Don't make ME3 too hard
#1
Posté 12 mai 2011 - 09:24
Now since normal is going to be what veteran was in ME2, casual will be normal. With the faster action (fast reaction being my problem) I'm afraid I can't finish the game and have to watch the end on youtube which would really suck. To give people an idea, I liked Transformers, war for cybertron, but never got past freeying Omega Supreme, cause I couldn't beat the game even on easy.
So what I really want to ask is, please make ME3 also accesable for the people who can't really play shooters but do enjoy the story of ME. The difficulty doesn't have to be scaled down in total but please make a difficulty that is accessable to me (and probably others) so we can see the end. This could be even below casual for all I care, with extra cover, stupider enemies and most important, more ammo (!) as I tend to waste a lot before actually killing someone. My favorite methode is snipering from behind cover, but if this is removed (due to faster pace) I might be in trouble.
So in short, don't forget the non-shooter ME fans, please.
#2
Posté 12 mai 2011 - 09:32
Also, you can't just assume that every level of difficulty will automatically be harder than ME2. I suspect that they will make casual just as casual in ME3.
#3
Posté 12 mai 2011 - 09:36
For the record I am crap at shooters and like you I play more for the story.
#4
Posté 12 mai 2011 - 09:40
ME is (partly) a shooter, so yes, some skill and reflexes will be required (on the harder settings) which is a good thing imo. But ME is also about using special powers AND you can always pause the game to have a look around, issue commands and use powers etc.
More dynamic combat is great, I really loathed the ME2 option to stay back (safely behind cover) and wear the enemy down. That's not challenging and pretty boring. I do hope ME3 will throw more and more aggresive enemies at Shep and have them come to you from multiple directions. More chaos = more fun
#5
Posté 12 mai 2011 - 09:41
In short. Singleplayer difficulty settings should get more challengeing and more difficult the higher difficulty you choose in the game, but not getting frustrated quickly.
So as longest ME3 is going to be good difficulties challenge's, but not getting frustrating frequently. I dont mind it beeing harder then ME2.
Modifié par Vez04, 12 mai 2011 - 09:45 .
#6
Posté 12 mai 2011 - 09:43
#7
Posté 12 mai 2011 - 09:45
#8
Posté 12 mai 2011 - 09:59
Battlepope190 wrote...
Sorry OP, I disagree. I think the game should be very difficult, but not unfairly so. (AI doing things you can't, getting huge buffs etc)
Why do you disagree? Why shouldn't there be an easy setting for the people who aren't very good at shooters. Mind you I'm not saying the game in general should be easy, just that there has to be an easy setting for those who can't play it very well. This doesn't exclude a very hard game for those who want that. You l33t or something?
#9
Posté 12 mai 2011 - 10:16
Tripedius wrote...
Battlepope190 wrote...
Sorry OP, I disagree. I think the game should be very difficult, but not unfairly so. (AI doing things you can't, getting huge buffs etc)
Why do you disagree? Why shouldn't there be an easy setting for the people who aren't very good at shooters. Mind you I'm not saying the game in general should be easy, just that there has to be an easy setting for those who can't play it very well. This doesn't exclude a very hard game for those who want that. You l33t or something?
There's no need to worry. ME1 & ME2 had "casual" setting difficulty, which was excessively easy and would perfectly suit your play style. ME3 will undoubtedly have the casual difficulty as well for those like you who prefer to breeze through the combat.
Bioware's statements about the difficult apply chiefly for those of us who play on Veteran, Hardcore & Insanity, as many of us find even Insanity far too easy. To appeal to us, they're simply increasing the difficulty of the other settings.
I have no doubt that ME3 on Casual will have Shepard as a near unkillable behemoth that drops enemies with a single power or a couple bullets (as it does in ME1 & ME2).
#10
Posté 12 mai 2011 - 10:20
#11
Posté 12 mai 2011 - 10:22
#12
Posté 12 mai 2011 - 10:34
I do however think that the overall difficulty of ME2 is a bit low. Even though I've been able to finish games like Uncharted 2 on the highest difficulty I usually find normal to be difficult enough. In ME2 however, I'm currently playing a more cqc oriented infiltrator (rarely using anything other than smg) on veteran, and I've only died 3-4 times (close to the end now).
I have played through the game on insane, and I thought it was difficult enough. In the end I was able to get through basically by taking it extremely slow. The changes for ME3 will hopefully make the combat more fun and interesting, instead of just harder.
#13
Posté 12 mai 2011 - 10:38
I mean why cant I use biotic powers on shielded or armored enemies efficiently. I understand the concept of shield using the same dark energy as biotics so it can stop it but why completly ?!? I would like biotics to actualy stager shielded enemies for a bit and throw the normal folks like a fan throws **** that hit it
I played my first game on hardcore then the second on insane and the third time I tried normal for a while and I was shocked to see I actualy made my first gameplay less fun that it should be. Seeing the biotic powers work as it should be on normal difficulty just made me sad that I could have more enjoiment my first time even If I play veteran all the time.
ME3 from what I see gonna be Mass of War 3 or Gears of Effect 3. 10-15% more combat, jumping, rolling lolz I hope theres some story to it like ME1 and not like ME2 where you just go fetch your team and the story is just finding that collectors and converted proteians, finding the iff and going to the base to destroy it to find a giant reaper there.
Modifié par DieBySword, 12 mai 2011 - 05:18 .
#14
Posté 12 mai 2011 - 10:48
I don't mean RE type bossfights, but something that makes you think before you can continue the adventure. The gauntlet bridge in DA:O makes a good example.
#15
Posté 12 mai 2011 - 10:49
#16
Posté 12 mai 2011 - 11:25
I have no problem with one-hit-snipers. I recall playing Deux Ex, where the hardest difficulty had exactly that. That promotes a playstyle where constant awareness of your surroundings is more important than speed and fast shooting, which suits me very well. ME1 just had a bad implementation. For things to work, you must be able to see who is a sniper from afar or from cover, for instance by using your weapon's scope or your vehicle's weapon's scope. Then you know who to kill first and who to avoid.Someone With Mass wrote...
Just don't let the snipers be one-hit-killers and we're fine.
I'd like a mission or two in ME3 where snipers can one-shot you on the higher difficulty levels.
As for general difficulty, I support all kinds of difficulties. Casual where you just breeze through the maps to the next story event, Veteran-equivalent where combat is occasionally dangerous and requires some tactics but you can still play fluidly without death lurking above you at every turn, and the likes of Insanity where every fight is a challenge and boss fights need good tactics.
I don't mind ME3 being harder on the standard difficulty levels, but there should also be a really easy mode ME2's casual, for those playthroughs I just do for the story.
Modifié par Ieldra2, 12 mai 2011 - 11:28 .
#17
Posté 12 mai 2011 - 11:38
In ME2 with vanguard charge and veteran or lower difficulty settings, it's possible to end some fights before you can get through a full rotation of powers. That's way too easy.
Modifié par marshalleck, 12 mai 2011 - 11:40 .
#18
Posté 12 mai 2011 - 12:05
#19
Posté 12 mai 2011 - 12:14
Bozorgmehr wrote...
More dynamic combat is great, I really loathed the ME2 option to stay back (safely behind cover) and wear the enemy down. That's not challenging and pretty boring. I do hope ME3 will throw more and more aggresive enemies at Shep and have them come to you from multiple directions. More chaos = more fun
While that sounds good in theory, I think there are some issues they need to fix to make this work. Pretty much every time I die, it's because I'm staggered or because something did not work (cover enemies can shoot through, charge into the air and get stuck, charge not working at all, etc.).
Most of all I think the stagger mechanic gets in the way of more combat outside of cover. And some enemies seriously SPAM rockets or other stagger attacks at you. It's an annoying mechanic and it needs to go if we are going to have more dynamic combat.
I also don't think guided rockets are much fun. Would be cooler if they made rockets more dangerous but you'd just have to avoid them. Oh and maybe they should spam those rockets less. But if you get hit, you die.
Modifié par termokanden, 12 mai 2011 - 12:15 .
#20
Posté 12 mai 2011 - 12:31
Tripedius wrote...
While reading all this new info on ME3 I get kind of worried. The combat is faster, enemies come at you more and there is less cover. This all so you can't 'wait behind cover forever, moving through a level is the way to go'. Now I not that much of a shooterfan, cause frankly I suck at it. If enemies tend to move towards me I get into trouble really quick, like with vanguards or husks. Luckily there is such a difficulty as casual on which even I can't screw up (well actually I still died more than I wanted to).
Now since normal is going to be what veteran was in ME2, casual will be normal. With the faster action (fast reaction being my problem) I'm afraid I can't finish the game and have to watch the end on youtube which would really suck. To give people an idea, I liked Transformers, war for cybertron, but never got past freeying Omega Supreme, cause I couldn't beat the game even on easy.
So what I really want to ask is, please make ME3 also accesable for the people who can't really play shooters but do enjoy the story of ME. The difficulty doesn't have to be scaled down in total but please make a difficulty that is accessable to me (and probably others) so we can see the end. This could be even below casual for all I care, with extra cover, stupider enemies and most important, more ammo (!) as I tend to waste a lot before actually killing someone. My favorite methode is snipering from behind cover, but if this is removed (due to faster pace) I might be in trouble.
So in short, don't forget the non-shooter ME fans, please.
That's what easy mode is for.
If you thought normal in ME2 was too hard them you, my friend, need to see a doctor because something is wrong with you.
I suspect all ME3 fights will be like the boss room for Jack's recruitment, albiet on purpose. It doesn't always work out this way, but when the enemies start coming out of the door you entered the room through simply chilling behind some nice comfortable cover isn't an option as you'll be flanked.
#21
Posté 12 mai 2011 - 12:39
#22
Posté 12 mai 2011 - 12:48
termokanden wrote...
Most of all I think the stagger mechanic gets in the way of more combat outside of cover. And some enemies seriously SPAM rockets or other stagger attacks at you. It's an annoying mechanic and it needs to go if we are going to have more dynamic combat.
I also don't think guided rockets are much fun. Would be cooler if they made rockets more dangerous but you'd just have to avoid them. Oh and maybe they should spam those rockets less. But if you get hit, you die.
I am fine with the idea of combat being actually really easy on easy difficulty. But I hope they will not remove that stuff on harder difficulties.
A rocket is a rocket, there must some kind of aftereffect when you are hit by one. Also the eniemies' rate of fire is what makes the combat fun. You have to strafe, hide behind cover, change your position,... to me, it sounds like a fun. I also like the fact that rockets / big attacks are a little bit guided. That way they can be slow and still challenging to dodge. I am not sure that much faster rockets / projectiles would work well with current controls scheme.
Also replacing the more often but weaker attacks with more powerful (deadly) but less frequent would hardly improve the dynamics of the combat.
#23
Posté 12 mai 2011 - 12:57
Taking control away from the player doesn't make anything more dynamic. How are you going to strafe if you're staggered? It's not just rockets either. Biotics can do the same to you and there's no real way to dodge them other than being in cover.
And when you criticize my idea of having less frequent, non-guided rocket attacks, you have to realize I'm only talking about the rockets. I'm not talking about combat in general. I'm actually quite convinced the combat would improve overall, because now you could have more enemies charging at you and trying to flank you instead of just sitting behind cover far away spamming rockets at you.
#24
Posté 12 mai 2011 - 01:05
If you consider ME2 combat hard then you should go play Barbie Horse Adventures or Hello Kitty.
Because ME2 was one of the easiest games i ever played that includes Insanity mode.
Modifié par Blooddrunk1004, 12 mai 2011 - 01:11 .
#25
Posté 12 mai 2011 - 01:05
Then again, all you have to do to stop Harbinger from using biotics is use a few flashbangs.
Modifié par Someone With Mass, 12 mai 2011 - 01:06 .





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