Good point, though I was referring to something, ya know, along these lines. But I'm probably daydreaming.Benchpress610 wrote...
In ME2 you had the option of choose the music for Shep’s quarters, or not have it at all. I don’t see why they wouldn’t keep that option in ME3Fiery Phoenix wrote...
They could have added music to Shepard's personal quarters.
The Twitter Thread - "Casey Hudson says..."
#14201
Posté 30 janvier 2012 - 05:57
#14202
Posté 30 janvier 2012 - 06:10
#14203
Posté 30 janvier 2012 - 06:10
Fiery Phoenix wrote...
Good point, though I was referring to something, ya know, along these lines. But I'm probably daydreaming.Benchpress610 wrote...
In ME2 you had the option of choose the music for Shep’s quarters, or not have it at all. I don’t see why they wouldn’t keep that option in ME3Fiery Phoenix wrote...
They could have added music to Shepard's personal quarters.
But what if Shepard works for Tai Yong Medical
#14204
Posté 30 janvier 2012 - 06:30
Fiery Phoenix wrote...
Good point, though I was referring to something, ya know, along these lines. But I'm probably daydreaming.Benchpress610 wrote...
In ME2 you had the option of choose the music for Shep’s quarters, or not have it at all. I don’t see why they wouldn’t keep that option in ME3Fiery Phoenix wrote...
They could have added music to Shepard's personal quarters.
Yeah…DXHR had great ambiance music.
#14205
Posté 30 janvier 2012 - 07:01
Hard to describe but Deus Ex's music just seemed to flow better than ME1's ambient music. It probably has something to do with the themes of the games. DE is much more of a stealthy espionage game while ME is more of a hard battle race against time thing. Thus the really cool, quiet, and subdued music fits Deus Ex a lot more.
But look at me I'm rambling. I apologize.
#14206
Posté 30 janvier 2012 - 07:20
I pre-ordered both but i got a bad feeling they are both the same and i just spent 60 quid for no reason.
#14207
Posté 30 janvier 2012 - 07:26
#14208
Posté 30 janvier 2012 - 07:30
King Minos wrote...
Can anyone answer what is the difference between the artbook that comes with the CE of the game and the CE artbook sold on this website?
I pre-ordered both but i got a bad feeling they are both the same and i just spent 60 quid for no reason.
Artbook from ME3 CE - only ME3 art
Separately sold CE Artbook - ME1. ME2 and ME3 art
#14209
Posté 30 janvier 2012 - 07:32
#14210
Posté 30 janvier 2012 - 07:32
jcraft wrote...
King Minos wrote...
Can anyone answer what is the difference between the artbook that comes with the CE of the game and the CE artbook sold on this website?
I pre-ordered both but i got a bad feeling they are both the same and i just spent 60 quid for no reason.
Artbook from ME3 CE - only ME3 art
Separately sold CE Artbook - ME1. ME2 and ME3 art
Thanks for clearing that up. Do i get anything with the CE artbook? DLC for example? I mean bioware are chucking them left, right and centre.
#14211
Posté 30 janvier 2012 - 08:06
Shep's quarters has a stereo system again with a bunch of tracks on it...
We wanted to add something to the citadel to give the place an atmospheric feel due to all the stuff that's happening around you. The Normandy is YOUR ship and we didn't want to force a feel or emotion on the player forever so we didn't add any ambience music there. A lot of people found the music on the Normandy in ME1 far too repetitive and often conflicted with what was happening on screen.
Also, I was really worried that if we had music on the Normandy then basically the entire game has nonstop music... that's not very cinematic. Watch any film and you'll notice that most films have music for only a third at most. You need a break every now and then as a palette cleanser. Plus there's a whole lot of content on the Normandy that would have felt weird with the generic music playing. Therefore we added a lot of music over these scenes on the Normandy. That to me is far more important; the relationship developments, romances and conflicts that happen on the Normandy are far more important to hit musically so that's where we focused our attention.
Hope that helps explain the decisions
Thanks!
#14212
Posté 30 janvier 2012 - 08:09
Rob Blake wrote...
So... music stuff
Shep's quarters has a stereo system again with a bunch of tracks on it...
We wanted to add something to the citadel to give the place an atmospheric feel due to all the stuff that's happening around you. The Normandy is YOUR ship and we didn't want to force a feel or emotion on the player forever so we didn't add any ambience music there. A lot of people found the music on the Normandy in ME1 far too repetitive and often conflicted with what was happening on screen.
Also, I was really worried that if we had music on the Normandy then basically the entire game has nonstop music... that's not very cinematic. Watch any film and you'll notice that most films have music for only a third at most. You need a break every now and then as a palette cleanser. Plus there's a whole lot of content on the Normandy that would have felt weird with the generic music playing. Therefore we added a lot of music over these scenes on the Normandy. That to me is far more important; the relationship developments, romances and conflicts that happen on the Normandy are far more important to hit musically so that's where we focused our attention.
Hope that helps explain the decisionsMusic is such a subjective thing that of course not everyone will agree, but as long as the big stuff hits well and feels right then hopefully we've done our job
Thanks!
#14213
Posté 30 janvier 2012 - 08:10
#14214
Posté 30 janvier 2012 - 08:13
Whiteshiro wrote...
Rob Blake wrote...
So... music stuff
Shep's quarters has a stereo system again with a bunch of tracks on it...
We wanted to add something to the citadel to give the place an atmospheric feel due to all the stuff that's happening around you. The Normandy is YOUR ship and we didn't want to force a feel or emotion on the player forever so we didn't add any ambience music there. A lot of people found the music on the Normandy in ME1 far too repetitive and often conflicted with what was happening on screen.
Also, I was really worried that if we had music on the Normandy then basically the entire game has nonstop music... that's not very cinematic. Watch any film and you'll notice that most films have music for only a third at most. You need a break every now and then as a palette cleanser. Plus there's a whole lot of content on the Normandy that would have felt weird with the generic music playing. Therefore we added a lot of music over these scenes on the Normandy. That to me is far more important; the relationship developments, romances and conflicts that happen on the Normandy are far more important to hit musically so that's where we focused our attention.
Hope that helps explain the decisionsMusic is such a subjective thing that of course not everyone will agree, but as long as the big stuff hits well and feels right then hopefully we've done our job
Thanks!
We wanted to add something to the citadel to give the place an atmospheric feel due to all the stuff that's happening around you. The Normandy is YOUR ship
Rob question you are saying here its your ship in mass effect 1 and 2 i did not feel this experience as i felt i rented the ship in me1 from anderson and mass effect 2 i loaned it from the ilusive man what gives me the feeling that in ME3 the ship is really MINE? what will it make more personal for the player? can you give us any hints
#14215
Posté 30 janvier 2012 - 08:18
ME1 the most repetitive and by association, the worst music in the game was the Normandy ambient music and the Citadel ambient music. Both the wards and the presidium.
I think the noveria hotel music was alot worse it was ear grating AND repetitive as well... thankfully you only hear it in that one area
#14216
Posté 30 janvier 2012 - 08:18
#14217
Posté 30 janvier 2012 - 08:22
Rob Blake wrote...
Ha ha, that's a good question! My point was that the Normandy is your home... where you should feel safe and neutral. I wasn't really talking about ownership from Shepard's perspective... more the players.
Thank you so much for the clarification rob!
Hurry the fu*k up march already!
Modifié par Vez04, 30 janvier 2012 - 08:22 .
#14218
Posté 30 janvier 2012 - 08:24
Rob Blake wrote...
So... music stuff
Shep's quarters has a stereo system again with a bunch of tracks on it...
We wanted to add something to the citadel to give the place an atmospheric feel due to all the stuff that's happening around you. The Normandy is YOUR ship and we didn't want to force a feel or emotion on the player forever so we didn't add any ambience music there. A lot of people found the music on the Normandy in ME1 far too repetitive and often conflicted with what was happening on screen.
Also, I was really worried that if we had music on the Normandy then basically the entire game has nonstop music... that's not very cinematic. Watch any film and you'll notice that most films have music for only a third at most. You need a break every now and then as a palette cleanser. Plus there's a whole lot of content on the Normandy that would have felt weird with the generic music playing. Therefore we added a lot of music over these scenes on the Normandy. That to me is far more important; the relationship developments, romances and conflicts that happen on the Normandy are far more important to hit musically so that's where we focused our attention.
Hope that helps explain the decisionsMusic is such a subjective thing that of course not everyone will agree, but as long as the big stuff hits well and feels right then hopefully we've done our job
Thanks!
Thank you for giving us this insight.
I totally understand that. But you are going to bring back the Normandy tune for some seconds at a fitting moment, just for nostalgias sake, right? Right?
#14219
Posté 30 janvier 2012 - 08:26
Rob Blake wrote...
Ha ha, that's a good question! My point was that the Normandy is your home... where you should feel safe and neutral. I wasn't really talking about ownership from Shepard's perspective... more the players.
Im going to fish now rob
White -
#14220
Posté 30 janvier 2012 - 08:41
Whiteshiro wrote...
Rob Blake wrote...
Ha ha, that's a good question! My point was that the Normandy is your home... where you should feel safe and neutral. I wasn't really talking about ownership from Shepard's perspective... more the players.
Im going to fish now robbut when you play mass effect 3 and you are on the normandy what do you feel? do you feel yourself save and neutral on your ship after a epic storyline in me3 or a battle?
White -
#14221
Posté 30 janvier 2012 - 08:50
Rob Blake wrote...
So... music stuff
Shep's quarters has a stereo system again with a bunch of tracks on it...
We wanted to add something to the citadel to give the place an atmospheric feel due to all the stuff that's happening around you. The Normandy is YOUR ship and we didn't want to force a feel or emotion on the player forever so we didn't add any ambience music there. A lot of people found the music on the Normandy in ME1 far too repetitive and often conflicted with what was happening on screen.
Also, I was really worried that if we had music on the Normandy then basically the entire game has nonstop music... that's not very cinematic. Watch any film and you'll notice that most films have music for only a third at most. You need a break every now and then as a palette cleanser. Plus there's a whole lot of content on the Normandy that would have felt weird with the generic music playing. Therefore we added a lot of music over these scenes on the Normandy. That to me is far more important; the relationship developments, romances and conflicts that happen on the Normandy are far more important to hit musically so that's where we focused our attention.
Hope that helps explain the decisionsMusic is such a subjective thing that of course not everyone will agree, but as long as the big stuff hits well and feels right then hopefully we've done our job
Thanks!
Well if you put it THAT way... I guess that makes sense.
#14222
Posté 30 janvier 2012 - 09:02
Rob Blake wrote...
Ha ha, that's a good question! My point was that the Normandy is your home... where you should feel safe and neutral. I wasn't really talking about ownership from Shepard's perspective... more the players.
Well it'll be hard to feel safe there when Reapers are trying to hunt it down
#14223
Posté 30 janvier 2012 - 09:11
Modifié par Vez04, 30 janvier 2012 - 09:12 .
#14224
Posté 30 janvier 2012 - 09:18
Vez04 wrote...
Saw a new tweet from Priestly mentioning ''Geth dreadnoughts'' that sounds like some nice new enemy type we're gonna face in ME3!
Or ally?
Also, that's a ship.
Biggest and toughest kind of ship.
Normandy couldn't do anything to it.
#14225
Posté 30 janvier 2012 - 09:21
Mesina2 wrote...
Vez04 wrote...
Saw a new tweet from Priestly mentioning ''Geth dreadnoughts'' that sounds like some nice new enemy type we're gonna face in ME3!
Or ally?
Also, that's a ship.
Biggest and toughest kind of ship.
Normandy couldn't do anything to it.
The Normandy could tickle geth ship to death




Ce sujet est fermé
Retour en haut





