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Which disturbed you the most--The downloading or the recycled areas


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#26
rayvioletta

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loading times are a factor in all games, and I doubt any developer says to themselves "hey let's make the loading times deliberately long"
recycled maps on the other hand is a deliberate choice and as such a much more valid complaint. hardly the most annoying flaw in the game (personally I'd say that honour goes to not having any replay value) but one that definitely counts as a bad design decision. unfortunately the choice was probably between recycling areas or excluding side quests completely and the latter would have been even worse (although the psychically knowing who wants the pants, corpse or book you just found and will deliver an inappropriate thanks and a pittance of small change for it could certainly have been cut) because they simply weren't given enough time to make a game properly

#27
Wulfram

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If they'd been a bit more subtle about recycling the areas I wouldn't have minded. But concrete blocks in doorways and maps still showing the blocked off sections make it utterly blatant.

Load times are better than Origins, so they didn't bother me.

#28
Deztyn

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You know I think the recycled environments would have bothered me less if some areas weren't blocked off. The blocks were just so lazy I honestly would have preferred the entire map being recycled.

#29
The Dubious

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Recycled maps irritated me more than loading time- I unfortunately noticed the horrible use of maps or lack of in this game.
(In my head: nothing like walking into Fenris' mansion and seeing the same dead corpse laying about for the past some odd years... yea)

#30
Beerfish

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I play on the X-box, the loading screens were not a big problem. The reused environs were a problem but I have gotten used to them. I would have to know the reason behind the multi used areas before totally condemning them though. There could be a number of factors that lead them to the reuse same area decision.

#31
Lewie

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Loading maps is fine, its quick and it's a minute to do things if i need to. Re-used areas were annoying the wounded coast was ok for me though probably due to its size, and a few caves etc. At least other caves can be opened/closed so it gives a slight variety.

#32
GavrielKay

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The reused maps made me feel like I'd played through the game 50 times rather than 3. It was so monotonous. It was also immersion breaking when first the door goes to the Amell family cellar and then to the lair of an ancient demon.

It made the game feel rushed and cheap - because I didn't really see anything else that was so wonderful that I was glad they spent time on it rather than making more maps.

#33
Beerfish

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GavrielKay wrote...

The reused maps made me feel like I'd played through the game 50 times rather than 3. It was so monotonous. It was also immersion breaking when first the door goes to the Amell family cellar and then to the lair of an ancient demon.

It made the game feel rushed and cheap - because I didn't really see anything else that was so wonderful that I was glad they spent time on it rather than making more maps.


It could be because they were rushed, or cheap as you say not wanting to put resources into it.
It could also be becasue of performance or memeory issues, lots of 'levels' and 'area' in DA take up a lot of memory so that could be a factor.
In some cases they resued the same 'level' design but at least dressed up the 'areas' to make them distinguishable, too bad they didn't do that for more or all of the areas.

Since I don't think they have ever given a reason then we just have to speculate.  And it is too bad that aspect of the game (level/area design) has taken such a hit because some of the areas they have made are really visually appealing such as some areas of Kirkwall and the outdoor areas, especially the wounded coast.

#34
ElvaliaRavenHart

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For me it was the recycled areas. This time around the load areas seems a bit faster than Origins so I was happy to see this. The city Of Kirkwall I think is my favorite area of the game and the locations within it. I really didn't care for the Sundermount area and I liked the Wounded Coast, really enjoy the visuals along the coast. I also liked the comment from Bethany that she could see Ferelden's shoreline.

Modifié par ElvaliaRavenHart, 12 mai 2011 - 06:29 .


#35
themonty72

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Well,the people has spoken they simply hate the recycled areas. It didnt bother me until the middle of 2 along with loading areas. Gamestop spoke on both when they reviewed DA2 and other boards fans dislike these recycled areas maybe EA pushed Bioware to rush this thing as others has claimed.

#36
happy_daiz

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Load screens were pretty quick on xbox, but yeah, the recycling was bad. I wish they could have recycled (but redecorated) some of the areas in general like what was done for a couple of the Exiled Prince quests. The ruins in the Harimann estate were a recycled map, but it wasn't obvious at all, because of the facelift the area got (and there weren't any grey doors). Basically, it was a cave map, but it really looked like ruins. The perceived change of scenery made it seem like a whole new place, but it actually wasn't. That was clever. More of this clever approach would have been just fine in the standard game. 

#37
Loup Blanc

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Recycled areas.

BY FAR.

#38
Dragoncloud

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Maybe its worse on less performant machinces, but on this machine the loading barely took any time, just enough to see the 'splash screen icon' filly out and next area, i hated the laoding screens in dao more simply because at times it would seem like the game locked up heavily, making me aware that it was preparing a ambush and that i shoudl go to the bathroom, have a snack, take a shower and then be back in time to have it loaded...


Anyway, on the one hand, yes the recycled areas are not so nice, on the other hand it makes it easier to navigate through places because you get the general gist of how to go, where there might be stuff hidden. It would have been usefull if the minimap marked locked of areas though <<.


Also, from what i recall the nwn & baldurs gate games also had loading for changing from outside to inside & vice versa.


@Deganis76; i have been checking my resource usage and the game actually only takes up 500-600mb of ram, i'm a bit surprised at that tbh <<.

#39
JasmoVT

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I found the loading times to be the best of pretty much any rpg I have played. The repeating areas by blocking off parts of the same map were disappointing. How hard would it have been to at least make them in segments that could be assembled differently. Yes you have to standardize passage alignment but that is quite doable. I accept the city base concept, but that limitation made it more important to have houses, dungeons, out door areas show some variety. Thought the Wounded Course was well done

#40
Deztyn

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GavrielKay wrote...

The reused maps made me feel like I'd played through the game 50 times rather than 3. It was so monotonous. It was also immersion breaking when first the door goes to the Amell family cellar and then to the lair of an ancient demon.


I spent forever running around Darktown trying to figure out where the heck that quest was supposed to end... except for by Anders clinic, since I knew that was the entrance to the Estate. After giving the mission up, I finally noticed it when I went to see Anders.

#41
Realmzmaster

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Loading times were not a problem, Re-using the same map for different quests was a proble. As Deztyn said Running around trying to find the ancient demon and it is in the same place as the Amell mansion cellar was not good. I would have made more sense if it had show Hawke and company walking down the sewer and it forks in two or more paths. One which lead to the estate. If they went the wrong way the key would not open the other door.
Some of the blocked off area on the maps made not sense. It would have been better to have the door look like the wall and have to be detected by a rogue or using the perception skill in the necassary Act.

#42
mrmike_1949

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Wulfram wrote...

If they'd been a bit more subtle about recycling the areas I wouldn't have minded. But concrete blocks in doorways and maps still showing the blocked off sections make it utterly blatant.

Load times are better than Origins, so they didn't bother me.


Yeah - DA2 looks like a rush job, done as cheaply as possible to cash in on the greatness of DA:O (and it was a great game!)

MikeK

#43
Maria Caliban

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XX55XX wrote...

The loading times are much quicker in DA2 than they were in DAO. What game were you playing?

When DA:O shipped, it had a memory leak that caused the loading times to progressively increase. I recall that by the time I hit Orzammar, every time I'd go from one area to the next, I'd hop on my exercise bike and see how far I could pedal in 2-3 minutes.

#44
Dave of Canada

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This is an odd question.

"What do you like more, food or being slapped?"

Modifié par Dave of Canada, 13 mai 2011 - 08:30 .


#45
sonsonthebia07

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I haven't been bothered in the slightest by the loading times in DA2 so I guess I have to go with the recycled areas...

#46
GavrielKay

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Deztyn wrote...

GavrielKay wrote...

The reused maps made me feel like I'd played through the game 50 times rather than 3. It was so monotonous. It was also immersion breaking when first the door goes to the Amell family cellar and then to the lair of an ancient demon.


I spent forever running around Darktown trying to figure out where the heck that quest was supposed to end... except for by Anders clinic, since I knew that was the entrance to the Estate. After giving the mission up, I finally noticed it when I went to see Anders.


Oh dear, that would be annoying.

#47
Annarl

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I hate both. But the loading screens in this game were better. The recycled areas were too much. Badly done Bioware, badly done.

#48
Trelnam

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Ofc recycled areas are way too annoying.Especially compared do DA:O,or even more close one ME2,DA 2 really failed at that aspect.People like me to whom finishing the game while exploring everything and everywhere and play the game at least 3-4 times,this is quite let down.

#49
StuartMarshall

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The reused maps made me nauseous and was inexcusable.

#50
Kevin Lynch

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Definitely, the reused areas were, for me, the most obvious failing of DA2. The loading was hardly noticeable in comparison, and is something I'm very much used to by now (even if I'd prefer it to be absent).