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The Twitter Thread - "Casey Hudson says..."


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#1976
Miroslav_s46

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Sorry for double post.

Don't know if already mentioned, but here i go

http://twitter.com/#...696818318540800

"Brenon Holmes: The power pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now."

#1977
Fatemaster

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Miroslav_s46 wrote...

Sorry for double post.

Don't know if already mentioned, but here i go

http://twitter.com/#...696818318540800

"Brenon Holmes: The power pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now."


Holy $*!7.

#1978
Cancer Puppet

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@miroslva_s46

Very nice. Very nice indeed.

#1979
xSTONEYx187x

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Vertigo_1 wrote...

Someone With Mass wrote...

The thresher in the article sounded to be about as tall as a Reaper, that is about 2 kilometer long. The thresher maw on Grunt's loyalty mission wasn't even half as long.


Not all reapers are 2km long...
Hudson had stated in another article they would be between 600km to 2km long


I'm guessin you mean 600 metres, not 600km

:lol:

As for a normal sized "Maw", they ususally grow to around 90 metres overall so still way to small to take on even a 600 metre Reaper. 

I'm assuming this "Colossal Thresher Maw" is about 6-7 times the size of a normal one. 

That's big. 

:mellow:

#1980
Reever

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^ Wouldn´t want to meet that thing while in a Mako. God forbid you´re in a Hammerhead =D

#1981
Vertigo_1

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twitter.com/#!/macwalterslives/status/85818735495098368

"The #ME3 #art team is doing some freaking amazing work. Each level is more awesomer than the last! Yes... AWESOMER!!!"

twitter.com/#!/macwalterslives/status/85829814052847616
"Another very successful level review. Many changes to be made, taking it from good to great. But overall... Funtastic!"

Modifié par Vertigo_1, 28 juin 2011 - 10:03 .


#1982
SAE100

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^ I start to think, that the key for defeating the reapers might be to hit them with something AWESOME!!!!!

#1983
2kgnsiika

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lol, usually when a marketing catchphrase annoys customers, the company will try something different.

Instead, BW uses it to ****slap their fans in the face. Gotta respect that!

#1984
Vertigo_1

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http://twitter.com/#...835284889079810

"Can you tell us anything about Miranda? Ashley fans keep antagonizing us #TeamMiranda people!"

"I can tell you this! I will tell #TeamMiranda everything I can, as soon as I can. Right now, that is all I can tell you. Sorry :("

Modifié par Vertigo_1, 28 juin 2011 - 10:27 .


#1985
Nerevar-as

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xSTONEYx187x wrote...

Vertigo_1 wrote...

Someone With Mass wrote...

The thresher in the article sounded to be about as tall as a Reaper, that is about 2 kilometer long. The thresher maw on Grunt's loyalty mission wasn't even half as long.


Not all reapers are 2km long...
Hudson had stated in another article they would be between 600km to 2km long


I'm guessin you mean 600 metres, not 600km

:lol:


As for a normal sized "Maw", they ususally grow to around 90 metres overall so still way to small to take on even a 600 metre Reaper. 

I'm assuming this "Colossal Thresher Maw" is about 6-7 times the size of a normal one. 

That's big. 

:mellow:


Shai-Hulud?

Modifié par Nerevar-as, 28 juin 2011 - 11:13 .


#1986
BickDutt

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Miroslav_s46 wrote...

Sorry for double post.

Don't know if already mentioned, but here i go

http://twitter.com/#...696818318540800

"Brenon Holmes: The power pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now."


HAHA OH WOW

So it's even MORE railroaded and linear now?

Huh yeah thanks for nothing Bioware.

#1987
TheCrakFox

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BickDutt wrote...

Miroslav_s46 wrote...

Sorry for double post.

Don't know if already mentioned, but here i go

http://twitter.com/#...696818318540800

"Brenon Holmes: The power pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now."


HAHA OH WOW

So it's even MORE railroaded and linear now?

Huh yeah thanks for nothing Bioware.

How'd you work that one out? :huh:

It's clearly less railroaded and linear since you don't have to spend points on one power to unlock another, you can spend them on whatever you want.

#1988
-Skorpious-

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BickDutt wrote...

Miroslav_s46 wrote...

Sorry for double post.

Don't know if already mentioned, but here i go

http://twitter.com/#...696818318540800

"Brenon Holmes: The power pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now."


HAHA OH WOW

So it's even MORE railroaded and linear now?

Huh yeah thanks for nothing Bioware.


Not really. Being forced to put points in shockewave in order to unlock pull is a hell of a lot more restrictive than waiting a handful of levels before spending any remaining points. 

#1989
Crackseed

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What? It's less linear. You no longer have to tap points into one power to unlock another and instead can simply unlock what you want within level confines. It's way better then the current system so I don't see why you're being butthurt over that news.

#1990
100k

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I'd hate to say it...but it does sound more linear.

#1991
Crackseed

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How? You have freedom to place your points where you want w/o needing to unlock anything before it. I mean even with a level cap you'll still have access to what you want when you want it.

It's the beauty of the Diablo 2 system w/o pre-reqs and only level based unlocks, which according to the twitter are generous in that most stuff should all be available within the early levels.

There is no way this is even remotely linear compared to what we had in ME1/ME2

Modifié par crackseed, 29 juin 2011 - 12:02 .


#1992
100k

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Then again, the news that NPCs now appear to have their own levels, which I am very happy about. Can't wait to replay ME3 with a high level character.

#1993
Vertigo_1

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There's a thread for this FYI

Modifié par Vertigo_1, 29 juin 2011 - 12:13 .


#1994
Vertigo_1

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twitter.com/#!/patsquinade/status/85864481607008256
"Several bits done with new character! Bunch left to go. Game on"

----------------------------

twitter.com/#!/CaseyDHudson/status/85868161055997953
"Ambient Normandy track in #MassEffect was partly inspired by music from the jet sim #EF2000. Not sure if it will be in #ME3."

--------------------------------
Insight into development (#ME3)

twitter.com/#!/CaseyDHudson/status/85869797518225408
How much has game dev increased in complexity? On #KOTOR I scheduled production myself. #ME3 takes around 25 leads to plan the team's work!

Modifié par Vertigo_1, 29 juin 2011 - 12:41 .


#1995
Vertigo_1

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http://twitter.com/#...876199112445952

David Silverman: "What's your favorite #DragonAge or #MassEffect saying?"

"I'm sorry, I'm having trouble hearing you- I'm getting a lot of bull**** on this line."

David Silverman: "LOL What's that from?"

<_<

Modifié par Vertigo_1, 29 juin 2011 - 01:09 .


#1996
Someone With Mass

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Ha. Never went Renegade on TIM, I see.

#1997
rapscallioness

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funny..although I'm sure I've missed alot good lines on the dialogue wheel, too.

#1998
Vertigo_1

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http://twitter.com/#...887814608224256

"Recorded a new episode of #biowarePulse today with @EAgamer at the helm. Look for it later this week. @BioWarePulse @biofeed"

Modifié par Vertigo_1, 29 juin 2011 - 03:04 .


#1999
Fiery Phoenix

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Is it just me or does it sound like they're working on sidequests at the moment, like the UNC and N7 missions?

#2000
PnXMarcin1PL

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Vertigo_1 wrote...

http://twitter.com/#...876199112445952

David Silverman: "What's your favorite #DragonAge or #MassEffect saying?"

"I'm sorry, I'm having trouble hearing you- I'm getting a lot of bull**** on this line."

David Silverman: "LOL What's that from?"

<_<


David Silverman has failed a little bit xD He doesn't have to know the game though.