Best squaddies for a vanguard in ME2?
#1
Posté 12 mai 2011 - 06:04
Anyway, with justifications aside, I'd like to hear what people consider the best squaddies for a vanguard. I love the charge and shotgun style of the vanguard and vastly prefer the geth shotgun as my weapon of choice. I've heard the Claymore does more damage, but I find the versatility of the get shotgun (long range and ability to do a power shot) makes me choose it every time.
I had been using a Grunt/Kasumi group. The theory being that Grunt could stand the heat up close with me and that Kasumi could tactically eliminate troublesome mobs. Are there better builds? What tactics are good for such a play-style?
#2
Posté 12 mai 2011 - 06:14
#3
Posté 12 mai 2011 - 06:29
AK404 wrote...
Well, Charge does open for warp bombs and and ragdolled targets (say, the victims of Pull) take more damage from Charge...that give you any ideas?
Warp bombs? I'm assuming maximised Warp into area effect?
#4
Posté 12 mai 2011 - 06:31
#5
Posté 12 mai 2011 - 06:38
#6
Posté 12 mai 2011 - 06:52
I like heavy myself, but sure, why not.Malisin wrote...
AK404 wrote...
Well, Charge does open for warp bombs and and ragdolled targets (say, the victims of Pull) take more damage from Charge...that give you any ideas?
Warp bombs? I'm assuming maximised Warp into area effect?
#7
Guest_Aotearas_*
Posté 12 mai 2011 - 08:08
Guest_Aotearas_*
#8
Posté 12 mai 2011 - 11:19
AK404 wrote...
I like heavy myself, but sure, why not.Malisin wrote...
AK404 wrote...
Well, Charge does open for warp bombs and and ragdolled targets (say, the victims of Pull) take more damage from Charge...that give you any ideas?
Warp bombs? I'm assuming maximised Warp into area effect?
Unstable Warp is good if you plan on using Pull Field with your Vanguard. If you dont plan on setting up Warp Explosions go with the Heavy version.
Modifié par naledgeborn, 12 mai 2011 - 11:20 .
#9
Posté 12 mai 2011 - 11:32
#10
Posté 12 mai 2011 - 11:43
#11
Posté 12 mai 2011 - 11:54
In almost every mission you recieve in-game information on what kind of enemies you are going to face, and therefore can make choices in team selection based on their type (organic/synthetic), resistances (armor/barrier/shield), and tactics or features of the terrain. Codex entries, hub world dialog, and planet scans give you a fairly good idea of what you will be facing and therefore who to take with you.
Early on you have limited options, but as your team expands and gains loyalty powers and upgrades it becomes more effective to use a varied queue of specialists.
On a side note, if Miranda and Thane evolve their Warp powers they should almost ALWAYS take Unstable Warp instead of Heavy. The cooldown drops to 9 seconds from the original 12 for squad members (for Shepard it is always has a base cooldown of 6 sec). So that means Miranda/Thane's Unstable Warp will have the same DPS (damage/cooldown) as the Heavy version but with a 7 meter blast radius.
That said I think Warp explosions are inefficient by the time you have Samara Jack and evolved the area/squad versions of their loyalty powers.
#12
Posté 12 mai 2011 - 12:03
#13
Posté 12 mai 2011 - 12:12
#14
Posté 12 mai 2011 - 05:33
#15
Posté 12 mai 2011 - 06:34
ManiacRex wrote...
Always Kasumi because throwing a Flashbang Grenade is always useful right after charging into a group of enemies. The second squadmate depends on the mission.
This. Kasumi is awesome for vanguards. Max out Flashbang for the longer lasting version and you're set for each organic/standard mission.
Garrus is my primary choice in synthetic heavy missions, since his area overload (+25% power bonus) is just godly. Also he can equip a sniperrifle, with the M-29 Incisor (Aegis Pack DLC) he and Zaeed/Thane can do missions (almost) by themselves. Concussion Shot is also a nice quick stagger and useful against barriers.
Zaeed is also a good choice, if you don't want to use Squad Cryo but Squad Disruptor, alternativly get him Heavy Disruptor. He also packs a sniper rifle but at a +50% weapon damage (compared to Garrus' 25%). His grenade I didn't find so useful. His Concussion Shot though also staggers the (protected) enemy for a sec.
Thane, I just love him, as I do love all snipers. Throwfield, Unstable Warp (9sec Cooldown better than 12sec as someone already pointed out) + M-29 Incisor at 50% weapon damage makes him primary choice on all collector missions. This means you need to respec him though, which needs another DLC: Lair of the Shadow Broker) Shredder is just the **** but it's flashy
Grunt usually only comes out to play in husk-heavy missions, but that is maybe just me.
Jacob, you get him very early. He can learn Squad Incendiary, which gives you the possibility to focus on other things first. Pull(field) is also very good. Barrier on the other hand, sucks because of its long cooldown. If you've done his Loyalty Mission and still plan to bring him along, I strongly suggest you respecc him, and leave that last point.
Miranda might come in handy, because she gives bonusses to health and weapon damage. But her weapon choices are limited. She has the same warp Thane has, and Garrus' Overload is better than hers. So maybe bring her on mixed missions, where you need both. If you find her taking to much damage, you might want to try to switch her SMG back to the M-4 Shuriken, I've read that helps.
To bring Mordin Solus as a vanguard is unlikely in my case. His Incineration Blast works well on Husks though. His Cryo-Blast is overkill, when I have Squad-Cryo which I had most of the time. Neural Shockwave might be good for a quick stagger, but that's about it.
Instead I can bring Samara, who has access to Throw(field), Pull(field), a 25% reduce in cooldown and (Area)Reave. Normally I don't bother with setting up warp bombs, so she gets area versions of Throw and Reave, which both are good for a quick stagger. Or stripping of defenses in the case of Reave.
Jack is hard, haven't tried to make it work yet. Basically I don't like Shockwave. It seems a good anti-Husk spell but Throw is much better in my opinion. It could be that it staggers enemies for a sec or so, not sure. Apart from Shockwave there is Warp Ammo, which I would not evolve, because all my squadmates ever need is Squad-Cryo. Then there is Pull, which is a good ability. That leaves her in the middle ground.
Legion is a bit tricky, I don't think I can suggest him. His AI Hacking might be useful, as well as his drone, but I don't like hacking on Insanity. Hacked YMIRs only last a couple of seconds, enough to make them turn around a bit but that's it. Hacking smaller enemies is not so much fun for me, I rather kill them myself.
Tali is better in my opinion, although she will never deal as much damage with her weapon. Area Drain is very useful on missions with synthetics: But that's it again, because she only has Drone + AI Hack, well I don't like drones either.
conclusion:
I would suggest on
husk-heavy missions: Grunt, Samara or Mordin.
collectors+blood pack (barriers, armor): Thane, Kasumi
synthetics: Garrus, Tali (with Area Drain) or Zaeed (Squad/Heavy Disruptor)
organics (mainly shields + a bit of everything): Kasumi + what you like.
Modifié par NackterGolfer, 12 mai 2011 - 06:36 .
#16
Posté 12 mai 2011 - 10:16
naledgeborn wrote...
AK404 wrote...
I like heavy myself, but sure, why not.Malisin wrote...
AK404 wrote...
Well, Charge does open for warp bombs and and ragdolled targets (say, the victims of Pull) take more damage from Charge...that give you any ideas?
Warp bombs? I'm assuming maximised Warp into area effect?
Unstable Warp is good if you plan on using Pull Field with your Vanguard. If you dont plan on setting up Warp Explosions go with the Heavy version.
For squadmates, Heavy warp has a 12 second cool down, and Unstable warp has a 9 second cool down. So unless you are just trying to oneshot defenses unstable is generally better for squad no matter if you are bombing or not.
I like Miranda and whoever else I feel like for my squad. Vanguard is more about charge than any help from squad, so Miranda for extra damage and whoever else to compliment the mission and often Grunt just because he lives through most missions no matter what.
#17
Posté 12 mai 2011 - 10:58
Miranda, Thane, and Samara all share the Pull/Warp synergy and Kasumis Flashbang is perfect for when you choose to charge into a group.
Modifié par PrinceLionheart, 12 mai 2011 - 10:59 .
#18
Posté 12 mai 2011 - 11:08
not hugely for gameplay reasons, mostly just because i really like them lol.
miranda is all around awesome gameplay-wise though, and garrus is pretty good at ripping down shields and does some good long ranged damage with his sniper rifle.
honestly though, just use whoever you like and you enjoy using. any combo can do fairly well to be usable, sure some are better but the differences wont be entirely massive.
#19
Posté 13 mai 2011 - 05:04
Edit: Fixed misworded ability. Abilities fully evolved.
Modifié par DJRackham, 14 mai 2011 - 04:05 .
#20
Posté 13 mai 2011 - 05:07
#21
Posté 15 mai 2011 - 04:05
#22
Posté 15 mai 2011 - 05:07
#23
Posté 16 mai 2011 - 03:05
Malisin wrote...
So, after accidentally deleting my vanguard playthrough (3/4 through... sigh), I decided to go back and do a 'perfect' ME1 run as a soldier. I plan on importing it as a vanguard in ME2 with the justification that he romanced Liara (who made him embrace eternity, ie. opened up his biotic potential), and was exposed to element zero during the Normandy destruction and his subsequent death.
Anyway, with justifications aside, I'd like to hear what people consider the best squaddies for a vanguard. I love the charge and shotgun style of the vanguard and vastly prefer the geth shotgun as my weapon of choice. I've heard the Claymore does more damage, but I find the versatility of the get shotgun (long range and ability to do a power shot) makes me choose it every time.
I had been using a Grunt/Kasumi group. The theory being that Grunt could stand the heat up close with me and that Kasumi could tactically eliminate troublesome mobs. Are there better builds? What tactics are good for such a play-style?
I like Garrus/Zaeed or Garrus/Miranda, depending on how they're built.
Since you're going to be doing CQC almost exclusively, having a sniper on your squad is a good idea. Building Garrus with Concussive Shot and either AP ammo or Overload (your personal preference) makes a great sniper with some minor crowd control and defense stripping ability (CS strips barriers, AP ammo strips armor). Building Miranda with Overload and Warp gives you defense stripping powers. If playing Garrus/Miranda as a Vanguard, I'd have Miranda run with a pistol mostly, as she'll tend to to not get into as much trouble with that as she would an SMG.
Another good squad is Samara/Zaeed. Reave is *very* destructive against barriers and armor, and Zaeed can snipe. Zaeed also brings barrier stripping with concussive shot and inferno grenade can be quite useful against husks. Not to mention his passive +50% damage bonus makes sniper rifles very devastating in his hands.
Modifié par jamesp81, 16 mai 2011 - 03:07 .
#24
Posté 16 mai 2011 - 03:11
jamesp81 wrote...
Another good squad is Samara/Zaeed. Reave is *very* destructive against barriers and armor, and Zaeed can snipe. Zaeed also brings barrier stripping with concussive shot and inferno grenade can be quite useful against husks. Not to mention his passive +50% damage bonus makes sniper rifles very devastating in his hands.
I have different reasons for using Zaeed on a Vanguard. Zaeed has access to Squad Disruptor Ammo, making geth missions a joke. I use his Concussive Blast, but not for Barriers. It's useful as a wide stagger in an emergency. I drop all points from his grenade so that he can max out Concussive Blast. It's all he uses his cooldowns on for me, as I find Inferno Grenade unreliable after Horizon.





Retour en haut







