The Twitter Thread - "Casey Hudson says..."
#17176
Posté 23 mai 2012 - 01:18
#17177
Posté 23 mai 2012 - 01:19
Probably Omega. If EC really doesn't have any new gameplay, I don't think level designers would work on it, which also means they probably wouldn't be sitting doing nothing till EC writing/cinematic team was done so they're probably already putting stuff for Omegatimj2011 wrote...
Wait a second...how is the EC just "cinematics" if level designers are having problems.......
Could be dlc they are working on though
One of these level designers had Edmonton in his location so most likely this ain't MP relatedZenor wrote...
But hey, new DLC they are working on could be that Rebellion dlc as well. So who knows.
Modifié par IsaacShep, 23 mai 2012 - 01:22 .
#17178
Posté 23 mai 2012 - 01:28
I think cutscenes are going to be a lot more dialogue options, which I look forward to a lot.
#17179
Posté 23 mai 2012 - 01:37
Any time there is more dialogue is someething to look foward to, in my opinion.xsdob wrote...
What is bioware's definition of a cutscene? and why did they separate it from the category of a cinematic?
I think cutscenes are going to be a lot more dialogue options, which I look forward to a lot.
#17180
Posté 23 mai 2012 - 03:49
xsdob wrote...
Also this.
Chris Priestly,
"Part 1 - Was just sent material from HTL on how they "won't accept" the Extended Cut and will desert us if do EC instead of new endings."
"Part 2 - So was this from one person or from the organization? Makes it hard to politely accept things when they are flat out threats."
https://twitter.com/#!/BioEvilChris
Once again, that can't be good.
Oy. There is TOOOO much open to interpretation here. However, if and I am stretching the word, IF after all this time they still don't know what the underlining issues are with the endings and the way it has been handled in the PR department, then somebody over there needs to remove their heads from the sand. Hopefully this is not the case, but the trust and faith fans and consumers once had has been damaged as of late.
Modifié par CARL_DF90, 23 mai 2012 - 03:50 .
#17181
Posté 23 mai 2012 - 04:09
Out of vague curiousity, what exactly is HTL?Zenor wrote...
I never go to the HTL site due to I don't feel the need to. Plus I doubt the whole HTL thing sent material on how they won't accept it and leave...right?xsdob wrote...
Also this.
Chris Priestly,
"Part 1 - Was just sent material from HTL on how they "won't accept" the Extended Cut and will desert us if do EC instead of new endings."
"Part 2 - So was this from one person or from the organization? Makes it hard to politely accept things when they are flat out threats."
https://twitter.com/#!/BioEvilChris
Once again, that can't be good.
#17182
Posté 23 mai 2012 - 04:11
He recently went to their forums I believe.
Modifié par CARL_DF90, 23 mai 2012 - 04:12 .
#17183
Posté 23 mai 2012 - 04:14
The large uproar post launch is the reason that they(Bioware) is doing the EC.
It seems that a recent post on HTL indicates that this "official" statement to Chris was not by them, at least in an official capacity.
http://www.holdtheli...-incident.1916/
Cheers. McBeath.
Modifié par McBeath, 23 mai 2012 - 04:14 .
#17184
Posté 23 mai 2012 - 04:33
Oh... duh, shows how long I've been gone from these forums, I forget all the acronyms.CARL_DF90 wrote...
Hold The Line.
He recently went to their forums I believe.
#17185
Guest_Cthulhu42_*
Posté 23 mai 2012 - 04:35
Guest_Cthulhu42_*
#17186
Posté 23 mai 2012 - 04:36
"Ready to get back to work, let's do this!!! #ReadyToRock"
Modifié par Vertigo_1, 23 mai 2012 - 04:37 .
#17187
Posté 23 mai 2012 - 04:54
Cthulhu42 wrote...
I don't understand; why exactly are there separate foums just for people who hate the ending? It's not like it's a minority group or anything.
It's a separate forum for members of HTL at their website.
#17188
Posté 23 mai 2012 - 06:12
Curious what is going on at Bioware HQ. First problems, now everyone happy to get back to work. What is everyoen doing? Can't just be Extended cut my assumptions on possible gameplay is wrong.Vertigo_1 wrote...
twitter.com/#!/CGaspur/status/205154833676767232
"Ready to get back to work, let's do this!!! #ReadyToRock"
#17189
Posté 23 mai 2012 - 06:13
#17190
Posté 23 mai 2012 - 07:04
That's all we know for certain right now. All else is speculation.
Modifié par CARL_DF90, 23 mai 2012 - 07:11 .
#17191
Posté 23 mai 2012 - 07:41
CARL_DF90 wrote...
The only thing we know so far is that Bioware has pretty much said that,"it'll get done when it's done", which is an approach I wholeheartedly agree with. We don't need anymore rush jobs.
That's all we know for certain right now. All else is speculation.
Except for the fact that, ya know, it's not going to change any of the "bad" that was in the ending. Just extend and clarify it.
I'm really in no hurry to see what these people come up with, anymore. I'll youtube the EC ending when it comes out, and probably regret doing it.
Modifié par farlander28, 23 mai 2012 - 07:41 .
#17192
Posté 23 mai 2012 - 08:42
farlander28 wrote...
CARL_DF90 wrote...
The only thing we know so far is that Bioware has pretty much said that,"it'll get done when it's done", which is an approach I wholeheartedly agree with. We don't need anymore rush jobs.
That's all we know for certain right now. All else is speculation.
Except for the fact that, ya know, it's not going to change any of the "bad" that was in the ending. Just extend and clarify it.
I'm really in no hurry to see what these people come up with, anymore. I'll youtube the EC ending when it comes out, and probably regret doing it.
nuff said ;-)
#17193
Posté 23 mai 2012 - 09:19
farlander28 wrote...
CARL_DF90 wrote...
The only thing we know so far is that Bioware has pretty much said that,"it'll get done when it's done", which is an approach I wholeheartedly agree with. We don't need anymore rush jobs.
That's all we know for certain right now. All else is speculation.
Except for the fact that, ya know, it's not going to change any of the "bad" that was in the ending. Just extend and clarify it.
I'm really in no hurry to see what these people come up with, anymore. I'll youtube the EC ending when it comes out, and probably regret doing it.
If EC can at least improve the ending to just being bad, it'll be a light years improvement.
Remember, most games have sub-par endings. I can accept that Bioware had a derp moment when it came to the ending. It's unfortunate, and I'd rather the Mass effect trilogy ended on a high note, but no writer is perfect.
I'm confident that at worst the EC will remove the horrible editing problems and at least result in things making sense. These will be definite improvements!
#17194
Posté 23 mai 2012 - 09:41
Zenor wrote...
https://twitter.com/...097535503740928 Well today was a day mired in kismet hell.....why does something that seems so simple need to be so complicated.
https://twitter.com/...964136457748481 Yep, another weekend where everything managed to break itself, even though it all worked fine after my last submission on friday.
Curious on what broke for these level designers.
guess, it could be somehow related to this . Maybe something is happening with me3 team also.
#17195
Posté 23 mai 2012 - 09:47
I'm having one of those today, after really having one of the former on Monday.
Modifié par DamonD7, 23 mai 2012 - 09:47 .
#17196
Posté 23 mai 2012 - 02:32
iamthedave3 wrote...
farlander28 wrote...
CARL_DF90 wrote...
The only thing we know so far is that Bioware has pretty much said that,"it'll get done when it's done", which is an approach I wholeheartedly agree with. We don't need anymore rush jobs.
That's all we know for certain right now. All else is speculation.
Except for the fact that, ya know, it's not going to change any of the "bad" that was in the ending. Just extend and clarify it.
I'm really in no hurry to see what these people come up with, anymore. I'll youtube the EC ending when it comes out, and probably regret doing it.
If EC can at least improve the ending to just being bad, it'll be a light years improvement.
Remember, most games have sub-par endings. I can accept that Bioware had a derp moment when it came to the ending. It's unfortunate, and I'd rather the Mass effect trilogy ended on a high note, but no writer is perfect.
I'm confident that at worst the EC will remove the horrible editing problems and at least result in things making sense. These will be definite improvements!
Sure, not all endings are perfect or amazing, but this ending didn't take a genius by any means to make decent. I think almost every fan could have thought of something much better that made sense and worked with each person's decisions. I don't buy the artistic integrity bit, it's not true. Why it is what it is, that's between Hudson and Gamble.
It would be very easy for them to make a fix that will please the majority of the fans (not all, that's impossible) and keep the trilogy as it should be. I like to think there's still hope for a better ending. I am aware they have said it will only be "closure" to what exists, but how do you know specifically that they won't make some changes? They may surprise us. Keeping a lid on it till release is a good idea.
They've said things about what was going to be in ME3 that was not true, so why believe that closure is the only addition to ME3? You never really know till the time comes. Otherwise it's as the BSN saying goes: Speculation for everyone.
#17197
Posté 23 mai 2012 - 03:20
#17198
Posté 23 mai 2012 - 03:27
For example, the death star. It has 1 vent, a single vent which can take only a single shot from a single fighter to detonate the whole thing and the empire didn't do anything to fix that. No covering system or nothing, just left it wide open for everyone to see. And than you have the structural convenience of the death star having a valley for the fighters to enter, why? Why is there the valley in the first place? What architectural sense does that make? And than you have the infamous shot of the laser blast curving down on there own for no reason and somehow making it past all other obstacles such as pipes, venting monitor equipment, and curves or corners in that vent. And than the moral implication of having just killed everyone in the space station, from the meanest guard to the nicest tech guy, all mass murdered and never even given a chance to evacuate or surrender, making Luke a mass murderer and war criminal.
But thats forgiven because the sequence of Luke fighting his way through the death star is and blowing up is amazing and feels rewarding. And the scene and scene after that install a sense of accomplishment and gives closure to the characters journey.
Modifié par xsdob, 23 mai 2012 - 03:30 .
#17199
Posté 23 mai 2012 - 03:55
macrocarl wrote...
Why is HTL even still around?
I imagine they are still around because the EC that Bioware announced does not address their concerns. Bioware are not doing "better" endings with the EC. All Bioware are doing is "clarifying" the endings which is not enough for those in the HTL movement.
xsdob wrote... For example, the death star. It has 1 vent, a single vent which can take only a single shot from a single fighter to detonate the whole thing and the empire didn't do anything to fix that. No covering system or nothing, just left it wide open for everyone to see. And than you have the structural convenience of the death star having a valley for the fighters to enter, why? Why is there the valley in the first place? What architectural sense does that make? And than you have the infamous shot of the laser blast curving down on there own for no reason and somehow making it past all other obstacles such as pipes, venting monitor equipment, and curves or corners in that vent. And than the moral implication of having just killed everyone in the space station, from the meanest guard to the nicest tech guy, all mass murdered and never even given a chance to evacuate or surrender, making Luke a mass murderer and war criminal.
I am sure the death star had plenty of vents and vulnerabilities. The vent the rebel alliance identified was most likely the one with the highest probablity of success. The Empire did do something to protect the vent, if you listen closely at the briefing it states that the vent is "ray shielded so lasers were out of the question". Although from a distance the death star looked rather smooth that wasn't the case up close and it was full of "valleys" and structures that protruded from the surface. The valley was also very well protected with anti-fighter defenses. It was not a lazer that "curved" down it was a "photon TORPEDO" now I would assume that the Torpedo had some sort of "lock on" system. Also not sure where you got the "obstacles" part from that was more Death Star 2 in Death Star 1 it looked like a straight vent down to the reactor. As for moral implications what are they ? The death star was a battle station, you know military vessel that at the time was in the process of attacking the rebel alliance so I am having trouble seeing the "moral implications" here. It was a military target taking offensive action and if there were "civillians" on the death star they are collateral damage which is pretty common in war.
In other words the ending of star wars makes a fair bit of sense if you think about it. However the end of Mass Effect 3 makes no bloody sense even without thinking about it and Bioware are bringing "clarity" to it ... yeah good luck with that Bioware.
Modifié par charmingcharlie, 23 mai 2012 - 03:56 .
#17200
Posté 23 mai 2012 - 03:57
Without playing EC they can't know whether the endings ain't better now so the argument is invalidcharmingcharlie wrote...
Bioware are not doing "better" endings with the EC. All Bioware are doing is "clarifying" the endings which is not enough for those in the HTL movement.




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