in all, well done everyone. Its been a great ride
I agree with the above, but to fully represent the truth I feel I should point out that Bioware has a tendency (with their website especially) to over-promise and under-deliver. The N7 OPS section of the ME3 site will likely never be completed, just as the character videos on the ME2 site never were. Then there's the matter of ME1 dlc, which was supposed to be comprised of high quality content with the purpose of bridging ME's 1 & 2. Most recently are some of ME3's powers that have been cut. I'm not saying it was wrong to try developing them, but showing them off to the public as though they were representative of the final product, albeit with the caveat that everything is subject to change, is another example of putting the cart before the horse.
Now don't misunderstand me, I'm not lambasting them. They're extremely ambitious, I appreciate that they have all these great ideas, and that they intend to deliver on what they say. However, the tendency for biting off more than they can chew is definitely evident.
I love bioware games (DA2 not-withstanding), and I want them to remain an ambitious developer, but I think that everyone would benefit if they kept in mind that not making announcements about things they're unsure of is prefferable to getting people excited over something that ultimately turns out to be not feasable.
And yes, I'm aware that to a certain degree these things can't be helped. Maybe I'm wrong. Maybe my perception is off, but it feels to me that this is something that happens more frequently with bioware than other developers.