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Just downloaded ME1 from Steam! Any advice for noob?


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#51
Tommy6860

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Well, since you stated you played ME2, you are essentially doing a retro-story of the game, so this is my advice.

- Listen to ALL conversations, this will really reveal the story and how deep it is and help what you experienced in ME2, it also may entice you to venture into ME2 again, if you want the whole story..

- Since you got the PC version, go ahead and use the console to max out your level right off, max out your renegade/paragon and your talents, that way all conversation trees and choices are available and combat is a snap. You will therefore get the story pretty much in one play-through.

- DO all of the side missions; many of those carry over into ME2 with a save import and have consequences as well as this may give you a reason to play ME2 again with the save import. It also reveals much about certain factions in ME2. DO these before competing the main mission. Also, some of these side missions can only be played if you are at a certain level of renegade/paragon. Another reason to go ahead and max it out. You activate many of these missions by visiting a system, landing on a planet, but mainly by talking to an NPC, therefore, talk to everyone you can.

- Finally, if the story isn't what matters to you and you're just interested in the game-play, then ignore my suggestions and shoot away while leveling up, it still can be fun if that is your thing and you'll still have to talk somewhat that way..

The reason I suggest this, is that ME may be the best story I have ever experienced in a game before, and if that appeals to you, you won't be disappointed.

Modifié par Tommy6860, 12 mai 2011 - 11:53 .


#52
AngryFrozenWater

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Talk to everybody you see. That way you'll get more assignments. Explore the galaxy map. That may trigger some new assignments as well. Make sure to talk to your crew after major events. Sometimes an assignment or additional background info may be hidden there. Take your time. Don't use the wiki the first time. Just follow the game. Most of all: Have fun. ;)

#53
DDK

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naughty99 wrote...

Can you explain how this works?

If Tali has high tech skills, for example, is it possible to have your companions open locked containers and do the hacking minigame, or does one of her talents overload the lock if she shoot its with Overload or Damping?  

Or does Shepard get a bonus for the hacking minigame if the companion has high tech skills?

When doing anything the 'group' is considered one person for the purpose of whether or not it can be done. It doesn't make anything easier, it's simply that a minimum level of Decryption or Electronics is needed in order to Decrypt or Unlock something. And that minimum is checked against each of the characters currently in your team. If one of the characters has a high enough Decryption, then you can Decrypt the object through the minigame, if none of you have a high enough Decryption, then you're locked out of the minigame and also of using omni-gel.

Also, I personally don't recommend using Tali in ME1. She's very weak and tends to die a lot. Garrus or Kaidan are better choices for Electronics/Decryption if you don't have them yourself.

#54
HappyHappyJoyJoy

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Malisin wrote...

Also, I personally don't recommend using Tali in ME1. She's very weak and tends to die a lot. Garrus or Kaidan are better choices for Electronics/Decryption if you don't have them yourself.


Tali is better in ME1 than ME2.  AI Hacking is very useful, and I think in general she's better in combat.

#55
naughty99

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Thanks to your advice, I found the elevator to the Docking Station and figured out how to get back to the Normandy. :happy:

I wonder if anyone can explain how to make my squad members take cover? Frequently, they stand around and get killed. I can send them to a particular cover area, but they both try to go to the same place and usually only one of them takes cover.

Is it possible to send each squad member to a different location?

Modifié par naughty99, 13 mai 2011 - 07:34 .


#56
1Minsc1

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Yes. Pause the game *spacebar* and direct them with the *arrows*. They will move to the position and take cover if possible. They will move to there you are looking to, so move the camera to *target* I also turned off *squad uses skills automaticly* and give orders by this menu.
Enjoy the game!

#57
marshalleck

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1Minsc1 wrote...

Yes. Pause the game *spacebar* and direct them with the *arrows*. They will move to the position and take cover if possible. They will move to there you are looking to, so move the camera to *target* I also turned off *squad uses skills automaticly* and give orders by this menu.
Enjoy the game!

This, in theory. Be warned that in practice there will still be plenty of wall-humping and shooting point blank into doors and walls by your NPC companions. The AI in ME1 is pretty bad, and was only nominally improved in 2. 

#58
Fredvdp

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KiddDaBeauty wrote...

My without a question biggest advice is this; when you reach the Citadel for the first time, there will be a huge amount of side quests opening up for you. Don't OCD with these, you can come back later and pick off a few at a time. This is far better than staying on the Citadel with loading screens (and the elevators a k a masked loading screens) every ten steps as you're fumbling, trying to find your way.

There's only one elevator on the Citadel that you have to use and that's the one leading to your ship. I always use fast travel to get to other areas.

#59
DRSH

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Prothean disks have no effect on story? I collected all the prothean disks & won a romantic dinner date with an extinct female prothean.
SeriouszlyDo: Play ME1! Sure assignments get repetitive, but the main story rockz!

#60
Dragoonlordz

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I think your just over thinking it, play ~enjoy if make mistakes I'm sure you will probably play through again for different endings and such. My advice, first playthrough don't get caught up in the little details too much.

#61
HappyHappyJoyJoy

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Fredvdp wrote...

KiddDaBeauty wrote...

My without a question biggest advice is this; when you reach the Citadel for the first time, there will be a huge amount of side quests opening up for you. Don't OCD with these, you can come back later and pick off a few at a time. This is far better than staying on the Citadel with loading screens (and the elevators a k a masked loading screens) every ten steps as you're fumbling, trying to find your way.

There's only one elevator on the Citadel that you have to use and that's the one leading to your ship. I always use fast travel to get to other areas.


Don't you need the elevator to get to the Ward Access Corridor?  There are a few quests assignments that require you to be there.

#62
The Grey Ranger

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The main thing on your first playthrough don't get overly concerned with the best equipment, hitting the top level, or having the best character build just relax, play the game and enjoy a very good story.

#63
naughty99

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1Minsc1 wrote...

Yes. Pause the game *spacebar* and direct them with the *arrows*. They will move to the position and take cover if possible. They will move to there you are looking to, so move the camera to *target* I also turned off *squad uses skills automaticly* and give orders by this menu.
Enjoy the game!


Thanks for the quick reply! I suppose a better way to phrase my question is 

Can you send different squad members to different locations?

When I send them somewhere to take cover, one of them takes cover and the other one stands around getting killed.

Is there a strategy to this? How do you guys use your squad members tactically to get them into cover?

I have also noticed sometimes they don't acknowledge enemies that are very far away (on a distant ledge), and they wont' go into combat mode, so they stand around and let the enemy kill them. Is it better for me to put them in some kind of hold mode far behind me  and use Shepard to get close to the enemy first?

#64
Waltzingbear

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You can give commands to a specific squadmates by bringing up the tactical menu: (as displayed here)
On the left and right, and for each squaddy, if you look at the top square tab, you can see 4 icons: an arrow, triangle, shield and a three people's silhouette.
While the menu is open (and the game paused) you can point at locations or enemies and issue one of the commands, just like the abilities, by simply clicking on it. The arrow is for movement, triangle to attack, shield to hold position, and the 3 people to follow.

I can't think of any situation where enemies would be so far out that squadmates won't recognize them, unless it's a mission involving the Mako, in which case you should use the Mako.

#65
naughty99

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Waltzingbear wrote...

You can give commands to a specific squadmates by bringing up the tactical menu: (as displayed here)
On the left and right, and for each squaddy, if you look at the top square tab, you can see 4 icons: an arrow, triangle, shield and a three people's silhouette.
While the menu is open (and the game paused) you can point at locations or enemies and issue one of the commands, just like the abilities, by simply clicking on it. The arrow is for movement, triangle to attack, shield to hold position, and the 3 people to follow.

I can't think of any situation where enemies would be so far out that squadmates won't recognize them, unless it's a mission involving the Mako, in which case you should use the Mako.


Thank you so much! this will be a great help!

Before I was using the "squad move" command (a button on my keyboard) to make the squad members move to a certain point, but unlike ME2, there doesn't seem to be a different key mapped for moving squad member 1 vs moving squad member 2.

Modifié par naughty99, 13 mai 2011 - 10:28 .


#66
Captain_Obvious

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Pay attention too to who has a certain talent in your party. You don't need 2 "decrypters" or "electronics" people to hack stuff or salvage items, or 2 squaddies with "first aid" in the party. Whoever has the highest rank for these skills in your party (counting your PC) will determine the level that you can do.

#67
Zemious

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why the hell would you come to the forums for advice? Just play the damn game.

#68
DxWill10

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Personally, I found my squadmates performance tended to decrease if I spent too much time trying to tell them where to go and what to shoot at. Once I just started controlling their powers, it seemed to go by much more smoothly.

Not sure if this has been mentioned, but when you're in the mako: Attack every enemy you see in the Mako until it has a shred of health left. Then exit the Mako and kill it on foot. Get back in the Mako. Rinse and repeat.
Make sure you talk to: Admiral Kuhoku. (He's in the Citadel Tower, to the left of the stairs up to the council) He is essential in starting the side quests regarding Cerberus. If you've played ME2, you know who they are.
Be sure to visit Conrad Verner near the wards markets for some entertaining dialogue in both games.
Speak to your crew actively, especially after main plot missions.

oh .. and ask Wrex about his family. DO IT

#69
Hatchetman77

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Walls are made of velcro in combat.  Careful when you turn a corner or you might get stuck to it.

#70
naughty99

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Ok I'm starting to get the hang of things as I power through my first mission to find Liara in the Prothean ruins.

However there is one serious problem I keep experiencing...

There are a number of tough battles that start immediately after long cutscenes. I keep dying and reloading and having to sit through 10 minutes of cutscene every time.

Apparently no matter what button I press, there is no way to skip forward through the cutscenes.

Is there something I'm missing? Otherwise it seems like it's gonna take hundreds of hours to finish this game.

#71
The Grey Ranger

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Captain_Obvious wrote...

Pay attention too to who has a certain talent in your party. You don't need 2 "decrypters" or "electronics" people to hack stuff or salvage items, or 2 squaddies with "first aid" in the party. Whoever has the highest rank for these skills in your party (counting your PC) will determine the level that you can do.


This isn't quite right, first aid combines so if two characters have points in it you will get more healing out of medigel.

naughty99 wrote...

Ok I'm starting to get the hang of things as I power through my first mission to find Liara in the Prothean ruins.

However there is one serious problem I keep experiencing...

There
are a number of tough battles that start immediately after long
cutscenes. I keep dying and reloading and having to sit through 10
minutes of cutscene every time.

Apparently no matter what button I press, there is no way to skip forward through the cutscenes.

Is there something I'm missing? Otherwise it seems like it's gonna take hundreds of hours to finish this game.


If this is the fight right after you take the elevator, there is no real way to skip that.  If you tell us who you have with you companion wise and how you and your companions are developed we can probably give some more specific advice.  But, first off don't sabotage the krogan, that will just make him charge.  Make sure your squad mate power usage is set to defensive, this will let you control their offensive/crowd control abilities.  If you have anyone with lift, singularity or AI hacking, use those right at the start of the fight to give yourself a little leeway.  Then move over to the right and take cover behind the pillars and force the geth to come to you so you can shoot them with some safety and have some terrain to take any carnage/missile shots.  Once you've cleaned out the geth, then you can work on the krogan.  Use any powers you have that will affect organics (lift, throw, singularity, damping, neural shock, overload) just don't sabotage him. 

One more piece of advice, make a save before you land on a planet, and keep it until you are done.  I mean a hard save not relying on the autosave.  That way if the planet proves to be more than you can handle, you can load that save and go level up some.

If you have any armor piercing/tungsten ammo, it will improve your damage output and help you kill the geth faster, for the krogan you're looking for antipersonell/shredder ammo for the same effect.

Modifié par The Grey Ranger, 14 mai 2011 - 12:30 .


#72
Maias227

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Just remember that in the space everybody can hear geth sneaking around.

That aside as already pointed out by others you don't really have to explore every planet there is. A lot of them are very alike so it can quickly get very boring. There are few small and fun side quests but you can always try looking at a wikipedia to see where you can activate those.

Otherwise look in your journal if you get lost, and if you're stuck ask either here or search the webz.

#73
naughty99

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The Grey Ranger wrote...

Captain_Obvious wrote...

Pay attention too to who has a certain talent in your party. You don't need 2 "decrypters" or "electronics" people to hack stuff or salvage items, or 2 squaddies with "first aid" in the party. Whoever has the highest rank for these skills in your party (counting your PC) will determine the level that you can do.


This isn't quite right, first aid combines so if two characters have points in it you will get more healing out of medigel.

naughty99 wrote...

Ok I'm starting to get the hang of things as I power through my first mission to find Liara in the Prothean ruins.

However there is one serious problem I keep experiencing...

There
are a number of tough battles that start immediately after long
cutscenes. I keep dying and reloading and having to sit through 10
minutes of cutscene every time.

Apparently no matter what button I press, there is no way to skip forward through the cutscenes.

Is there something I'm missing? Otherwise it seems like it's gonna take hundreds of hours to finish this game.


If this is the fight right after you take the elevator, there is no real way to skip that.  If you tell us who you have with you companion wise and how you and your companions are developed we can probably give some more specific advice.  But, first off don't sabotage the krogan, that will just make him charge.  Make sure your squad mate power usage is set to defensive, this will let you control their offensive/crowd control abilities.  If you have anyone with lift, singularity or AI hacking, use those right at the start of the fight to give yourself a little leeway.  Then move over to the right and take cover behind the pillars and force the geth to come to you so you can shoot them with some safety and have some terrain to take any carnage/missile shots.  Once you've cleaned out the geth, then you can work on the krogan.  Use any powers you have that will affect organics (lift, throw, singularity, damping, neural shock, overload) just don't sabotage him. 

One more piece of advice, make a save before you land on a planet, and keep it until you are done.  I mean a hard save not relying on the autosave.  That way if the planet proves to be more than you can handle, you can load that save and go level up some.

If you have any armor piercing/tungsten ammo, it will improve your damage output and help you kill the geth faster, for the krogan you're looking for antipersonell/shredder ammo for the same effect.


Thanks very much for the quick reply. So, there is not any button that you can use to forward through dialogue cutscenes? Esc doesn't work, Space doesn't work, I tried every button on the keyboard.

This seems like it will be a major hurdle for me, as I'm forced to sit through not only long cutscenes before combat, but every single time I talk to someone I've already talked to previously.

In this particular battle, my save has Wrex starting the battle almost dead (looks like there is no red on his health bar) and Shepard at about 1/8 health, Garrus at full health.

Playing on Veteran mode, I'm able to start the battle and continually pause, issuing one squad member attack after the other almost like DA2, basically controlling all the party members at once.

I start by activating Barrier for myself and Wrex, then wiithin a few moves, I'm able to take out the Rocket Troopers and the Sniper and position Shepard and either Wrex or Garrus (if either or both is still alive) at the end of the little tunnel behind a crate.

At this point only the Krogan and one or two of the Shock Troopers are still alive, Shepard is almost dead and most likely Wrex and Garrus are dead. I really don't mind repeating this battle numerous times, but sitting through a 10 minute cutscene every single time is killing me. If there are lots more cutscenes I have to repeat in this game I don't know if I'll be able to finish the game.

SQUAD:

GARRUS
Sniper Rifle 
Damping
Decryption
Overkill

WREX
Assault Rifle
Throw
Warp
Shield Boost
Barrier

SHEPARD (Adept)
Pistol
Throw
Warp
Singularity
Shield Boost
Barrier
Stasis

#74
Firesteel

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naughty99 wrote...

The Grey Ranger wrote...

Captain_Obvious wrote...

Pay attention too to who has a certain talent in your party. You don't need 2 "decrypters" or "electronics" people to hack stuff or salvage items, or 2 squaddies with "first aid" in the party. Whoever has the highest rank for these skills in your party (counting your PC) will determine the level that you can do.


This isn't quite right, first aid combines so if two characters have points in it you will get more healing out of medigel.

naughty99 wrote...

Ok I'm starting to get the hang of things as I power through my first mission to find Liara in the Prothean ruins.

However there is one serious problem I keep experiencing...

There
are a number of tough battles that start immediately after long
cutscenes. I keep dying and reloading and having to sit through 10
minutes of cutscene every time.

Apparently no matter what button I press, there is no way to skip forward through the cutscenes.

Is there something I'm missing? Otherwise it seems like it's gonna take hundreds of hours to finish this game.


If this is the fight right after you take the elevator, there is no real way to skip that.  If you tell us who you have with you companion wise and how you and your companions are developed we can probably give some more specific advice.  But, first off don't sabotage the krogan, that will just make him charge.  Make sure your squad mate power usage is set to defensive, this will let you control their offensive/crowd control abilities.  If you have anyone with lift, singularity or AI hacking, use those right at the start of the fight to give yourself a little leeway.  Then move over to the right and take cover behind the pillars and force the geth to come to you so you can shoot them with some safety and have some terrain to take any carnage/missile shots.  Once you've cleaned out the geth, then you can work on the krogan.  Use any powers you have that will affect organics (lift, throw, singularity, damping, neural shock, overload) just don't sabotage him. 

One more piece of advice, make a save before you land on a planet, and keep it until you are done.  I mean a hard save not relying on the autosave.  That way if the planet proves to be more than you can handle, you can load that save and go level up some.

If you have any armor piercing/tungsten ammo, it will improve your damage output and help you kill the geth faster, for the krogan you're looking for antipersonell/shredder ammo for the same effect.


Thanks very much for the quick reply. So, there is not any button that you can use to forward through dialogue cutscenes? Esc doesn't work, Space doesn't work, I tried every button on the keyboard.

This seems like it will be a major hurdle for me, as I'm forced to sit through not only long cutscenes before combat, but every single time I talk to someone I've already talked to previously.

In this particular battle, my save has Wrex starting the battle almost dead (looks like there is no red on his health bar) and Shepard at about 1/8 health, Garrus at full health.

Playing on Veteran mode, I'm able to start the battle and continually pause, issuing one squad member attack after the other almost like DA2, basically controlling all the party members at once.

I start by activating Barrier for myself and Wrex, then wiithin a few moves, I'm able to take out the Rocket Troopers and the Sniper and position Shepard and either Wrex or Garrus (if either or both is still alive) at the end of the little tunnel behind a crate.

At this point only the Krogan and one or two of the Shock Troopers are still alive, Shepard is almost dead and most likely Wrex and Garrus are dead. I really don't mind repeating this battle numerous times, but sitting through a 10 minute cutscene every single time is killing me. If there are lots more cutscenes I have to repeat in this game I don't know if I'll be able to finish the game.

SQUAD:

GARRUS
Sniper Rifle 
Damping
Decryption
Overkill

WREX
Assault Rifle
Throw
Warp
Shield Boost
Barrier

SHEPARD (Adept)
Pistol
Throw
Warp
Singularity
Shield Boost
Barrier
Stasis



I would put points into Garrus's First Aid skill to unlock electronics, which is insanely usefull for protection, debuffing and those emergencies where the Mako gets damage. It takes a few points, but it is very usefull. Also, I would not worry too much about investing points into squadmates' weapon skills, they generally shoot you or walls more than enemies. Shepard on the other hand benefits amazingly from investment in weapon skills. Especially if you are trained with sniper rifles, points will allow you to be perfectly accurate and give you a 120% (forgot the assasination damage boost) for tough enemies. Also, never underestimate the power of the heat sink and frictionless material mods for guns, they allow you to fire more accurately for longer.

EDIT: I generally use Wrex's throw on the Krogan to incapacitate him and then kill him first, he is the most dangerous and has healt regeneration. Another piece of advice I have on Krogans is using chemical/polonium, incendiary/inferno, or Cryo/Snowblind rounds (when you start getting them from drops) because if any of them deal lethal damage, it will prevent a Krogan from using his annoying (and awesome) regeneration powers. Also, enemies love to spam immunity and shield boost, so Overload and warp will be your best friends.

Unfortunately I have no help for skipping lines on the PC, I have it on the 360, which its control is 'X' for both games. so I would try whatever the skip button is for ME2 and see if that works.

Modifié par Firesteel7, 14 mai 2011 - 06:40 .


#75
The Grey Ranger

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Instead of activating barrier first, try a lift or a singularity. If you can get them crowd controlled that will probably give you some extra time to activate first aid/barrier and kill a few while taking less fire. Also asap get 4 points into spectre for basic unity. It will let you get those downed squad mates back on their feet. When the first lift or singularity expires, hit them with the other one and keep shooting.

Adepts live and die via crowd control, and an enemy that is under the effects of a lift or singularity is named target. For Wrex when you start leveling him up some more, put points in armor until he gets heavy armor, and then start working on immunity to master (12 points). This will do more to make him a tank than barrier. Same goes for Garrus, he tends to be kinda squishy until you've unlocked his medium armor and gotten some points into electronics.

If all else fails, there are no penalties for dropping the difficulty down to normal or casual, unless you're playing on hardcore/insanity for the achievement.