Don't make ME3 too hard
#26
Posté 12 mai 2011 - 01:06
#27
Posté 12 mai 2011 - 01:06
Darkhour wrote...
That's what easy mode is for.
If you thought normal in ME2 was too hard them you, my friend, need to see a doctor because something is wrong with you.
I suspect all ME3 fights will be like the boss room for Jack's recruitment, albiet on purpose. It doesn't always work out this way, but when the enemies start coming out of the door you entered the room through simply chilling behind some nice comfortable cover isn't an option as you'll be flanked.
No on the contrary something is wrong with you if you feel the need to comment like this in answer to this thread. I don't know why people like you seem to think that beating a pc game on a very high difficulty makes you special or something, but some of us just don't play games that way. Be it because of skill or want. As stated I'm not a shooterfan and find most shooters pretty lame. Some play ME3 for the shooting, others because of story, I just suggested to keep ME3 accesable to both.
And just for the record, I've played on normal, actually beating the game but it was too much of a hassle and no fun. Therefore keep casual really casual like in ME1 and ME2.
Edit: This goes for Blooddrunk too, screw your elitarian attitude (on a computer game no less, probably nothing to show for IRL). You can have your hard normal/veteran/insanity mode, but I also want my easy as hell mode which doesn't affect you so why bother making those comments?
Modifié par Tripedius, 12 mai 2011 - 01:11 .
#28
Posté 12 mai 2011 - 01:07
L2P. Honestly, the game is really really easy. Don't like shooters? DONT PLAY THEM.
#29
Posté 12 mai 2011 - 01:08
#30
Posté 12 mai 2011 - 01:10
For some advice, I suggest playing as a sentinel in ME2 and ME3. Tech Armor can save your life, and since in ME3 we will be able to upgrade our abilities more often, this ability will probbly be even better for survivability. Also, engagements with rocket troopers/harbinger generally have more cover than other fights, use this to your advantage.
#31
Posté 12 mai 2011 - 01:10
Sounds exciting.
#32
Posté 12 mai 2011 - 01:13
rabidhanar wrote...
Actually Me3's normal will feel like ME2's Veteran...the game will be harder.
For some advice, I suggest playing as a sentinel in ME2 and ME3. Tech Armor can save your life, and since in ME3 we will be able to upgrade our abilities more often, this ability will probbly be even better for survivability. Also, engagements with rocket troopers/harbinger generally have more cover than other fights, use this to your advantage.
This. Sentinel makes every difficulty level insultingly easy.
#33
Posté 12 mai 2011 - 01:13
Black Raptor wrote...
I agree with Blooddrunk. The game shouldn't be worsened to accommodate for people who are bad.
L2P. Honestly, the game is really really easy. Don't like shooters? DONT PLAY THEM.
How big is the plate in front of your head? How thick is your skull? You probably kick puppies too and steal from kids. It doesn't affect your game, you can have your difficult game, but this does not exclude an easymode for others. Or does this reduce your would be status as 'great game player' or what the hell gets your kicks off.
Sure ME is a shooter, but it's also more than that. So just be a nice little geeky freak and shut the hell up.
#34
Posté 12 mai 2011 - 01:14
Blooddrunk1004 wrote...
termokanden i have one suggestion for you: "Stop being a noob"
If you consider ME2 combat hard then you should go play Barbie Horse Adventures or Hello Kitty.
Because ME2 was one of the easiest games i ever played that includes Insanity mode.
1. You did not read my posts properly. I never said I consider ME2 combat hard.
2. Barbie Horse Adventures and Hello Kitty are way too scary for me.
3. I'm sure everyone is impressed with your assessment of your own skill.
#35
Posté 12 mai 2011 - 01:15
Someone With Mass wrote...
I've heard that the Cerberus enemies have the same abilities as Shepard (all the non-power abilities, anyway) and they're working much more like a squad this time, with flanking tactics and stuff.
Sounds exciting.
Maybe we will see Cerberus troops shooting with Mattock in conjunction with Adrenaline rush, that is something i wouldn't say no to
Modifié par turian councilor Knockout, 12 mai 2011 - 01:15 .
#36
Posté 12 mai 2011 - 01:15
Someone With Mass wrote...
I've heard that the Cerberus enemies have the same abilities as Shepard (all the non-power abilities, anyway)
Oh ****, you mean they can paragon/renegade persuade Shepard? ****. Game over man, game over!
#37
Posté 12 mai 2011 - 01:16
#38
Posté 12 mai 2011 - 01:18
turian councilor Knockout wrote...
Maybe we will see Cerberus troops shooting with Mattock in conjunction with Adrenaline rush, that is something i wouldn't say no to
Well, they're already using the Eviscerator shotgun, so that's not entirely impossible.
#39
Posté 12 mai 2011 - 01:20
Tripedius wrote...
How big is the plate in front of your head? How thick is your skull? You probably kick puppies too and steal from kids. It doesn't affect your game, you can have your difficult game, but this does not exclude an easymode for others. Or does this reduce your would be status as 'great game player' or what the hell gets your kicks off.
Sure ME is a shooter, but it's also more than that. So just be a nice little geeky freak and shut the hell up.
The irony in the last sentence is astonishing...
#40
Posté 12 mai 2011 - 01:25
ME2 was already alot more easier then ME1:
- Krogans didn't charge and rushed at you from far distance
- you could basicly take no damage from final boss when you stayed in cover (at least not until Collectors arrived)
- regenare health already maked the game more easier in the first place
- no enemy snipers
P.S Yes let's start flaming, the sooner this thread gets locked down the better.
Why do you think they are making combat more complexed.. because alot of people want it.
Modifié par Blooddrunk1004, 12 mai 2011 - 01:26 .
#41
Guest_Nyoka_*
Posté 12 mai 2011 - 01:26
Guest_Nyoka_*
Adepts were nerfed in ME2, probably ME3 will go one step further and render them completely useless. It's sad, biotics were a nice, very characteristic feature of ME.
Modifié par Nyoka, 12 mai 2011 - 01:28 .
#42
Posté 12 mai 2011 - 01:27
But I realize that the minute you suggest any kind of change to difficulty settings that doesn't CLEARLY make the game harder, a gang of internet tough guys will tell you to L2P.
Also making fun of the OP for not being as much of a shooter fanatic as some people are is just poor behavior. Says more about you than the OP.
#43
Posté 12 mai 2011 - 01:28
Nyoka wrote...
What I'm worried about is the neglection for biotics. All they talk about is guns, guns, and how to melee with your gun, and gun customization, GUNZ!!!
Adepts were nerfed in ME2, probably ME3 will go one step further and render them completely useless. It's sad, biotics were a nice, very characteristic feature of ME.
They've already said that they're buffing up the biotics, so I wouldn't be too worried about that.
#44
Posté 12 mai 2011 - 01:29
Someone With Mass wrote...
Nyoka wrote...
What I'm worried about is the neglection for biotics. All they talk about is guns, guns, and how to melee with your gun, and gun customization, GUNZ!!!
Adepts were nerfed in ME2, probably ME3 will go one step further and render them completely useless. It's sad, biotics were a nice, very characteristic feature of ME.
They've already said that they're buffing up the biotics, so I wouldn't be too worried about that.
The power of the biotics is not an issue--in other words, the amount of weight you can lift and throw, the size of a singularity, or the blast radius of warp. It's the question of whether they are almost entirely negated by enemy defenses.
Modifié par marshalleck, 12 mai 2011 - 01:30 .
#45
Posté 12 mai 2011 - 01:30
At the same time there is always casual mode for people who aren't keen on the combat. I've played casual on both games, and it seems like it does a good job of catering to people who only want to play for the story.
#46
Posté 12 mai 2011 - 01:31
Tripedius wrote...
The combat is faster, enemies come at you more and there is less cover. This all so you can't 'wait behind cover forever, moving through a level is the way to go'.
A thousand time this than beefed up HP pools.
#47
Posté 12 mai 2011 - 01:31
termokanden wrote...
While that sounds good in theory, I think there are some issues they need to fix to make this work. Pretty much every time I die, it's because I'm staggered or because something did not work (cover enemies can shoot through, charge into the air and get stuck, charge not working at all, etc.).
Most of all I think the stagger mechanic gets in the way of more combat outside of cover. And some enemies seriously SPAM rockets or other stagger attacks at you. It's an annoying mechanic and it needs to go if we are going to have more dynamic combat.
I also don't think guided rockets are much fun. Would be cooler if they made rockets more dangerous but you'd just have to avoid them. Oh and maybe they should spam those rockets less. But if you get hit, you die.
Bugs and other technical hickups should be fixed; I hate it when you do it right, but the game screws it up. Can't get a lock moments, enemies resisting powers, bugged cover, skywalking etc should be gone in ME3. Let's hope the extra time they've got with release in 2012 helps.
I don't like getting staggered either, and ,although potentially deadly, they can be avoided - unlike ME1's special attacks, which are much worse imo. I think it's hard to think of something different though. Special attacks and rockets should hit hard, but I'm not a big fan of random insta-deaths.
Difficulty scaling should rely on player's skill and knowledge of the game, it should not become tedious like most other games. ME2 did a good job - Insanity can be played at roughly the same pace as on Normal if one knows what they're doing - I'd love to see more emphasis on teamwork, using powers & weapons combined, using the surroundings and more focus on positioning in ME3.
#48
Posté 12 mai 2011 - 01:32
Personal attacks against ANY fellow forumite are not allowed.
On Topic- can you please tell me what type of gameplay you enjoy? I see that you like to snipe. Might I suggest playing as an infiltrator? The passive ability
Of this class allows easier aiming of sniper rounds due to the time distortion. In addition to this, you gain the powerful Cloak ability. This power allows for moving away from CQC enemies when they are right in your face. By taking advantage of both of these abilities, you can play to your strengths.
#49
Posté 12 mai 2011 - 01:33
I agree that casual should be easy and should be kept, it's an option for people who's gaming skills are not at the top or just want to enjoy the story. If you enjoy hard, you pick hard at the option, its that simple. Games like these are not made only for the hardcore players.
Modifié par armass, 12 mai 2011 - 01:44 .
#50
Posté 12 mai 2011 - 01:33





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