The Twitter Thread - "Casey Hudson says..."
#16676
Posté 20 avril 2012 - 10:00
#16677
Posté 20 avril 2012 - 10:11
kratos0294 wrote...
I would love to have more missions on Illium. I thought it was said it would be in ME3 but maybe i didn't read right.
If I were you, dont give up on a mission on llium, by looking on the galaxy map and looking at the location of illium in ME2, i think we will get it as DLC
#16678
Posté 20 avril 2012 - 10:20
#16679
Posté 21 avril 2012 - 02:13
#16680
Posté 21 avril 2012 - 01:37
If there is an Origins DLC that includes shooting gameplay, then would BioWare have to reincorporate overheating to their weapons because thermal clips would not be implemented until Mass Effect 2?
I actually prefer thermal clips... but this could be something that may get overlooked in production.
#16681
Posté 21 avril 2012 - 06:46
Combining THE awesome feature from every game you play into 1 game rarely results in good. Need to understand the design before copying it
twitter.com/#!/ehlien/status/193602904953851905
A single "killer" feature is often supported by several more subtle features. It's the design chain that gives it strength and value.
twitter.com/#!/ehlien/status/193603230004023297
Copying just the obvious, superficial elements will leave you with a shallow design with little replay value. Great features are layers deep
Modifié par Vertigo_1, 21 avril 2012 - 06:46 .
#16682
Posté 21 avril 2012 - 06:56
Well, they surely have now after that 4 hours meeting-Skorpious- wrote...
Vertigo_1 wrote...
twitter.com/#!/GambleMike/status/193396172549914624
"Extended cut bender this afternoon. 4 hour meeting FTW!"
A 4 hour meeting this late after the EC annoucement leads me to believe that Bioware have no plans set in stone regarding the finality of the DLC.
#16683
Posté 21 avril 2012 - 07:00
Vertigo_1 wrote...
twitter.com/#!/ehlien/status/193602566175731712
Combining THE awesome feature from every game you play into 1 game rarely results in good. Need to understand the design before copying it
twitter.com/#!/ehlien/status/193602904953851905
A single "killer" feature is often supported by several more subtle features. It's the design chain that gives it strength and value.
twitter.com/#!/ehlien/status/193603230004023297
Copying just the obvious, superficial elements will leave you with a shallow design with little replay value. Great features are layers deep
Interesting. Any idea what he could be alluding to here?
#16684
Posté 21 avril 2012 - 07:48
When they'll announce it?
Next week or in May?
#16685
Posté 21 avril 2012 - 07:50
Vertigo_1 wrote...
twitter.com/#!/ehlien/status/193602566175731712
Combining THE awesome feature from every game you play into 1 game rarely results in good. Need to understand the design before copying it
twitter.com/#!/ehlien/status/193602904953851905
A single "killer" feature is often supported by several more subtle features. It's the design chain that gives it strength and value.
twitter.com/#!/ehlien/status/193603230004023297
Copying just the obvious, superficial elements will leave you with a shallow design with little replay value. Great features are layers deep
Interesting, also, haven't found tweets from him that are similar in content. Speculations!
So, let's assume he's talking about the ME3 game and is referring to the previous ME games. What was their killer feature or THE awesome feature? So that merely 'copying' it wouldn't be special enough to stand out?
Modifié par MaximizedAction, 21 avril 2012 - 07:51 .
#16686
Posté 21 avril 2012 - 08:15
#16687
Posté 21 avril 2012 - 08:18
#16688
Posté 21 avril 2012 - 08:25
Atakuma wrote...
My money is on vehicles.
in MP
#16689
Posté 21 avril 2012 - 08:44
bluewolv1970 wrote...
Atakuma wrote...
My money is on vehicles.
in MP
Let's see how an atlas mech stands up to the mako's cannon.
#16690
Posté 22 avril 2012 - 12:54
#16691
Posté 22 avril 2012 - 03:49
#16692
Posté 22 avril 2012 - 04:51
Those maps were never meant for vehicles. Besides, I would much rather have the quarians flotilla targeting system gun in multiplayer instead, an ultra super rare item that can be used instead of the cobra and can kill all enemies in the area for one wave.
Like in gears of war, where you get the hammer of dawn on occasion and can use it in the boss waves.
Modifié par xsdob, 22 avril 2012 - 09:30 .
#16693
Posté 22 avril 2012 - 08:57
#16694
Posté 22 avril 2012 - 09:32
xsdob wrote...
And so the mystery deepens and the plot thickens, what could these non-vague awfully specific tweets mean?
Pretty sure it is something a lot 'smaller' than we imagine.
#16695
Posté 22 avril 2012 - 09:31
Chewin3 wrote...
xsdob wrote...
And so the mystery deepens and the plot thickens, what could these non-vague awfully specific tweets mean?
Pretty sure it is something a lot 'smaller' than we imagine.
Don't ruin it.
#16696
Posté 22 avril 2012 - 10:51
-Skorpious- wrote...
bennyjammin79 wrote...
Shep Origins?
Not a good idea. Why?
War Hero would have a great battle and Ruthless would have a great battle. Awesome but too short.
Sole Survivor would have a boss fight with a thresher maw. Not so awesome and way too short.
Or incredibly atmospheric. Imagine groping your way through the pitch black tunnel that is a Thresher Maw nest with only a flashlight trying to escape from Thresher Maws and Thresher Maw spawn while listening to the screams and cries of your former comrades as they are slaughtered.
That would be completely awesome.
And as you stomp through these tunnels, fastening your heavy duty gear and gripping your sole plasma cutter a bit tighter.. you walk in the dim light of your flashlight, with your shield strength being reflected in the small lights on your back.
Solving puzzles with your biotic powers, dismembering the occasional Thresermaw Mutant to use their scythe like appendixes as oversized darts....
And we shall call that DLC: Dead Space, the Shepard Edition. It would be awesome, because then they could draw in the Dead Space crowd as well.
#16697
Posté 22 avril 2012 - 11:43
MaximizedAction wrote...
Vertigo_1 wrote...
twitter.com/#!/ehlien/status/193602566175731712
Combining THE awesome feature from every game you play into 1 game rarely results in good. Need to understand the design before copying it
twitter.com/#!/ehlien/status/193602904953851905
A single "killer" feature is often supported by several more subtle features. It's the design chain that gives it strength and value.
twitter.com/#!/ehlien/status/193603230004023297
Copying just the obvious, superficial elements will leave you with a shallow design with little replay value. Great features are layers deep
Interesting, also, haven't found tweets from him that are similar in content. Speculations!
So, let's assume he's talking about the ME3 game and is referring to the previous ME games. What was their killer feature or THE awesome feature? So that merely 'copying' it wouldn't be special enough to stand out?
Well features that stand out to me would be vehicle-based exploration and (to a minor extent) hacking.
#16698
Posté 23 avril 2012 - 04:23
http://social.biowar...3/index/4895621
#16699
Posté 23 avril 2012 - 05:26
Vertigo_1 wrote...
twitter.com/#!/ehlien/status/193602566175731712
Combining THE awesome feature from every game you play into 1 game rarely results in good. Need to understand the design before copying it
twitter.com/#!/ehlien/status/193602904953851905
A single "killer" feature is often supported by several more subtle features. It's the design chain that gives it strength and value.
twitter.com/#!/ehlien/status/193603230004023297
Copying just the obvious, superficial elements will leave you with a shallow design with little replay value. Great features are layers deep
I want the final battle against Harby to be from within the cockpit of the Mako!! Make it happen!!!1!!!!11!!
#16700
Posté 23 avril 2012 - 10:17
"The things I've seen and discussed today... AWESOME stuff. #ilovemyjob"
Modifié par Vertigo_1, 23 avril 2012 - 10:17 .




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