xsdob wrote...
"Ultimately, this uncertainty has created an internal culture built upon pushing at its own limitations. In the last few years BioWare has developed and launched an MMO, implemented a cross-platform strategy encompassing mobile games and social networks, and, with Mass Effect 3, made its first attempt at an online multiplayer mode. These are experiments and learning experiences, some more successful than others, but if BioWare is to keep refining its core competency of making high-end RPGs it needs to mitigate risk by expanding its business in other directions."
I liked this part because it pretty much says one of the things I like games to do, to take risk and try and change their formula. It's why I like mass effect 2 over mass effect 1, they kept a good story and great character and managed to blend that with more enjoyable gameplay.
And the other 5 paragraphs after this one, absoluty probably the best part of the aritlce. I liked it a lot but I can see already that people are going to be seeing words and connections not there and start yelling "Bioware hates the fans and doesn't respect us, they used the word minortiy even though that was to say that the fans weren't a minorty, therefore they must think fans are a minority!!!" and other such nonsense.
Also, in before "Bioware sold out" "EA is the devils spawn" and "Lies! They ruined my life!"
Also InB4 "Artistic Integrity"
I liked this article too. The way in which he addresses feedback and criticism is nice:
"If someone gives a well thought out criticism, something that is
tangible, those are the people that we try to reward as much as
possible. And we want to reward them, because that feedback is how we
make better games," he says. "On the opposite side, opinion that is too
emotional, we won't reward that in the same way. The more you put that
as your philosophy, the more you start to have a culture where people
are trying to be more analytical with their feedback.
"Fan feedback and fan reaction has always been really important top us
when doing our games, so taking the stance that this is our art is
something that Bioware has never done in the past anyway. The further
you go into listening to criticism and how you should change, and you
take that to its extreme, you will start to lose your vision and your
integrity. But we're not taking that road." It sticks to what the devs have always been saying-- give thoughtful and constructive feedback and they will listen. Shout and scream bloody murder and they won't. It also reinforces the fact that they are listening, at least.
And while I enjoyed reading this and would like to take this article at face value, my faith is a little shakey right now with Bioware. Their marketing fiasco for ME3 has taught me to be very cautious with them. I hope they are trying to live up to their claims.