The Twitter Thread - "Casey Hudson says..."
#1826
Posté 24 juin 2011 - 01:58
#1827
Posté 24 juin 2011 - 02:03
Remus Artega wrote...
Well the showcase of RPG elements implied this notion. There were paragon/renegade bars even for squadmembers and some forum members thought that this might have something to do with the loyalty system similar to what we have seen in DA:O (although it could be due to the early stages of developement)...noisecode wrote...
Remus Artega wrote...
Maybe it is a misunderstanding and it is just a mere hint towards the loyalty system...
Can you elaborate on your point? What loyalty system?
Unfortunately this was debunked by Hudson i think.... wont be there in the final version of the game.
LGTX wrote...
The paragon/renegade meters won't be there forsquaddiestemporary team mates in the final version.
Modifié par noisecode, 24 juin 2011 - 02:07 .
#1828
Posté 24 juin 2011 - 02:07
Modifié par noisecode, 24 juin 2011 - 02:07 .
#1829
Guest_Calinstel_*
Posté 24 juin 2011 - 02:16
Guest_Calinstel_*
My expectations of ME3 just dropped another notch. Oh joy.Vertigo_1 wrote...
http://twitter.com/#...110863237267456
"Neat idea, but we're trying to keep loading seamless in #ME3. Very hard in a nonlinear game, but it's a major goal for us."
http://twitter.com/#...114300813328385
"Tali will be able to join your team, but nothing's permanent in #ME3 - it's a story of full-scale war, with lots of twists."Whaaaaat??^^
Oh you...rearranging the word permanent to describe how non linear ME3 is...making me think no squadmember is permanent...
Or maybe not!
#1830
Posté 24 juin 2011 - 02:25
noisecode wrote...
*snip*
I was not aware of that ...then I think it is safe to assume that it has something to do with your decisions throughout the game who will stay and who leaves your squad...hope it's not forced upon you...
#1831
Posté 24 juin 2011 - 02:33
Remus Artega wrote...
noisecode wrote...
*snip*
I was not aware of that ...then I think it is safe to assume that it has something to do with your decisions throughout the game who will stay and who leaves your squad...hope it's not forced upon you...
I think from a design stand point it has to be forced....which, as i said earlier, is unfortunate.
I'll play the game anyways..... i sort of have to....... but i still have one burning question................
Who is going to be on the Normandy? can we safely assume its going to be Virmire Survivor + Vega + Liara + 1 - 3 new charecters?
#1832
Posté 24 juin 2011 - 02:36
Ergo, not necessarily permanent - first you have to "recruit" them, then you have to want them on-board.
Either way, I don't care. I'm in it for Shepard's story. Not Shepard & Friends.
#1833
Posté 24 juin 2011 - 02:43
I like it, it's certainly preferable to ME2's bloated squad.
#1834
Posté 24 juin 2011 - 02:43
Well the showcase of RPG elements implied this notion. There were paragon/renegade bars even for squadmembers and some forum members thought that this might have something to do with the loyalty system similar to what we have seen in DA:O (although it could be due to the early stages of developement)...
Casey stated clearly, those bars are left overs from an early version of the UI, where Shepard's Paragon/Renegade bars weren't "shepard only" and showed up on all the squad member's screens, no matter which one you cycled through.
#1835
Posté 24 juin 2011 - 02:46
well they took the risk the very first moment they start to talk about how decisions will change the game...so I expect them to put considerable amount of effort to back up those promises...by that I mean that the story will change according to your previous and contemporary decisions and continue as such...noisecode wrote...
Remus Artega wrote...
noisecode wrote...
*snip*
I was not aware of that ...then I think it is safe to assume that it has something to do with your decisions throughout the game who will stay and who leaves your squad...hope it's not forced upon you...
I think from a design stand point it has to be forced....which, as i said earlier, is unfortunate.
I'll play the game anyways..... i sort of have to....... but i still have one burning question................
Who is going to be on the Normandy? can we safely assume its going to be Virmire Survivor + Vega + Liara + 1 - 3 new charecters?
Modifié par Remus Artega, 24 juin 2011 - 02:48 .
#1836
Posté 24 juin 2011 - 02:51
MColes wrote...
. Think of the character as real people, you don't control all their lives. .
No sorry.... Disagree....
The charecter's are a work of fiction, and this is not a "Sims" game.
Yes the charecter's need to have realistic motivations, but lets not window dress a design choice up as "Making the charecter's act realisticaly"
For a game that allows me to decide the fate of whole civilizations, I expect to be able to have some control over who is in my squad.
Make sense to me.
Modifié par noisecode, 24 juin 2011 - 02:54 .
#1837
Posté 24 juin 2011 - 02:54
noisecode wrote...
I think from a design stand point it has to be forced....which, as i said earlier, is unfortunate.
I'll play the game anyways..... i sort of have to....... but i still have one burning question................
Who is going to be on the Normandy? can we safely assume its going to be Virmire Survivor + Vega + Liara + 1 - 3 new charecters?
A squadmate not being permanent doesn't mean they're not going to be on the Normady. They can simply be there until a certain point in the story for like 1/3 of the game and then leave/die etc. then maybe return to your squad for the last missions of the game.
I think this is the only way to make sure that most characters are given enough screen time to satisfy the players and also that everyone has enogh squadmates available at any point in the game.
#1838
Posté 24 juin 2011 - 03:23
#1839
Posté 24 juin 2011 - 04:00
#1840
Posté 24 juin 2011 - 04:02
#1841
Posté 24 juin 2011 - 04:11
OT: I think they might reveal more about this @ Comic-con and/or Gamescon.
Modifié par Vertigo_1, 24 juin 2011 - 04:11 .
#1842
Posté 24 juin 2011 - 04:22
KainrycKarr wrote...
And what I think Casey means by this, is that no character is permanent, they can leave you if you make decisions that go against their or their species' interests.
You know this is good it may even work great or they maybe get angry about some personal things like cheating or something...
#1843
Posté 24 juin 2011 - 04:33
"Just saw some fantastic cinematic design work. Our cinedudes constantly think of things that I would never have imagined."
Modifié par Vertigo_1, 24 juin 2011 - 04:33 .
#1844
Posté 24 juin 2011 - 05:06
http://twitter.com/#!/CaseyDHudson/status/84114300813328385
"Tali will be able to join your team, but nothing's permanent in #ME3 - it's a story of full-scale war, with lots of twists."
I like the idea of being able to have certain people in my party for most of the game but this twit (is that what twitter posts are called?) didn't bother me. I think it might mean things like Virmire. Ashley and Kaidan were both squaddies that you could take with you whenever you wanted until that decision. It might be that our favourite main characters are put in life/death situations but we can decide who goes and save others. That would be fantastic. I would love more decisions like that, provided I get to save my favourites. I don't want a main character death forced on me - even if I have to sacrifice someone/something else to do it, I want to be able to save them.
#1845
Posté 24 juin 2011 - 05:14
"In a meeting with a couple very smart dudes... "temporality" was used in conversation without missing a beat."
EDIT: Definition of temporality
Modifié par Vertigo_1, 24 juin 2011 - 06:02 .
#1846
Posté 24 juin 2011 - 05:17
Vertigo_1 wrote...
http://twitter.com/#...298882934251520
"In a meeting with a couple very smart dudes... "temporality" was used in conversation without missing a beat."
Well, i guess they have noticed our distress at any rate
#1847
Posté 24 juin 2011 - 05:44
Cathey wrote...
I like the idea of being able to have certain people in my party for most of the game but this twit (is that what twitter posts are called?) didn't bother me. I think it might mean things like Virmire. Ashley and Kaidan were both squaddies that you could take with you whenever you wanted until that decision. It might be that our favourite main characters are put in life/death situations but we can decide who goes and save others. That would be fantastic. I would love more decisions like that, provided I get to save my favourites. I don't want a main character death forced on me - even if I have to sacrifice someone/something else to do it, I want to be able to save them.
This one of the best and well argued statements on the matter I've heard so far...Kudos Cathey
#1848
Posté 24 juin 2011 - 06:06
noisecode wrote...
Vertigo_1 wrote...
http://twitter.com/#...298882934251520
"In a meeting with a couple very smart dudes... "temporality" was used in conversation without missing a beat."
Well, i guess they have noticed our distress at any rate
Er, no, temporarility, in this context, has nothing to do with squadmates.
Temporality is a term often used in philosophy in talking
about the way time is. The traditional mode of temporality is a linear
procession of past, present, future. Some 20th century philosophers have
made various interpretations of temporality in ways other than this
linear manner.
Examples: McTaggart and the The Unreality of Time, Husserl's analysis of internal time consciousness, Heidegger's Being and Time, George Herbert Mead's Philosophy of the Present, Derrida's criticisms of Husserl's analysis and Nietzsche's Eternal return of the same, though this latter pertains more to historicity to which temporality gives rise.
#1849
Posté 24 juin 2011 - 06:07
Cathey wrote...
http://twitter.com/#!/CaseyDHudson/status/84114300813328385
"Tali will be able to join your team, but nothing's permanent in #ME3 - it's a story of full-scale war, with lots of twists."
I like the idea of being able to have certain people in my party for most of the game but this twit (is that what twitter posts are called?) didn't bother me. I think it might mean things like Virmire. Ashley and Kaidan were both squaddies that you could take with you whenever you wanted until that decision. It might be that our favourite main characters are put in life/death situations but we can decide who goes and save others. That would be fantastic. I would love more decisions like that, provided I get to save my favourites. I don't want a main character death forced on me - even if I have to sacrifice someone/something else to do it, I want to be able to save them.
I'm okay with this. As long this is what he meant and not something like "you can use tali for the rannoch mission and then she's gone"
#1850
Posté 24 juin 2011 - 06:34
LGTX wrote...
I'll just repost this here, if I mayLGTX wrote...
I don't understand why a separate thread was made, or why people are suprised. Nobody has ever been confirmed as permanent. It's just more set in stone now. I think it's better to learn and appreciate portions of a story with characters designed to go with them, rather than stubbornly 'sticking' to a favorite and limiting your experience.
In a sense, I agree with you. But having teamates was also about having a choice. A choice about who goes with you on each mission.
ME2 also had you taking on specific characters during loyalty missions. And that was fine by me since it made the story much more "real". But, they came back with you after that mission.
But now, in ME3, what is the point of spending customizing them, learning their abilities if (it seems) that they can be removed without any input from the player.
It's a slippery slope till you just have NPC cycling in and out of the player party.




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