farlander28 wrote...
And if we were talking about ME2 you would have a point, but how in the hell do you play a depressing game like ME3 to cope? Everything from Sanctuary thru the end credits is depressing and grim-dark crap. Everyone is either dead or screwed, since it's been established by the codex that FTL is not a viable alternative to relay travel.
You're assuming that this person is stressing over the codex implications of mass relay travel. All I see is someone who customized their story (and, likely, their character) as they navigated through a fight against an almost-unconquerable force in a rich sci-fi environment. There's darkness everywhere, sure, but the main character finds ways of making small changes wherever and
everywhere they can. That's something.
Everyone has different ways of coping. People who have been in a situation like that will tell you that rainbows and unicorns aren't the only way of getting through it. You go to dark places; some people need positivity to wash it away, others need to go darker and darker to get it fully out of their system, then rebound after taking the emotional beating. Positive and negative attributes fall on both.
It could also pertain to the end-choice, which---despite the opinion of the BSN currently---does currently involve a finite decision in terms of galactic civilization's survival. In fact, it's a finite choice that has negative repercussions on all ends, a situation very similar to dealing with an ailing loved one. Definitely could be seen as a parallel, and could give someone a sense of catharsis. And even though we're frustrated on this end with the wackiness of the endings, they are representative of a few positive things from a surface-level perspective: that things will be alright and continue after a massive change, a massive decision or development.
Everyone isn't wired the same. Bear that in mind. I wholeheartedly agree that there are games which are much better at serving as coping mechanisms, and I agree that ME1 and ME2 do fall into that category, but that shouldn't discount ME3 and what it can do for someone.