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The Twitter Thread - "Casey Hudson says..."


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#16826
Guest_simfamUP_*

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Kyle Kabanya wrote...

I hope they fix more than just the endings. I don't like people dying under my command, let Mordin live with the cure working for the Krogans. I hate Mordin, but I feel bad when a teammate or squaddie in any game dies, when it could have been preventable.

They wouldn't have to call voice actors back if they would have done it right the first time.


Nah, it's a typical 'get out of free card' which I hate so much. It demeansall choice and just gives us that 'happy ending' bullcrap.

Mordin's death was emotional, well done, and probably a pivotal moment of the game. It was both powerful and deep, boasting both the themes of sacrafice and unity. 

Plus it makes me cry like a ****.

#16827
OH-UP-THIS!

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all Twits unite, it's the twit hours thread.

#16828
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This thread is huge - could someone confirm what Casey has had to say for himself (and his ending) since the game launched?

#16829
CARL_DF90

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I have a feeling that he is WAY too busy, for various reasons, at the moment to answer questions. ;)

#16830
SynheKatze

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As fas as we know, he's having some time off with his family. Hopefully that'll help him to put things into perspective.

Modifié par SynheKatze, 30 avril 2012 - 12:58 .


#16831
LolaLei

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Wow this thread has grown since I last checked in, sounds like there are some interesting developments going on... **** knows what those developments are, but it's certainly intriguing!

#16832
CARL_DF90

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We'll see. As long as they're pacing themselves and taking their time instead of rushing things this time around. I'd bet one of my paychecks on an E3 reveal of some kind.  Image IPB

Modifié par CARL_DF90, 30 avril 2012 - 03:59 .


#16833
Vertigo_1

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twitter.com/#!/PatrickWeekes/status/196802583602536448
"There were fewer dialogue choices in ME3. Was that a decision by the writing team?"

"Combination of writing and cine design, yes. Two reasons:"

twitter.com/#!/PatrickWeekes/status/1968028579855196161)
"1) Resources. Line count already huge, esp. cinematic lines. Going to usually two options was preferable to cutting convos"

twitter.com/#!/PatrickWeekes/status/196803270944108544
"2) Military, wartime tone of game didn't fit with regular middle neutral path. Rarely really had three very diff things to say."

twitter.com/#!/PatrickWeekes/status/196803481066156034
"So even if resources had never been an issue, you wouldn't have seen them everywhere."

twitter.com/#!/PatrickWeekes/status/196804107321876480
"(And resources isn't a coded complaint. Largest Mass Effect game yet. Every team busted to ship it.)"

Modifié par Vertigo_1, 30 avril 2012 - 04:24 .


#16834
SynheKatze

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Okay, that fits the 'fewer options' part, but why making it so automatic?

#16835
JRCHOharry

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Because, as Mr. Weekes said, line count was huge. Lots of different lines for different characters, different characters under different circumstances. Too complicated. Not enough disk space! /Mordin.

I might not have liked it, but I completely understand why there were a lot of automated dialogue this time round. I still think it's better than ME1's system where three dialogue options said the same thing.

#16836
Sebbe1337o

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Fdingo wrote...

BrookerT wrote...


ryuasiu ‏ @Ryuasiu  

@GambleMike kind of amazed the VO work will start so soon. Did you have some ideas for EC before the outrage?
1h
Michael Gamble ‏ @GambleMike  

@Ryuasiu it's important the we push hard on the EC, that's all.
55m
ryuasiu ‏ @Ryuasiu ·  

@GambleMike I appreciate the teams work to give answers quickly, I am worried about it being rushed. Though you are in a rough spot
Michael Gamble ‏ @GambleMike  

@Ryuasiu it's not being rushed. Rest assured - we just have a large team on it 

New tweets! They really are ansewring a lot of questions, really have to hand it to them.



This makes me wonder if the rumor about the EC from /vg/ was actually true and Gamble debunking it was just him covering up. Image IPB 


Which one of the rumors?

#16837
shepskisaac

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SynheKatze wrote...

Okay, that fits the 'fewer options' part, but why making it so automatic?

To further decrease the line count. More options for Shepard means more different lines for characters as well. I hate this autodialogue, but ME3 unfortunately had the same developement time as ME2 so I have to admit it was inevitable. 12 potentially dead ME2 squadmates, majority of them having replacement characters. 2 sets of Council, 2 Rachni Queens, Wrex/Wreav, Ashley/Kaidan etc. And they actually had these characters have mostly different lines, unlike in ME2 where they didn't show new Council at all, Ash/Kaidan had virtually idential lines and only Wrex needed replacement character from ME1 squadmates... And ME2 squadmates didn't have much to say and there was almost none squad banter. When you compre the size of the TLK from all 3 games, ME3's file is the largest so they're telling the truth about line count.

I still expect autodialogue would've been increased even if they had 3/4 years to develop this game, but it is obvious that time was the biggest issue.

Modifié par IsaacShep, 30 avril 2012 - 11:35 .


#16838
TheRealJayDee

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Vertigo_1 wrote...

twitter.com/#!/PatrickWeekes/status/196803270944108544
"2) Military, wartime tone of game didn't fit with regular middle neutral path. Rarely really had three very diff things to say."


Can't say I agree with this.

#16839
Benchpress610

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Checking back in after two months. I'm glad to see this thread is still going. @Vertigo, thank you for keeping it alive.

#16840
Guest_simfamUP_*

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TheRealJayDee wrote...

Vertigo_1 wrote...

twitter.com/#!/PatrickWeekes/status/196803270944108544
"2) Military, wartime tone of game didn't fit with regular middle neutral path. Rarely really had three very diff things to say."


Can't say I agree with this.


I think what Weekes meant was that it was either YES or NO. The middle-ground couldn't be established. Unless you wanted to do the Quarian/Geth conflict and say '**** it, I'm out.'

#16841
augmented shephard

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Fdingo wrote...

BrookerT wrote...


ryuasiu ‏ @Ryuasiu  

@GambleMike kind of amazed the VO work will start so soon. Did you have some ideas for EC before the outrage?
1h
Michael Gamble ‏ @GambleMike  

@Ryuasiu it's important the we push hard on the EC, that's all.
55m
ryuasiu ‏ @Ryuasiu ·  

@GambleMike I appreciate the teams work to give answers quickly, I am worried about it being rushed. Though you are in a rough spot
Michael Gamble ‏ @GambleMike  

@Ryuasiu it's not being rushed. Rest assured - we just have a large team on it 

New tweets! They really are ansewring a lot of questions, really have to hand it to them.



This makes me wonder if the rumor about the EC from /vg/ was actually true and Gamble debunking it was just him covering up. Image IPB 

What was that rumor?
P.S Hold the line people!
This needs to be on page one at all times!

#16842
SynheKatze

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IsaacShep wrote...

SynheKatze wrote...

Okay, that fits the 'fewer options' part, but why making it so automatic?

To further decrease the line count. More options for Shepard means more different lines for characters as well. I hate this autodialogue, but ME3 unfortunately had the same developement time as ME2 so I have to admit it was inevitable. 12 potentially dead ME2 squadmates, majority of them having replacement characters. 2 sets of Council, 2 Rachni Queens, Wrex/Wreav, Ashley/Kaidan etc. And they actually had these characters have mostly different lines, unlike in ME2 where they didn't show new Council at all, Ash/Kaidan had virtually idential lines and only Wrex needed replacement character from ME1 squadmates... And ME2 squadmates didn't have much to say and there was almost none squad banter. When you compre the size of the TLK from all 3 games, ME3's file is the largest so they're telling the truth about line count.

I still expect autodialogue would've been increased even if they had 3/4 years to develop this game, but it is obvious that time was the biggest issue.


But I'm referring to the reduced number of prompts, stealing control from the player, not the line count. I made a little post/rant about it not long ago.

(This applies when you already have 'control' over the conversation)

Take, for example you pick a renegade option, and Shepard and the NPC
begin talking, and let's say Shepard says three sentences
(automatically,of course) , it goes like this:

SRR-NPCATR-SRR-NPCATR-SRR-NPCATR.

*SRR= Shepard's renegade response. NPCATR= NPC's answer to renegade.

And if you pick a paragon approach, it goes like this.

SPR-NPCATP-SPR-NPCATR-SPP-NPCATP

*SPR= Shepard's paragon response. NPCATR= NPC's answer to paragon.

Meaning,
that unlike in most of the previous game's, when Shepard says a
sentence, she gets different responses from the NPC, instead of a
somewhat common filler. We've gotta admit that the differences aren't
really that wild or drastic, but hell, it's a difference. Now let's get
back to the point: doing some simple math you will realize that the game
in it's current state only allows for two different ways to continue
the conversation, but if there were promps to every one of Shepard's
answers we would EIGHT different conversations. Much more flexible, much
more varied, much less boring and more importantly, rpgish. For
example, we could have, based only in Shepard's answers:

SPR-NPCATP-SRR-NPCATR-SPP-NPCATP
SRR-NPCATR-SPR-NPCATP-SPR-NPCATP
SPR-NPCATR-SRR-NPCATR-SRR-NPCATR

... and we could go on until we got the eight total, and real variations to the conversation, just following that simple model.


I really don't know why with those improvements they didn't follow the ME2 route when it came to prompt and control. Lost oportunities everywhere ;_;

Modifié par SynheKatze, 30 avril 2012 - 06:11 .


#16843
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Hmmm. Anyone will remind me who said that ME3 will have 16 endings...
Who lied that ME3 will have 16 endings...

Please remind me.

#16844
shepskisaac

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IReuven wrote...

Who lied that ME3 will have 16 endings...

No one. No dev ever said "sixteen endings". Mac Walters said "6 key endings" here: www.edmontonsun.com/2012/02/18/biowares-new-game-set-for-release Zealot retakers pulled "16" number from IGN's guide and Prima Guide (which listed the endings based on EMS number that changed based on CB decision) and spread it as a lie that Bioware pomised 16 widely different endings.

Modifié par IsaacShep, 30 avril 2012 - 06:37 .


#16845
skuid

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simfamSP wrote...

TheRealJayDee wrote...

Vertigo_1 wrote...

twitter.com/#!/PatrickWeekes/status/196803270944108544
"2) Military, wartime tone of game didn't fit with regular middle neutral path. Rarely really had three very diff things to say."


Can't say I agree with this.


I think what Weekes meant was that it was either YES or NO. The middle-ground couldn't be established. Unless you wanted to do the Quarian/Geth conflict and say '**** it, I'm out.'


The problem is that most of the times we get YES or YEAH

#16846
Guest_IReuven_*

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IsaacShep wrote...

IReuven wrote...

Who lied that ME3 will have 16 endings...

No one. No dev ever said "sixteen endings". Mac Walters said "6 key endings" here: www.edmontonsun.com/2012/02/18/biowares-new-game-set-for-release Zealot retakers pulled "16" number from IGN's guide and Prima Guide (which listed the endings based on EMS number that changed based on CB decision) and spread it as a lie that Bioware pomised 16 widely different endings.


6 endings... We have one anyway. So whats the difference... Oh yeah.. Colours.

Still I thought that IGNorance and EA were getting along... Oh, yeah it's just false advertisement. They are getting along.

#16847
shepskisaac

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IReuven wrote...

6 endings... We have one anyway. So whats the difference... Oh yeah.. Colours.

Complain all you want about plotholes and assets-reusage, but at the fundamental level these endings ARE different.

Destroy - Reapers completly destroyed, Relays completly destroyed, Citadel heavily damaged, Geth/EDI *potentially* killed
Control - Reapers alive, under Shepard's control, Relays bit damaged but not destroyed, CItadel intact, Geth/EDI unharmed
Synthesis - Reapers alive, all organic and synthetic life in the Galaxy transformed, Relays completly destroyed, Citadel heavily damaged, Geth/EDI unharmed

Then there are 3 version of Destory and 2 of Control endings. In the worst Destroy ending the Crucible creates an energy that kills trillions and burns planets. In the "middle" Destroy ending the Crucible creates an energy that doesn't kill trillions, but destroys most of the technology and civilization (buildings etc). The best Destroy ending saves lives and tech/civilization. Control ending has the same 2 latter consequences as the Destroy ending. So yeah, there are 6 quite different endings, regardless of reused visual assets.

IReuven wrote...
Still I thought that IGNorance and EA were getting along... Oh, yeah it's just false advertisement. They are getting along.

Oh please. Retakers spread lies with this "Bioware promised 16 endings", simple. IGN is not EA.

#16848
xsdob

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IReuven wrote...

IsaacShep wrote...

IReuven wrote...

Who lied that ME3 will have 16 endings...

No one. No dev ever said "sixteen endings". Mac Walters said "6 key endings" here: www.edmontonsun.com/2012/02/18/biowares-new-game-set-for-release Zealot retakers pulled "16" number from IGN's guide and Prima Guide (which listed the endings based on EMS number that changed based on CB decision) and spread it as a lie that Bioware pomised 16 widely different endings.


6 endings... We have one anyway. So whats the difference... Oh yeah.. Colours.

Still I thought that IGNorance and EA were getting along... Oh, yeah it's just false advertisement. They are getting along.


Well if you belive that than what's the point of even trying to convince you otherwise.

It's like arguing that jewis people deserve human rights to a super ****. I say that jewish people deserve basic human rights and the super **** doesn't even aknowledge that they were human in the first place.

2 different levels that isn't even close to a geth heritic 1 is less than 2 and 2 is less than 3 debate.

Modifié par xsdob, 30 avril 2012 - 07:54 .


#16849
xsdob

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[removed for being a bad idea]

Modifié par xsdob, 30 avril 2012 - 09:50 .


#16850
Cheesy Blue

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Vertigo_1 wrote...

twitter.com/#!/PatrickWeekes/status/196803270944108544
"2) Military, wartime tone of game didn't fit with regular middle neutral path. Rarely really had three very diff things to say."


Really?

Image IPB