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#1
PsychoWARD23

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 Special powers (choose 2);


- Adrenaline Rush
- Tactical Cloak
- Biotic Charge
- Tech Armor
- Singularity
- Combat Drone

Regular powers (Choose 6);


- Overload
- Incinerate
- Warp
- Cryo Blast
- AI Hacking
- Pull
- Throw
- Shockwave
- Stasis
- Flashbang Grenade
- Inferno Grenade
- Geth Shield Boost
- Fortification
- Neural Shock
- Energy Drain
- Dominate
- Reave
- Barrier
- Slam

Ammo (Choose 1);


- Warp ammo
- Incendiary Ammo
- Shredder Ammo
- Armor-Piercing Ammo
- Cryo Ammo
- Disruptor Ammo

Weapons (Choose 2);


Pistol
- Sub-Machine Gun
- Shotgun
- Assault Rifle
- Sniper Rifle


Bonus Rules; You can give up one of your regular powers and get access to an extra weapon slot or ammo. You can also give up one of your special powers and get access to two weapon slots or two extra ammo types. This "bonus" can stack.


Edit; Here are all of the powers, and a description of them; http://masseffect.wi...com/wiki/Powers

#2
termokanden

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Infiltrator++
----------------
Now with extra tech!

Theme of the build is to go nuts with my favorite weapons and to dominate the opposition with tech powers. This is a 100% tech build, so no biotics nonsense.

Tactical Cloak
Combat Drone

Incinerate
Energy Drain
AI Hacking
Cryo Blast
Neural Shock
(giving up one slot for an extra weapon)

Incendiary Ammo

Pistols
Shotguns
Sniper Rifles

Modifié par termokanden, 12 mai 2011 - 12:14 .


#3
The Spamming Troll

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this is what i think an adept class should be. i might enjoy insanity alot more if i had options like this.

bastion 10
heavy singularity 10
unstable warp 10
warp ammo 1
stasis 1
barrier 1
dominate 1
assault rifles

ill donate the remaining points to charity.

Modifié par The Spamming Troll, 12 mai 2011 - 01:03 .


#4
looloolooigotsomeapples

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Pure biotics.


Special Power:
Biotic Charge

Other powers:
Warp
Pull
Throw
Shockwave
Reave
Barrier

Ammo:
Warp Ammo

Weapons:
Pistol

#5
lolwut666

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Vanguard+

Biotic Charge
Adrenaline Rush

Pull
Shockwave
Barrier
Stasis

Incendiary Ammo
Distruptor Ammo

Shotgun
Pistol
Assault Rifle

Modifié par lolwut666, 12 mai 2011 - 02:25 .


#6
jamesp81

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Designated Marksman

Adrenaline Rush

Overload
Geth Shield Boost
Concussive Shot
Flashbang Grenade

Incendiary Ammo
Disruptor Ammo

Sniper Rifle
Pistol

Health and armor would be significantly more than that of classes like Infiltrator or Engineer, but less than a soldier or sentinel.

Modifié par jamesp81, 12 mai 2011 - 04:11 .


#7
jamesp81

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Heavy Assault Infantry

Adrenaline Rush
Tech Armor

Concussive Shot
Flashbang Grenade
Energy Drain

Incendiary Ammo
Disruptor Ammo

Assault Rifle
Shotgun

#8
marksman100

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Combat Infiltrator

Combat Drone
Tech Armor

Incinerate
Flashbang Grenade
Geth Shield Boost
Overload

Incendiary Ammo
Disruptor Ammo

Shotgun
Sniper Rifle

Modifié par marksman100, 12 mai 2011 - 11:21 .


#9
RedCaesar97

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Worst class ever:
------------------------
Special power:
 - Fortifiation

Regular powers:
 - Concussive Shot
 - Inferno Grenade
 - Shockwave

Ammo powers:
 - Shredder Ammo

Weapons: Incisor, Avenger/Geth Pulse Rifle/Collector Assault Rifle


Now that I'm done fooling around, I'll create a custom class according to the posted rules. Nothing special, just a bunch of abilities that I like.

Special powers:
 - Adrenaline Rush
 - Combat Drone

Regular powers:
 - Overload
 - Warp
 - AI Hacking
 - Pull
 - Throw
 - Stasis

Ammo powers:
 - Cryo ammo

Weapons:
 - Pistols
 - SMGs

Personally, I would have made it tougher to create a build based on ME2 rules: 1 special power + 2 regular powers, then either (a) two ammo powers plus an extra gun; or (B) 2 regular powers.

Modifié par RedCaesar97, 12 mai 2011 - 12:46 .


#10
turian councilor Knockout

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Vanguard for Newbies:

Special Power:
Tech Armor and Adrenaline Rush
Regular Powers: Stasis, Pull,Shockwave,Singularity,Concussive Shot and Throw
Ammo Powers: Shredder ammo
Weapons: Pistol and Heavy Weapons.

For people who don't know what classes are about.

Modifié par turian councilor Knockout, 12 mai 2011 - 01:00 .


#11
naledgeborn

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Salarian Specialist
Heavy Pistols, SMGs

Overload
AI Hacking
Combat Drone
Tech Armor
Neural Shock
Throw
Slam
Pull

Cryo Ammo

#12
Homebound

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tech soldier:

adrenaline rush
tech armor

Overload
Flashbang Grenade
Geth Shield Boost
Energy Drain
Cryo Blast

Incendiary Ammo

Assault rifle
pistol
shotgun

#13
RedCaesar97

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 The Vanguard that cannot die:

Weapons: Shotguns (Claymore)

Special Powers: Tech Armor, Charge

Ammo Powers: Incendiary Ammo, Disruptor Ammo, Cryo Ammo

Regular Powers: What are those?

#14
Raiil

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Breaker: front line biotic

Special Powers:
Biotic Charge
Singularity

Regular Powers:
Throw
Shockwave
Pull
Singularity
Slam
Incinerate

Ammo: Incendiary

Weapons:
Heavy Pistol
SMG

#15
jamesp81

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Skirmisher

Tactical Cloak
Combat Drone

Incinerate
Concussive Shot
Flashbang grenade
AI Hacking

Disruptor Ammo

Assault Rifles
Pistols

Modifié par jamesp81, 13 mai 2011 - 02:02 .


#16
jamsamwam

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Special
Tactical Cloak
Biotic Charge

Regular
Overload
Incinerate
Warp
Pull
Throw
Slam

Ammo
Cryo Ammo

Weapons
Assault-Rifle
Sniper-Rifle

#17
dbndzb

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Special:

Tactical cloak
Singularity

Regular:

Incinerate
Pull
Warp
Overload
Throw

Ammo:

Armor-piercing
Disruptor

Weapons:

Sniper (Viper)
Shotgun

#18
Geth_Prime

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Special Powers:
Charge (Y)
Tactical Cloak
Regular Powers:
Fortification
Overload
Incinerate
Shockwave (RB)
Flashbang Grenade (LB)
Ammo Power:
Cryo Ammo
Weapons:
Assault Rifle (Mattock)
Pistol (Phalanx)
Sniper (Viper)

The combo possibilities are great with this class, and I think I chose some fun powers with Charge, Cloak, Shockwave and Incinerate. Great thread, OP. I think in ME3 you should be able to create your own class after completing the game.

#19
IMNWME

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How many points do we get? I'll assume 51.

Heavy Charge
Explosive Drone
Inferno Ammo
Squad Cryo Ammo
Guardian (30% cool-down)
Pull 1

Sniper Rifles, Assault Rifles, and Shotguns.

#20
LimeInfiltrator57

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Sternguard (Combat-Tech-Biotics)

Weaponry: Pistols, Sniper Rifles, Assault Rifles

Specialist Powers: Adrenaline Rush, Tech Drone

Regular Powers: Cryo Blast, Reave, Pull, Concussive Shot

Ammo Powers: Disruptor Ammo

A class for those that like to provide long range cover fire and disable enemies and their defenses so allies can push forward. Tech Drone can provide a close range distraction so the Sternguard can get some easy shots and break up the enemy. Adrenaline Rush can be used to line up a headshot. Disruptor Amm and Reave give the defense-stripping abilities, and Cryo Blast, Pull and Concussive shot can take some enemies out of the fight temporarily.

Btw, Geth_Prime that's an great idea. Would be interesting to see how that would be implemented.

#21
LimeInfiltrator57

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Darn, double post <_<

Modifié par LimeInfiltrator57, 23 mai 2011 - 03:36 .


#22
DGemu

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Special powers (choose 2);
- Biotic Charge - Singularity

Regular powers (Choose 6 -sacrificed1 for extra ammo);
- Warp - Pull - Throw - Stasis - Reave

Ammo (Choose 1);
- Incendiary Ammo - Cryo Ammo

Weapons (Choose 2);
- Shotgun - Assault Rifle

#23
Samurai_Wahoo

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Saboteur

Combat Drone
Cloak

Hack
Dominate
Flashbang
Inferno Grenade
Warp
Overload

Cryo Ammo

Assualt Rifle
Shot gun

#24
Sailears

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Looks like fun. :D

Singularity
Charge

Pull
Throw
Warp
Stasis
Shockwave

Warp Ammo

Shotgun
Assault Rifle
Pistol

Pretty much the standard if you could mix vanguard and adept powers...

#25
Grimjesse127

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Puppeteer

Combat Drone
Singularity

Energy Drain
Warp
Dominate
AI Hacking
Stasis
Flashbang Grenade

Cryo Ammo

Sniper
SMG

----

Stealth Warrior

Tech Armor
Tactical Cloak

Warp
Incinerate
Energy Drain
AI Hacking
Neural Shock

Disruptor Ammo
Shredder Ammo

Shotgun
SMG (Preferably Tempest?)