Modifié par themonty72, 24 mai 2011 - 09:28 .
Which disturbed you the most--The downloading or the recycled areas
#1
Posté 11 mai 2011 - 10:09
#2
Posté 11 mai 2011 - 10:43
Modifié par lionalio87, 11 mai 2011 - 10:44 .
#3
Posté 11 mai 2011 - 10:49
#4
Posté 11 mai 2011 - 10:54
#5
Posté 11 mai 2011 - 11:12
Modifié par primero holodon, 11 mai 2011 - 11:12 .
#6
Posté 11 mai 2011 - 11:34
#7
Posté 12 mai 2011 - 12:00
#8
Posté 12 mai 2011 - 12:09
#9
Posté 12 mai 2011 - 12:12
#10
Posté 12 mai 2011 - 12:18
#11
Posté 12 mai 2011 - 12:24
Where as in DAO you did portion by portion. There was still the same thing in where you had to visit different locations, but you always felt like you were making forward progress.
#12
Posté 12 mai 2011 - 12:29
Modifié par themonty72, 12 mai 2011 - 12:34 .
#13
Posté 12 mai 2011 - 12:35
cdtrk65 wrote...
The problem is in DA2 you have one portion of the quest in hightown, another in lowtown, and another in darktown. Then you had to go back to hightown, and then the gallows, and then the docks, then sundermont, then the bone pit, then the wounded coast. Then finally back to hightown. Yeah one side-mission complete!
Where as in DAO you did portion by portion. There was still the same thing in where you had to visit different locations, but you always felt like you were making forward progress.
I seem to recall doing something like this in Orzammar. for example talk to someone in dust town, go to the commons, go to someplace inside the commons, go back to dust town. all with longer loading screens than DA 2.
#14
Posté 12 mai 2011 - 12:41
#15
Posté 12 mai 2011 - 12:46
#16
Posté 12 mai 2011 - 01:06
But yeah, loading times don't bother me in this game nearly as much as the recycled environments. I mean, they couldn't have made just one or two more areas? You have to go to the same section of the Wounded Coast for ~40% of the missions? You need to climb Sundermount in every Act? And don't even think about a shortcut back down once you're at the top, you need to walk through that freaking cave again and again. Yes, the cave that's used in every cave-related quest, but with some sections blocked off so that it looks different. Bleh... recycling to this extent is shameful.
#17
Posté 12 mai 2011 - 01:18
#18
Posté 12 mai 2011 - 01:26
#19
Posté 12 mai 2011 - 01:29
#20
Posté 12 mai 2011 - 01:38
#21
Posté 12 mai 2011 - 01:45
TJPags wrote...
the reused areas . . . .that was pretty damn pathetic
Biggest issue with the game: reused areas and the save game import errors. Both of these struck me as a game that was rushed in development.
#22
Posté 12 mai 2011 - 02:06
Plaintiff wrote...
Neither bothered me in the slightest. Loading times are greatly improved from Origins.
While I don't care about the loading screen.. Really? How could anyone not be annoyed with the recycled areas. At least they could have been clever with it. The didn't even adjust the maps. I'm not a DA2 hater (it was quite a bit better then Origins imo), but the recycled areas was BS.
#23
Posté 12 mai 2011 - 03:47
Recycled areas were horribly bland, and totally obvious, but after having finished replaying ME1, at least the missions had interesting dialogue and choices rather than being drive with terrible controls, find the same bland cave you've explored 10 times already, kill some guys, then have Hacket tell you done good. At least DAII side missions had some modicum of dialogue about them. (Not talking about the horrible fetch quests, worse than ME2 anomolies for bland awards.)jonesd wrote...
Plaintiff wrote...
Neither bothered me in the slightest. Loading times are greatly improved from Origins.
While I don't care about the loading screen.. Really? How could anyone not be annoyed with the recycled areas. At least they could have been clever with it. The didn't even adjust the maps. I'm not a DA2 hater (it was quite a bit better then Origins imo), but the recycled areas was BS.
#24
Posté 12 mai 2011 - 04:10
If this game had unique areas, it would easily have gotten another star in my book.
#25
Posté 12 mai 2011 - 05:23
Conversely tiles have been used in game development for years to create diverse locations with unique layouts (albeit with recycled resources), but the wholesale cloning of a small selection of maps to represent a large number of areas isn't common in the industry - at least not to the extent that DA2 does. This isn't an issue of engine or hardware limitations, it was a (developer admitted) decision made due to time and resource limitations.
So the former is something we know already exists, can't really be helped with current technology, and can be improved upon in the future; the latter is something that rarely happens, isn't restricted by current technology, and has already been done better in the past. Recycled areas are far worse than area transitions for both subjective and objective reasons.
Modifié par Pandaman102, 12 mai 2011 - 05:24 .





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