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The Twitter Thread - "Casey Hudson says..."


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#2376
Fdingo

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These last couple of tweets have been music to my ears.

#2377
Thrombin

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I've only played Vanguard on insanity but I suspect the problem referred to is that Biotic Charge is extremely risky on insanity. You rarely kill your target outright with the charge and you have to be very careful there aren't any other enemies around or you'll find yourself surrounded before you can get to cover.

#2378
Guest_laecraft_*

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alperez wrote...
But do you seriously think she won't do everything she can to avenge her daughter even if it means losing Omega or her life in the process?


Well...Between avenging the dead and saving the living, I'd choose saving the living. My people would be grateful for that choice, I'd bet. She might still save Omega if she fights. If she's going to sacrifice her people for her revenge, I'd have no respect for her. They don't deserve to die just because she's fixated on the past.

Besides, if there's no hope and the Reapers are going to win, then TIM is as good as dead anyway. Why waste time on killing someone who's already doomed? Personal satisfaction for driving a bullet into his flesh or frying him with biotics? I'd have even less respect for someone so selfish that she'd sacrifice the lives of her people for a brief moment of personal satisfaction.

But I get distracted from the main topic of the thread.

Vertigo_1 wrote...

http://twitter.com/#...208755983192064

"Many loves returning in 3. More about growing relationship. Aiming for heart, not lower. But still room for fun. :)"


So unlike ME2, then. Judging by ME2, the writers don't have much respect for romances, but that's one aspect that many players find the most attractive, there's no sense in ignoring it, and there's no getting around it. As for me, I don't expect much. Romances haven't been very substantial or deep so far (to say the least), but there's still a lot of excitement around them (around what little there is). Besides, romances are practically the only thing that provides replayability.

It's not surprising that people are interested in relationships. I bet that many players are going after romances simply because they want more dialogue. If the writers despise the romances, all they need to do is write deep progressive relationships with emotional dialogue, and I wager people would find it just as satisfactory. It's strange when you can't get to know people unless you bed them - usually it's the other way around.

#2379
TobyHasEyes

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The above post seems to suggest that Aria has somehow earned respect beyond a recognition of her own self-focused success'

#2380
Captain Crash

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Vertigo_1 wrote...

http://twitter.com/#...208755983192064

"Many loves returning in 3. More about growing relationship. Aiming for heart, not lower. But still room for fun. :)"


What I think we were all expecting by now, but great to see it written down.  :happy:

#2381
Pedro Costa

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Vertigo_1 wrote...

http://twitter.com/#...288253105737728

"Vanguard insanity viability is going to be much improved"

Wait, what? Vanguards were already extremely viable in Insanity.

I hope they don't make the Vanguard Overpowered... Playing as a Vanguard was fun because it rewarded people not being stupid...

#2382
SAE100

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Yeah and a Vanguard has to fight the least number of enemys, because it is incredible easy to cut enemy-spawnpoints. I once finished a playthrough under 20 hours with a Vanguard, without skipping any major mission.

#2383
kregano

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https://twitter.com/...417876439269376
"Writing the spec doc for Secret Feature X this morning. The easier it is to write a detailed spec the more confident I am in the design."

I asked if we're going to see it at Comic Con or Games Con, so cross your fingers and if we're lucky, he'll answer my question.

Modifié par kregano, 11 juillet 2011 - 01:58 .


#2384
Bolboreta

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Fdingo wrote...

These last couple of tweets have been music to my ears.


THIS :_D

#2385
Joisan

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kregano wrote...

https://twitter.com/...417876439269376
"Writing the spec doc for Secret Feature X this morning. The easier it is to write a detailed spec the more confident I am in the design."

I asked if we're going to see it at Comic Con or Games Con, so cross your fingers and if we're lucky, he'll answer my question.


Yay :)

@ the Vanguard insanity issue: The one time I played on Insanity was as a Vanguard, and in my experience Vanguard wasn't very well designed to be viable on Insanity.  Charge is a very good way to get yourself killed in a hurry unless you only use it at the very end of a battle when there are only one or two enemies left, at which point you may as well just shoot them.  Or I'll grant that maybe I just don't know how to play a Vanguard properly.  It was the same problem with any biotic power besides the ones like Warp or Reave which are designed to affect protections.  By the time you take down the enemy's shields/armor/barrier, they're only one or two well-aimed volleys away from death anyway, so why bother with fancy tricks like pull or throw or shockwave?  At least on lower difficulties those powers were still useful against the grunts, but on insanity literally every enemy has protection!  Even the blasted husks, which made for some very tense moments on missions like the Reaper IFF.

Modifié par Joisan, 11 juillet 2011 - 02:19 .


#2386
Vertigo_1

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kregano wrote...
I asked if we're going to see it at Comic Con or Games Con, so cross your fingers and if we're lucky, he'll answer my question.


He won't.

#2387
kregano

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Vertigo_1 wrote...

kregano wrote...
I asked if we're going to see it at Comic Con or Games Con, so cross your fingers and if we're lucky, he'll answer my question.


He won't.

Even if he doesn't, it sends them the message that we want to see what they've got. Fan input is why Casey Hudson decided to show off the weapons customization and skill trees at E3 after all.

#2388
Vertigo_1

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kregano wrote...
Even if he doesn't, it sends them the message that we want to see what they've got.


They will show it off one day, they mentioned it enough times that it there is some plan when to show it.  It's just that expecting an answer when it not worth asking IMO.

kregano wrote...
Fan input is why Casey Hudson decided to show off the weapons customization and skill trees at E3 after all.

They were going to show it off anyway since they took feedback from ME2 since its release.

#2389
XavierHollywood

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Joisan wrote...

kregano wrote...

https://twitter.com/...417876439269376
"Writing the spec doc for Secret Feature X this morning. The easier it is to write a detailed spec the more confident I am in the design."

I asked if we're going to see it at Comic Con or Games Con, so cross your fingers and if we're lucky, he'll answer my question.


Yay :)

@ the Vanguard insanity issue: The one time I played on Insanity was as a Vanguard, and in my experience Vanguard wasn't very well designed to be viable on Insanity.  Charge is a very good way to get yourself killed in a hurry unless you only use it at the very end of a battle when there are only one or two enemies left, at which point you may as well just shoot them.  Or I'll grant that maybe I just don't know how to play a Vanguard properly.  It was the same problem with any biotic power besides the ones like Warp or Reave which are designed to affect protections.  By the time you take down the enemy's shields/armor/barrier, they're only one or two well-aimed volleys away from death anyway, so why bother with fancy tricks like pull or throw or shockwave?  At least on lower difficulties those powers were still useful against the grunts, but on insanity literally every enemy has protection!  Even the blasted husks, which made for some very tense moments on missions like the Reaper IFF.



the bolded text is where you got it right :lol:

#2390
Vertigo_1

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Well I've never played Vanguard ever, probably will before ME3 hits just to have a save for that game.

#2391
Vertigo_1

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twitter.com/#!/manveerheir/status/90499973526994944

"In fact we look at Gears of War all the time to see all the things you are doing right, especially with cover and movement"

The above is in response to this:
twitter.com/#!/therealcliffyb/status/90497557708554241

"http://bit.ly/qgCA8z Saying we have sandbags everywhere isn't "ripping into us". It's a warzone. Stop trying to create drama. We <3 Bioware."

Modifié par Vertigo_1, 11 juillet 2011 - 07:24 .


#2392
Someone With Mass

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And I think that's a good thing, considering that Shepard in ME2 is as stiff as the pole he has up his ass.

#2393
Vertigo_1

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A few Bioware devs are retweeting this:

twitter.com/#!/Dtoid/status/90511648695132160

"News on Mass Effect 3 'demo plans in a few months' http://dtoid.it/rrkd6W"

So a ME3 demo before/after launch seems likely (they have been doing demos since the merger with EA: DA2, ME2)

Modifié par Vertigo_1, 11 juillet 2011 - 08:17 .


#2394
Benchpress610

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Vertigo_1 wrote...

A few Bioware devs are retweeting this:

twitter.com/#!/Dtoid/status/90511648695132160

"News on Mass Effect 3 'demo plans in a few months' http://dtoid.it/rrkd6W"

So a ME3 demo before/after launch seems likely (they have been doing demos since the merger with EA: DA2, ME2)


A demo before the actual release of the game would be SWEEET!! Posted Image

#2395
GuitarShredUK

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Vertigo_1 wrote...

A few Bioware devs are retweeting this:

twitter.com/#!/Dtoid/status/90511648695132160

"News on Mass Effect 3 'demo plans in a few months' http://dtoid.it/rrkd6W"

So a ME3 demo before/after launch seems likely (they have been doing demos since the merger with EA: DA2, ME2)


I'm really looking forward to see what section(s) of the game BW decide to put into the build that will be at Eurogamer in September - with ME3 being there has actually made me super enthusiastic to actually go to a local gaming convention :happy:. In terms of a console demo - like I said, I would welcome it, it would be cool to get my hands on a portion of the game before release but having been to Eurogamer it may in fact be more of the same unless they change it up. 

@Vertigo: with the release timing of an ME3 demo they would have to logically do it before release, I couldn't really get my head around playing ME2 for a few months and then on the ME website "Download the demo for ME2!!!" :huh:.

#2396
Vertigo_1

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GuitarShredUK wrote...
I'm really looking forward to see what section(s) of the game BW decide to put into the build that will be at Eurogamer in September - with ME3 being there has actually made me super enthusiastic to actually go to a local gaming convention :happy:. In terms of a console demo - like I said, I would welcome it, it would be cool to get my hands on a portion of the game before release but having been to Eurogamer it may in fact be more of the same unless they change it up. 

@Vertigo: with the release timing of an ME3 demo they would have to logically do it before release, I couldn't really get my head around playing ME2 for a few months and then on the ME website "Download the demo for ME2!!!" :huh:.


Indeed, I'm curious to find out what they have to show @ Eurogamer too.
The only other demo talked about from ME3 Preview articles that we haven't seen yet is the one where Shepard is watching a Reaper and a Giant Thresher Maw attacking each other.  Of course they may have an entirely new demo we don't know about for the gaming conventions...only the devs know for sure. :ph34r:

I probably won't try the demo if they release it before (of course, I will likely try it when it comes out because, its Mass Effect 3!) just so I can get into the retail game 'fresh'.

#2397
Guest_Arcian_*

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Vertigo_1 wrote...
twitter.com/#!/patsquinade/status/90256786489212928

"Sometimes want to tell forum folks, 'Bookmark that prediction! You will feel SO SMART eight months from now!'"

That's just a subtle way of saying, "Prothy is real, guys."

#2398
Chewin

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Prothy the Prothean?

I think my head exploded...

#2399
Vertigo_1

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Just an interesting tweet on animation @ Bioware:

http://twitter.com/#...526393783422976

"As an aspiring animator - how long does it take to animate a single creature with all the types of animations? i.e death, walk"

"The people here can animate a new creature in 2 weeks."

Modifié par Vertigo_1, 11 juillet 2011 - 09:08 .


#2400
Vertigo_1

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http://twitter.com/#...522185562734593
"Really excited about working on these levels this week!"


http://twitter.com/#...522033775050754
"Saw the work the artists are doing on my levels. Suffice to say: DROOOL."

Modifié par Vertigo_1, 11 juillet 2011 - 09:46 .