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Which disturbed you the most--The downloading or the recycled areas


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#1
themonty72

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The downloading really pulled on my nerves. Sitting having to wait  to the place you wanted to go; I mean why you just couldnt open a door and walk into Hightown when you live there. Oh no you have to sit and wait for the download and why you just couldnt walk from hightown to lowtown to darktown. You couldnt even open up a door when you wanted to walked in hangman.  Only places you should have waited for download were places like the Wounded Coast or Sundermont. There was not this much loading in Orgins, my goodness. Bioware could showed more of the city instead of waiting all day for these tiresome downloads. I disliked that more than those recycled areas.

Modifié par themonty72, 24 mai 2011 - 09:28 .


#2
lionalio87

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Com'on. That's not downloading but loading area. If you can remind better of DA:O, there exist something similar to this loading area, and quite sure that it's nothing compare to the re-used area. That's just like Mass Effect with just the quest and the plot is different, all the caves, the building are the same lay out. That's the fault they have made before, and now they did it again. So that's the thing disturb me most!!!

Modifié par lionalio87, 11 mai 2011 - 10:44 .


#3
themonty72

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Well i meant to say loading areas, thanks for the correction.

#4
Mr.House

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There was more loading areas in DAO then there was in DA2.

#5
primero holodon

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I'm a little hesitant  to complain about the re-uesed environments for fear of them replacing the side quests with the locationally unique but incredibly bland side missions that were featured in ME2

Modifié par primero holodon, 11 mai 2011 - 11:12 .


#6
Bobad

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Re-used areas, most definitely, I can grab a drink, perform bodily functions, roll a tab, check the news, pick my nose or contemplate the banality of existence during loading screens, whereas re-used areas just smell cheap!.

#7
Plaintiff

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Neither bothered me in the slightest. Loading times are greatly improved from Origins.

#8
XX55XX

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The loading times are much quicker in DA2 than they were in DAO. What game were you playing?

#9
MyKingdomCold

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the loading screens in Origins were masked by showing you travel across the map. Sometimes, even when you went from Denerim to Orzammar, for example, it would still be loading when you reached Orzammar,

#10
themonty72

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To XX55XX I was playing the same game i just hated waiting for the loading areas. I agree with everything BOBAD said about the loading areas

#11
cdtrk65

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The problem is in DA2 you have one portion of the quest in hightown, another in lowtown, and another in darktown. Then you had to go back to hightown, and then the gallows, and then the docks, then sundermont, then the bone pit, then the wounded coast. Then finally back to hightown. Yeah one side-mission complete!

Where as in DAO you did portion by portion. There was still the same thing in where you had to visit different locations, but you always felt like you were making forward progress.

#12
themonty72

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Exactly cdrtrk65 thats the problem I have trouble with in DA 2 jumping for one place to another just to complete one mission.

Modifié par themonty72, 12 mai 2011 - 12:34 .


#13
MyKingdomCold

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cdtrk65 wrote...

The problem is in DA2 you have one portion of the quest in hightown, another in lowtown, and another in darktown. Then you had to go back to hightown, and then the gallows, and then the docks, then sundermont, then the bone pit, then the wounded coast. Then finally back to hightown. Yeah one side-mission complete!

Where as in DAO you did portion by portion. There was still the same thing in where you had to visit different locations, but you always felt like you were making forward progress.


I seem to recall doing something like this in Orzammar. for example talk to someone in dust town, go to the commons, go to someplace inside the commons, go back to dust town.  all with longer loading screens than DA 2. 

#14
cdtrk65

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yes and denirem had them too. However those type of quest are the bulk of da2.

#15
MyKingdomCold

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yes, but the ones in Origins were worse, at least in my opinion, due to the longer loading times.

#16
Icy Magebane

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If you don't like loading times, don't ever play Fallout: New Vegas. Not only does it take forever, but it takes more and more time the longer you play. I'm talking several minutes.

But yeah, loading times don't bother me in this game nearly as much as the recycled environments. I mean, they couldn't have made just one or two more areas? You have to go to the same section of the Wounded Coast for ~40% of the missions? You need to climb Sundermount in every Act? And don't even think about a shortcut back down once you're at the top, you need to walk through that freaking cave again and again. Yes, the cave that's used in every cave-related quest, but with some sections blocked off so that it looks different. Bleh... recycling to this extent is shameful.

#17
Emergent System

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The re-used areas. Usually in games like these I like to explore every part of every area I visit just to see what's there. This game I couldn't wait to get to my quest objective as fast as possible so I wouldn't have ot walk through the exact same-looking corridor for the 60th time. All the locked doors and dead-ends that contained no rewards weren't amusing either.

#18
Elessie

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Definitely the reused areas. The loading times in DA2 didn't bother me at all; they were very quick. But it drove me bonkers that they used the same area maps, threw in cement doors to block off certain tunnels, and didn't bother to remove those inaccessible areas from the mini map. That actually annoyed me more than the fact they were reused...

#19
Deganis76

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Loading screens were very fast for me, but that's what a new machine and 8GB of RAM gets you.

#20
TJPags

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the reused areas . . . .that was pretty damn pathetic

#21
Deganis76

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TJPags wrote...

the reused areas . . . .that was pretty damn pathetic


Biggest issue with the game:  reused areas and the save game import errors.  Both of these struck me as a game that was rushed in development.

#22
jonesd

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Plaintiff wrote...

Neither bothered me in the slightest. Loading times are greatly improved from Origins.


While I don't care about the loading screen.. Really?  How could anyone not be annoyed with the recycled areas.  At least they could have been clever with it.  The didn't even adjust the maps.  I'm not a DA2 hater (it was quite a bit better then Origins imo), but the recycled areas was BS.  

#23
noxsachi

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jonesd wrote...

Plaintiff wrote...

Neither bothered me in the slightest. Loading times are greatly improved from Origins.


While I don't care about the loading screen.. Really?  How could anyone not be annoyed with the recycled areas.  At least they could have been clever with it.  The didn't even adjust the maps.  I'm not a DA2 hater (it was quite a bit better then Origins imo), but the recycled areas was BS.  

Recycled areas were horribly bland, and totally obvious, but after having finished replaying ME1, at least the missions had interesting dialogue and choices rather than being drive with terrible controls, find the same bland cave you've explored 10 times already, kill some guys, then have Hacket tell you done good. At least DAII side missions had some modicum of dialogue about them. (Not talking about the horrible fetch quests, worse than ME2 anomolies for bland awards.)

#24
Fieryeel

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The recycled area was horrifying.

If this game had unique areas, it would easily have gotten another star in my book.

#25
Pandaman102

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Loading maps as you transition between areas (even something as minor as stepping inside a shack) has been around for a long time now. It's not pleasant, but it's the reality of limitations in how the engine handles rendering and hardware. There are 3D games that have indoor and outdoor areas in the same map, but typically they do so at the expense of number of interior areas and/or detail of interior areas (when was the last time you kicked down a door and walked through a fully furnished house in a FPS, for example?).

Conversely tiles have been used in game development for years to create diverse locations with unique layouts (albeit with recycled resources), but the wholesale cloning of a small selection of maps to represent a large number of areas isn't common in the industry - at least not to the extent that DA2 does. This isn't an issue of engine or hardware limitations, it was a (developer admitted) decision made due to time and resource limitations.

So the former is something we know already exists, can't really be helped with current technology, and can be improved upon in the future; the latter is something that rarely happens, isn't restricted by current technology, and has already been done better in the past. Recycled areas are far worse than area transitions for both subjective and objective reasons.

Modifié par Pandaman102, 12 mai 2011 - 05:24 .